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-rw-r--r--native/jni/src/proximity_info_state.cpp542
1 files changed, 542 insertions, 0 deletions
diff --git a/native/jni/src/proximity_info_state.cpp b/native/jni/src/proximity_info_state.cpp
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+++ b/native/jni/src/proximity_info_state.cpp
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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <cstring> // for memset()
+#include <stdint.h>
+
+#define LOG_TAG "LatinIME: proximity_info_state.cpp"
+
+#include "defines.h"
+#include "geometry_utils.h"
+#include "proximity_info.h"
+#include "proximity_info_state.h"
+
+namespace latinime {
+
+const int ProximityInfoState::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2 = 10;
+const int ProximityInfoState::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR =
+ 1 << NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2;
+const float ProximityInfoState::NOT_A_DISTANCE_FLOAT = -1.0f;
+const int ProximityInfoState::NOT_A_CODE = -1;
+
+void ProximityInfoState::initInputParams(const int pointerId, const float maxPointToKeyLength,
+ const ProximityInfo *proximityInfo, const int32_t *const inputCodes, const int inputSize,
+ const int *const xCoordinates, const int *const yCoordinates, const int *const times,
+ const int *const pointerIds, const bool isGeometric) {
+
+ if (isGeometric) {
+ mIsContinuationPossible = checkAndReturnIsContinuationPossible(
+ inputSize, xCoordinates, yCoordinates, times);
+ } else {
+ mIsContinuationPossible = false;
+ }
+
+ mProximityInfo = proximityInfo;
+ mHasTouchPositionCorrectionData = proximityInfo->hasTouchPositionCorrectionData();
+ mMostCommonKeyWidthSquare = proximityInfo->getMostCommonKeyWidthSquare();
+ mLocaleStr = proximityInfo->getLocaleStr();
+ mKeyCount = proximityInfo->getKeyCount();
+ mCellHeight = proximityInfo->getCellHeight();
+ mCellWidth = proximityInfo->getCellWidth();
+ mGridHeight = proximityInfo->getGridWidth();
+ mGridWidth = proximityInfo->getGridHeight();
+
+ memset(mInputCodes, 0, sizeof(mInputCodes));
+
+ if (!isGeometric && pointerId == 0) {
+ // Initialize
+ // - mInputCodes
+ // - mNormalizedSquaredDistances
+ // TODO: Merge
+ for (int i = 0; i < inputSize; ++i) {
+ const int32_t primaryKey = inputCodes[i];
+ const int x = xCoordinates[i];
+ const int y = yCoordinates[i];
+ int *proximities = &mInputCodes[i * MAX_PROXIMITY_CHARS_SIZE_INTERNAL];
+ mProximityInfo->calculateNearbyKeyCodes(x, y, primaryKey, proximities);
+ }
+
+ if (DEBUG_PROXIMITY_CHARS) {
+ for (int i = 0; i < inputSize; ++i) {
+ AKLOGI("---");
+ for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL; ++j) {
+ int icc = mInputCodes[i * MAX_PROXIMITY_CHARS_SIZE_INTERNAL + j];
+ int icfjc = inputCodes[i * MAX_PROXIMITY_CHARS_SIZE_INTERNAL + j];
+ icc += 0;
+ icfjc += 0;
+ AKLOGI("--- (%d)%c,%c", i, icc, icfjc); AKLOGI("--- A<%d>,B<%d>", icc, icfjc);
+ }
+ }
+ }
+ }
+
+ ///////////////////////
+ // Setup touch points
+ int pushTouchPointStartIndex = 0;
+ int lastSavedInputSize = 0;
+ mMaxPointToKeyLength = maxPointToKeyLength;
+ if (mIsContinuationPossible && mInputIndice.size() > 1) {
+ // Just update difference.
+ // Two points prior is never skipped. Thus, we pop 2 input point data here.
+ pushTouchPointStartIndex = mInputIndice[mInputIndice.size() - 2];
+ popInputData();
+ popInputData();
+ lastSavedInputSize = mInputXs.size();
+ } else {
+ // Clear all data.
