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-rw-r--r--native/jni/src/geometry_utils.h100
1 files changed, 51 insertions, 49 deletions
diff --git a/native/jni/src/geometry_utils.h b/native/jni/src/geometry_utils.h
index ada889e11..deb042525 100644
--- a/native/jni/src/geometry_utils.h
+++ b/native/jni/src/geometry_utils.h
@@ -14,88 +14,90 @@
* limitations under the License.
*/
-#ifndef LATINIME_INCREMENTAL_GEOMETRY_UTILS_H
-#define LATINIME_INCREMENTAL_GEOMETRY_UTILS_H
+#ifndef LATINIME_GEOMETRY_UTILS_H
+#define LATINIME_GEOMETRY_UTILS_H
#include <cmath>
#define MAX_DISTANCE 10000000
-#define KEY_NUM 27
-#define SPACE_KEY 26
#define MAX_PATHS 2
#define DEBUG_DECODER false
+#define M_PI_F 3.14159265f
+
namespace latinime {
-static inline float sqr(float x) {
+static inline float squareFloat(float x) {
return x * x;
}
-static inline float getNormalizedSqrDistance(int x1, int y1, int x2, int y2, int scale) {
- return sqr((x1 - x2) * 1.0 / scale) + sqr((y1 - y2) * 1.0 / scale);
+static inline float getNormalizedSquaredDistanceFloat(float x1, float y1, float x2, float y2,
+ float scale) {
+ return squareFloat((x1 - x2) / scale) + squareFloat((y1 - y2) / scale);
+}
+
+static inline float getSquaredDistanceFloat(float x1, float y1, float x2, float y2) {
+ return squareFloat(x1 - x2) + squareFloat(y1 - y2);
}
-static inline int getDistance(int x1, int y1, int x2, int y2) {
- return (int) sqrt(sqr(x2 - x1) + sqr(y2 - y1));
+static inline float getDistanceFloat(float x1, float y1, float x2, float y2) {
+ return hypotf(x1 - x2, y1 - y2);
}
-static inline float getDistanceSq(float x1, float y1, float x2, float y2) {
- return sqr(x2 - x1) + sqr(y2 - y1);
+static inline int getDistanceInt(int x1, int y1, int x2, int y2) {
+ return static_cast<int>(getDistanceFloat(static_cast<float>(x1), static_cast<float>(y1),
+ static_cast<float>(x2), static_cast<float>(y2)));
}
static inline float getAngle(int x1, int y1, int x2, int y2) {
- float dx = x1 - x2;
- float dy = y1 - y2;
- if (dx == 0 && dy == 0)
- return 0;
- return atan2(dy, dx);
+ const int dx = x1 - x2;
+ const int dy = y1 - y2;
+ if (dx == 0 && dy == 0) return 0;
+ return atan2f(static_cast<float>(dy), static_cast<float>(dx));
}
-static inline float angleDiff(float a1, float a2) {
- float diff = a1 - a2;
- if (diff < 0) {
- diff = -diff;
- }
- if (diff > M_PI) {
- return 2 * M_PI - diff;
+static inline float getAngleDiff(float a1, float a2) {
+ const float diff = fabsf(a1 - a2);
+ if (diff > M_PI_F) {
+ return 2.0f * M_PI_F - diff;
}
return diff;
}
-//static float pointToLineDistanceSq(float x, float y, float x1, float y1, float x2, float y2) {
-// float A = x - x1;
-// float B = y - y1;
-// float C = x2 - x1;
-// float D = y2 - y1;
-// return abs(A * D - C * B) / sqrt(C * C + D * D);
-//}
+// static float pointToLineSegSquaredDistanceFloat(
+// float x, float y, float x1, float y1, float x2, float y2) {
+// float A = x - x1;
+// float B = y - y1;
+// float C = x2 - x1;
+// float D = y2 - y1;
+// return fabsf(A * D - C * B) / sqrtf(C * C + D * D);
+// }
-static inline float pointToLineSegDistanceSq(
+static inline float pointToLineSegSquaredDistanceFloat(
float x, float y, float x1, float y1, float x2, float y2) {
- float ray1x = x - x1;
- float ray1y = y - y1;
- float ray2x = x2 - x1;
- float ray2y = y2 - y1;
-
- float dotProduct = ray1x * ray2x + ray1y * ray2y;
- float lineLengthSq = ray2x * ray2x + ray2y * ray2y;
- float projectionLengthSq = dotProduct / lineLengthSq;
-
- float projectionX, projectionY;
- if (projectionLengthSq < 0) {
+ const float ray1x = x - x1;
+ const float ray1y = y - y1;
+ const float ray2x = x2 - x1;
+ const float ray2y = y2 - y1;
+
+ const float dotProduct = ray1x * ray2x + ray1y * ray2y;
+ const float lineLengthSqr = squareFloat(ray2x) + squareFloat(ray2y);
+ const float projectionLengthSqr = dotProduct / lineLengthSqr;
+
+ float projectionX;
+ float projectionY;
+ if (projectionLengthSqr < 0.0f) {
projectionX = x1;
projectionY = y1;
- } else if (projectionLengthSq > 1) {
+ } else if (projectionLengthSqr > 1.0f) {
projectionX = x2;
projectionY = y2;
} else {
- projectionX = x1 + projectionLengthSq * ray2x;
- projectionY = y1 + projectionLengthSq * ray2y;
+ projectionX = x1 + projectionLengthSqr * ray2x;
+ projectionY = y1 + projectionLengthSqr * ray2y;
}
-
- float dist = getDistanceSq(x, y, projectionX, projectionY);
- return dist;
+ return getSquaredDistanceFloat(x, y, projectionX, projectionY);
}
} // namespace latinime
-#endif // LATINIME_INCREMENTAL_GEOMETRY_UTILS_H
+#endif // LATINIME_GEOMETRY_UTILS_H