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-rw-r--r--native/src/correction.cpp113
-rw-r--r--native/src/correction.h5
-rw-r--r--native/src/correction_state.h2
-rw-r--r--native/src/defines.h8
-rw-r--r--native/src/proximity_info.cpp83
-rw-r--r--native/src/proximity_info.h30
6 files changed, 142 insertions, 99 deletions
diff --git a/native/src/correction.cpp b/native/src/correction.cpp
index a08a21bd2..31493ee7d 100644
--- a/native/src/correction.cpp
+++ b/native/src/correction.cpp
@@ -118,7 +118,6 @@ bool Correction::initProcessState(const int outputIndex) {
mInputIndex = mCorrectionStates[outputIndex].mInputIndex;
mNeedsToTraverseAllNodes = mCorrectionStates[outputIndex].mNeedsToTraverseAllNodes;
- mSumOfDistance = mCorrectionStates[outputIndex].mSumOfDistance;
mEquivalentCharCount = mCorrectionStates[outputIndex].mEquivalentCharCount;
mProximityCount = mCorrectionStates[outputIndex].mProximityCount;
mTransposedCount = mCorrectionStates[outputIndex].mTransposedCount;
@@ -174,7 +173,6 @@ void Correction::incrementOutputIndex() {
mCorrectionStates[mOutputIndex].mInputIndex = mInputIndex;
mCorrectionStates[mOutputIndex].mNeedsToTraverseAllNodes = mNeedsToTraverseAllNodes;
- mCorrectionStates[mOutputIndex].mSumOfDistance = mSumOfDistance;
mCorrectionStates[mOutputIndex].mEquivalentCharCount = mEquivalentCharCount;
mCorrectionStates[mOutputIndex].mProximityCount = mProximityCount;
mCorrectionStates[mOutputIndex].mTransposedCount = mTransposedCount;
@@ -227,20 +225,26 @@ Correction::CorrectionType Correction::processCharAndCalcState(
// TODO: Change the limit if we'll allow two or more corrections
const bool noCorrectionsHappenedSoFar = correctionCount == 0;
const bool canTryCorrection = noCorrectionsHappenedSoFar;
+ int proximityIndex = 0;
+ mDistances[mOutputIndex] = NOT_A_DISTANCE;
if (mNeedsToTraverseAllNodes || isQuote(c)) {
bool incremented = false;
if (mLastCharExceeded && mInputIndex == mInputLength - 1) {
// TODO: Do not check the proximity if EditDistance exceeds the threshold
const ProximityInfo::ProximityType matchId =
- mProximityInfo->getMatchedProximityId(mInputIndex, c, true);
+ mProximityInfo->getMatchedProximityId(mInputIndex, c, true, &proximityIndex);
if (isEquivalentChar(matchId)) {
mLastCharExceeded = false;
--mExcessiveCount;
+ mDistances[mOutputIndex] =
+ mProximityInfo->getNormalizedSquaredDistance(mInputIndex, 0);
} else if (matchId == ProximityInfo::NEAR_PROXIMITY_CHAR) {
mLastCharExceeded = false;
--mExcessiveCount;
++mProximityCount;
+ mDistances[mOutputIndex] =
+ mProximityInfo->getNormalizedSquaredDistance(mInputIndex, proximityIndex);
}
incrementInputIndex();
incremented = true;
@@ -301,7 +305,8 @@ Correction::CorrectionType Correction::processCharAndCalcState(
const bool checkProximityChars = noCorrectionsHappenedSoFar || mProximityCount == 0;
ProximityInfo::ProximityType matchedProximityCharId = secondTransposing
? ProximityInfo::EQUIVALENT_CHAR
- : mProximityInfo->getMatchedProximityId(mInputIndex, c, checkProximityChars);
+ : mProximityInfo->getMatchedProximityId(
+ mInputIndex, c, checkProximityChars, &proximityIndex);
if (ProximityInfo::UNRELATED_CHAR == matchedProximityCharId) {
if (canTryCorrection && mOutputIndex > 0
@@ -323,8 +328,8 @@ Correction::CorrectionType Correction::processCharAndCalcState(
// Here, we are doing something equivalent to matchedProximityCharId,
// but we already know that "excessive char correction" just happened
// so that we just need to check "mProximityCount == 0".
