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-rw-r--r--native/jni/src/geometry_utils.h52
1 files changed, 8 insertions, 44 deletions
diff --git a/native/jni/src/geometry_utils.h b/native/jni/src/geometry_utils.h
index 31359e19d..4cbb127e8 100644
--- a/native/jni/src/geometry_utils.h
+++ b/native/jni/src/geometry_utils.h
@@ -19,38 +19,23 @@
#include <cmath>
-#define DEBUG_DECODER false
+#include "defines.h"
-#define M_PI_F 3.14159265f
#define ROUND_FLOAT_10000(f) ((f) < 1000.0f && (f) > 0.001f) \
? (floorf((f) * 10000.0f) / 10000.0f) : (f)
-#define SQUARE_FLOAT(x) ((x) * (x))
namespace latinime {
-static inline float getSquaredDistanceFloat(float x1, float y1, float x2, float y2) {
- const float deltaX = x1 - x2;
- const float deltaY = y1 - y2;
- return SQUARE_FLOAT(deltaX) + SQUARE_FLOAT(deltaY);
-}
-
-static inline float getDistanceFloat(float x1, float y1, float x2, float y2) {
- return hypotf(x1 - x2, y1 - y2);
-}
-
-static inline int getDistanceInt(int x1, int y1, int x2, int y2) {
- return static_cast<int>(getDistanceFloat(static_cast<float>(x1), static_cast<float>(y1),
- static_cast<float>(x2), static_cast<float>(y2)));
-}
+static inline float SQUARE_FLOAT(const float x) { return x * x; }
-static inline float getAngle(int x1, int y1, int x2, int y2) {
+static AK_FORCE_INLINE float getAngle(const int x1, const int y1, const int x2, const int y2) {
const int dx = x1 - x2;
const int dy = y1 - y2;
- if (dx == 0 && dy == 0) return 0;
+ if (dx == 0 && dy == 0) return 0.0f;
return atan2f(static_cast<float>(dy), static_cast<float>(dx));
}
-static inline float getAngleDiff(float a1, float a2) {
+static AK_FORCE_INLINE float getAngleDiff(const float a1, const float a2) {
const float deltaA = fabsf(a1 - a2);
const float diff = ROUND_FLOAT_10000(deltaA);
if (diff > M_PI_F) {
@@ -60,30 +45,9 @@ static inline float getAngleDiff(float a1, float a2) {
return diff;
}
-static inline float pointToLineSegSquaredDistanceFloat(
- float x, float y, float x1, float y1, float x2, float y2, bool extend) {
- const float ray1x = x - x1;
- const float ray1y = y - y1;
- const float ray2x = x2 - x1;
- const float ray2y = y2 - y1;
-
- const float dotProduct = ray1x * ray2x + ray1y * ray2y;
- const float lineLengthSqr = SQUARE_FLOAT(ray2x) + SQUARE_FLOAT(ray2y);
- const float projectionLengthSqr = dotProduct / lineLengthSqr;
-
- float projectionX;
- float projectionY;
- if (!extend && projectionLengthSqr < 0.0f) {
- projectionX = x1;
- projectionY = y1;
- } else if (!extend && projectionLengthSqr > 1.0f) {
- projectionX = x2;
- projectionY = y2;
- } else {
- projectionX = x1 + projectionLengthSqr * ray2x;
- projectionY = y1 + projectionLengthSqr * ray2y;
- }
- return getSquaredDistanceFloat(x, y, projectionX, projectionY);
+static AK_FORCE_INLINE int getDistanceInt(const int x1, const int y1, const int x2,
+ const int y2) {
+ return static_cast<int>(hypotf(static_cast<float>(x1 - x2), static_cast<float>(y1 - y2)));
}
} // namespace latinime
#endif // LATINIME_GEOMETRY_UTILS_H