diff options
Diffstat (limited to 'native/jni/src/proximity_info_params.cpp')
-rw-r--r-- | native/jni/src/proximity_info_params.cpp | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/native/jni/src/proximity_info_params.cpp b/native/jni/src/proximity_info_params.cpp index 8a17bf132..8cdd2b801 100644 --- a/native/jni/src/proximity_info_params.cpp +++ b/native/jni/src/proximity_info_params.cpp @@ -18,14 +18,8 @@ #include "proximity_info_params.h" namespace latinime { -const int ProximityInfoParams::LOOKUP_RADIUS_PERCENTILE = 50; -const int ProximityInfoParams::FIRST_POINT_TIME_OFFSET_MILLIS = 150; -const int ProximityInfoParams::STRONG_DOUBLE_LETTER_TIME_MILLIS = 600; -const int ProximityInfoParams::MIN_DOUBLE_LETTER_BEELINE_SPEED_PERCENTILE = 5; -const int ProximityInfoParams::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2 = 10; -const int ProximityInfoParams::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR = - 1 << NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2; const float ProximityInfoParams::NOT_A_DISTANCE_FLOAT = -1.0f; +const int ProximityInfoParams::MIN_DOUBLE_LETTER_BEELINE_SPEED_PERCENTILE = 5; /* Per method constants */ // Used by ProximityInfoStateUtils::initGeometricDistanceInfos() @@ -93,6 +87,16 @@ const float ProximityInfoParams::SKIP_PROBABALITY_WEIGHT_FOR_PROBABILITY_GAIN = // Used by ProximityInfoStateUtils::getMostProbableString() const float ProximityInfoParams::DEMOTION_LOG_PROBABILITY = 0.3f; +// Used by ProximityInfoStateUtils::updateSampledSearchKeysVector() // TODO: Investigate if this is required const float ProximityInfoParams::SEARCH_KEY_RADIUS_RATIO = 0.95f; + +// Used by ProximityInfoStateUtils::calculateBeelineSpeedRate() +const int ProximityInfoParams::LOOKUP_RADIUS_PERCENTILE = 50; +const int ProximityInfoParams::FIRST_POINT_TIME_OFFSET_MILLIS = 150; +const int ProximityInfoParams::STRONG_DOUBLE_LETTER_TIME_MILLIS = 600; + +// Used by ProximityInfoStateUtils::calculateNormalizedSquaredDistance() +const int ProximityInfoParams::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR = 1 << 10; + } // namespace latinime |