- matchedProximityCharId =
- mProximityInfo->getMatchedProximityId(mInputIndex, c, mProximityCount == 0);
+ matchedProximityCharId = mProximityInfo->getMatchedProximityId(
+ mInputIndex, c, mProximityCount == 0, &proximityIndex);
}
}
@@ -399,17 +404,12 @@ Correction::CorrectionType Correction::processCharAndCalcState(
} else if (isEquivalentChar(matchedProximityCharId)) {
mMatching = true;
++mEquivalentCharCount;
- if (mSumOfDistance != NOT_A_DISTANCE) {
- const int distance = mProximityInfo->getNormalizedSquaredDistance(mInputIndex);
- if (distance != NOT_A_DISTANCE) {
- mSumOfDistance += distance;
- } else {
- mSumOfDistance = NOT_A_DISTANCE;
- }
- }
+ mDistances[mOutputIndex] = mProximityInfo->getNormalizedSquaredDistance(mInputIndex, 0);
} else if (ProximityInfo::NEAR_PROXIMITY_CHAR == matchedProximityCharId) {
mProximityMatching = true;
++mProximityCount;
+ mDistances[mOutputIndex] =
+ mProximityInfo->getNormalizedSquaredDistance(mInputIndex, proximityIndex);
}
mWord[mOutputIndex] = c;
@@ -583,8 +583,6 @@ int Correction::RankingAlgorithm::calculateFinalFreq(const int inputIndex, const
const int transposedCount = correction->mTransposedCount / 2;
const int excessiveCount = correction->mExcessiveCount + correction->mTransposedCount % 2;
const int proximityMatchedCount = correction->mProximityCount;
- const int mSumOfDistance = correction->mSumOfDistance;
- const int mEquivalentCharCount = correction->mEquivalentCharCount;
const bool lastCharExceeded = correction->mLastCharExceeded;
const bool useFullEditDistance = correction->mUseFullEditDistance;
const int outputLength = outputIndex + 1;
@@ -684,47 +682,50 @@ int Correction::RankingAlgorithm::calculateFinalFreq(const int inputIndex, const
}
}
- // Promotion for a word with proximity characters
- for (int i = 0; i < adjustedProximityMatchedCount; ++i) {
- // A word with proximity corrections
- if (DEBUG_DICT_FULL) {
- LOGI("Found a proximity correction.");
+ // Score calibration by touch coordinates is being done only for pure-fat finger typing error
+ // cases.
+ // TODO: Remove this constraint.
+ if (CALIBRATE_SCORE_BY_TOUCH_COORDINATES && proximityInfo->touchPositionCorrectionEnabled()
+ && skippedCount == 0 && excessiveCount == 0 && transposedCount == 0) {
+ for (int i = 0; i < outputLength; ++i) {
+ const int squaredDistance = correction->mDistances[i];
+ if (i < adjustedProximityMatchedCount) {
+ multiplyIntCapped(typedLetterMultiplier, &finalFreq);
+ }
+ if (squaredDistance >= 0) {
+ // Promote or demote the score according to the distance from the sweet spot
+ static const float A = ZERO_DISTANCE_PROMOTION_RATE / 100.0f;
+ static const float B = 1.0f;
+ static const float C = 0.5f;
+ static const float R1 = NEUTRAL_SCORE_SQUARED_RADIUS;
+ static const float R2 = HALF_SCORE_SQUARED_RADIUS;
+ const float x = (float)squaredDistance
+ / ProximityInfo::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR;
+ const float factor = (x < R1)
+ ? (A * (R1 - x) + B * x) / R1
+ : (B * (R2 - x) + C * (x - R1)) / (R2 - R1);
+ // factor is piecewise linear function like:
+ // A -_ .
+ // ^-_ .
