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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef LATINIME_PROXIMITY_INFO_STATE_H
+#define LATINIME_PROXIMITY_INFO_STATE_H
+
+#include <bitset>
+#include <cstring> // for memset()
+#include <stdint.h>
+#include <string>
+#include <vector>
+
+#include "char_utils.h"
+#include "defines.h"
+#include "hash_map_compat.h"
+
+namespace latinime {
+
+class ProximityInfo;
+
+class ProximityInfoState {
+ public:
+ typedef std::bitset<MAX_KEY_COUNT_IN_A_KEYBOARD> NearKeycodesSet;
+ static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2;
+ static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR;
+ static const float NOT_A_DISTANCE_FLOAT;
+ static const int NOT_A_CODE;
+
+ /////////////////////////////////////////
+ // Defined in proximity_info_state.cpp //
+ /////////////////////////////////////////
+ void initInputParams(const int pointerId, const float maxPointToKeyLength,
+ const ProximityInfo *proximityInfo, const int32_t *const inputCodes,
+ const int inputSize, const int *xCoordinates, const int *yCoordinates,
+ const int *const times, const int *const pointerIds, const bool isGeometric);
+
+ /////////////////////////////////////////
+ // Defined here //
+ /////////////////////////////////////////
+ ProximityInfoState()
+ : mProximityInfo(0), mMaxPointToKeyLength(0),
+ mHasTouchPositionCorrectionData(false), mMostCommonKeyWidthSquare(0), mLocaleStr(),
+ mKeyCount(0), mCellHeight(0), mCellWidth(0), mGridHeight(0), mGridWidth(0),
+ mIsContinuationPossible(false), mInputXs(), mInputYs(), mTimes(), mInputIndice(),
+ mDistanceCache(), mLengthCache(), mNearKeysVector(),
+ mTouchPositionCorrectionEnabled(false), mInputSize(0) {
+ memset(mInputCodes, 0, sizeof(mInputCodes));
+ memset(mNormalizedSquaredDistances, 0, sizeof(mNormalizedSquaredDistances));
+ memset(mPrimaryInputWord, 0, sizeof(mPrimaryInputWord));
+ }
+
+ virtual ~ProximityInfoState() {}
+
+ inline unsigned short getPrimaryCharAt(const int index) const {
+ return getProximityCharsAt(index)[0];
+ }
+
+ inline bool existsCharInProximityAt(const int index, const int c) const {
+ const int *chars = getProximityCharsAt(index);
+ int i = 0;
+ while (chars[i] > 0 && i < MAX_PROXIMITY_CHARS_SIZE_INTERNAL) {
+ if (chars[i++] == c) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ inline bool existsAdjacentProximityChars(const int index) const {
+ if (index < 0 || index >= mInputSize) return false;
+ const int currentChar = getPrimaryCharAt(index);
+ const int leftIndex = index - 1;
+ if (leftIndex >= 0 && existsCharInProximityAt(leftIndex, currentChar)) {
+ return true;
+ }
+ const int rightIndex = index + 1;
+ if (rightIndex < mInputSize && existsCharInProximityAt(rightIndex, currentChar)) {
+ return true;
+ }
+ return false;
+ }
+
+ // In the following function, c is the current character of the dictionary word
+ // currently examined.
+ // currentChars is an array containing the keys close to the character the
+ // user actually typed at the same position. We want to see if c is in it: if so,
+ // then the word contains at that position a character close to what the user
+ // typed.
+ // What the user typed is actually the first character of the array.
+ // proximityIndex is a pointer to the variable where getMatchedProximityId returns
+ // the index of c in the proximity chars of the input index.
+ // Notice : accented characters do not have a proximity list, so they are alone
+ // in their list. The non-accented version of the character should be considered
+ // "close", but not the other keys close to the non-accented version.
+ inline ProximityType getMatchedProximityId(const int index,
+ const unsigned short c, const bool checkProximityChars, int *proximityIndex = 0) const {
+ const int *currentChars = getProximityCharsAt(index);
+ const int firstChar = currentChars[0];
+ const unsigned short baseLowerC = toBaseLowerCase(c);
+
+ // The first char in the array is what user typed. If it matches right away,
+ // that means the user typed that same char for this pos.
+ if (firstChar == baseLowerC || firstChar == c) {
+ return EQUIVALENT_CHAR;
+ }
+
+ if (!checkProximityChars) return UNRELATED_CHAR;
+
+ // If the non-accented, lowercased version of that first character matches c,
+ // then we have a non-accented version of the accented character the user
+ // typed. Treat it as a close char.
+ if (toBaseLowerCase(firstChar) == baseLowerC)
+ return NEAR_PROXIMITY_CHAR;
+
+ // Not an exact nor an accent-alike match: search the list of close keys
+ int j = 1;
+ while (j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL
+ && currentChars[j] > ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
+ const bool matched = (currentChars[j] == baseLowerC || currentChars[j] == c);
+ if (matched) {
+ if (proximityIndex) {
+ *proximityIndex = j;
+ }
+ return NEAR_PROXIMITY_CHAR;
+ }
+ ++j;
+ }
+ if (j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL
+ && currentChars[j] == ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
+ ++j;
+ while (j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL
+ && currentChars[j] > ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
+ const bool matched = (currentChars[j] == baseLowerC || currentChars[j] == c);
+ if (matched) {
+ if (proximityIndex) {
+ *proximityIndex = j;
+ }
+ return ADDITIONAL_PROXIMITY_CHAR;
+ }
+ ++j;
+ }
+ }
+
+ // Was not included, signal this as an unrelated character.
