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Diffstat (limited to 'native/jni/src/proximity_info_state.h')
-rw-r--r-- | native/jni/src/proximity_info_state.h | 259 |
1 files changed, 259 insertions, 0 deletions
diff --git a/native/jni/src/proximity_info_state.h b/native/jni/src/proximity_info_state.h new file mode 100644 index 000000000..81131711e --- /dev/null +++ b/native/jni/src/proximity_info_state.h @@ -0,0 +1,259 @@ +/* + * Copyright (C) 2012 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef LATINIME_PROXIMITY_INFO_STATE_H +#define LATINIME_PROXIMITY_INFO_STATE_H + +#include <assert.h> +#include <stdint.h> +#include <string> + +#include "additional_proximity_chars.h" +#include "defines.h" + +namespace latinime { + +class ProximityInfo; + +class ProximityInfoState { + public: + static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2 = 10; + static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR = + 1 << NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2; + // The max number of the keys in one keyboard layout + static const int MAX_KEY_COUNT_IN_A_KEYBOARD = 64; + // The upper limit of the char code in mCodeToKeyIndex + static const int MAX_CHAR_CODE = 127; + static const float NOT_A_DISTANCE_FLOAT = -1.0f; + static const int NOT_A_CODE = -1; + + ///////////////////////////////////////// + // Defined in proximity_info_state.cpp // + ///////////////////////////////////////// + void initInputParams(const int32_t* inputCodes, const int inputLength, + const int* xCoordinates, const int* yCoordinates); + + ///////////////////////////////////////// + // Defined here // + ///////////////////////////////////////// + // TODO: Move the constructor to initInputParams + ProximityInfoState(ProximityInfo* proximityInfo, const int maxProximityCharsSize, + const bool hasTouchPositionCorrectionData, const int mostCommonKeyWidthSquare, + const std::string localeStr, const int keyCount, const int cellHeight, + const int cellWidth, const int gridHeight, const int gridWidth) + : mProximityInfo(proximityInfo), + MAX_PROXIMITY_CHARS_SIZE(maxProximityCharsSize), + HAS_TOUCH_POSITION_CORRECTION_DATA(hasTouchPositionCorrectionData), + MOST_COMMON_KEY_WIDTH_SQUARE(mostCommonKeyWidthSquare), + LOCALE_STR(localeStr), + KEY_COUNT(keyCount), + CELL_HEIGHT(cellHeight), + CELL_WIDTH(cellWidth), + GRID_HEIGHT(gridHeight), + GRID_WIDTH(gridWidth), + mInputXCoordinates(0), + mInputYCoordinates(0), + mTouchPositionCorrectionEnabled(false) { + const int normalizedSquaredDistancesLength = + MAX_PROXIMITY_CHARS_SIZE_INTERNAL * MAX_WORD_LENGTH_INTERNAL; + for (int i = 0; i < normalizedSquaredDistancesLength; ++i) { + mNormalizedSquaredDistances[i] = NOT_A_DISTANCE; + } + } + + inline const int* getProximityCharsAt(const int index) const { + return mInputCodes + (index * MAX_PROXIMITY_CHARS_SIZE); + } + + inline unsigned short getPrimaryCharAt(const int index) const { + return getProximityCharsAt(index)[0]; + } + + inline bool existsCharInProximityAt(const int index, const int c) const { + const int *chars = getProximityCharsAt(index); + int i = 0; + while (chars[i] > 0 && i < MAX_PROXIMITY_CHARS_SIZE) { + if (chars[i++] == c) { + return true; + } + } + return false; + } + + inline bool existsAdjacentProximityChars(const int index) const { + if (index < 0 || index >= mInputLength) return false; + const int currentChar = getPrimaryCharAt(index); + const int leftIndex = index - 1; + if (leftIndex >= 0 && existsCharInProximityAt(leftIndex, currentChar)) { + return true; + } + const int rightIndex = index + 1; + if (rightIndex < mInputLength && existsCharInProximityAt(rightIndex, currentChar)) { + return true; + } + return false; + } + + // In the following function, c is the current character of the dictionary word + // currently examined. + // currentChars is an array containing the keys close to the character the + // user actually typed at the same position. We want to see if c is in it: if so, + // then the word contains at that position a character close to what the user + // typed. + // What the user typed is actually the first character of the array. + // proximityIndex is a pointer to the variable where getMatchedProximityId returns + // the index of c in the proximity chars of the input index. + // Notice : accented characters do not have a proximity list, so they are alone + // in their list. The non-accented version of the character should be considered + // "close", but not the other keys close to the non-accented version. + inline