+ mInputXs.clear();
+ mInputYs.clear();
+ mTimes.clear();
+ mInputIndice.clear();
+ mLengthCache.clear();
+ mDistanceCache.clear();
+ mNearKeysVector.clear();
+ }
+ if (DEBUG_GEO_FULL) {
+ AKLOGI("Init ProximityInfoState: reused points = %d, last input size = %d",
+ pushTouchPointStartIndex, lastSavedInputSize);
+ }
+ mInputSize = 0;
+
+ if (xCoordinates && yCoordinates) {
+ const bool proximityOnly = !isGeometric && (xCoordinates[0] < 0 || yCoordinates[0] < 0);
+ int lastInputIndex = pushTouchPointStartIndex;
+ for (int i = lastInputIndex; i < inputSize; ++i) {
+ const int pid = pointerIds ? pointerIds[i] : 0;
+ if (pointerId == pid) {
+ lastInputIndex = i;
+ }
+ }
+ if (DEBUG_GEO_FULL) {
+ AKLOGI("Init ProximityInfoState: last input index = %d", lastInputIndex);
+ }
+ // Working space to save near keys distances for current, prev and prevprev input point.
+ NearKeysDistanceMap nearKeysDistances[3];
+ // These pointers are swapped for each inputs points.
+ NearKeysDistanceMap *currentNearKeysDistances = &nearKeysDistances[0];
+ NearKeysDistanceMap *prevNearKeysDistances = &nearKeysDistances[1];
+ NearKeysDistanceMap *prevPrevNearKeysDistances = &nearKeysDistances[2];
+
+ for (int i = pushTouchPointStartIndex; i <= lastInputIndex; ++i) {
+ // Assuming pointerId == 0 if pointerIds is null.
+ const int pid = pointerIds ? pointerIds[i] : 0;
+ if (DEBUG_GEO_FULL) {
+ AKLOGI("Init ProximityInfoState: (%d)PID = %d", i, pid);
+ }
+ if (pointerId == pid) {
+ const int c = isGeometric ? NOT_A_COORDINATE : getPrimaryCharAt(i);
+ const int x = proximityOnly ? NOT_A_COORDINATE : xCoordinates[i];
+ const int y = proximityOnly ? NOT_A_COORDINATE : yCoordinates[i];
+ const int time = times ? times[i] : -1;
+ if (pushTouchPoint(i, c, x, y, time, isGeometric /* do sampling */,
+ i == lastInputIndex, currentNearKeysDistances, prevNearKeysDistances,
+ prevPrevNearKeysDistances)) {
+ // Previous point information was popped.
+ NearKeysDistanceMap *tmp = prevNearKeysDistances;
+ prevNearKeysDistances = currentNearKeysDistances;
+ currentNearKeysDistances = tmp;
+ } else {
+ NearKeysDistanceMap *tmp = prevPrevNearKeysDistances;
+ prevPrevNearKeysDistances = prevNearKeysDistances;
+ prevNearKeysDistances = currentNearKeysDistances;
+ currentNearKeysDistances = tmp;
+ }
+ }
+ }
+ mInputSize = mInputXs.size();
+ }
+
+ if (mInputSize > 0) {
+ const int keyCount = mProximityInfo->getKeyCount();
+ mNearKeysVector.resize(mInputSize);
+ mDistanceCache.resize(mInputSize * keyCount);
+ for (int i = lastSavedInputSize; i < mInputSize; ++i) {
+ mNearKeysVector[i].reset();
+ static const float NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD = 4.0f;
+ for (int k = 0; k < keyCount; ++k) {
+ const int index = i * keyCount + k;
+ const int x = mInputXs[i];
+ const int y = mInputYs[i];
+ const float normalizedSquaredDistance =
+ mProximityInfo->getNormalizedSquaredDistanceFromCenterFloat(k, x, y);
+ mDistanceCache[index] = normalizedSquaredDistance;
+ if (normalizedSquaredDistance < NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD) {
+ mNearKeysVector[i].set(k, 1);
+ }
+ }
+ }
+
+ static const float READ_FORWORD_LENGTH_SCALE = 0.95f;
+ const int readForwordLength = static_cast<int>(
+ hypotf(mProximityInfo->getKeyboardWidth(), mProximityInfo->getKeyboardHeight())
+ * READ_FORWORD_LENGTH_SCALE);
+ for (int i = 0; i < mInputSize; ++i) {
