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-rw-r--r--native/jni/src/proximity_info.cpp268
1 files changed, 7 insertions, 261 deletions
diff --git a/native/jni/src/proximity_info.cpp b/native/jni/src/proximity_info.cpp
index 960d40119..2ba244a7c 100644
--- a/native/jni/src/proximity_info.cpp
+++ b/native/jni/src/proximity_info.cpp
@@ -24,6 +24,7 @@
#include "defines.h"
#include "dictionary.h"
#include "proximity_info.h"
+#include "proximity_info_state.h"
namespace latinime {
@@ -51,23 +52,14 @@ ProximityInfo::ProximityInfo(const std::string localeStr, const int maxProximity
HAS_TOUCH_POSITION_CORRECTION_DATA(keyCount > 0 && keyXCoordinates && keyYCoordinates
&& keyWidths && keyHeights && keyCharCodes && sweetSpotCenterXs
&& sweetSpotCenterYs && sweetSpotRadii),
- mLocaleStr(localeStr),
- mInputXCoordinates(0), mInputYCoordinates(0),
- mTouchPositionCorrectionEnabled(false) {
+ mLocaleStr(localeStr) {
const int proximityGridLength = GRID_WIDTH * GRID_HEIGHT * MAX_PROXIMITY_CHARS_SIZE;
- mProximityCharsArray = new int32_t[proximityGridLength];
- mInputCodes = new int32_t[MAX_PROXIMITY_CHARS_SIZE * MAX_WORD_LENGTH_INTERNAL];
if (DEBUG_PROXIMITY_INFO) {
AKLOGI("Create proximity info array %d", proximityGridLength);
}
+ mProximityCharsArray = new int32_t[proximityGridLength];
memcpy(mProximityCharsArray, proximityCharsArray,
proximityGridLength * sizeof(mProximityCharsArray[0]));
- const int normalizedSquaredDistancesLength =
- MAX_PROXIMITY_CHARS_SIZE * MAX_WORD_LENGTH_INTERNAL;
- mNormalizedSquaredDistances = new int[normalizedSquaredDistancesLength];
- for (int i = 0; i < normalizedSquaredDistancesLength; ++i) {
- mNormalizedSquaredDistances[i] = NOT_A_DISTANCE;
- }
copyOrFillZero(mKeyXCoordinates, keyXCoordinates, KEY_COUNT * sizeof(mKeyXCoordinates[0]));
copyOrFillZero(mKeyYCoordinates, keyYCoordinates, KEY_COUNT * sizeof(mKeyYCoordinates[0]));
@@ -96,9 +88,7 @@ void ProximityInfo::initializeCodeToKeyIndex() {
}
ProximityInfo::~ProximityInfo() {
- delete[] mNormalizedSquaredDistances;
delete[] mProximityCharsArray;
- delete[] mInputCodes;
}
inline int ProximityInfo::getStartIndexFromCoordinates(const int x, const int y) const {
@@ -119,26 +109,18 @@ bool ProximityInfo::hasSpaceProximity(const int x, const int y) const {
if (DEBUG_PROXIMITY_INFO) {
AKLOGI("hasSpaceProximity: index %d, %d, %d", startIndex, x, y);
}
+ int32_t* proximityCharsArray = mProximityCharsArray;
for (int i = 0; i < MAX_PROXIMITY_CHARS_SIZE; ++i) {
if (DEBUG_PROXIMITY_INFO) {
AKLOGI("Index: %d", mProximityCharsArray[startIndex + i]);
}
- if (mProximityCharsArray[startIndex + i] == KEYCODE_SPACE) {
+ if (proximityCharsArray[startIndex + i] == KEYCODE_SPACE) {
return true;
}
}
return false;
}
-bool ProximityInfo::isOnKey(const int keyId, const int x, const int y) const {
- if (keyId < 0) return true; // NOT_A_ID is -1, but return whenever < 0 just in case
- const int left = mKeyXCoordinates[keyId];
- const int top = mKeyYCoordinates[keyId];
- const int right = left + mKeyWidths[keyId] + 1;
- const int bottom = top + mKeyHeights[keyId];
- return left < right && top < bottom && x >= left && x < right && y >= top && y < bottom;
-}
-
int ProximityInfo::squaredDistanceToEdge(const int keyId, const int x, const int y) const {