+ // B \ .
+ // \ .
+ // C \ .
+ // 0 R1 R2
+ multiplyRate((int)(factor * 100), &finalFreq);
+ } else if (squaredDistance == PROXIMITY_CHAR_WITHOUT_DISTANCE_INFO) {
+ multiplyRate(WORDS_WITH_PROXIMITY_CHARACTER_DEMOTION_RATE, &finalFreq);
+ }
+ }
+ } else {
+ // Promotion for a word with proximity characters
+ for (int i = 0; i < adjustedProximityMatchedCount; ++i) {
+ // A word with proximity corrections
+ if (DEBUG_DICT_FULL) {
+ LOGI("Found a proximity correction.");
+ }
+ multiplyIntCapped(typedLetterMultiplier, &finalFreq);
+ multiplyRate(WORDS_WITH_PROXIMITY_CHARACTER_DEMOTION_RATE, &finalFreq);
}
- multiplyIntCapped(typedLetterMultiplier, &finalFreq);
- multiplyRate(WORDS_WITH_PROXIMITY_CHARACTER_DEMOTION_RATE, &finalFreq);
- }
-
- if (CALIBRATE_SCORE_BY_TOUCH_COORDINATES
- && mEquivalentCharCount > 0 && mSumOfDistance != NOT_A_DISTANCE) {
- // Let (x, y) be the coordinate of a user's touch, and let c be a key.
- // Assuming users' touch distribution is gauss distribution, the conditional probability of
- // the user touching (x, y) given he or she intends to hit c is:
- // p(x, y | c) = exp(-(x - m_x) / (2 * s^2)) / (sqrt(2 * pi) * s)
- // * exp(-(y - m_y) / (2 * s^2)) / (sqrt(2 * pi) * s)
- // where (m_x, m_y) is a mean of touches of c, and s is a variance of touches of c.
- // If user touches c1, c2, .., cn, the joint distribution is
- // p(x1, y1 | c1) * p(x2, y2 | c2) * ... * p(xn, yn | cn)
- // We consider the logarithm of this value, that is
- // sum_i log p(x_i, y_i | c_i) + const
- // = sum_i ((x_i - m_x)^2 + (y_i - m_y)^2) / (2 * s^2) + const
- // Thus, we use the sum of squared distance as a score of the word.
- static const int UPPER = WORDS_WITH_EQUIVALENT_CHAR_STRONGEST_PROMOTION_RATE;
- static const int LOWER = WORDS_WITH_EQUIVALENT_CHAR_WEAKEST_DEMOTION_RATE;
- static const int MIDDLE = 100;
- static const int SHIFT = ProximityInfo::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2;
- const int expected = mEquivalentCharCount << SHIFT;
- // factor is a function as described below:
- // U\ .
- // \ .
- // M \ .
- // \ .
- // L \------- .
- // 0 e
- // (x-axis is mSumOfDistance, y-axis is rate,
- // and e, U, M, L are expected, UPPER, MIDDLE, LOWER respectively.
- const int factor =
- max((UPPER * expected - (UPPER - MIDDLE) * mSumOfDistance) / expected, LOWER);
- multiplyRate(factor, &finalFreq);
}
const int errorCount = adjustedProximityMatchedCount > 0
diff --git a/native/src/correction.h b/native/src/correction.h
index 522c65f48..437ef77f4 100644
--- a/native/src/correction.h
+++ b/native/src/correction.h
@@ -115,7 +115,11 @@ private:
int mMissingSpacePos;
int mTerminalInputIndex;
int mTerminalOutputIndex;
+
+ // The following arrays are state buffer.
unsigned short mWord[MAX_WORD_LENGTH_INTERNAL];
+ int mDistances[MAX_WORD_LENGTH_INTERNAL];
+
// Edit distance calculation requires a buffer with (N+1)^2 length for the input length N.