+ if (DEBUG_GEO_FULL) {
+ AKLOGI("Sampled(%d): x = %d, y = %d, time = %d", i, mInputXs[i], mInputYs[i],
+ mTimes[i]);
+ }
+ for (int j = max(i + 1, lastSavedInputSize); j < mInputSize; ++j) {
+ if (mLengthCache[j] - mLengthCache[i] >= readForwordLength) {
+ break;
+ }
+ mNearKeysVector[i] |= mNearKeysVector[j];
+ }
+ }
+ }
+
+ // end
+ ///////////////////////
+
+ memset(mNormalizedSquaredDistances, NOT_A_DISTANCE, sizeof(mNormalizedSquaredDistances));
+ memset(mPrimaryInputWord, 0, sizeof(mPrimaryInputWord));
+ mTouchPositionCorrectionEnabled = mInputSize > 0 && mHasTouchPositionCorrectionData
+ && xCoordinates && yCoordinates && !isGeometric;
+ if (!isGeometric && pointerId == 0) {
+ for (int i = 0; i < inputSize; ++i) {
+ mPrimaryInputWord[i] = getPrimaryCharAt(i);
+ }
+
+ for (int i = 0; i < mInputSize && mTouchPositionCorrectionEnabled; ++i) {
+ const int *proximityChars = getProximityCharsAt(i);
+ const int primaryKey = proximityChars[0];
+ const int x = xCoordinates[i];
+ const int y = yCoordinates[i];
+ if (DEBUG_PROXIMITY_CHARS) {
+ int a = x + y + primaryKey;
+ a += 0;
+ AKLOGI("--- Primary = %c, x = %d, y = %d", primaryKey, x, y);
+ }
+ for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL && proximityChars[j] > 0; ++j) {
+ const int currentChar = proximityChars[j];
+ const float squaredDistance =
+ hasInputCoordinates() ? calculateNormalizedSquaredDistance(
+ mProximityInfo->getKeyIndexOf(currentChar), i) :
+ NOT_A_DISTANCE_FLOAT;
+ if (squaredDistance >= 0.0f) {
+ mNormalizedSquaredDistances[i * MAX_PROXIMITY_CHARS_SIZE_INTERNAL + j] =
+ (int) (squaredDistance * NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR);
+ } else {
+ mNormalizedSquaredDistances[i * MAX_PROXIMITY_CHARS_SIZE_INTERNAL + j] =
+ (j == 0) ? EQUIVALENT_CHAR_WITHOUT_DISTANCE_INFO :
+ PROXIMITY_CHAR_WITHOUT_DISTANCE_INFO;
+ }
+ if (DEBUG_PROXIMITY_CHARS) {
+ AKLOGI("--- Proximity (%d) = %c", j, currentChar);
+ }
+ }
+ }
+ }
+
+ if (DEBUG_GEO_FULL) {
+ AKLOGI("ProximityState init finished: %d points out of %d", mInputSize, inputSize);
+ }
+}
+
+bool ProximityInfoState::checkAndReturnIsContinuationPossible(const int inputSize,
+ const int *const xCoordinates, const int *const yCoordinates, const int *const times) {
+ for (int i = 0; i < mInputSize; ++i) {
+ const int index = mInputIndice[i];
+ if (index > inputSize || xCoordinates[index] != mInputXs[i] ||
+ yCoordinates[index] != mInputYs[i] || times[index] != mTimes[i]) {
+ return false;
+ }
+ }
+ return true;
+}
+
+// Calculating point to key distance for all near keys and returning the distance between
+// the given point and the nearest key position.
+float ProximityInfoState::updateNearKeysDistances(const int x, const int y,
+ NearKeysDistanceMap *const currentNearKeysDistances) {
+ static const float NEAR_KEY_THRESHOLD = 4.0f;
+
+ currentNearKeysDistances->clear();
+ const int keyCount = mProximityInfo->getKeyCount();
+ float nearestKeyDistance = mMaxPointToKeyLength;
+ for (int k = 0; k < keyCount; ++k) {
+ const float dist = mProximityInfo->getNormalizedSquaredDistanceFromCenterFloat(k, x, y);
+ if (dist < NEAR_KEY_THRESHOLD) {
+ currentNearKeysDistances->insert(std::pair<int, float>(k, dist));
+ }
+ if (nearestKeyDistance > dist) {
+ nearestKeyDistance = dist;
+ }
+ }
+ return nearestKeyDistance;
+}
+
+// Check if previous point is at local minimum position to near keys.