if (keyId < 0) return true; // NOT_A_ID is -1, but return whenever < 0 just in case
const int left = mKeyXCoordinates[keyId];
@@ -154,12 +136,13 @@ int ProximityInfo::squaredDistanceToEdge(const int keyId, const int x, const int
void ProximityInfo::calculateNearbyKeyCodes(
const int x, const int y, const int32_t primaryKey, int *inputCodes) const {
+ int32_t *proximityCharsArray = mProximityCharsArray;
int insertPos = 0;
inputCodes[insertPos++] = primaryKey;
const int startIndex = getStartIndexFromCoordinates(x, y);
if (startIndex >= 0) {
for (int i = 0; i < MAX_PROXIMITY_CHARS_SIZE; ++i) {
- const int32_t c = mProximityCharsArray[startIndex + i];
+ const int32_t c = proximityCharsArray[startIndex + i];
if (c < KEYCODE_SPACE || c == primaryKey) {
continue;
}
@@ -216,115 +199,6 @@ void ProximityInfo::calculateNearbyKeyCodes(
}
}
-void ProximityInfo::setInputParams(const int32_t* inputCodes, const int inputLength,
- const int* xCoordinates, const int* yCoordinates) {
- memset(mInputCodes, 0,
- MAX_WORD_LENGTH_INTERNAL * MAX_PROXIMITY_CHARS_SIZE * sizeof(mInputCodes[0]));
-
- for (int i = 0; i < inputLength; ++i) {
- const int32_t primaryKey = inputCodes[i];
- const int x = xCoordinates[i];
- const int y = yCoordinates[i];
- int *proximities = &mInputCodes[i * MAX_PROXIMITY_CHARS_SIZE];
- calculateNearbyKeyCodes(x, y, primaryKey, proximities);
- }
-
- if (DEBUG_PROXIMITY_CHARS) {
- for (int i = 0; i < inputLength; ++i) {
- AKLOGI("---");
- for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE; ++j) {
- int icc = mInputCodes[i * MAX_PROXIMITY_CHARS_SIZE + j];
- int icfjc = inputCodes[i * MAX_PROXIMITY_CHARS_SIZE + j];
- icc+= 0;
- icfjc += 0;
- AKLOGI("--- (%d)%c,%c", i, icc, icfjc);
- AKLOGI("--- A<%d>,B<%d>", icc, icfjc);
- }
- }
- }
- //Keep for debug, sorry
- //for (int i = 0; i < MAX_WORD_LENGTH_INTERNAL * MAX_PROXIMITY_CHARS_SIZE; ++i) {
- //if (i < inputLength * MAX_PROXIMITY_CHARS_SIZE) {
- //mInputCodes[i] = mInputCodesFromJava[i];
- //} else {
- // mInputCodes[i] = 0;
- // }
- //}
- mInputXCoordinates = xCoordinates;
- mInputYCoordinates = yCoordinates;
- mTouchPositionCorrectionEnabled =
- HAS_TOUCH_POSITION_CORRECTION_DATA && xCoordinates && yCoordinates;
- mInputLength = inputLength;
- for (int i = 0; i < inputLength; ++i) {
- mPrimaryInputWord[i] = getPrimaryCharAt(i);
- }
- mPrimaryInputWord[inputLength] = 0;
- if (DEBUG_PROXIMITY_CHARS) {
- AKLOGI("--- setInputParams");
- }
- for (int i = 0; i < mInputLength; ++i) {
- const int *proximityChars = getProximityCharsAt(i);
- const int primaryKey = proximityChars[0];
- const int x = xCoordinates[i];
- const int y = yCoordinates[i];
- if (DEBUG_PROXIMITY_CHARS) {
- int a = x + y + primaryKey;
- a += 0;
- AKLOGI("--- Primary = %c, x = %d, y = %d", primaryKey, x, y);
- // Keep debug code just in case
- //int proximities[50];
- //for (int m = 0; m < 50; ++m) {
- //proximities[m] = 0;
- //}
- //calculateNearbyKeyCodes(x, y, primaryKey, proximities);
- //for (int l = 0; l < 50 && proximities[l] > 0; ++l) {
- //if (DEBUG_PROXIMITY_CHARS) {
- //AKLOGI("--- native Proximity (%d) = %c", l, proximities[l]);
- //}
- //}
- }
- for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE && proximityChars[j] > 0; ++j) {