// Caveat: Do not create multiple tables per thread as this table eats up RAM a lot.
int mEditDistanceTable[(MAX_WORD_LENGTH_INTERNAL + 1) * (MAX_WORD_LENGTH_INTERNAL + 1)];
@@ -128,7 +132,6 @@ private:
int mInputIndex;
int mEquivalentCharCount;
- int mSumOfDistance;
int mProximityCount;
int mExcessiveCount;
int mTransposedCount;
diff --git a/native/src/correction_state.h b/native/src/correction_state.h
index fff5cd578..c04146e54 100644
--- a/native/src/correction_state.h
+++ b/native/src/correction_state.h
@@ -29,7 +29,6 @@ struct CorrectionState {
uint16_t mChildCount;
uint8_t mInputIndex;
- int32_t mSumOfDistance;
uint8_t mEquivalentCharCount;
uint8_t mProximityCount;
uint8_t mTransposedCount;
@@ -65,7 +64,6 @@ inline static void initCorrectionState(CorrectionState *state, const int rootPos
state->mExcessivePos = -1;
state->mSkipPos = -1;
- state->mSumOfDistance = 0;
state->mEquivalentCharCount = 0;
state->mProximityCount = 0;
state->mTransposedCount = 0;
diff --git a/native/src/defines.h b/native/src/defines.h
index 042ab3b5e..ef1beb92f 100644
--- a/native/src/defines.h
+++ b/native/src/defines.h
@@ -163,6 +163,9 @@ static void dumpWord(const unsigned short* word, const int length) {
#define NOT_VALID_WORD -99
#define NOT_A_CHARACTER -1
#define NOT_A_DISTANCE -1
+#define EQUIVALENT_CHAR_WITHOUT_DISTANCE_INFO -2
+#define PROXIMITY_CHAR_WITHOUT_DISTANCE_INFO -3
+#define NOT_A_INDEX -1
#define KEYCODE_SPACE ' '
@@ -181,8 +184,6 @@ static void dumpWord(const unsigned short* word, const int length) {
#define WORDS_WITH_EXCESSIVE_CHARACTER_DEMOTION_RATE 75
#define WORDS_WITH_EXCESSIVE_CHARACTER_OUT_OF_PROXIMITY_DEMOTION_RATE 75
#define WORDS_WITH_TRANSPOSED_CHARACTERS_DEMOTION_RATE 60
-#define WORDS_WITH_EQUIVALENT_CHAR_STRONGEST_PROMOTION_RATE 110
-#define WORDS_WITH_EQUIVALENT_CHAR_WEAKEST_DEMOTION_RATE 90
#define FULL_MATCHED_WORDS_PROMOTION_RATE 120
#define WORDS_WITH_PROXIMITY_CHARACTER_DEMOTION_RATE 90
#define WORDS_WITH_MATCH_SKIP_PROMOTION_RATE 105
@@ -191,6 +192,9 @@ static void dumpWord(const unsigned short* word, const int length) {
#define INPUT_EXCEEDS_OUTPUT_DEMOTION_RATE 70
#define FIRST_CHAR_DIFFERENT_DEMOTION_RATE 96
#define TWO_WORDS_CAPITALIZED_DEMOTION_RATE 50
+#define ZERO_DISTANCE_PROMOTION_RATE 110
+#define NEUTRAL_SCORE_SQUARED_RADIUS 8.0f
+#define HALF_SCORE_SQUARED_RADIUS 32.0f
// This should be greater than or equal to MAX_WORD_LENGTH defined in BinaryDictionary.java
// This is only used for the size of array. Not to be used in c functions.