+bool ProximityInfoState::isPrevLocalMin(const NearKeysDistanceMap *const currentNearKeysDistances,
+ const NearKeysDistanceMap *const prevNearKeysDistances,
+ const NearKeysDistanceMap *const prevPrevNearKeysDistances) const {
+ static const float MARGIN = 0.01f;
+
+ for (NearKeysDistanceMap::const_iterator it = prevNearKeysDistances->begin();
+ it != prevNearKeysDistances->end(); ++it) {
+ NearKeysDistanceMap::const_iterator itPP = prevPrevNearKeysDistances->find(it->first);
+ NearKeysDistanceMap::const_iterator itC = currentNearKeysDistances->find(it->first);
+ if ((itPP == prevPrevNearKeysDistances->end() || itPP->second > it->second + MARGIN)
+ && (itC == currentNearKeysDistances->end() || itC->second > it->second + MARGIN)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+// Calculating a point score that indicates usefulness of the point.
+float ProximityInfoState::getPointScore(
+ const int x, const int y, const int time, const bool lastPoint, const float nearest,
+ const NearKeysDistanceMap *const currentNearKeysDistances,
+ const NearKeysDistanceMap *const prevNearKeysDistances,
+ const NearKeysDistanceMap *const prevPrevNearKeysDistances) const {
+ static const int DISTANCE_BASE_SCALE = 100;
+ static const int SAVE_DISTANCE_SCALE = 200;
+ static const int SKIP_DISTANCE_SCALE = 25;
+ static const int CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE = 40;
+ static const int STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE = 50;
+ static const int CORNER_CHECK_DISTANCE_THRESHOLD_SCALE = 27;
+ static const float SAVE_DISTANCE_SCORE = 2.0f;
+ static const float SKIP_DISTANCE_SCORE = -1.0f;
+ static const float CHECK_LOCALMIN_DISTANCE_SCORE = -1.0f;
+ static const float STRAIGHT_ANGLE_THRESHOLD = M_PI_F / 36.0f;
+ static const float STRAIGHT_SKIP_NEAREST_DISTANCE_THRESHOLD = 0.5f;
+ static const float STRAIGHT_SKIP_SCORE = -1.0f;
+ static const float CORNER_ANGLE_THRESHOLD = M_PI_F / 2.0f;
+ static const float CORNER_SCORE = 1.0f;
+
+ const std::size_t size = mInputXs.size();
+ if (size <= 1) {
+ return 0.0f;
+ }
+ const int baseSampleRate = mProximityInfo->getMostCommonKeyWidth();
+ const int distNext = getDistanceInt(x, y, mInputXs.back(), mInputYs.back())
+ * DISTANCE_BASE_SCALE;
+ const int distPrev = getDistanceInt(mInputXs.back(), mInputYs.back(),
+ mInputXs[size - 2], mInputYs[size - 2]) * DISTANCE_BASE_SCALE;
+ float score = 0.0f;
+
+ // Sum of distances
+ if (distPrev + distNext > baseSampleRate * SAVE_DISTANCE_SCALE) {
+ score += SAVE_DISTANCE_SCORE;
+ }
+ // Distance
+ if (distPrev < baseSampleRate * SKIP_DISTANCE_SCALE) {
+ score += SKIP_DISTANCE_SCORE;
+ }
+ // Location
+ if (distPrev < baseSampleRate * CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE) {
+ if (!isPrevLocalMin(currentNearKeysDistances, prevNearKeysDistances,
+ prevPrevNearKeysDistances)) {
+ score += CHECK_LOCALMIN_DISTANCE_SCORE;
+ }
+ }
+ // Angle
+ const float angle1 = getAngle(x, y, mInputXs.back(), mInputYs.back());
+ const float angle2 = getAngle(mInputXs.back(), mInputYs.back(),
+ mInputXs[size - 2], mInputYs[size - 2]);
+ const float angleDiff = getAngleDiff(angle1, angle2);
+ // Skip straight
+ if (nearest > STRAIGHT_SKIP_NEAREST_DISTANCE_THRESHOLD
+ && distPrev < baseSampleRate * STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE
+ && angleDiff < STRAIGHT_ANGLE_THRESHOLD) {
+ score += STRAIGHT_SKIP_SCORE;
+ }
+ // Save corner
+ if (distPrev > baseSampleRate * CORNER_CHECK_DISTANCE_THRESHOLD_SCALE
+ && angleDiff > CORNER_ANGLE_THRESHOLD) {
+ score += CORNER_SCORE;
+ }
+ return score;
+}
+
+// Sampling touch point and pushing information to vectors.