+ return UNRELATED_CHAR;
+ }
+
+ inline int getNormalizedSquaredDistance(
+ const int inputIndex, const int proximityIndex) const {
+ return mNormalizedSquaredDistances[
+ inputIndex * MAX_PROXIMITY_CHARS_SIZE_INTERNAL + proximityIndex];
+ }
+
+ inline const unsigned short *getPrimaryInputWord() const {
+ return mPrimaryInputWord;
+ }
+
+ inline bool touchPositionCorrectionEnabled() const {
+ return mTouchPositionCorrectionEnabled;
+ }
+
+ inline bool sameAsTyped(const unsigned short *word, int length) const {
+ if (length != mInputSize) {
+ return false;
+ }
+ const int *inputCodes = mInputCodes;
+ while (length--) {
+ if (static_cast<unsigned int>(*inputCodes) != static_cast<unsigned int>(*word)) {
+ return false;
+ }
+ inputCodes += MAX_PROXIMITY_CHARS_SIZE_INTERNAL;
+ word++;
+ }
+ return true;
+ }
+
+ int getDuration(const int index) const;
+
+ bool isUsed() const {
+ return mInputSize > 0;
+ }
+
+ uint32_t size() const {
+ return mInputSize;
+ }
+
+ int getInputX(const int index) const {
+ return mInputXs[index];
+ }
+
+ int getInputY(const int index) const {
+ return mInputYs[index];
+ }
+
+ int getLengthCache(const int index) const {
+ return mLengthCache[index];
+ }
+
+ bool isContinuationPossible() const {
+ return mIsContinuationPossible;
+ }
+
+ float getPointToKeyLength(const int inputIndex, const int charCode, const float scale) const;
+
+ int getSpaceY() const;
+
+ int32_t getAllPossibleChars(
+ const size_t startIndex, int32_t *const filter, const int32_t filterSize) const;
+
+ float getAveragePointDuration() const;
+ private:
+ DISALLOW_COPY_AND_ASSIGN(ProximityInfoState);
+ typedef hash_map_compat<int, float> NearKeysDistanceMap;
+ /////////////////////////////////////////
+ // Defined in proximity_info_state.cpp //
+ /////////////////////////////////////////
+ float calculateNormalizedSquaredDistance(const int keyIndex, const int inputIndex) const;
+
+ float calculateSquaredDistanceFromSweetSpotCenter(
+ const int keyIndex, const int inputIndex) const;
+
+ bool pushTouchPoint(const int inputIndex, const int nodeChar, int x, int y, const int time,
+ const bool sample, const bool isLastPoint,
+ NearKeysDistanceMap *const currentNearKeysDistances,
+ const NearKeysDistanceMap *const prevNearKeysDistances,
+ const NearKeysDistanceMap *const prevPrevNearKeysDistances);
+ /////////////////////////////////////////
+ // Defined here //
+ /////////////////////////////////////////
+ inline float square(const float x) const { return x * x; }
+
+ bool hasInputCoordinates() const {
+ return mInputXs.size() > 0 && mInputYs.size() > 0;
+ }
+
+ inline const int *getProximityCharsAt(const int index) const {
+ return mInputCodes + (index * MAX_PROXIMITY_CHARS_SIZE_INTERNAL);
+ }
+
+ float updateNearKeysDistances(const int x, const int y,
+ NearKeysDistanceMap *const currentNearKeysDistances);
+ bool isPrevLocalMin(const NearKeysDistanceMap *const currentNearKeysDistances,
+ const NearKeysDistanceMap *const prevNearKeysDistances,
+ const NearKeysDistanceMap *const prevPrevNearKeysDistances) const;
+ float getPointScore(
+ const int x, const int y, const int time, const bool last, const float nearest,
+ const NearKeysDistanceMap *const currentNearKeysDistances,
+ const NearKeysDistanceMap *const prevNearKeysDistances,
+ const NearKeysDistanceMap *const prevPrevNearKeysDistances) const;
+ bool checkAndReturnIsContinuationPossible(const int inputSize, const int *const xCoordinates,
+ const int *const yCoordinates, const int *const times);
+ void popInputData();
+
+ // const
+ const ProximityInfo *mProximityInfo;
+ float mMaxPointToKeyLength;
+ bool mHasTouchPositionCorrectionData;
+ int mMostCommonKeyWidthSquare;
+ std::string mLocaleStr;
+ int mKeyCount;
+ int mCellHeight;
+ int mCellWidth;
+ int mGridHeight;
+ int mGridWidth;
+ bool mIsContinuationPossible;
+
+ std::vector<int> mInputXs;
+ std::vector<int> mInputYs;
+ std::vector<int> mTimes;
+ std::vector<int> mInputIndice;
+ std::vector<float> mDistanceCache;
+ std::vector<int> mLengthCache;
+ std::vector<NearKeycodesSet> mNearKeysVector;
+ bool mTouchPositionCorrectionEnabled;
+ int32_t mInputCodes[MAX_PROXIMITY_CHARS_SIZE_INTERNAL * MAX_WORD_LENGTH_INTERNAL];
+ int mNormalizedSquaredDistances[MAX_PROXIMITY_CHARS_SIZE_INTERNAL * MAX_WORD_LENGTH_INTERNAL];
+ int mInputSize;
+ unsigned short mPrimaryInputWord[MAX_WORD_LENGTH_INTERNAL];
+};
+} // namespace latinime
+#endif // LATINIME_PROXIMITY_INFO_STATE_H