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-rw-r--r--native/jni/src/proximity_info_state.cpp680
1 files changed, 48 insertions, 632 deletions
diff --git a/native/jni/src/proximity_info_state.cpp b/native/jni/src/proximity_info_state.cpp
index 31b6e4baf..e720275d0 100644
--- a/native/jni/src/proximity_info_state.cpp
+++ b/native/jni/src/proximity_info_state.cpp
@@ -27,15 +27,7 @@
namespace latinime {
-const int ProximityInfoState::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2 = 10;
-const int ProximityInfoState::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR =
- 1 << NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2;
-const float ProximityInfoState::NOT_A_DISTANCE_FLOAT = -1.0f;
const int ProximityInfoState::NOT_A_CODE = -1;
-const int ProximityInfoState::LOOKUP_RADIUS_PERCENTILE = 50;
-const int ProximityInfoState::FIRST_POINT_TIME_OFFSET_MILLIS = 150;
-const int ProximityInfoState::STRONG_DOUBLE_LETTER_TIME_MILLIS = 600;
-const int ProximityInfoState::MIN_DOUBLE_LETTER_BEELINE_SPEED_PERCENTILE = 5;
void ProximityInfoState::initInputParams(const int pointerId, const float maxPointToKeyLength,
const ProximityInfo *proximityInfo, const int *const inputCodes, const int inputSize,
@@ -65,10 +57,10 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
int pushTouchPointStartIndex = 0;
int lastSavedInputSize = 0;
mMaxPointToKeyLength = maxPointToKeyLength;
- if (mIsContinuationPossible && mInputIndice.size() > 1) {
+ if (mIsContinuationPossible && mSampledInputIndice.size() > 1) {
// Just update difference.
// Two points prior is never skipped. Thus, we pop 2 input point data here.
- pushTouchPointStartIndex = mInputIndice[mInputIndice.size() - 2];
+ pushTouchPointStartIndex = mSampledInputIndice[mSampledInputIndice.size() - 2];
popInputData();
popInputData();
lastSavedInputSize = mSampledInputXs.size();
@@ -76,9 +68,9 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
// Clear all data.
mSampledInputXs.clear();
mSampledInputYs.clear();
- mTimes.clear();
- mInputIndice.clear();
- mLengthCache.clear();
+ mSampledTimes.clear();
+ mSampledInputIndice.clear();
+ mSampledLengthCache.clear();
mDistanceCache_G.clear();
mNearKeysVector.clear();
mSearchKeysVector.clear();
@@ -97,92 +89,42 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
mSampledInputSize = ProximityInfoStateUtils::updateTouchPoints(
mProximityInfo->getMostCommonKeyWidth(), mProximityInfo, mMaxPointToKeyLength,
mInputProximities, xCoordinates, yCoordinates, times, pointerIds, inputSize,
- isGeometric, pointerId, pushTouchPointStartIndex,
- &mSampledInputXs, &mSampledInputYs, &mTimes, &mLengthCache, &mInputIndice);
+ isGeometric, pointerId, pushTouchPointStartIndex, &mSampledInputXs,
+ &mSampledInputYs, &mSampledTimes, &mSampledLengthCache, &mSampledInputIndice);
}
if (mSampledInputSize > 0 && isGeometric) {
- refreshSpeedRates(inputSize, xCoordinates, yCoordinates, times, lastSavedInputSize);
- refreshBeelineSpeedRates(inputSize, xCoordinates, yCoordinates, times);
- }
-
- if (DEBUG_GEO_FULL) {
- for (int i = 0; i < mSampledInputSize; ++i) {
- AKLOGI("Sampled(%d): x = %d, y = %d, time = %d", i, mSampledInputXs[i],
- mSampledInputYs[i], mTimes[i]);
- }
+ mAverageSpeed = ProximityInfoStateUtils::refreshSpeedRates(
+ inputSize, xCoordinates, yCoordinates, times, lastSavedInputSize,
+ mSampledInputSize, &mSampledInputXs, &mSampledInputYs, &mSampledTimes,
+ &mSampledLengthCache, &mSampledInputIndice, &mSpeedRates, &mDirections);
+ ProximityInfoStateUtils::refreshBeelineSpeedRates(
+ mProximityInfo->getMostCommonKeyWidth(), mAverageSpeed, inputSize,
+ xCoordinates, yCoordinates, times, mSampledInputSize, &mSampledInputXs,
+ &mSampledInputYs, &mSampledInputIndice, &mBeelineSpeedPercentiles);
}
if (mSampledInputSize > 0) {
- const int keyCount = mProximityInfo->getKeyCount();
- mNearKeysVector.resize(mSampledInputSize);
- mSearchKeysVector.resize(mSampledInputSize);
- mDistanceCache_G.resize(mSampledInputSize * keyCount);
- for (int i = lastSavedInputSize; i < mSampledInputSize; ++i) {
- mNearKeysVector[i].reset();
- mSearchKeysVector[i].reset();
- static const float NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD = 4.0f;
- for (int k = 0; k < keyCount; ++k) {
- const int index = i * keyCount + k;
- const int x = mSampledInputXs[i];
- const int y = mSampledInputYs[i];
- const float normalizedSquaredDistance =
- mProximityInfo->getNormalizedSquaredDistanceFromCenterFloatG(k, x, y);
- mDistanceCache_G[index] = normalizedSquaredDistance;
- if (normalizedSquaredDistance < NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD) {
- mNearKeysVector[i][k] = true;
- }
- }
- }
+ ProximityInfoStateUtils::initGeometricDistanceInfos(
+ mProximityInfo, mProximityInfo->getKeyCount(),
+ mSampledInputSize, lastSavedInputSize, &mSampledInputXs, &mSampledInputYs,
+ &mNearKeysVector, &mSearchKeysVector, &mDistanceCache_G);
if (isGeometric) {
// updates probabilities of skipping or mapping each key for all points.
