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Diffstat (limited to 'native/jni/src/proximity_info.cpp')
-rw-r--r-- | native/jni/src/proximity_info.cpp | 466 |
1 files changed, 466 insertions, 0 deletions
diff --git a/native/jni/src/proximity_info.cpp b/native/jni/src/proximity_info.cpp new file mode 100644 index 000000000..c00c4c20f --- /dev/null +++ b/native/jni/src/proximity_info.cpp @@ -0,0 +1,466 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <assert.h> +#include <stdio.h> +#include <string> + +#define LOG_TAG "LatinIME: proximity_info.cpp" + +#include "additional_proximity_chars.h" +#include "dictionary.h" +#include "proximity_info.h" + +namespace latinime { + +inline void copyOrFillZero(void *to, const void *from, size_t size) { + if (from) { + memcpy(to, from, size); + } else { + memset(to, 0, size); + } +} + +ProximityInfo::ProximityInfo(const std::string localeStr, const int maxProximityCharsSize, + const int keyboardWidth, const int keyboardHeight, const int gridWidth, + const int gridHeight, const int mostCommonKeyWidth, + const int32_t *proximityCharsArray, const int keyCount, const int32_t *keyXCoordinates, + const int32_t *keyYCoordinates, const int32_t *keyWidths, const int32_t *keyHeights, + const int32_t *keyCharCodes, const float *sweetSpotCenterXs, const float *sweetSpotCenterYs, + const float *sweetSpotRadii) + : MAX_PROXIMITY_CHARS_SIZE(maxProximityCharsSize), KEYBOARD_WIDTH(keyboardWidth), + KEYBOARD_HEIGHT(keyboardHeight), GRID_WIDTH(gridWidth), GRID_HEIGHT(gridHeight), + MOST_COMMON_KEY_WIDTH_SQUARE(mostCommonKeyWidth * mostCommonKeyWidth), + CELL_WIDTH((keyboardWidth + gridWidth - 1) / gridWidth), + CELL_HEIGHT((keyboardHeight + gridHeight - 1) / gridHeight), + KEY_COUNT(min(keyCount, MAX_KEY_COUNT_IN_A_KEYBOARD)), + HAS_TOUCH_POSITION_CORRECTION_DATA(keyCount > 0 && keyXCoordinates && keyYCoordinates + && keyWidths && keyHeights && keyCharCodes && sweetSpotCenterXs + && sweetSpotCenterYs && sweetSpotRadii), + mLocaleStr(localeStr), + mInputXCoordinates(0), mInputYCoordinates(0), + mTouchPositionCorrectionEnabled(false) { + const int proximityGridLength = GRID_WIDTH * GRID_HEIGHT * MAX_PROXIMITY_CHARS_SIZE; + mProximityCharsArray = new int32_t[proximityGridLength]; + mInputCodes = new int32_t[MAX_PROXIMITY_CHARS_SIZE * MAX_WORD_LENGTH_INTERNAL]; + if (DEBUG_PROXIMITY_INFO) { + AKLOGI("Create proximity info array %d", proximityGridLength); + } + memcpy(mProximityCharsArray, proximityCharsArray, + proximityGridLength * sizeof(mProximityCharsArray[0])); + const int normalizedSquaredDistancesLength = + MAX_PROXIMITY_CHARS_SIZE * MAX_WORD_LENGTH_INTERNAL; + mNormalizedSquaredDistances = new int[normalizedSquaredDistancesLength]; + for (int i = 0; i < normalizedSquaredDistancesLength; ++i) { + mNormalizedSquaredDistances[i] = NOT_A_DISTANCE; + } + + copyOrFillZero(mKeyXCoordinates, keyXCoordinates, KEY_COUNT * sizeof(mKeyXCoordinates[0])); + copyOrFillZero(mKeyYCoordinates, keyYCoordinates, KEY_COUNT * sizeof(mKeyYCoordinates[0])); + copyOrFillZero(mKeyWidths, keyWidths, KEY_COUNT * sizeof(mKeyWidths[0])); + copyOrFillZero(mKeyHeights, keyHeights, KEY_COUNT * sizeof(mKeyHeights[0])); + copyOrFillZero(mKeyCharCodes, keyCharCodes, KEY_COUNT * sizeof(mKeyCharCodes[0])); + copyOrFillZero(mSweetSpotCenterXs, sweetSpotCenterXs, + KEY_COUNT * sizeof(mSweetSpotCenterXs[0])); + copyOrFillZero(mSweetSpotCenterYs, sweetSpotCenterYs, + KEY_COUNT * sizeof(mSweetSpotCenterYs[0])); + copyOrFillZero(mSweetSpotRadii, sweetSpotRadii, KEY_COUNT * sizeof(mSweetSpotRadii[0])); + + initializeCodeToKeyIndex(); +} + +// Build the reversed look up table from the char code to the index in mKeyXCoordinates, +// mKeyYCoordinates, mKeyWidths, mKeyHeights, mKeyCharCodes. +void ProximityInfo::initializeCodeToKeyIndex() { + memset(mCodeToKeyIndex, -1, (MAX_CHAR_CODE + 1) * sizeof(mCodeToKeyIndex[0])); + for (int i = 0; i < KEY_COUNT; ++i) { + const int code = mKeyCharCodes[i]; + if (0 <= code && code <= MAX_CHAR_CODE) { + mCodeToKeyIndex[code] = i; + } + } +} + +ProximityInfo::~ProximityInfo() { + delete[] mNormalizedSquaredDistances; + delete[] mProximityCharsArray; + delete[] mInputCodes; +} + +inline int ProximityInfo::getStartIndexFromCoordinates(const int x, const int y) const { + return ((y / CELL_HEIGHT) * GRID_WIDTH + (x / CELL_WIDTH)) + * MAX_PROXIMITY_CHARS_SIZE; +} + +bool ProximityInfo::hasSpaceProximity(const int x, const int y) const { + if (x < 0 || y < 0) { + if (DEBUG_DICT) { + AKLOGI("HasSpaceProximity: Illegal coordinates (%d, %d)", x, y); + assert(false); + } + return false; + } + + const int startIndex = getStartIndexFromCoordinates(x, y); + if (DEBUG_PROXIMITY_INFO) { + AKLOGI("hasSpaceProximity: index %d, %d, %d", startIndex, x, y); + } + for (int i = 0; i < MAX_PROXIMITY_CHARS_SIZE; ++i) { + if (DEBUG_PROXIMITY_INFO) { + AKLOGI("Index: %d", mProximityCharsArray[startIndex + i]); + } + if (mProximityCharsArray[startIndex + i] == KEYCODE_SPACE) { + return true; + } + } + return false; +} + +bool ProximityInfo::isOnKey(const int keyId, const int x, const int y) const { + if (keyId < 0) return true; // NOT_A_ID is -1, but return whenever < 0 just in case + const int left = mKeyXCoordinates[keyId]; + const int top = mKeyYCoordinates[keyId]; + const int right = left + mKeyWidths[keyId] + 1; + const int bottom = top + mKeyHeights[keyId]; + return left < right && top < bottom && x >= left && x < right && y >= top && y < bottom; +} + +int ProximityInfo::squaredDistanceToEdge(const int keyId, const int x, const int y) const { + if (keyId < 0) return true; // NOT_A_ID is -1, but return whenever < 0 just in case + const int left = mKeyXCoordinates[keyId]; + const int top = mKeyYCoordinates[keyId]; + const int right = left + mKeyWidths[keyId]; + const int bottom = top + mKeyHeights[keyId]; + const int edgeX = x < left ? left : (x > right ? right : x); + const int edgeY = y < top ? top : (y > bottom ? bottom : y); + const int dx = x - edgeX; + const int dy = y - edgeY; + return dx * dx + dy * dy; +} + +void ProximityInfo::calculateNearbyKeyCodes( + const int x, const int y, const int32_t primaryKey, int *inputCodes) const { + int insertPos = 0; + inputCodes[insertPos++] = primaryKey; + const int startIndex = getStartIndexFromCoordinates(x, y); + if (startIndex >= 0) { + for (int i = 0; i < MAX_PROXIMITY_CHARS_SIZE; ++i) { + const int32_t c = mProximityCharsArray[startIndex + i]; + if (c < KEYCODE_SPACE || c == primaryKey) { + continue; + } + const int keyIndex = getKeyIndex(c); + const bool onKey = isOnKey(keyIndex, x, y); + const int distance = squaredDistanceToEdge(keyIndex, x, y); + if (onKey || distance < MOST_COMMON_KEY_WIDTH_SQUARE) { + inputCodes[insertPos++] = c; + if (insertPos >= MAX_PROXIMITY_CHARS_SIZE) { + if (DEBUG_DICT) { + assert(false); + } + return; + } + } + } + const int additionalProximitySize = + AdditionalProximityChars::getAdditionalCharsSize(&mLocaleStr, primaryKey); + if (additionalProximitySize > 0) { + inputCodes[insertPos++] = ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE; + if (insertPos >= MAX_PROXIMITY_CHARS_SIZE) { + if (DEBUG_DICT) { + assert(false); + } + return; + } + + const int32_t* additionalProximityChars = + AdditionalProximityChars::getAdditionalChars(&mLocaleStr, primaryKey); + for (int j = 0; j < additionalProximitySize; ++j) { + const int32_t ac = additionalProximityChars[j]; + int k = 0; + for (; k < insertPos; ++k) { + if ((int)ac == inputCodes[k]) { + break; + } + } + if (k < insertPos) { + continue; + } + inputCodes[insertPos++] = ac; + if (insertPos >= MAX_PROXIMITY_CHARS_SIZE) { + if (DEBUG_DICT) { + assert(false); + } + return; + } + } + } + } + // Add a delimiter for the proximity characters + for (int i = insertPos; i < MAX_PROXIMITY_CHARS_SIZE; ++i) { + inputCodes[i] = NOT_A_CODE; + } +} + +void ProximityInfo::setInputParams(const int32_t* inputCodes, const int inputLength, + const int* xCoordinates, const int* yCoordinates) { + memset(mInputCodes, 0, + MAX_WORD_LENGTH_INTERNAL * MAX_PROXIMITY_CHARS_SIZE * sizeof(mInputCodes[0])); + + for (int i = 0; i < inputLength; ++i) { + const int32_t primaryKey = inputCodes[i]; + const int x = xCoordinates[i]; + const int y = yCoordinates[i]; + int *proximities = &mInputCodes[i * MAX_PROXIMITY_CHARS_SIZE]; + calculateNearbyKeyCodes(x, y, primaryKey, proximities); + } + + if (DEBUG_PROXIMITY_CHARS) { + for (int i = 0; i < inputLength; ++i) { + AKLOGI("---"); + for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE; ++j) { + int icc = mInputCodes[i * MAX_PROXIMITY_CHARS_SIZE + j]; + int icfjc = inputCodes[i * MAX_PROXIMITY_CHARS_SIZE + j]; + icc+= 0; + icfjc += 0; + AKLOGI("--- (%d)%c,%c", i, icc, icfjc); + AKLOGI("--- A<%d>,B<%d>", icc, icfjc); + } + } + } + //Keep for debug, sorry + //for (int i = 0; i < MAX_WORD_LENGTH_INTERNAL * MAX_PROXIMITY_CHARS_SIZE; ++i) { + //if (i < inputLength * MAX_PROXIMITY_CHARS_SIZE) { + //mInputCodes[i] = mInputCodesFromJava[i]; + //} else { + // mInputCodes[i] = 0; + // } + //} + mInputXCoordinates = xCoordinates; + mInputYCoordinates = yCoordinates; + mTouchPositionCorrectionEnabled = + HAS_TOUCH_POSITION_CORRECTION_DATA && xCoordinates && yCoordinates; + mInputLength = inputLength; + for (int i = 0; i < inputLength; ++i) { + mPrimaryInputWord[i] = getPrimaryCharAt(i); + } + mPrimaryInputWord[inputLength] = 0; + if (DEBUG_PROXIMITY_CHARS) { + AKLOGI("--- setInputParams"); + } + for (int i = 0; i < mInputLength; ++i) { + const int *proximityChars = getProximityCharsAt(i); + const int primaryKey = proximityChars[0]; + const int x = xCoordinates[i]; + const int y = yCoordinates[i]; + if (DEBUG_PROXIMITY_CHARS) { + int a = x + y + primaryKey; + a += 0; + AKLOGI("--- Primary = %c, x = %d, y = %d", primaryKey, x, y); + // Keep debug code just in case + //int proximities[50]; + //for (int m = 0; m < 50; ++m) { + //proximities[m] = 0; + //} + //calculateNearbyKeyCodes(x, y, primaryKey, proximities); + //for (int l = 0; l < 