ProximityType getMatchedProximityId(const int index, + const unsigned short c, const bool checkProximityChars, int *proximityIndex) const { + const int *currentChars = getProximityCharsAt(index); + const int firstChar = currentChars[0]; + const unsigned short baseLowerC = toBaseLowerCase(c); + + // The first char in the array is what user typed. If it matches right away, + // that means the user typed that same char for this pos. + if (firstChar == baseLowerC || firstChar == c) { + return EQUIVALENT_CHAR; + } + + if (!checkProximityChars) return UNRELATED_CHAR; + + // If the non-accented, lowercased version of that first character matches c, + // then we have a non-accented version of the accented character the user + // typed. Treat it as a close char. + if (toBaseLowerCase(firstChar) == baseLowerC) + return NEAR_PROXIMITY_CHAR; + + // Not an exact nor an accent-alike match: search the list of close keys + int j = 1; + while (j < MAX_PROXIMITY_CHARS_SIZE + && currentChars[j] > ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) { + const bool matched = (currentChars[j] == baseLowerC || currentChars[j] == c); + if (matched) { + if (proximityIndex) { + *proximityIndex = j; + } + return NEAR_PROXIMITY_CHAR; + } + ++j; + } + if (j < MAX_PROXIMITY_CHARS_SIZE + && currentChars[j] == ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) { + ++j; + while (j < MAX_PROXIMITY_CHARS_SIZE + && currentChars[j] > ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) { + const bool matched = (currentChars[j] == baseLowerC || currentChars[j] == c); + if (matched) { + if (proximityIndex) { + *proximityIndex = j; + } + return ADDITIONAL_PROXIMITY_CHAR; + } + ++j; + } + } + + // Was not included, signal this as an unrelated character. + return UNRELATED_CHAR; + } + + inline int getNormalizedSquaredDistance( + const int inputIndex, const int proximityIndex) const { + return mNormalizedSquaredDistances[inputIndex * MAX_PROXIMITY_CHARS_SIZE + proximityIndex]; + } + + inline const unsigned short* getPrimaryInputWord() const { + return mPrimaryInputWord; + } + + inline bool touchPositionCorrectionEnabled() const { + return mTouchPositionCorrectionEnabled; + } + + private: + inline float square(const float x) const { return x * x; } + + float calculateNormalizedSquaredDistance( + const int keyIndex, const int inputIndex) const { + if (keyIndex == NOT_AN_INDEX) { + return NOT_A_DISTANCE_FLOAT; + } + if (!mProximityInfo->hasSweetSpotData(keyIndex)) { + return NOT_A_DISTANCE_FLOAT; + } + if (NOT_A_COORDINATE == mInputXCoordinates[inputIndex]) { + return NOT_A_DISTANCE_FLOAT; + } + const float squaredDistance = calculateSquaredDistanceFromSweetSpotCenter( + keyIndex, inputIndex); + const float squaredRadius = square(mProximityInfo->getSweetSpotRadiiAt(keyIndex)); + return squaredDistance / squaredRadius; + } + + bool hasInputCoordinates() const { + return mInputXCoordinates && mInputYCoordinates; + } + + float calculateSquaredDistanceFromSweetSpotCenter( + const int keyIndex, const int inputIndex) const { + const float sweetSpotCenterX = mProximityInfo->getSweetSpotCenterXAt(keyIndex); + const float sweetSpotCenterY = mProximityInfo->getSweetSpotCenterYAt(keyIndex); + const float inputX = (float)mInputXCoordinates[inputIndex]; + const float inputY = (float)mInputYCoordinates[inputIndex]; + return square(inputX - sweetSpotCenterX) + square(inputY - sweetSpotCenterY); + } + + bool sameAsTyped(const unsigned short *word, int length) const { + if (length != mInputLength) { + return false; + } + const int *inputCodes = mInputCodes; + while (length--) { + if ((unsigned int) *inputCodes != (unsigned int) *word) { + return false; + } + inputCodes += MAX_PROXIMITY_CHARS_SIZE; + word++; + } + return true; + } + + // TODO: const + ProximityInfo *mProximityInfo; + const int MAX_PROXIMITY_CHARS_SIZE; + const bool HAS_TOUCH_POSITION_CORRECTION_DATA; + const int MOST_COMMON_KEY_WIDTH_SQUARE; + const std::string LOCALE_STR; + const int KEY_COUNT; + const int CELL_HEIGHT; + const int CELL_WIDTH; + const int GRID_HEIGHT; + const int GRID_WIDTH; + + const int *mInputXCoordinates; + const int *mInputYCoordinates; + bool mTouchPositionCorrectionEnabled; + int32_t mInputCodes[MAX_PROXIMITY_CHARS_SIZE_INTERNAL * MAX_WORD_LENGTH_INTERNAL]; + int mNormalizedSquaredDistances[MAX_PROXIMITY_CHARS_SIZE_INTERNAL * MAX_WORD_LENGTH_INTERNAL]; + int mInputLength; + unsigned short mPrimaryInputWord[MAX_WORD_LENGTH_INTERNAL]; +}; + +} // namespace latinime + +#endif // LATINIME_PROXIMITY_INFO_STATE_H |