+// Returning if previous point is popped or not.
+bool ProximityInfoState::pushTouchPoint(const int inputIndex, const int nodeChar, int x, int y,
+ const int time, const bool sample, const bool isLastPoint,
+ NearKeysDistanceMap *const currentNearKeysDistances,
+ const NearKeysDistanceMap *const prevNearKeysDistances,
+ const NearKeysDistanceMap *const prevPrevNearKeysDistances) {
+ static const float LAST_POINT_SKIP_DISTANCE_SCALE = 0.25f;
+
+ size_t size = mInputXs.size();
+ bool popped = false;
+ if (nodeChar < 0 && sample) {
+ const float nearest = updateNearKeysDistances(x, y, currentNearKeysDistances);
+ const float score = getPointScore(x, y, time, isLastPoint, nearest,
+ currentNearKeysDistances, prevNearKeysDistances, prevPrevNearKeysDistances);
+ if (score < 0) {
+ // Pop previous point because it would be useless.
+ popInputData();
+ size = mInputXs.size();
+ popped = true;
+ } else {
+ popped = false;
+ }
+ // Check if the last point should be skipped.
+ if (isLastPoint) {
+ if (size > 0 && getDistanceFloat(x, y, mInputXs.back(), mInputYs.back())
+ < mProximityInfo->getMostCommonKeyWidth() * LAST_POINT_SKIP_DISTANCE_SCALE) {
+ if (DEBUG_GEO_FULL) {
+ AKLOGI("p0: size = %zd, x = %d, y = %d, lx = %d, ly = %d, dist = %f, "
+ "width = %f", size, x, y, mInputXs.back(), mInputYs.back(),
+ getDistanceFloat(x, y, mInputXs.back(), mInputYs.back()),
+ mProximityInfo->getMostCommonKeyWidth()
+ * LAST_POINT_SKIP_DISTANCE_SCALE);
+ }
+ return popped;
+ } else if (size > 1) {
+ int minChar = 0;
+ float minDist = mMaxPointToKeyLength;
+ for (NearKeysDistanceMap::const_iterator it = currentNearKeysDistances->begin();
+ it != currentNearKeysDistances->end(); ++it) {
+ if (minDist > it->second) {
+ minChar = it->first;
+ minDist = it->second;
+ }
+ }
+ NearKeysDistanceMap::const_iterator itPP =
+ prevNearKeysDistances->find(minChar);
+ if (itPP != prevNearKeysDistances->end() && minDist > itPP->second) {
+ if (DEBUG_GEO_FULL) {
+ AKLOGI("p1: char = %c, minDist = %f, prevNear key minDist = %f",
+ minChar, itPP->second, minDist);
+ }
+ return popped;
+ }
+ }
+ }
+ }
+
+ if (nodeChar >= 0 && (x < 0 || y < 0)) {
+ const int keyId = mProximityInfo->getKeyIndexOf(nodeChar);
+ if (keyId >= 0) {
+ x = mProximityInfo->getKeyCenterXOfKeyIdG(keyId);
+ y = mProximityInfo->getKeyCenterYOfKeyIdG(keyId);
+ }
+ }
+
+ // Pushing point information.