- updateAlignPointProbabilities(lastSavedInputSize);
-
- static const float READ_FORWORD_LENGTH_SCALE = 0.95f;
- const int readForwordLength = static_cast<int>(
- hypotf(mProximityInfo->getKeyboardWidth(), mProximityInfo->getKeyboardHeight())
- * READ_FORWORD_LENGTH_SCALE);
- for (int i = 0; i < mSampledInputSize; ++i) {
- if (i >= lastSavedInputSize) {
- mSearchKeysVector[i].reset();
- }
- for (int j = max(i, lastSavedInputSize); j < mSampledInputSize; ++j) {
- if (mLengthCache[j] - mLengthCache[i] >= readForwordLength) {
- break;
- }
- mSearchKeysVector[i] |= mNearKeysVector[j];
- }
- }
+ ProximityInfoStateUtils::updateAlignPointProbabilities(
+ mMaxPointToKeyLength, mProximityInfo->getMostCommonKeyWidth(),
+ mProximityInfo->getKeyCount(), lastSavedInputSize, mSampledInputSize,
+ &mSampledInputXs, &mSampledInputYs, &mSpeedRates, &mSampledLengthCache,
+ &mDistanceCache_G, &mNearKeysVector, &mCharProbabilities);
+ ProximityInfoStateUtils::updateSearchKeysVector(mProximityInfo, mSampledInputSize,
+ lastSavedInputSize, &mSampledLengthCache, &mNearKeysVector, &mSearchKeysVector);
}
}
if (DEBUG_SAMPLING_POINTS) {
- std::stringstream originalX, originalY, sampledX, sampledY;
- for (int i = 0; i < inputSize; ++i) {
- originalX << xCoordinates[i];
- originalY << yCoordinates[i];
- if (i != inputSize - 1) {
- originalX << ";";
- originalY << ";";
- }
- }
- AKLOGI("===== sampled points =====");
- for (int i = 0; i < mSampledInputSize; ++i) {
- if (isGeometric) {
- AKLOGI("%d: x = %d, y = %d, time = %d, relative speed = %.4f, beeline speed = %d",
- i, mSampledInputXs[i], mSampledInputYs[i], mTimes[i], mSpeedRates[i],
- getBeelineSpeedPercentile(i));
- }
- sampledX << mSampledInputXs[i];
- sampledY << mSampledInputYs[i];
- if (i != mSampledInputSize - 1) {
- sampledX << ";";
- sampledY << ";";
- }
- }
- AKLOGI("original points:\n%s, %s,\nsampled points:\n%s, %s,\n",
- originalX.str().c_str(), originalY.str().c_str(), sampledX.str().c_str(),
- sampledY.str().c_str());
+ ProximityInfoStateUtils::dump(isGeometric, inputSize, xCoordinates, yCoordinates,
+ mSampledInputSize, &mSampledInputXs, &mSampledInputYs, &mSampledTimes, &mSpeedRates,
+ &mBeelineSpeedPercentiles);
}
// end
///////////////////////
@@ -192,200 +134,28 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
mTouchPositionCorrectionEnabled = mSampledInputSize > 0 && mHasTouchPositionCorrectionData
&& xCoordinates && yCoordinates;
if (!isGeometric && pointerId == 0) {
- for (int i = 0; i < inputSize; ++i) {
- mPrimaryInputWord[i] = getPrimaryCodePointAt(i);
- }
-
- for (int i = 0; i < mSampledInputSize && mTouchPositionCorrectionEnabled; ++i) {
- const int *proximityCodePoints = getProximityCodePointsAt(i);
- const int primaryKey = proximityCodePoints[0];
- const int x = xCoordinates[i];
- const int y = yCoordinates[i];
- if (DEBUG_PROXIMITY_CHARS) {
- int a = x + y + primaryKey;
- a += 0;
- AKLOGI("--- Primary = %c, x = %d, y = %d", primaryKey, x, y);
- }
- for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL && proximityCodePoints[j] > 0;
- ++j) {
- const int currentCodePoint = proximityCodePoints[j];
- const float squaredDistance =
- hasInputCoordinates() ? calculateNormalizedSquaredDistance(
- mProximityInfo->getKeyIndexOf(currentCodePoint), i) :
- NOT_A_DISTANCE_FLOAT;
- if (squaredDistance >= 0.0f) {
- mNormalizedSquaredDistances[i * MAX_PROXIMITY_CHARS_SIZE_INTERNAL + j] =
- (int) (squaredDistance * NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR);
- } else {
- mNormalizedSquaredDistances[i * MAX_PROXIMITY_CHARS_SIZE_INTERNAL + j] =
- (j == 0) ? EQUIVALENT_CHAR_WITHOUT_DISTANCE_INFO :
- PROXIMITY_CHAR_WITHOUT_DISTANCE_INFO;
- }
- if (DEBUG_PROXIMITY_CHARS) {
- AKLOGI("--- Proximity (%d) = %c", j, currentCodePoint);
- }
- }
+ ProximityInfoStateUtils::initPrimaryInputWord(
+ inputSize, mInputProximities, mPrimaryInputWord);
+ if (mTouchPositionCorrectionEnabled) {
+ ProximityInfoStateUtils::initNormalizedSquaredDistances(
+ mProximityInfo, inputSize, xCoordinates, yCoordinates, mInputProximities,
+ hasInputCoordinates(), &mSampledInputXs, &mSampledInputYs,
+ mNormalizedSquaredDistances);
}
}
-
if (DEBUG_GEO_FULL) {
AKLOGI("ProximityState init finished: %d points out of %d", mSampledInputSize, inputSize);
}
}
-void ProximityInfoState::refreshSpeedRates(const int inputSize, const int *const xCoordinates,
- const int *const yCoordinates, const int *const times, const int lastSavedInputSize) {
- // Relative speed calculation.