diff --git a/native/src/proximity_info.cpp b/native/src/proximity_info.cpp
index de3f421f3..20fa18a44 100644
--- a/native/src/proximity_info.cpp
+++ b/native/src/proximity_info.cpp
@@ -44,13 +44,21 @@ ProximityInfo::ProximityInfo(const int maxProximityCharsSize, const int keyboard
CELL_WIDTH((keyboardWidth + gridWidth - 1) / gridWidth),
CELL_HEIGHT((keyboardHeight + gridHeight - 1) / gridHeight),
KEY_COUNT(min(keyCount, MAX_KEY_COUNT_IN_A_KEYBOARD)),
- mInputXCoordinates(NULL), mInputYCoordinates(NULL) {
+ HAS_TOUCH_POSITION_CORRECTION_DATA(keyCount > 0 && keyXCoordinates && keyYCoordinates
+ && keyWidths && keyHeights && keyCharCodes && sweetSpotCenterXs
+ && sweetSpotCenterYs && sweetSpotRadii),
+ mInputXCoordinates(NULL), mInputYCoordinates(NULL),
+ mTouchPositionCorrectionEnabled(false) {
const int len = GRID_WIDTH * GRID_HEIGHT * MAX_PROXIMITY_CHARS_SIZE;
mProximityCharsArray = new uint32_t[len];
+ mNormalizedSquaredDistances = new int[len];
if (DEBUG_PROXIMITY_INFO) {
LOGI("Create proximity info array %d", len);
}
memcpy(mProximityCharsArray, proximityCharsArray, len * sizeof(mProximityCharsArray[0]));
+ for (int i = 0; i < len; ++i) {
+ mNormalizedSquaredDistances[i] = NOT_A_DISTANCE;
+ }
copyOrFillZero(mKeyXCoordinates, keyXCoordinates, KEY_COUNT * sizeof(mKeyXCoordinates[0]));
copyOrFillZero(mKeyYCoordinates, keyYCoordinates, KEY_COUNT * sizeof(mKeyYCoordinates[0]));
@@ -79,6 +87,7 @@ void ProximityInfo::initializeCodeToKeyIndex() {
}
ProximityInfo::~ProximityInfo() {
+ delete[] mNormalizedSquaredDistances;
delete[] mProximityCharsArray;
}
@@ -109,52 +118,61 @@ void ProximityInfo::setInputParams(const int* inputCodes, const int inputLength,
mInputCodes = inputCodes;
mInputXCoordinates = xCoordinates;
mInputYCoordinates = yCoordinates;
+ mTouchPositionCorrectionEnabled =
+ HAS_TOUCH_POSITION_CORRECTION_DATA && xCoordinates && yCoordinates;
mInputLength = inputLength;
for (int i = 0; i < inputLength; ++i) {
mPrimaryInputWord[i] = getPrimaryCharAt(i);
}
mPrimaryInputWord[inputLength] = 0;
for (int i = 0; i < mInputLength; ++i) {
- float normalizedSquaredDistance = calculateNormalizedSquaredDistance(i);
- if (normalizedSquaredDistance >= 0.0f) {
- mNormalizedSquaredDistance[i] =
- (int)(normalizedSquaredDistance * NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR);
- } else {
- mNormalizedSquaredDistance[i] = NOT_A_DISTANCE;
+ const int *proximityChars = getProximityCharsAt(i);
+ for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE && proximityChars[j] > 0; ++j) {
+ const int currentChar = proximityChars[j];
+ const int keyIndex = getKeyIndex(currentChar);
+ const float squaredDistance = calculateNormalizedSquaredDistance(keyIndex, i);
+ if (squaredDistance >= 0.0f) {
+ mNormalizedSquaredDistances[i * MAX_PROXIMITY_CHARS_SIZE + j] =
+ (int)(squaredDistance * NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR);
+ } else {
+ mNormalizedSquaredDistances[i * MAX_PROXIMITY_CHARS_SIZE + j] = (j == 0)
+ ? EQUIVALENT_CHAR_WITHOUT_DISTANCE_INFO
+ : PROXIMITY_CHAR_WITHOUT_DISTANCE_INFO;
+ }
}
}
}
inline float square(const float x) { return x * x; }
-float ProximityInfo::calculateNormalizedSquaredDistance(int index) const {
+float ProximityInfo::calculateNormalizedSquaredDistance(
+ const int keyIndex, const int inputIndex) const {
static const float NOT_A_DISTANCE_FLOAT = -1.0f;
- if (KEY_COUNT == 0 || !mInputXCoordinates || !mInputYCoordinates) {