+ if (size > 0) {
+ mLengthCache.push_back(
+ mLengthCache.back() + getDistanceInt(x, y, mInputXs.back(), mInputYs.back()));
+ } else {
+ mLengthCache.push_back(0);
+ }
+ mInputXs.push_back(x);
+ mInputYs.push_back(y);
+ mTimes.push_back(time);
+ mInputIndice.push_back(inputIndex);
+ if (DEBUG_GEO_FULL) {
+ AKLOGI("pushTouchPoint: x = %03d, y = %03d, time = %d, index = %d, popped ? %01d",
+ x, y, time, inputIndex, popped);
+ }
+ return popped;
+}
+
+float ProximityInfoState::calculateNormalizedSquaredDistance(
+ const int keyIndex, const int inputIndex) const {
+ if (keyIndex == NOT_AN_INDEX) {
+ return NOT_A_DISTANCE_FLOAT;
+ }
+ if (!mProximityInfo->hasSweetSpotData(keyIndex)) {
+ return NOT_A_DISTANCE_FLOAT;
+ }
+ if (NOT_A_COORDINATE == mInputXs[inputIndex]) {
+ return NOT_A_DISTANCE_FLOAT;
+ }
+ const float squaredDistance = calculateSquaredDistanceFromSweetSpotCenter(
+ keyIndex, inputIndex);
+ const float squaredRadius = square(mProximityInfo->getSweetSpotRadiiAt(keyIndex));
+ return squaredDistance / squaredRadius;
+}
+
+int ProximityInfoState::getDuration(const int index) const {
+ if (mInputSize > 0 && index >= 0 && index < mInputSize - 1) {
+ return mTimes[index + 1] - mTimes[index];
+ }
+ return 0;
+}
+
+float ProximityInfoState::getPointToKeyLength(const int inputIndex, const int codePoint,
+ const float scale) const {
+ const int keyId = mProximityInfo->getKeyIndexOf(codePoint);
+ if (keyId != NOT_AN_INDEX) {
+ const int index = inputIndex * mProximityInfo->getKeyCount() + keyId;
+ return min(mDistanceCache[index] * scale, mMaxPointToKeyLength);
+ }
+ if (isSkippableChar(codePoint)) {
+ return 0;
+ }
+ // If the char is not a key on the keyboard then return the max length.
+ return MAX_POINT_TO_KEY_LENGTH;
+}
+
+int ProximityInfoState::getSpaceY() const {
+ const int keyId = mProximityInfo->getKeyIndexOf(' ');
+ return mProximityInfo->getKeyCenterYOfKeyIdG(keyId);
+}
+
+float ProximityInfoState::calculateSquaredDistanceFromSweetSpotCenter(
+ const int keyIndex, const int inputIndex) const {
+ const float sweetSpotCenterX = mProximityInfo->getSweetSpotCenterXAt(keyIndex);
+ const float sweetSpotCenterY = mProximityInfo->getSweetSpotCenterYAt(keyIndex);
+ const float inputX = static_cast<float>(mInputXs[inputIndex]);
+ const float inputY = static_cast<float>(mInputYs[inputIndex]);
+ return square(inputX - sweetSpotCenterX) + square(inputY - sweetSpotCenterY);
+}
+
+// Puts possible characters into filter and returns new filter size.
+int32_t ProximityInfoState::getAllPossibleChars(
+ const size_t index, int32_t *const filter, const int32_t filterSize) const {
+ if (index >= mInputXs.size()) {
+ return filterSize;
+ }
+ int newFilterSize = filterSize;
+ for (int j = 0; j < mProximityInfo->getKeyCount(); ++j) {
+ if (mNearKeysVector[index].test(j)) {
+ const int32_t keyCodePoint = mProximityInfo->getCodePointOf(j);
+ bool insert = true;
+ // TODO: Avoid linear search
+ for (int k = 0; k < filterSize; ++k) {
+ if (filter[k] == keyCodePoint) {
+ insert = false;
+ break;
+ }
+ }
+ if (insert) {
+ filter[newFilterSize++] = keyCodePoint;
+ }
+ }
+ }
+ return newFilterSize;
+}
+
+float ProximityInfoState::getAveragePointDuration() const {
+ if (mInputSize == 0) {
+ return 0.0f;
+ }
+ return static_cast<float>(mTimes[mInputSize - 1] - mTimes[0]) / static_cast<float>(mInputSize);
+}
+
+void ProximityInfoState::popInputData() {
+ mInputXs.pop_back();
+ mInputYs.pop_back();
+ mTimes.pop_back();
+ mLengthCache.pop_back();
+ mInputIndice.pop_back();
+}
+
+} // namespace latinime