- const int sumDuration = mTimes.back() - mTimes.front();
- const int sumLength = mLengthCache.back() - mLengthCache.front();
- mAverageSpeed = static_cast<float>(sumLength) / static_cast<float>(sumDuration);
- mSpeedRates.resize(mSampledInputSize);
- for (int i = lastSavedInputSize; i < mSampledInputSize; ++i) {
- const int index = mInputIndice[i];
- int length = 0;
- int duration = 0;
-
- // Calculate velocity by using distances and durations of
- // NUM_POINTS_FOR_SPEED_CALCULATION points for both forward and backward.
- static const int NUM_POINTS_FOR_SPEED_CALCULATION = 2;
- for (int j = index; j < min(inputSize - 1, index + NUM_POINTS_FOR_SPEED_CALCULATION);
- ++j) {
- if (i < mSampledInputSize - 1 && j >= mInputIndice[i + 1]) {
- break;
- }
- length += getDistanceInt(xCoordinates[j], yCoordinates[j],
- xCoordinates[j + 1], yCoordinates[j + 1]);
- duration += times[j + 1] - times[j];
- }
- for (int j = index - 1; j >= max(0, index - NUM_POINTS_FOR_SPEED_CALCULATION); --j) {
- if (i > 0 && j < mInputIndice[i - 1]) {
- break;
- }
- // TODO: use mLengthCache instead?
- length += getDistanceInt(xCoordinates[j], yCoordinates[j],
- xCoordinates[j + 1], yCoordinates[j + 1]);
- duration += times[j + 1] - times[j];
- }
- if (duration == 0 || sumDuration == 0) {
- // Cannot calculate speed; thus, it gives an average value (1.0);
- mSpeedRates[i] = 1.0f;
- } else {
- const float speed = static_cast<float>(length) / static_cast<float>(duration);
- mSpeedRates[i] = speed / mAverageSpeed;
- }
- }
-
- // Direction calculation.
- mDirections.resize(mSampledInputSize - 1);
- for (int i = max(0, lastSavedInputSize - 1); i < mSampledInputSize - 1; ++i) {
- mDirections[i] = getDirection(i, i + 1);
- }
-}
-
-static const int MAX_PERCENTILE = 100;
-void ProximityInfoState::refreshBeelineSpeedRates(const int inputSize,
- const int *const xCoordinates, const int *const yCoordinates, const int * times) {
- if (DEBUG_SAMPLING_POINTS){
- AKLOGI("--- refresh beeline speed rates");
- }
- mBeelineSpeedPercentiles.resize(mSampledInputSize);
- for (int i = 0; i < mSampledInputSize; ++i) {
- mBeelineSpeedPercentiles[i] = static_cast<int>(calculateBeelineSpeedRate(
- i, inputSize, xCoordinates, yCoordinates, times) * MAX_PERCENTILE);
- }
-}
-
-float ProximityInfoState::calculateBeelineSpeedRate(
- const int id, const int inputSize, const int *const xCoordinates,
- const int *const yCoordinates, const int * times) const {
- if (mSampledInputSize <= 0 || mAverageSpeed < 0.001f) {
- if (DEBUG_SAMPLING_POINTS){
- AKLOGI("--- invalid state: cancel. size = %d, ave = %f",
- mSampledInputSize, mAverageSpeed);
- }
- return 1.0f;
- }
- const int lookupRadius =
- mProximityInfo->getMostCommonKeyWidth() * LOOKUP_RADIUS_PERCENTILE / MAX_PERCENTILE;
- const int x0 = mSampledInputXs[id];
- const int y0 = mSampledInputYs[id];
- const int actualInputIndex = mInputIndice[id];
- int tempTime = 0;
- int tempBeelineDistance = 0;
- int start = actualInputIndex;
- // lookup forward
- while (start > 0 && tempBeelineDistance < lookupRadius) {
- tempTime += times[start] - times[start - 1];
- --start;
- tempBeelineDistance = getDistanceInt(x0, y0, xCoordinates[start], yCoordinates[start]);
- }
- // Exclusive unless this is an edge point
- if (start > 0 && start < actualInputIndex) {
- ++start;
- }
- tempTime= 0;
- tempBeelineDistance = 0;
- int end = actualInputIndex;
- // lookup backward
- while (end < (inputSize - 1) && tempBeelineDistance < lookupRadius) {
- tempTime += times[end + 1] - times[end];
- ++end;
- tempBeelineDistance = getDistanceInt(x0, y0, xCoordinates[end], yCoordinates[end]);
- }
- // Exclusive unless this is an edge point