- // We do not have the coordinate data
+ if (keyIndex == NOT_A_INDEX) {
return NOT_A_DISTANCE_FLOAT;
}
- const int currentChar = getPrimaryCharAt(index);
- const unsigned short baseLowerC = Dictionary::toBaseLowerCase(currentChar);
- if (baseLowerC > MAX_CHAR_CODE) {
+ if (!hasSweetSpotData(keyIndex)) {
return NOT_A_DISTANCE_FLOAT;
}
- const int keyIndex = mCodeToKeyIndex[baseLowerC];
- if (keyIndex < 0) {
- return NOT_A_DISTANCE_FLOAT;
+ const float squaredDistance = calculateSquaredDistanceFromSweetSpotCenter(keyIndex, inputIndex);
+ const float squaredRadius = square(mSweetSpotRadii[keyIndex]);
+ return squaredDistance / squaredRadius;
+}
+
+int ProximityInfo::getKeyIndex(const int c) const {
+ if (KEY_COUNT == 0 || !mInputXCoordinates || !mInputYCoordinates) {
+ // We do not have the coordinate data
+ return NOT_A_INDEX;
}
- const float radius = mSweetSpotRadii[keyIndex];
- if (radius <= 0.0) {
- // When there are no calibration data for a key,
- // the radius of the key is assigned to zero.
- return NOT_A_DISTANCE;
+ const unsigned short baseLowerC = Dictionary::toBaseLowerCase(c);
+ if (baseLowerC > MAX_CHAR_CODE) {
+ return NOT_A_INDEX;
}
- const float squaredRadius = square(radius);
- const float squaredDistance = calculateSquaredDistanceFromSweetSpotCenter(keyIndex, index);
- return squaredDistance / squaredRadius;
+ return mCodeToKeyIndex[baseLowerC];
}
float ProximityInfo::calculateSquaredDistanceFromSweetSpotCenter(
- int keyIndex, int inputIndex) const {
+ const int keyIndex, const int inputIndex) const {
const float sweetSpotCenterX = mSweetSpotCenterXs[keyIndex];
const float sweetSpotCenterY = mSweetSpotCenterYs[keyIndex];
const float inputX = (float)mInputXCoordinates[inputIndex];
@@ -202,11 +220,13 @@ bool ProximityInfo::existsAdjacentProximityChars(const int index) const {
// then the word contains at that position a character close to what the user
// typed.
// What the user typed is actually the first character of the array.
+// proximityIndex is a pointer to the variable where getMatchedProximityId returns
+// the index of c in the proximity chars of the input index.
// Notice : accented characters do not have a proximity list, so they are alone
// in their list. The non-accented version of the character should be considered
// "close", but not the other keys close to the non-accented version.
-ProximityInfo::ProximityType ProximityInfo::getMatchedProximityId(
- const int index, const unsigned short c, const bool checkProximityChars) const {
+ProximityInfo::ProximityType ProximityInfo::getMatchedProximityId(const int index,
+ const unsigned short c, const bool checkProximityChars, int *proximityIndex) const {
const int *currentChars = getProximityCharsAt(index);
const int firstChar = currentChars[0];
const unsigned short baseLowerC = Dictionary::toBaseLowerCase(c);
@@ -227,9 +247,14 @@ ProximityInfo::ProximityType ProximityInfo::getMatchedProximityId(
// Not an exact nor an accent-alike match: search the list of close keys
int j = 1;
- while (currentChars[j] > 0 && j < MAX_PROXIMITY_CHARS_SIZE) {
+ while (j < MAX_PROXIMITY_CHARS_SIZE && currentChars[j] > 0) {
const bool matched = (currentChars[j] == baseLowerC || currentChars[j] == c);
- if (matched) return NEAR_PROXIMITY_CHAR;
+ if (matched) {
+ if (proximityIndex) {
+ *proximityIndex = j;
+ }
+ return NEAR_PROXIMITY_CHAR;
+ }
++j;
}
