diff options
Diffstat (limited to 'native/jni/src/proximity_info_state.cpp')
-rw-r--r-- | native/jni/src/proximity_info_state.cpp | 542 |
1 files changed, 542 insertions, 0 deletions
diff --git a/native/jni/src/proximity_info_state.cpp b/native/jni/src/proximity_info_state.cpp new file mode 100644 index 000000000..c5f2884c6 --- /dev/null +++ b/native/jni/src/proximity_info_state.cpp @@ -0,0 +1,542 @@ +/* + * Copyright (C) 2012 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <cstring> // for memset() +#include <stdint.h> + +#define LOG_TAG "LatinIME: proximity_info_state.cpp" + +#include "defines.h" +#include "geometry_utils.h" +#include "proximity_info.h" +#include "proximity_info_state.h" + +namespace latinime { + +const int ProximityInfoState::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2 = 10; +const int ProximityInfoState::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR = + 1 << NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2; +const float ProximityInfoState::NOT_A_DISTANCE_FLOAT = -1.0f; +const int ProximityInfoState::NOT_A_CODE = -1; + +void ProximityInfoState::initInputParams(const int pointerId, const float maxPointToKeyLength, + const ProximityInfo *proximityInfo, const int32_t *const inputCodes, const int inputSize, + const int *const xCoordinates, const int *const yCoordinates, const int *const times, + const int *const pointerIds, const bool isGeometric) { + + if (isGeometric) { + mIsContinuationPossible = checkAndReturnIsContinuationPossible( + inputSize, xCoordinates, yCoordinates, times); + } else { + mIsContinuationPossible = false; + } + + mProximityInfo = proximityInfo; + mHasTouchPositionCorrectionData = proximityInfo->hasTouchPositionCorrectionData(); + mMostCommonKeyWidthSquare = proximityInfo->getMostCommonKeyWidthSquare(); + mLocaleStr = proximityInfo->getLocaleStr(); + mKeyCount = proximityInfo->getKeyCount(); + mCellHeight = proximityInfo->getCellHeight(); + mCellWidth = proximityInfo->getCellWidth(); + mGridHeight = proximityInfo->getGridWidth(); + mGridWidth = proximityInfo->getGridHeight(); + + memset(mInputCodes, 0, sizeof(mInputCodes)); + + if (!isGeometric && pointerId == 0) { + // Initialize + // - mInputCodes + // - mNormalizedSquaredDistances + // TODO: Merge + for (int i = 0; i < inputSize; ++i) { + const int32_t primaryKey = inputCodes[i]; + const int x = xCoordinates[i]; + const int y = yCoordinates[i]; + int *proximities = &mInputCodes[i * MAX_PROXIMITY_CHARS_SIZE_INTERNAL]; + mProximityInfo->calculateNearbyKeyCodes(x, y, primaryKey, proximities); + } + + if (DEBUG_PROXIMITY_CHARS) { + for (int i = 0; i < inputSize; ++i) { + AKLOGI("---"); + for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL; ++j) { + int icc = mInputCodes[i * MAX_PROXIMITY_CHARS_SIZE_INTERNAL + j]; + int icfjc = inputCodes[i * MAX_PROXIMITY_CHARS_SIZE_INTERNAL + j]; + icc += 0; + icfjc += 0; + AKLOGI("--- (%d)%c,%c", i, icc, icfjc); AKLOGI("--- A<%d>,B<%d>", icc, icfjc); + } + } + } + } + + /////////////////////// + // Setup touch points + int pushTouchPointStartIndex = 0; + int lastSavedInputSize = 0; + mMaxPointToKeyLength = maxPointToKeyLength; + if (mIsContinuationPossible && mInputIndice.size() > 1) { + // Just update difference. + // Two points prior is never skipped. Thus, we pop 2 input