- if (end > actualInputIndex && end < (inputSize - 1)) {
- --end;
- }
-
- if (start >= end) {
- if (DEBUG_DOUBLE_LETTER) {
- AKLOGI("--- double letter: start == end %d", start);
- }
- return 1.0f;
- }
-
- const int x2 = xCoordinates[start];
- const int y2 = yCoordinates[start];
- const int x3 = xCoordinates[end];
- const int y3 = yCoordinates[end];
- const int beelineDistance = getDistanceInt(x2, y2, x3, y3);
- int adjustedStartTime = times[start];
- if (start == 0 && actualInputIndex == 0 && inputSize > 1) {
- adjustedStartTime += FIRST_POINT_TIME_OFFSET_MILLIS;
- }
- int adjustedEndTime = times[end];
- if (end == (inputSize - 1) && inputSize > 1) {
- adjustedEndTime -= FIRST_POINT_TIME_OFFSET_MILLIS;
- }
- const int time = adjustedEndTime - adjustedStartTime;
- if (time <= 0) {
- return 1.0f;
- }
-
- if (time >= STRONG_DOUBLE_LETTER_TIME_MILLIS){
- return 0.0f;
- }
- if (DEBUG_DOUBLE_LETTER) {
- AKLOGI("--- (%d, %d) double letter: start = %d, end = %d, dist = %d, time = %d, speed = %f,"
- " ave = %f, val = %f, start time = %d, end time = %d",
- id, mInputIndice[id], start, end, beelineDistance, time,
- (static_cast<float>(beelineDistance) / static_cast<float>(time)), mAverageSpeed,
- ((static_cast<float>(beelineDistance) / static_cast<float>(time)) / mAverageSpeed),
- adjustedStartTime, adjustedEndTime);
- }
- // Offset 1%
- // TODO: Detect double letter more smartly
- return 0.01f + static_cast<float>(beelineDistance) / static_cast<float>(time) / mAverageSpeed;
-}
-
bool ProximityInfoState::checkAndReturnIsContinuationPossible(const int inputSize,
const int *const xCoordinates, const int *const yCoordinates, const int *const times,
const bool isGeometric) const {
if (isGeometric) {
for (int i = 0; i < mSampledInputSize; ++i) {
- const int index = mInputIndice[i];
+ const int index = mSampledInputIndice[i];
if (index > inputSize || xCoordinates[index] != mSampledInputXs[i] ||
- yCoordinates[index] != mSampledInputYs[i] || times[index] != mTimes[i]) {
+ yCoordinates[index] != mSampledInputYs[i] || times[index] != mSampledTimes[i]) {
return false;
}
}
@@ -404,26 +174,9 @@ bool ProximityInfoState::checkAndReturnIsContinuationPossible(const int inputSiz
return true;
}
-float ProximityInfoState::calculateNormalizedSquaredDistance(
- const int keyIndex, const int inputIndex) const {
- if (keyIndex == NOT_AN_INDEX) {
- return NOT_A_DISTANCE_FLOAT;
- }
- if (!mProximityInfo->hasSweetSpotData(keyIndex)) {
- return NOT_A_DISTANCE_FLOAT;
- }
- if (NOT_A_COORDINATE == mSampledInputXs[inputIndex]) {
- return NOT_A_DISTANCE_FLOAT;
- }
- const float squaredDistance = calculateSquaredDistanceFromSweetSpotCenter(
- keyIndex, inputIndex);
- const float squaredRadius = square(mProximityInfo->getSweetSpotRadiiAt(keyIndex));
- return squaredDistance / squaredRadius;
-}
-
int ProximityInfoState::getDuration(const int index) const {
if (index >= 0 && index < mSampledInputSize - 1) {
- return mTimes[index + 1] - mTimes[index];
+ return mSampledTimes[index + 1] - mSampledTimes[index];
}
return 0;
}
@@ -450,16 +203,10 @@ float ProximityInfoState::getPointToKeyLength_G(const int inputIndex, const int
}
// TODO: Remove the "scale" parameter
-// This function basically converts from a length to an edit distance. Accordingly, it's obviously
-// wrong to compare with mMaxPointToKeyLength.
float ProximityInfoState::getPointToKeyByIdLength(
const int inputIndex, const int keyId, const float scale) const {
- if (keyId != NOT_AN_INDEX) {
- const int index = inputIndex * mProximityInfo->getKeyCount() + keyId;
- return min(mDistanceCache_G[index] * scale, mMaxPointToKeyLength);
- }
- // If the char is not a key on the keyboard then return the max length.
