diff options
Diffstat (limited to 'java/src/com/android/inputmethod/event/Event.java')
-rw-r--r-- | java/src/com/android/inputmethod/event/Event.java | 96 |
1 files changed, 70 insertions, 26 deletions
diff --git a/java/src/com/android/inputmethod/event/Event.java b/java/src/com/android/inputmethod/event/Event.java index 1f3320eb7..31092f176 100644 --- a/java/src/com/android/inputmethod/event/Event.java +++ b/java/src/com/android/inputmethod/event/Event.java @@ -16,6 +16,8 @@ package com.android.inputmethod.event; +import com.android.inputmethod.latin.Constants; + /** * Class representing a generic input event as handled by Latin IME. * @@ -33,61 +35,103 @@ public class Event { // but probably a bit too much // An event we don't handle in Latin IME, for example pressing Ctrl on a hardware keyboard. final public static int EVENT_NOT_HANDLED = 0; - // A character that is already final, for example pressing an alphabetic character on a - // hardware qwerty keyboard. - final public static int EVENT_COMMITTABLE = 1; - // A dead key, which means a character that should combine with what is coming next. Examples - // include the "^" character on an azerty keyboard which combines with "e" to make "ê", or - // AltGr+' on a dvorak international keyboard which combines with "e" to make "é". This is - // true regardless of the language or combining mode, and should be seen as a property of the - // key - a dead key followed by another key with which it can combine should be regarded as if - // the keyboard actually had such a key. - final public static int EVENT_DEAD = 2; + // A key press that is part of input, for example pressing an alphabetic character on a + // hardware qwerty keyboard. It may be part of a sequence that will be re-interpreted later + // through combination. + final public static int EVENT_INPUT_KEYPRESS = 1; // A toggle event is triggered by a key that affects the previous character. An example would // be a numeric key on a 10-key keyboard, which would toggle between 1 - a - b - c with // repeated presses. - final public static int EVENT_TOGGLE = 3; + final public static int EVENT_TOGGLE = 2; // A mode event instructs the combiner to change modes. The canonical example would be the // hankaku/zenkaku key on a Japanese keyboard, or even the caps lock key on a qwerty keyboard // if handled at the combiner level. - final public static int EVENT_MODE_KEY = 4; + final public static int EVENT_MODE_KEY = 3; + // An event corresponding to a gesture. + final public static int EVENT_GESTURE = 4; + + // 0 is a valid code point, so we use -1 here. + final public static int NOT_A_CODE_POINT = -1; + // -1 is a valid key code, so we use 0 here. + final public static int NOT_A_KEY_CODE = 0; - final private static int NOT_A_CODE_POINT = 0; + final private static int FLAG_NONE = 0; + // This event is a dead character, usually input by a dead key. Examples include dead-acute + // or dead-abovering. + final private static int FLAG_DEAD = 0x1; final private int mType; // The type of event - one of the constants above // The code point associated with the event, if relevant. This is a unicode code point, and // has nothing to do with other representations of the key. It is only relevant if this event - // is the right type: COMMITTABLE or DEAD or TOGGLE, but for a mode key like hankaku/zenkaku or - // ctrl, there is no code point associated so this should be NOT_A_CODE_POINT to avoid - // unintentional use of its value when it's not relevant. + // is of KEYPRESS type, but for a mode key like hankaku/zenkaku or ctrl, there is no code point + // associated so this should be NOT_A_CODE_POINT to avoid unintentional use of its value when + // it's not relevant. final public int mCodePoint; + + // The key code associated with the event, if relevant. This is relevant whenever this event + // has been triggered by a key press, but not for a gesture for example. This has conceptually + // no link to the code point, although keys that enter a straight code point may often set + // this to be equal to mCodePoint for convenience. If this is not a key, this must contain + // NOT_A_KEY_CODE. + final public int mKeyCode; + + // Coordinates of the touch event, if relevant. If useful, we may want to replace this with + // a MotionEvent or something in the future. This is only relevant when the keypress is from + // a software keyboard obviously, unless there are touch-sensitive hardware keyboards in the + // future or some other awesome sauce. + final public int mX; + final public int mY; + + // Some flags that can't go into the key code. It's a bit field of FLAG_* + final private int mFlags; + // The next event, if any. Null if there is no next event yet. final public Event mNextEvent; // This method is private - to create a new event, use one of the create* utility methods. - private Event(final int type, final int codePoint, final Event next) { + private Event(final int type, final int codePoint, final int keyCode, final int x, final int y, + final int flags, final Event next) { mType = type; mCodePoint = codePoint; + mKeyCode = keyCode; + mX = x; + mY = y; + mFlags = flags; mNextEvent = next; } - public static Event createDeadEvent(final int codePoint, final Event next) { - return new Event(EVENT_DEAD, codePoint, next); + public static Event createSoftwareKeypressEvent(final int codePoint, final int keyCode, + final int x, final int y) { + return new Event(EVENT_INPUT_KEYPRESS, codePoint, keyCode, x, y, FLAG_NONE, null); } - public static Event createCommittableEvent(final int codePoint, final Event next) { - return new Event(EVENT_COMMITTABLE, codePoint, next); + public static Event createHardwareKeypressEvent(final int codePoint, final int keyCode, + final Event next) { + return new Event(EVENT_INPUT_KEYPRESS, codePoint, keyCode, + Constants.EXTERNAL_KEYBOARD_COORDINATE, Constants.EXTERNAL_KEYBOARD_COORDINATE, + FLAG_NONE, next); } - public static Event createNotHandledEvent() { - return new Event(EVENT_NOT_HANDLED, NOT_A_CODE_POINT, null); + // This creates an input event for a dead character. @see {@link #FLAG_DEAD} + public static Event createDeadEvent(final int codePoint, final int keyCode, final Event next) { + // TODO: add an argument or something if we ever create a software layout with dead keys. + return new Event(EVENT_INPUT_KEYPRESS, codePoint, keyCode, + Constants.EXTERNAL_KEYBOARD_COORDINATE, Constants.EXTERNAL_KEYBOARD_COORDINATE, + FLAG_DEAD, next); } - public boolean isCommittable() { - return EVENT_COMMITTABLE == mType; + public static Event createNotHandledEvent() { + return new Event(EVENT_NOT_HANDLED, NOT_A_CODE_POINT, NOT_A_KEY_CODE, + Constants.NOT_A_COORDINATE, Constants.NOT_A_COORDINATE, FLAG_NONE, null); } + // Returns whether this event is for a dead character. @see {@link #FLAG_DEAD} public boolean isDead() { - return EVENT_DEAD == mType; + return 0 != (FLAG_DEAD & mFlags); + } + + // TODO: remove this method - we should not have to test this + public boolean isCommittable() { + return EVENT_INPUT_KEYPRESS == mType || EVENT_MODE_KEY == mType || EVENT_TOGGLE == mType; } } |