point data here. + pushTouchPointStartIndex = mInputIndice[mInputIndice.size() - 2]; + popInputData(); + popInputData(); + lastSavedInputSize = mInputXs.size(); + } else { + // Clear all data. + mInputXs.clear(); + mInputYs.clear(); + mTimes.clear(); + mInputIndice.clear(); + mLengthCache.clear(); + mDistanceCache.clear(); + mNearKeysVector.clear(); + } + if (DEBUG_GEO_FULL) { + AKLOGI("Init ProximityInfoState: reused points = %d, last input size = %d", + pushTouchPointStartIndex, lastSavedInputSize); + } + mInputSize = 0; + + if (xCoordinates && yCoordinates) { + const bool proximityOnly = !isGeometric && (xCoordinates[0] < 0 || yCoordinates[0] < 0); + int lastInputIndex = pushTouchPointStartIndex; + for (int i = lastInputIndex; i < inputSize; ++i) { + const int pid = pointerIds ? pointerIds[i] : 0; + if (pointerId == pid) { + lastInputIndex = i; + } + } + if (DEBUG_GEO_FULL) { + AKLOGI("Init ProximityInfoState: last input index = %d", lastInputIndex); + } + // Working space to save near keys distances for current, prev and prevprev input point. + NearKeysDistanceMap nearKeysDistances[3]; + // These pointers are swapped for each inputs points. + NearKeysDistanceMap *currentNearKeysDistances = &nearKeysDistances[0]; + NearKeysDistanceMap *prevNearKeysDistances = &nearKeysDistances[1]; + NearKeysDistanceMap *prevPrevNearKeysDistances = &nearKeysDistances[2]; + + for (int i = pushTouchPointStartIndex; i <= lastInputIndex; ++i) { + // Assuming pointerId == 0 if pointerIds is null. + const int pid = pointerIds ? pointerIds[i] : 0; + if (DEBUG_GEO_FULL) { + AKLOGI("Init ProximityInfoState: (%d)PID = %d", i, pid); + } + if (pointerId == pid) { + const int c = isGeometric ? NOT_A_COORDINATE : getPrimaryCharAt(i); + const int x = proximityOnly ? NOT_A_COORDINATE : xCoordinates[i]; + const int y = proximityOnly ? NOT_A_COORDINATE : yCoordinates[i]; + const int time = times ? times[i] : -1; + if (pushTouchPoint(i, c, x, y, time, isGeometric /* do sampling */, + i == lastInputIndex, currentNearKeysDistances, prevNearKeysDistances, + prevPrevNearKeysDistances)) { + // Previous point information was popped. + NearKeysDistanceMap *tmp = prevNearKeysDistances; + prevNearKeysDistances = currentNearKeysDistances; + currentNearKeysDistances = tmp; + } else { + NearKeysDistanceMap *tmp = prevPrevNearKeysDistances; + prevPrevNearKeysDistances = prevNearKeysDistances; + prevNearKeysDistances = currentNearKeysDistances; + currentNearKeysDistances = tmp; + } + } + } + mInputSize = mInputXs.size(); + } + + if (mInputSize > 0) { + const int keyCount = mProximityInfo->getKeyCount(); + mNearKeysVector.resize(mInputSize); + mDistanceCache.resize(mInputSize * keyCount); + for (int i = lastSavedInputSize; i < mInputSize; ++i) { + mNearKeysVector[i].reset(); + static const float NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD = 4.0f; + for (int k = 0; k < keyCount; ++k) { + const int index = i * keyCount + k; + const int x = mInputXs[i]; + const int y = mInputYs[i]; + const float normalizedSquaredDistance = + mProximityInfo->getNormalizedSquaredDistanceFromCenterFloat(k, x, y); + mDistanceCache[index] = normalizedSquaredDistance; + if (normalizedSquaredDistance < NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD) { + mNearKeysVector[i].set(k, 