- return static_cast<float>(MAX_POINT_TO_KEY_LENGTH);
+ return ProximityInfoStateUtils::getPointToKeyByIdLength(mMaxPointToKeyLength,
+ &mDistanceCache_G, mProximityInfo->getKeyCount(), inputIndex, keyId, scale);
}
float ProximityInfoState::getPointToKeyByIdLength(const int inputIndex, const int keyId) const {
@@ -498,7 +245,7 @@ ProximityType ProximityInfoState::getMatchedProximityId(const int index, const i
// Not an exact nor an accent-alike match: search the list of close keys
int j = 1;
- while (j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL
+ while (j < MAX_PROXIMITY_CHARS_SIZE
&& currentCodePoints[j] > ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
const bool matched = (currentCodePoints[j] == baseLowerC || currentCodePoints[j] == c);
if (matched) {
@@ -509,10 +256,10 @@ ProximityType ProximityInfoState::getMatchedProximityId(const int index, const i
}
++j;
}
- if (j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL
+ if (j < MAX_PROXIMITY_CHARS_SIZE
&& currentCodePoints[j] == ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
++j;
- while (j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL
+ while (j < MAX_PROXIMITY_CHARS_SIZE
&& currentCodePoints[j] > ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
const bool matched = (currentCodePoints[j] == baseLowerC || currentCodePoints[j] == c);
if (matched) {
@@ -533,15 +280,6 @@ int ProximityInfoState::getSpaceY() const {
return mProximityInfo->getKeyCenterYOfKeyIdG(keyId);
}
-float ProximityInfoState::calculateSquaredDistanceFromSweetSpotCenter(
- const int keyIndex, const int inputIndex) const {
- const float sweetSpotCenterX = mProximityInfo->getSweetSpotCenterXAt(keyIndex);
- const float sweetSpotCenterY = mProximityInfo->getSweetSpotCenterYAt(keyIndex);
- const float inputX = static_cast<float>(mSampledInputXs[inputIndex]);
- const float inputY = static_cast<float>(mSampledInputYs[inputIndex]);
- return square(inputX - sweetSpotCenterX) + square(inputY - sweetSpotCenterY);
-}
-
// Puts possible characters into filter and returns new filter size.
int ProximityInfoState::getAllPossibleChars(
const size_t index, int *const filter, const int filterSize) const {
@@ -576,48 +314,13 @@ bool ProximityInfoState::isKeyInSerchKeysAfterIndex(const int index, const int k
}
void ProximityInfoState::popInputData() {
- ProximityInfoStateUtils::popInputData(&mSampledInputXs, &mSampledInputYs, &mTimes,
- &mLengthCache, &mInputIndice);
+ ProximityInfoStateUtils::popInputData(&mSampledInputXs, &mSampledInputYs, &mSampledTimes,
+ &mSampledLengthCache, &mSampledInputIndice);
}
float ProximityInfoState::getDirection(const int index0, const int index1) const {
- if (index0 < 0 || index0 > mSampledInputSize - 1) {
- return 0.0f;
- }
- if (index1 < 0 || index1 > mSampledInputSize - 1) {
- return 0.0f;
- }
- const int x1 = mSampledInputXs[index0];
- const int y1 = mSampledInputYs[index0];
- const int x2 = mSampledInputXs[index1];
- const int y2 = mSampledInputYs[index1];
- return getAngle(x1, y1, x2, y2);
-}
-
-float ProximityInfoState::getPointAngle(const int index) const {
- if (index <= 0 || index >= mSampledInputSize - 1) {
- return 0.0f;
- }
- const float previousDirection = getDirection(index - 1, index);
- const float nextDirection = getDirection(index, index + 1);
- const float directionDiff = getAngleDiff(previousDirection, nextDirection);
- return directionDiff;
-}
-
-float ProximityInfoState::getPointsAngle(
- const int index0, const int index1, const int index2) const {
- if (index0 < 0 || index0 > mSampledInputSize - 1) {
- return 0.0f;
- }
- if (index1 < 0 || index1 > mSampledInputSize - 1) {
- return 0.0f;
- }
- if (index2 < 0 || index2 > mSampledInputSize - 1) {
- return 0.0f;
- }
- const float previousDirection = getDirection(index0, index1);
- const float nextDirection = getDirection(index1, index2);
- return getAngleDiff(previousDirection, nextDirection);
+ return ProximityInfoStateUtils::getDirection(
+ &mSampledInputXs, &mSampledInputYs, index0, index1);
}
float ProximityInfoState::getLineToKeyDistance(
@@ -640,293 +343,6 @@ float ProximityInfoState::getLineToKeyDistance(
keyX, keyY, x0, y0, x1, y1, extend);
}
-// Updates probabilities of aligning to some keys and skipping.
-// Word suggestion should be based on this probabilities.
