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-rw-r--r--java/src/com/android/inputmethod/keyboard/PointerTracker.java2
-rw-r--r--java/src/com/android/inputmethod/keyboard/internal/GestureStroke.java26
2 files changed, 13 insertions, 15 deletions
diff --git a/java/src/com/android/inputmethod/keyboard/PointerTracker.java b/java/src/com/android/inputmethod/keyboard/PointerTracker.java
index 696903746..7d565a64f 100644
--- a/java/src/com/android/inputmethod/keyboard/PointerTracker.java
+++ b/java/src/com/android/inputmethod/keyboard/PointerTracker.java
@@ -520,7 +520,7 @@ public class PointerTracker implements PointerTrackerQueue.Element {
public void drawGestureTrail(Canvas canvas, Paint paint) {
if (mInGesture) {
- mGestureStroke.drawGestureTrail(canvas, paint, mLastX, mLastY);
+ mGestureStroke.drawGestureTrail(canvas, paint);
}
}
diff --git a/java/src/com/android/inputmethod/keyboard/internal/GestureStroke.java b/java/src/com/android/inputmethod/keyboard/internal/GestureStroke.java
index da57b5a34..79e977a40 100644
--- a/java/src/com/android/inputmethod/keyboard/internal/GestureStroke.java
+++ b/java/src/com/android/inputmethod/keyboard/internal/GestureStroke.java
@@ -144,20 +144,21 @@ public class GestureStroke {
mLastIncrementalBatchSize = size;
}
- private static float getDistance(final int p1x, final int p1y,
- final int p2x, final int p2y) {
- final float dx = p1x - p2x;
- final float dy = p1y - p2y;
+ private static float getDistance(final int x1, final int y1, final int x2, final int y2) {
+ final float dx = x1 - x2;
+ final float dy = y1 - y2;
// Note that, in recent versions of Android, FloatMath is actually slower than
// java.lang.Math due to the way the JIT optimizes java.lang.Math.
return (float)Math.sqrt(dx * dx + dy * dy);
}
- private static float getAngle(final int p1x, final int p1y, final int p2x, final int p2y) {
- final int dx = p1x - p2x;
- final int dy = p1y - p2y;
+ private static float getAngle(final int x1, final int y1, final int x2, final int y2) {
+ final int dx = x1 - x2;
+ final int dy = y1 - y2;
if (dx == 0 && dy == 0) return 0;
- return (float)Math.atan2(dy, dx);
+ // Would it be faster to call atan2f() directly via JNI? Not sure about what the JIT
+ // does with Math.atan2().
+ return (float)Math.atan2((double)dy, (double)dx);
}
private static float getAngleDiff(final float a1, final float a2) {
@@ -168,12 +169,12 @@ public class GestureStroke {
return diff;
}
- public void drawGestureTrail(Canvas canvas, Paint paint, int lastX, int lastY) {
+ public void drawGestureTrail(final Canvas canvas, final Paint paint) {
// TODO: These paint parameter interpolation should be tunable, possibly introduce an object
// that implements an interface such as Paint getPaint(int step, int strokePoints)
final int size = mXCoordinates.getLength();
- int[] xCoords = mXCoordinates.getPrimitiveArray();
- int[] yCoords = mYCoordinates.getPrimitiveArray();
+ final int[] xCoords = mXCoordinates.getPrimitiveArray();
+ final int[] yCoords = mYCoordinates.getPrimitiveArray();
int alpha = Constants.Color.ALPHA_OPAQUE;
for (int i = size - 1; i > 0 && alpha > 0; i--) {
paint.setAlpha(alpha);
@@ -181,9 +182,6 @@ public class GestureStroke {
alpha -= DRAWING_GESTURE_FADE_RATE;
}
canvas.drawLine(xCoords[i - 1], yCoords[i - 1], xCoords[i], yCoords[i], paint);
- if (i == size - 1) {
- canvas.drawLine(lastX, lastY, xCoords[i], yCoords[i], paint);
- }
}
}
}