- const int currentChar = proximityChars[j];
- const float squaredDistance = hasInputCoordinates()
- ? calculateNormalizedSquaredDistance(getKeyIndex(currentChar), i)
- : NOT_A_DISTANCE_FLOAT;
- if (squaredDistance >= 0.0f) {
- mNormalizedSquaredDistances[i * MAX_PROXIMITY_CHARS_SIZE + j] =
- (int)(squaredDistance * NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR);
- } else {
- mNormalizedSquaredDistances[i * MAX_PROXIMITY_CHARS_SIZE + j] = (j == 0)
- ? EQUIVALENT_CHAR_WITHOUT_DISTANCE_INFO
- : PROXIMITY_CHAR_WITHOUT_DISTANCE_INFO;
- }
- if (DEBUG_PROXIMITY_CHARS) {
- AKLOGI("--- Proximity (%d) = %c", j, currentChar);
- }
- }
- }
-}
-
-inline float square(const float x) { return x * x; }
-
-float ProximityInfo::calculateNormalizedSquaredDistance(
- const int keyIndex, const int inputIndex) const {
- if (keyIndex == NOT_AN_INDEX) {
- return NOT_A_DISTANCE_FLOAT;
- }
- if (!hasSweetSpotData(keyIndex)) {
- return NOT_A_DISTANCE_FLOAT;
- }
- if (NOT_A_COORDINATE == mInputXCoordinates[inputIndex]) {
- return NOT_A_DISTANCE_FLOAT;
- }
- const float squaredDistance = calculateSquaredDistanceFromSweetSpotCenter(keyIndex, inputIndex);
- const float squaredRadius = square(mSweetSpotRadii[keyIndex]);
- return squaredDistance / squaredRadius;
-}
-
-bool ProximityInfo::hasInputCoordinates() const {
- return mInputXCoordinates && mInputYCoordinates;
-}
-
int ProximityInfo::getKeyIndex(const int c) const {
if (KEY_COUNT == 0) {
// We do not have the coordinate data
@@ -336,132 +210,4 @@ int ProximityInfo::getKeyIndex(const int c) const {
}
return mCodeToKeyIndex[baseLowerC];
}
-
-float ProximityInfo::calculateSquaredDistanceFromSweetSpotCenter(
- const int keyIndex, const int inputIndex) const {
- const float sweetSpotCenterX = mSweetSpotCenterXs[keyIndex];
- const float sweetSpotCenterY = mSweetSpotCenterYs[keyIndex];
- const float inputX = (float)mInputXCoordinates[inputIndex];
- const float inputY = (float)mInputYCoordinates[inputIndex];
- return square(inputX - sweetSpotCenterX) + square(inputY - sweetSpotCenterY);
-}
-
-inline const int* ProximityInfo::getProximityCharsAt(const int index) const {
- return mInputCodes + (index * MAX_PROXIMITY_CHARS_SIZE);
-}
-
-unsigned short ProximityInfo::getPrimaryCharAt(const int index) const {
- return getProximityCharsAt(index)[0];
-}
-
-inline bool ProximityInfo::existsCharInProximityAt(const int index, const int c) const {
- const int *chars = getProximityCharsAt(index);
- int i = 0;
- while (chars[i] > 0 && i < MAX_PROXIMITY_CHARS_SIZE) {
- if (chars[i++] == c) {
- return true;
- }
- }
- return false;
-}
-
-bool ProximityInfo::existsAdjacentProximityChars(const int index) const {
- if (index < 0 || index >= mInputLength) return false;
- const int currentChar = getPrimaryCharAt(index);
- const int leftIndex = index - 1;
- if (leftIndex >= 0 && existsCharInProximityAt(leftIndex, currentChar)) {
- return true;
- }
- const int rightIndex = index + 1;
- if (rightIndex < mInputLength && existsCharInProximityAt(rightIndex, currentChar)) {
- return true;
- }
- return false;
-}
-
-// In the following function, c is the current character of the dictionary word
-// currently examined.