-void ProximityInfoState::updateAlignPointProbabilities(const int start) {
- static const float MIN_PROBABILITY = 0.000001f;
- static const float MAX_SKIP_PROBABILITY = 0.95f;
- static const float SKIP_FIRST_POINT_PROBABILITY = 0.01f;
- static const float SKIP_LAST_POINT_PROBABILITY = 0.1f;
- static const float MIN_SPEED_RATE_FOR_SKIP_PROBABILITY = 0.15f;
- static const float SPEED_WEIGHT_FOR_SKIP_PROBABILITY = 0.9f;
- static const float SLOW_STRAIGHT_WEIGHT_FOR_SKIP_PROBABILITY = 0.6f;
- static const float NEAREST_DISTANCE_WEIGHT = 0.5f;
- static const float NEAREST_DISTANCE_BIAS = 0.5f;
- static const float NEAREST_DISTANCE_WEIGHT_FOR_LAST = 0.6f;
- static const float NEAREST_DISTANCE_BIAS_FOR_LAST = 0.4f;
-
- static const float ANGLE_WEIGHT = 0.90f;
- static const float DEEP_CORNER_ANGLE_THRESHOLD = M_PI_F * 60.0f / 180.0f;
- static const float SKIP_DEEP_CORNER_PROBABILITY = 0.1f;
- static const float CORNER_ANGLE_THRESHOLD = M_PI_F * 30.0f / 180.0f;
- static const float STRAIGHT_ANGLE_THRESHOLD = M_PI_F * 15.0f / 180.0f;
- static const float SKIP_CORNER_PROBABILITY = 0.4f;
- static const float SPEED_MARGIN = 0.1f;
- static const float CENTER_VALUE_OF_NORMALIZED_DISTRIBUTION = 0.0f;
-
- const int keyCount = mProximityInfo->getKeyCount();
- mCharProbabilities.resize(mSampledInputSize);
- // Calculates probabilities of using a point as a correlated point with the character
- // for each point.
- for (int i = start; i < mSampledInputSize; ++i) {
- mCharProbabilities[i].clear();
- // First, calculates skip probability. Starts form MIN_SKIP_PROBABILITY.
- // Note that all values that are multiplied to this probability should be in [0.0, 1.0];
- float skipProbability = MAX_SKIP_PROBABILITY;
-
- const float currentAngle = getPointAngle(i);
- const float speedRate = getSpeedRate(i);
-
- float nearestKeyDistance = static_cast<float>(MAX_POINT_TO_KEY_LENGTH);
- for (int j = 0; j < keyCount; ++j) {
- if (mNearKeysVector[i].test(j)) {
- const float distance = getPointToKeyByIdLength(i, j);
- if (distance < nearestKeyDistance) {
- nearestKeyDistance = distance;
- }
- }
- }
-
- if (i == 0) {
- skipProbability *= min(1.0f, nearestKeyDistance * NEAREST_DISTANCE_WEIGHT
- + NEAREST_DISTANCE_BIAS);
- // Promote the first point
- skipProbability *= SKIP_FIRST_POINT_PROBABILITY;
- } else if (i == mSampledInputSize - 1) {
- skipProbability *= min(1.0f, nearestKeyDistance * NEAREST_DISTANCE_WEIGHT_FOR_LAST
- + NEAREST_DISTANCE_BIAS_FOR_LAST);
- // Promote the last point
- skipProbability *= SKIP_LAST_POINT_PROBABILITY;
- } else {
- // If the current speed is relatively slower than adjacent keys, we promote this point.
- if (getSpeedRate(i - 1) - SPEED_MARGIN > speedRate
- && speedRate < getSpeedRate(i + 1) - SPEED_MARGIN) {
- if (currentAngle < CORNER_ANGLE_THRESHOLD) {
- skipProbability *= min(1.0f, speedRate
- * SLOW_STRAIGHT_WEIGHT_FOR_SKIP_PROBABILITY);
- } else {
- // If the angle is small enough, we promote this point more. (e.g. pit vs put)
- skipProbability *= min(1.0f, speedRate * SPEED_WEIGHT_FOR_SKIP_PROBABILITY
- + MIN_SPEED_RATE_FOR_SKIP_PROBABILITY);
- }
- }
-
- skipProbability *= min(1.0f, speedRate * nearestKeyDistance *
- NEAREST_DISTANCE_WEIGHT + NEAREST_DISTANCE_BIAS);
-
- // Adjusts skip probability by a rate depending on angle.
- // ANGLE_RATE of skipProbability is adjusted by current angle.
- skipProbability *= (M_PI_F - currentAngle) / M_PI_F * ANGLE_WEIGHT
- + (1.0f - ANGLE_WEIGHT);
- if (currentAngle > DEEP_CORNER_ANGLE_THRESHOLD) {
- skipProbability *= SKIP_DEEP_CORNER_PROBABILITY;
- }
- // We assume the angle of this point is the angle for point[i], point[i - 2]
- // and point[i - 3]. The reason why we don't use the angle for point[i], point[i - 1]
- // and point[i - 2] is this angle can be more affected by the noise.
