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-rw-r--r--native/jni/src/geometry_utils.h98
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diff --git a/native/jni/src/geometry_utils.h b/native/jni/src/geometry_utils.h
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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef LATINIME_GEOMETRY_UTILS_H
+#define LATINIME_GEOMETRY_UTILS_H
+
+#include <cmath>
+
+#define MAX_DISTANCE 10000000
+#define MAX_PATHS 2
+
+#define DEBUG_DECODER false
+
+#define M_PI_F 3.14159265f
+
+namespace latinime {
+
+static inline float squareFloat(float x) {
+ return x * x;
+}
+
+static inline float getSquaredDistanceFloat(float x1, float y1, float x2, float y2) {
+ return squareFloat(x1 - x2) + squareFloat(y1 - y2);
+}
+
+static inline float getDistanceFloat(float x1, float y1, float x2, float y2) {
+ return hypotf(x1 - x2, y1 - y2);
+}
+
+static inline int getDistanceInt(int x1, int y1, int x2, int y2) {
+ return static_cast<int>(getDistanceFloat(static_cast<float>(x1), static_cast<float>(y1),
+ static_cast<float>(x2), static_cast<float>(y2)));
+}
+
+static inline float getAngle(int x1, int y1, int x2, int y2) {
+ const int dx = x1 - x2;
+ const int dy = y1 - y2;
+ if (dx == 0 && dy == 0) return 0;
+ return atan2f(static_cast<float>(dy), static_cast<float>(dx));
+}
+
+static inline float getAngleDiff(float a1, float a2) {
+ const float diff = fabsf(a1 - a2);
+ if (diff > M_PI_F) {
+ return 2.0f * M_PI_F - diff;
+ }
+ return diff;
+}
+
+// static float pointToLineSegSquaredDistanceFloat(
+// float x, float y, float x1, float y1, float x2, float y2) {
+// float A = x - x1;
+// float B = y - y1;
+// float C = x2 - x1;
+// float D = y2 - y1;
+// return fabsf(A * D - C * B) / sqrtf(C * C + D * D);
+// }
+
+static inline float pointToLineSegSquaredDistanceFloat(
+ float x, float y, float x1, float y1, float x2, float y2) {
+ const float ray1x = x - x1;
+ const float ray1y = y - y1;
+ const float ray2x = x2 - x1;
+ const float ray2y = y2 - y1;
+
+ const float dotProduct = ray1x * ray2x + ray1y * ray2y;
+ const float lineLengthSqr = squareFloat(ray2x) + squareFloat(ray2y);
+ const float projectionLengthSqr = dotProduct / lineLengthSqr;
+
+ float projectionX;
+ float projectionY;
+ if (projectionLengthSqr < 0.0f) {
+ projectionX = x1;
+ projectionY = y1;
+ } else if (projectionLengthSqr > 1.0f) {
+ projectionX = x2;
+ projectionY = y2;
+ } else {
+ projectionX = x1 + projectionLengthSqr * ray2x;
+ projectionY = y1 + projectionLengthSqr * ray2y;
+ }
+ return getSquaredDistanceFloat(x, y, projectionX, projectionY);
+}
+} // namespace latinime
+#endif // LATINIME_GEOMETRY_UTILS_H