1); + } + } + } + + static const float READ_FORWORD_LENGTH_SCALE = 0.95f; + const int readForwordLength = static_cast<int>( + hypotf(mProximityInfo->getKeyboardWidth(), mProximityInfo->getKeyboardHeight()) + * READ_FORWORD_LENGTH_SCALE); + for (int i = 0; i < mInputSize; ++i) { + if (DEBUG_GEO_FULL) { + AKLOGI("Sampled(%d): x = %d, y = %d, time = %d", i, mInputXs[i], mInputYs[i], + mTimes[i]); + } + for (int j = max(i + 1, lastSavedInputSize); j < mInputSize; ++j) { + if (mLengthCache[j] - mLengthCache[i] >= readForwordLength) { + break; + } + mNearKeysVector[i] |= mNearKeysVector[j]; + } + } + } + + // end + /////////////////////// + + memset(mNormalizedSquaredDistances, NOT_A_DISTANCE, sizeof(mNormalizedSquaredDistances)); + memset(mPrimaryInputWord, 0, sizeof(mPrimaryInputWord)); + mTouchPositionCorrectionEnabled = mInputSize > 0 && mHasTouchPositionCorrectionData + && xCoordinates && yCoordinates && !isGeometric; + if (!isGeometric && pointerId == 0) { + for (int i = 0; i < inputSize; ++i) { + mPrimaryInputWord[i] = getPrimaryCharAt(i); + } + + for (int i = 0; i < mInputSize && mTouchPositionCorrectionEnabled; ++i) { + const int *proximityChars = getProximityCharsAt(i); + const int primaryKey = proximityChars[0]; + const int x = xCoordinates[i]; + const int y = yCoordinates[i]; + if (DEBUG_PROXIMITY_CHARS) { + int a = x + y + primaryKey; + a += 0; + AKLOGI("--- Primary = %c, x = %d, y = %d", primaryKey, x, y); + } + for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL && proximityChars[j] > 0; ++j) { + const int currentChar = proximityChars[j]; + const float squaredDistance = + hasInputCoordinates() ? calculateNormalizedSquaredDistance( + mProximityInfo->getKeyIndexOf(currentChar), i) : + NOT_A_DISTANCE_FLOAT; + if (squaredDistance >= 0.0f) { + mNormalizedSquaredDistances[i * MAX_PROXIMITY_CHARS_SIZE_INTERNAL + j] = + (int) (squaredDistance * NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR); + } else { + mNormalizedSquaredDistances[i * MAX_PROXIMITY_CHARS_SIZE_INTERNAL + j] = + (j == 0) ? EQUIVALENT_CHAR_WITHOUT_DISTANCE_INFO : + PROXIMITY_CHAR_WITHOUT_DISTANCE_INFO; + } + if (DEBUG_PROXIMITY_CHARS) { + AKLOGI("--- Proximity (%d) = %c", j, currentChar); + } + } + } + } + + if (DEBUG_GEO_FULL) { + AKLOGI("ProximityState init finished: %d points out of %d", mInputSize, inputSize); + } +} + +bool ProximityInfoState::checkAndReturnIsContinuationPossible(const int inputSize, + const int *const xCoordinates, const int *const yCoordinates, const int *const times) { + for (int i = 0; i < mInputSize; ++i) { + const int index = mInputIndice[i]; + if (index > inputSize || xCoordinates[index] != mInputXs[i] || + yCoordinates[index] != mInputYs[i] || times[index] != mTimes[i]) { + return false; + } + } + return true; +} + +// Calculating point to key distance for all near keys and returning the distance between +// the given point and the nearest key position. +float ProximityInfoState::updateNearKeysDistances(const int x, const int y, + NearKeysDistanceMap *const currentNearKeysDistances) { + static const float NEAR_KEY_THRESHOLD = 4.0f; + + currentNearKeysDistances->clear(); + const int keyCount = mProximityInfo->getKeyCount(); + float nearestKeyDistance = mMaxPointToKeyLength; + for (int k = 0; k < keyCount; ++k) { + const float dist = mProximityInfo->getNormalizedSquaredDistanceFromCenterFloat(k, x, y); + if (dist < NEAR_KEY_THRESHOLD) { + currentNearKeysDistances->insert(std::pair<int, float>(k, dist)); + } + if (nearestKeyDistance > dist) { + nearestKeyDistance = dist; + } + } + return nearestKeyDistance; +} + +// Check if previous point is at local minimum position to near keys. +bool ProximityInfoState::isPrevLocalMin(const NearKeysDistanceMap *const currentNearKeysDistances, + const NearKeysDistanceMap *const prevNearKeysDistances, + const NearKeysDistanceMap *const prevPrevNearKeysDistances) const { + static const float MARGIN = 0.01f; + + for (NearKeysDistanceMap::const_iterator it = prevNearKeysDistances->begin(); + it != prevNearKeysDistances->end(); ++it) { + NearKeysDistanceMap::const_iterator itPP = prevPrevNearKeysDistances->find(it->first); + NearKeysDistanceMap::const_iterator itC = currentNearKeysDistances->find(it->first); + if ((itPP == prevPrevNearKeysDistances->end() || itPP->second > it->second + MARGIN) + && (itC == currentNearKeysDistances->end() || itC->second > it->second + MARGIN)) { + return true; + } + } + return false; +} + +// Calculating a point score that indicates usefulness of the point. +float ProximityInfoState::getPointScore( + const int x, const int y, const int time, const bool lastPoint, const float nearest, + const NearKeysDistanceMap *const currentNearKeysDistances, + const NearKeysDistanceMap *const prevNearKeysDistances, + const NearKeysDistanceMap *const prevPrevNearKeysDistances) const { + static const int DISTANCE_BASE_SCALE = 100; + static const int SAVE_DISTANCE_SCALE = 200; + static const int SKIP_DISTANCE_SCALE = 25; + static const int CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE = 40; + static const int STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE = 50; + static const int CORNER_CHECK_DISTANCE_THRESHOLD_SCALE = 27; + static const float SAVE_DISTANCE_SCORE = 2.0f; + static const float SKIP_DISTANCE_SCORE = -1.0f; + static const float CHECK_LOCALMIN_DISTANCE_SCORE = -1.0f; + static const float STRAIGHT_ANGLE_THRESHOLD = M_PI_F / 36.0f; + static const float STRAIGHT_SKIP_NEAREST_DISTANCE_THRESHOLD = 0.5f; + static const float STRAIGHT_SKIP_SCORE = -1.0f; + static const float CORNER_ANGLE_THRESHOLD = M_PI_F / 2.0f; + static const float CORNER_SCORE = 1.0f; + + const std::size_t size = mInputXs.size(); + if (size <= 1) { + return 0.0f; + } + const int baseSampleRate = mProximityInfo->getMostCommonKeyWidth(); + const int distNext = getDistanceInt(x, y, mInputXs.back(), mInputYs.back()) + * DISTANCE_BASE_SCALE; + const int distPrev = getDistanceInt(mInputXs.back(), mInputYs.back(), + mInputXs[size - 2], mInputYs[size - 2]) * DISTANCE_BASE_SCALE; + float score = 0.0f; + + // Sum of distances + if (distPrev + distNext > baseSampleRate * SAVE_DISTANCE_SCALE) { + score += SAVE_DISTANCE_SCORE; + } + // Distance + if (distPrev < baseSampleRate * SKIP_DISTANCE_SCALE) { + score += SKIP_DISTANCE_SCORE; + } + // Location + if (distPrev < baseSampleRate * CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE) { + if (!isPrevLocalMin(currentNearKeysDistances, prevNearKeysDistances, + prevPrevNearKeysDistances)) { + score += CHECK_LOCALMIN_DISTANCE_SCORE; + } + } + // Angle + const float angle1 = getAngle(x, y, mInputXs.back(), mInputYs.back()); + const float angle2 = getAngle(mInputXs.back(), mInputYs.back(), + mInputXs[size - 2], mInputYs[size - 2]); + const float angleDiff = getAngleDiff(angle1, angle2); + // Skip straight + if (nearest > STRAIGHT_SKIP_NEAREST_DISTANCE_THRESHOLD + && distPrev < baseSampleRate * STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE + && angleDiff < STRAIGHT_ANGLE_THRESHOLD) { + score += STRAIGHT_SKIP_SCORE; + } + // Save corner + if (distPrev > baseSampleRate * CORNER_CHECK_DISTANCE_THRESHOLD_SCALE + && angleDiff > CORNER_ANGLE_THRESHOLD) { + score += CORNER_SCORE; + } + return score; +} + +// Sampling touch point and pushing information to vectors. +// Returning if previous point is popped or not. +bool ProximityInfoState::pushTouchPoint(const int inputIndex, const int nodeChar, int x, int y, + const int time, const bool sample, const bool isLastPoint, + NearKeysDistanceMap *const currentNearKeysDistances, + const NearKeysDistanceMap *const prevNearKeysDistances, + const NearKeysDistanceMap *const prevPrevNearKeysDistances) { + static const float LAST_POINT_SKIP_DISTANCE_SCALE = 0.25f; + + size_t size = mInputXs.size(); + bool popped = false; + if (nodeChar < 0 && sample) { + const float nearest = updateNearKeysDistances(x, y, currentNearKeysDistances); + const float score = getPointScore(x, y, time, isLastPoint, nearest, + currentNearKeysDistances, prevNearKeysDistances, prevPrevNearKeysDistances); + if (score < 0) { + // Pop previous point because it would be useless. + popInputData(); + size = mInputXs.size(); + popped = true; + } else { + popped = false; + } + // Check if the last point should be skipped. + if (isLastPoint) { + if (size > 0 && getDistanceFloat(x, y, mInputXs.back(), mInputYs.back()) + < mProximityInfo->getMostCommonKeyWidth() * LAST_POINT_SKIP_DISTANCE_SCALE) { + if (DEBUG_GEO_FULL) { + AKLOGI("p0: size = %zd, x = %d, y = %d, lx = %d, ly = %d, dist = %f, " + "width = %f", size, x, y, mInputXs.back(), mInputYs.back(), + getDistanceFloat(x, y, mInputXs.back(), mInputYs.back()), + mProximityInfo->getMostCommonKeyWidth() + * LAST_POINT_SKIP_DISTANCE_SCALE); + } + return popped; + } else if (size > 1) { + int minChar = 0; + float minDist = mMaxPointToKeyLength; + for (NearKeysDistanceMap::const_iterator it = currentNearKeysDistances->begin(); + it != currentNearKeysDistances->end(); ++it) { + if (minDist > it->second) { + minChar = it->first; + minDist = it->second; + } + } + NearKeysDistanceMap::const_iterator itPP = + prevNearKeysDistances->find(minChar); + if (itPP != prevNearKeysDistances->end() && minDist > itPP->second) { + if (DEBUG_GEO_FULL) { + AKLOGI("p1: char = %c, minDist = %f, prevNear key minDist = %f", + minChar, itPP->second, minDist); + } + return popped; + } + } + } + } + + if (nodeChar >= 0 && (x < 0 || y < 0)) { + const int keyId = mProximityInfo->getKeyIndexOf(nodeChar); + if (keyId >= 0) { + x = mProximityInfo->getKeyCenterXOfKeyIdG(keyId); + y = mProximityInfo->getKeyCenterYOfKeyIdG(keyId); + } + } + + // Pushing point information. + if (size > 0) { + mLengthCache.push_back( + mLengthCache.back() + getDistanceInt(x, y, mInputXs.back(), mInputYs.back())); + } else { + mLengthCache.push_back(0); + } + mInputXs.push_back(x); + mInputYs.push_back(y); + mTimes.push_back(time); + mInputIndice.push_back(inputIndex); + if (DEBUG_GEO_FULL) { + AKLOGI("pushTouchPoint: x = %03d, y = %03d, time = %d, index = %d, popped ? %01d", + x, y, time, inputIndex, popped); + } + return popped; +} + +float ProximityInfoState::calculateNormalizedSquaredDistance( + const int keyIndex, const int inputIndex) const { + if (keyIndex == NOT_AN_INDEX) { + return NOT_A_DISTANCE_FLOAT; + } + if (!mProximityInfo->hasSweetSpotData(keyIndex)) { + return NOT_A_DISTANCE_FLOAT; + } + if (NOT_A_COORDINATE == mInputXs[inputIndex]) { + return NOT_A_DISTANCE_FLOAT; + } + const float squaredDistance = calculateSquaredDistanceFromSweetSpotCenter( + keyIndex, inputIndex); + const float squaredRadius = square(mProximityInfo->getSweetSpotRadiiAt(keyIndex)); + return squaredDistance / squaredRadius; +} + +int ProximityInfoState::getDuration(const int index) const { + if (mInputSize > 0 && index >= 0 && index < mInputSize - 1) { + return mTimes[index + 1] - mTimes[index]; + } + return 0; +} + +float ProximityInfoState::getPointToKeyLength(const int inputIndex, const int codePoint, + const float scale) const { + const int keyId = mProximityInfo->getKeyIndexOf(codePoint); + if (keyId != NOT_AN_INDEX) { + const int index = inputIndex * mProximityInfo->getKeyCount() + keyId; + return min(mDistanceCache[index] * scale, mMaxPointToKeyLength); + } + if (isSkippableChar(codePoint)) { + return 0; + } + // If the char is not a key on the keyboard then return the max length. + return MAX_POINT_TO_KEY_LENGTH; +} + +int ProximityInfoState::getSpaceY() const { + const int keyId = mProximityInfo->getKeyIndexOf(' '); + return mProximityInfo->getKeyCenterYOfKeyIdG(keyId); +} + +float ProximityInfoState::calculateSquaredDistanceFromSweetSpotCenter( + const int keyIndex, const int inputIndex) const { + const float sweetSpotCenterX = mProximityInfo->getSweetSpotCenterXAt(keyIndex); + const float sweetSpotCenterY = mProximityInfo->getSweetSpotCenterYAt(keyIndex); + const float inputX = static_cast<float>(mInputXs[inputIndex]); + const float inputY = static_cast<float>(mInputYs[inputIndex]); + return square(inputX - sweetSpotCenterX) + square(inputY - sweetSpotCenterY); +} + +// Puts possible characters into filter and returns new filter size. +int32_t ProximityInfoState::getAllPossibleChars( + const size_t index, int32_t *const filter, const int32_t filterSize) const { + if (index >= mInputXs.size()) { + return filterSize; + } + int newFilterSize = filterSize; + for (int j = 0; j < mProximityInfo->getKeyCount(); ++j) { + if (mNearKeysVector[index].test(j)) { + const int32_t keyCodePoint = mProximityInfo->getCodePointOf(j); + bool insert = true; + // TODO: Avoid linear search + for (int k = 0; k < filterSize; ++k) { + if (filter[k] == keyCodePoint) { + insert = false; + break; + } + } + if (insert) { + filter[newFilterSize++] = keyCodePoint; + } + } + } + return newFilterSize; +} + +float ProximityInfoState::getAveragePointDuration() const { + if (mInputSize == 0) { + return 0.0f; + } + return static_cast<float>(mTimes[mInputSize - 1] - mTimes[0]) / static_cast<float>(mInputSize); +} + +void ProximityInfoState::popInputData() { + mInputXs.pop_back(); + mInputYs.pop_back(); + mTimes.pop_back(); + mLengthCache.pop_back(); + mInputIndice.pop_back(); +} + +} // namespace latinime |