- const float prevAngle = getPointsAngle(i, i - 2, i - 3);
- if (i >= 3 && prevAngle < STRAIGHT_ANGLE_THRESHOLD
- && currentAngle > CORNER_ANGLE_THRESHOLD) {
- skipProbability *= SKIP_CORNER_PROBABILITY;
- }
- }
-
- // probabilities must be in [0.0, MAX_SKIP_PROBABILITY];
- ASSERT(skipProbability >= 0.0f);
- ASSERT(skipProbability <= MAX_SKIP_PROBABILITY);
- mCharProbabilities[i][NOT_AN_INDEX] = skipProbability;
-
- // Second, calculates key probabilities by dividing the rest probability
- // (1.0f - skipProbability).
- const float inputCharProbability = 1.0f - skipProbability;
-
- // TODO: The variance is critical for accuracy; thus, adjusting these parameter by machine
- // learning or something would be efficient.
- static const float SPEEDxANGLE_WEIGHT_FOR_STANDARD_DIVIATION = 0.3f;
- static const float MAX_SPEEDxANGLE_RATE_FOR_STANDERD_DIVIATION = 0.25f;
- static const float SPEEDxNEAREST_WEIGHT_FOR_STANDARD_DIVIATION = 0.5f;
- static const float MAX_SPEEDxNEAREST_RATE_FOR_STANDERD_DIVIATION = 0.15f;
- static const float MIN_STANDERD_DIVIATION = 0.37f;
-
- const float speedxAngleRate = min(speedRate * currentAngle / M_PI_F
- * SPEEDxANGLE_WEIGHT_FOR_STANDARD_DIVIATION,
- MAX_SPEEDxANGLE_RATE_FOR_STANDERD_DIVIATION);
- const float speedxNearestKeyDistanceRate = min(speedRate * nearestKeyDistance
- * SPEEDxNEAREST_WEIGHT_FOR_STANDARD_DIVIATION,
- MAX_SPEEDxNEAREST_RATE_FOR_STANDERD_DIVIATION);
- const float sigma = speedxAngleRate + speedxNearestKeyDistanceRate + MIN_STANDERD_DIVIATION;
-
- ProximityInfoUtils::NormalDistribution
- distribution(CENTER_VALUE_OF_NORMALIZED_DISTRIBUTION, sigma);
- static const float PREV_DISTANCE_WEIGHT = 0.5f;
- static const float NEXT_DISTANCE_WEIGHT = 0.6f;
- // Summing up probability densities of all near keys.
- float sumOfProbabilityDensities = 0.0f;
- for (int j = 0; j < keyCount; ++j) {
- if (mNearKeysVector[i].test(j)) {
- float distance = sqrtf(getPointToKeyByIdLength(i, j));
- if (i == 0 && i != mSampledInputSize - 1) {
- // For the first point, weighted average of distances from first point and the
- // next point to the key is used as a point to key distance.
- const float nextDistance = sqrtf(getPointToKeyByIdLength(i + 1, j));
- if (nextDistance < distance) {
- // The distance of the first point tends to bigger than continuing
- // points because the first touch by the user can be sloppy.
- // So we promote the first point if the distance of that point is larger
- // than the distance of the next point.
- distance = (distance + nextDistance * NEXT_DISTANCE_WEIGHT)
- / (1.0f + NEXT_DISTANCE_WEIGHT);
- }
- } else if (i != 0 && i == mSampledInputSize - 1) {
- // For the first point, weighted average of distances from last point and
- // the previous point to the key is used as a point to key distance.
- const float previousDistance = sqrtf(getPointToKeyByIdLength(i - 1, j));
- if (previousDistance < distance) {
- // The distance of the last point tends to bigger than continuing points
- // because the last touch by the user can be sloppy. So we promote the
- // last point if the distance of that point is larger than the distance of
- // the previous point.
- distance = (distance + previousDistance * PREV_DISTANCE_WEIGHT)
- / (1.0f + PREV_DISTANCE_WEIGHT);
- }
- }
- // TODO: Promote the first point when the extended line from the next input is near
- // from a key. Also, promote the last point as well.
- sumOfProbabilityDensities += distribution.getProbabilityDensity(distance);
- }
- }
-
- // Split the probability of an input point to keys that are close to the input point.
- for (int j = 0; j < keyCount; ++j) {
- if (mNearKeysVector[i].test(j)) {
- float distance = sqrtf(getPointToKeyByIdLength(i, j));
- if (i == 0 && i != mSampledInputSize - 1) {
- // For the first point, weighted average of distances from the first point and
- // the next point to the key is used as a point to key distance.
- const float prevDistance = sqrtf(getPointToKeyByIdLength(i + 1, j));
- if (prevDistance < distance) {
- distance = (distance + prevDistance * NEXT_DISTANCE_WEIGHT)
- / (1.0f + NEXT_DISTANCE_WEIGHT);
- }
- } else if (i != 0 && i == mSampledInputSize - 1) {
- // For the first point, weighted average of distances from last point and
- // the previous point to the key is used as a point to key distance.