diff --git a/native/src/proximity_info.h b/native/src/proximity_info.h
index 3425efe4e..35e354c6e 100644
--- a/native/src/proximity_info.h
+++ b/native/src/proximity_info.h
@@ -28,6 +28,8 @@ class Correction;
class ProximityInfo {
public:
static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2 = 10;
+ static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR =
+ 1 << NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2;
// Used as a return value for character comparison
typedef enum {
@@ -53,19 +55,20 @@ public:
unsigned short getPrimaryCharAt(const int index) const;
bool existsCharInProximityAt(const int index, const int c) const;
bool existsAdjacentProximityChars(const int index) const;
- ProximityType getMatchedProximityId(
- const int index, const unsigned short c, const bool checkProximityChars) const;
- int getNormalizedSquaredDistance(int index) const {
- return mNormalizedSquaredDistance[index];
+ ProximityType getMatchedProximityId(const int index, const unsigned short c,
+ const bool checkProximityChars, int *proximityIndex = NULL) const;
+ int getNormalizedSquaredDistance(const int inputIndex, const int proximityIndex) const {
+ return mNormalizedSquaredDistances[inputIndex * MAX_PROXIMITY_CHARS_SIZE + proximityIndex];
}
bool sameAsTyped(const unsigned short *word, int length) const;
const unsigned short* getPrimaryInputWord() const {
return mPrimaryInputWord;
}
+ bool touchPositionCorrectionEnabled() const {
+ return mTouchPositionCorrectionEnabled;
+ }
private:
- static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR =
- 1 << NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2;
// The max number of the keys in one keyboard layout
static const int MAX_KEY_COUNT_IN_A_KEYBOARD = 64;
// The upper limit of the char code in mCodeToKeyIndex
@@ -73,8 +76,15 @@ private:
int getStartIndexFromCoordinates(const int x, const int y) const;
void initializeCodeToKeyIndex();
- float calculateNormalizedSquaredDistance(int index) const;
- float calculateSquaredDistanceFromSweetSpotCenter(int keyIndex, int inputIndex) const;
+ float calculateNormalizedSquaredDistance(const int keyIndex, const int inputIndex) const;
+ float calculateSquaredDistanceFromSweetSpotCenter(
+ const int keyIndex, const int inputIndex) const;
+ int getKeyIndex(const int c) const;
+ bool hasSweetSpotData(const int keyIndex) const {
+ // When there are no calibration data for a key,
+ // the radius of the key is assigned to zero.
+ return mSweetSpotRadii[keyIndex] > 0.0;
+ }
const int MAX_PROXIMITY_CHARS_SIZE;
const int KEYBOARD_WIDTH;
@@ -84,10 +94,13 @@ private:
const int CELL_WIDTH;
const int CELL_HEIGHT;
const int KEY_COUNT;
+ const bool HAS_TOUCH_POSITION_CORRECTION_DATA;
const int *mInputCodes;
const int *mInputXCoordinates;
const int *mInputYCoordinates;
+ bool mTouchPositionCorrectionEnabled;
uint32_t *mProximityCharsArray;
+ int *mNormalizedSquaredDistances;
int32_t mKeyXCoordinates[MAX_KEY_COUNT_IN_A_KEYBOARD];
int32_t mKeyYCoordinates[MAX_KEY_COUNT_IN_A_KEYBOARD];
int32_t mKeyWidths[MAX_KEY_COUNT_IN_A_KEYBOARD];
@@ -96,7 +109,6 @@ private:
float mSweetSpotCenterXs[MAX_KEY_COUNT_IN_A_KEYBOARD];
float mSweetSpotCenterYs[MAX_KEY_COUNT_IN_A_KEYBOARD];
float mSweetSpotRadii[MAX_KEY_COUNT_IN_A_KEYBOARD];
- int mNormalizedSquaredDistance[MAX_WORD_LENGTH_INTERNAL];
int mInputLength;
unsigned short mPrimaryInputWord[MAX_WORD_LENGTH_INTERNAL];
int mCodeToKeyIndex[MAX_CHAR_CODE + 1];