50 && proximities[l] > 0; ++l) { + //if (DEBUG_PROXIMITY_CHARS) { + //AKLOGI("--- native Proximity (%d) = %c", l, proximities[l]); + //} + //} + } + for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE && proximityChars[j] > 0; ++j) { + const int currentChar = proximityChars[j]; + const float squaredDistance = hasInputCoordinates() + ? calculateNormalizedSquaredDistance(getKeyIndex(currentChar), i) + : NOT_A_DISTANCE_FLOAT; + if (squaredDistance >= 0.0f) { + mNormalizedSquaredDistances[i * MAX_PROXIMITY_CHARS_SIZE + j] = + (int)(squaredDistance * NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR); + } else { + mNormalizedSquaredDistances[i * MAX_PROXIMITY_CHARS_SIZE + j] = (j == 0) + ? EQUIVALENT_CHAR_WITHOUT_DISTANCE_INFO + : PROXIMITY_CHAR_WITHOUT_DISTANCE_INFO; + } + if (DEBUG_PROXIMITY_CHARS) { + AKLOGI("--- Proximity (%d) = %c", j, currentChar); + } + } + } +} + +inline float square(const float x) { return x * x; } + +float ProximityInfo::calculateNormalizedSquaredDistance( + const int keyIndex, const int inputIndex) const { + if (keyIndex == NOT_AN_INDEX) { + return NOT_A_DISTANCE_FLOAT; + } + if (!hasSweetSpotData(keyIndex)) { + return NOT_A_DISTANCE_FLOAT; + } + if (NOT_A_COORDINATE == mInputXCoordinates[inputIndex]) { + return NOT_A_DISTANCE_FLOAT; + } + const float squaredDistance = calculateSquaredDistanceFromSweetSpotCenter(keyIndex, inputIndex); + const float squaredRadius = square(mSweetSpotRadii[keyIndex]); + return squaredDistance / squaredRadius; +} + +bool ProximityInfo::hasInputCoordinates() const { + return mInputXCoordinates && mInputYCoordinates; +} + +int ProximityInfo::getKeyIndex(const int c) const { + if (KEY_COUNT == 0) { + // We do not have the coordinate data + return NOT_AN_INDEX; + } + const unsigned short baseLowerC = toBaseLowerCase(c); + if (baseLowerC > MAX_CHAR_CODE) { + return NOT_AN_INDEX; + } + return mCodeToKeyIndex[baseLowerC]; +} + +float ProximityInfo::calculateSquaredDistanceFromSweetSpotCenter( + const int keyIndex, const int inputIndex) const { + const float sweetSpotCenterX = mSweetSpotCenterXs[keyIndex]; + const float sweetSpotCenterY = mSweetSpotCenterYs[keyIndex]; + const float inputX = (float)mInputXCoordinates[inputIndex]; + const float inputY = (float)mInputYCoordinates[inputIndex]; + return square(inputX - sweetSpotCenterX) + square(inputY - sweetSpotCenterY); +} + +inline const int* ProximityInfo::getProximityCharsAt(const int index) const { + return mInputCodes + (index * MAX_PROXIMITY_CHARS_SIZE); +} + +unsigned short ProximityInfo::getPrimaryCharAt(const int index) const { + return getProximityCharsAt(index)[0]; +} + +inline bool ProximityInfo::existsCharInProximityAt(const int index, const int c) const { + const int *chars = getProximityCharsAt(index); + int i = 0; + while (chars[i] > 0 && i < MAX_PROXIMITY_CHARS_SIZE) { + if (chars[i++] == c) { + return true; + } + } + return false; +} + +bool ProximityInfo::existsAdjacentProximityChars(const int index) const { + if (index < 0 || index >= mInputLength) return false; + const int currentChar = getPrimaryCharAt(index); + const int leftIndex = index - 1; + if (leftIndex >= 0 && existsCharInProximityAt(leftIndex, currentChar)) { + return true; + } + const int rightIndex = index + 1; + if (rightIndex < mInputLength && existsCharInProximityAt(rightIndex, currentChar)) { + return true; + } + return false; +} + +// In the following function, c is the current character of the dictionary word +// currently examined. +// currentChars is an array containing the keys close to the character the +// user actually typed at the same position. We want to see if c is in it: if so, +// then the word contains at that position a character close to what the user +// typed. +// What the user typed is actually the first character of the array. +// proximityIndex is a pointer to the variable where getMatchedProximityId returns +// the index of c in the proximity chars of the input index. +// Notice : accented characters do not have a proximity list, so they are alone +// in their list. The non-accented version of the character should be considered +// "close", but not the other keys close to the non-accented version. +ProximityInfo::ProximityType ProximityInfo::getMatchedProximityId(const int index, + const unsigned short c, const bool checkProximityChars, int *proximityIndex) const { + const int *currentChars = getProximityCharsAt(index); + const int firstChar = currentChars[0]; + const unsigned short baseLowerC = toBaseLowerCase(c); + + // The first char in the array is what user typed. If it matches right away, + // that means the user typed that same char for this pos. + if (firstChar == baseLowerC || firstChar == c) { + return EQUIVALENT_CHAR; + } + + if (!checkProximityChars) return UNRELATED_CHAR; + + // If the non-accented, lowercased version of that first character matches c, + // then we have a non-accented version of the accented character the user + // typed. Treat it as a close char. + if (toBaseLowerCase(firstChar) == baseLowerC) + return NEAR_PROXIMITY_CHAR; + + // Not an exact nor an accent-alike match: search the list of close keys + int j = 1; + while (j < MAX_PROXIMITY_CHARS_SIZE + && currentChars[j] > ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) { + const bool matched = (currentChars[j] == baseLowerC || currentChars[j] == c); + if (matched) { + if (proximityIndex) { + *proximityIndex = j; + } + return NEAR_PROXIMITY_CHAR; + } + ++j; + } + if (j < MAX_PROXIMITY_CHARS_SIZE + && currentChars[j] == ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) { + ++j; + while (j < MAX_PROXIMITY_CHARS_SIZE + && currentChars[j] > ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) { + const bool matched = (currentChars[j] == baseLowerC || currentChars[j] == c); + if (matched) { + if (proximityIndex) { + *proximityIndex = j; + } + return ADDITIONAL_PROXIMITY_CHAR; + } + ++j; + } + } + + // Was not included, signal this as an unrelated character. + return UNRELATED_CHAR; +} + +bool ProximityInfo::sameAsTyped(const unsigned short *word, int length) const { + if (length != mInputLength) { + return false; + } + const int *inputCodes = mInputCodes; + while (length--) { + if ((unsigned int) *inputCodes != (unsigned int) *word) { + return false; + } + inputCodes += MAX_PROXIMITY_CHARS_SIZE; + word++; + } + return true; +} + +const int ProximityInfo::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2; +const int ProximityInfo::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR; +const int ProximityInfo::MAX_KEY_COUNT_IN_A_KEYBOARD; +const int ProximityInfo::MAX_CHAR_CODE; + +} // namespace latinime |