- const float prevDistance = sqrtf(getPointToKeyByIdLength(i - 1, j));
- if (prevDistance < distance) {
- distance = (distance + prevDistance * PREV_DISTANCE_WEIGHT)
- / (1.0f + PREV_DISTANCE_WEIGHT);
- }
- }
- const float probabilityDensity = distribution.getProbabilityDensity(distance);
- const float probability = inputCharProbability * probabilityDensity
- / sumOfProbabilityDensities;
- mCharProbabilities[i][j] = probability;
- }
- }
- }
-
-
- if (DEBUG_POINTS_PROBABILITY) {
- for (int i = 0; i < mSampledInputSize; ++i) {
- std::stringstream sstream;
- sstream << i << ", ";
- sstream << "(" << mSampledInputXs[i] << ", " << mSampledInputYs[i] << "), ";
- sstream << "Speed: "<< getSpeedRate(i) << ", ";
- sstream << "Angle: "<< getPointAngle(i) << ", \n";
-
- for (hash_map_compat<int, float>::iterator it = mCharProbabilities[i].begin();
- it != mCharProbabilities[i].end(); ++it) {
- if (it->first == NOT_AN_INDEX) {
- sstream << it->first
- << "(skip):"
- << it->second
- << "\n";
- } else {
- sstream << it->first
- << "("
- << static_cast<char>(mProximityInfo->getCodePointOf(it->first))
- << "):"
- << it->second
- << "\n";
- }
- }
- AKLOGI("%s", sstream.str().c_str());
- }
- }
-
- // Decrease key probabilities of points which don't have the highest probability of that key
- // among nearby points. Probabilities of the first point and the last point are not suppressed.
- for (int i = max(start, 1); i < mSampledInputSize; ++i) {
- for (int j = i + 1; j < mSampledInputSize; ++j) {
- if (!suppressCharProbabilities(i, j)) {
- break;
- }
- }
- for (int j = i - 1; j >= max(start, 0); --j) {
- if (!suppressCharProbabilities(i, j)) {
- break;
- }
- }
- }
-
- // Converting from raw probabilities to log probabilities to calculate spatial distance.
- for (int i = start; i < mSampledInputSize; ++i) {
- for (int j = 0; j < keyCount; ++j) {
- hash_map_compat<int, float>::iterator it = mCharProbabilities[i].find(j);
- if (it == mCharProbabilities[i].end()){
- mNearKeysVector[i].reset(j);
- } else if(it->second < MIN_PROBABILITY) {
- // Erases from near keys vector because it has very low probability.
- mNearKeysVector[i].reset(j);
- mCharProbabilities[i].erase(j);
- } else {
- it->second = -logf(it->second);
- }
- }
- mCharProbabilities[i][NOT_AN_INDEX] = -logf(mCharProbabilities[i][NOT_AN_INDEX]);
- }
-}
-
-// Decreases char probabilities of index0 by checking probabilities of a near point (index1) and
-// increases char probabilities of index1 by checking probabilities of index0.
-bool ProximityInfoState::suppressCharProbabilities(const int index0, const int index1) {
- ASSERT(0 <= index0 && index0 < mSampledInputSize);
- ASSERT(0 <= index1 && index1 < mSampledInputSize);
-
- static const float SUPPRESSION_LENGTH_WEIGHT = 1.5f;
- static const float MIN_SUPPRESSION_RATE = 0.1f;
- static const float SUPPRESSION_WEIGHT = 0.5f;
- static const float SUPPRESSION_WEIGHT_FOR_PROBABILITY_GAIN = 0.1f;
- static const float SKIP_PROBABALITY_WEIGHT_FOR_PROBABILITY_GAIN = 0.3f;
-
- const float keyWidthFloat = static_cast<float>(mProximityInfo->getMostCommonKeyWidth());
- const float diff = fabsf(static_cast<float>(mLengthCache[index0] - mLengthCache[index1]));
- if (diff > keyWidthFloat * SUPPRESSION_LENGTH_WEIGHT) {
- return false;
- }
- const float suppressionRate = MIN_SUPPRESSION_RATE
- + diff / keyWidthFloat / SUPPRESSION_LENGTH_WEIGHT * SUPPRESSION_WEIGHT;
- for (hash_map_compat<int, float>::iterator it = mCharProbabilities[index0].begin();
- it != mCharProbabilities[index0].end(); ++it) {
- hash_map_compat<int, float>::iterator it2 = mCharProbabilities[index1].find(it->first);
- if (it2 != mCharProbabilities[index1].end() && it->second < it2->second) {
- const float newProbability = it->second * suppressionRate;
- const float suppression = it->second - newProbability;
- it->second = newProbability;
- // mCharProbabilities[index0][NOT_AN_INDEX] is the probability of skipping this point.
- mCharProbabilities[index0][NOT_AN_INDEX] += suppression;
-
- // Add the probability of the same key nearby index1
- const float probabilityGain = min(suppression * SUPPRESSION_WEIGHT_FOR_PROBABILITY_GAIN,
- mCharProbabilities[index1][NOT_AN_INDEX]
- * SKIP_PROBABALITY_WEIGHT_FOR_PROBABILITY_GAIN);
- it2->second += probabilityGain;
- mCharProbabilities[index1][NOT_AN_INDEX] -= probabilityGain;
- }
- }
- return true;
-}
-
// Get a word that is detected by tracing the most probable string into codePointBuf and
// returns probability of generating the word.
float ProximityInfoState::getMostProbableString(int *const codePointBuf) const {