-// currentChars is an array containing the keys close to the character the
-// user actually typed at the same position. We want to see if c is in it: if so,
-// then the word contains at that position a character close to what the user
-// typed.
-// What the user typed is actually the first character of the array.
-// proximityIndex is a pointer to the variable where getMatchedProximityId returns
-// the index of c in the proximity chars of the input index.
-// Notice : accented characters do not have a proximity list, so they are alone
-// in their list. The non-accented version of the character should be considered
-// "close", but not the other keys close to the non-accented version.
-ProximityInfo::ProximityType ProximityInfo::getMatchedProximityId(const int index,
- const unsigned short c, const bool checkProximityChars, int *proximityIndex) const {
- const int *currentChars = getProximityCharsAt(index);
- const int firstChar = currentChars[0];
- const unsigned short baseLowerC = toBaseLowerCase(c);
-
- // The first char in the array is what user typed. If it matches right away,
- // that means the user typed that same char for this pos.
- if (firstChar == baseLowerC || firstChar == c) {
- return EQUIVALENT_CHAR;
- }
-
- if (!checkProximityChars) return UNRELATED_CHAR;
-
- // If the non-accented, lowercased version of that first character matches c,
- // then we have a non-accented version of the accented character the user
- // typed. Treat it as a close char.
- if (toBaseLowerCase(firstChar) == baseLowerC)
- return NEAR_PROXIMITY_CHAR;
-
- // Not an exact nor an accent-alike match: search the list of close keys
- int j = 1;
- while (j < MAX_PROXIMITY_CHARS_SIZE
- && currentChars[j] > ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
- const bool matched = (currentChars[j] == baseLowerC || currentChars[j] == c);
- if (matched) {
- if (proximityIndex) {
- *proximityIndex = j;
- }
- return NEAR_PROXIMITY_CHAR;
- }
- ++j;
- }
- if (j < MAX_PROXIMITY_CHARS_SIZE
- && currentChars[j] == ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
- ++j;
- while (j < MAX_PROXIMITY_CHARS_SIZE
- && currentChars[j] > ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
- const bool matched = (currentChars[j] == baseLowerC || currentChars[j] == c);
- if (matched) {
- if (proximityIndex) {
- *proximityIndex = j;
- }
- return ADDITIONAL_PROXIMITY_CHAR;
- }
- ++j;
- }
- }
-
- // Was not included, signal this as an unrelated character.
- return UNRELATED_CHAR;
-}
-
-bool ProximityInfo::sameAsTyped(const unsigned short *word, int length) const {
- if (length != mInputLength) {
- return false;
- }
- const int *inputCodes = mInputCodes;
- while (length--) {
- if ((unsigned int) *inputCodes != (unsigned int) *word) {
- return false;
- }
- inputCodes += MAX_PROXIMITY_CHARS_SIZE;
- word++;
- }
- return true;
-}
-
-const int ProximityInfo::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2;
-const int ProximityInfo::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR;
-const int ProximityInfo::MAX_KEY_COUNT_IN_A_KEYBOARD;
-const int ProximityInfo::MAX_CHAR_CODE;
-
} // namespace latinime