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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef LATINIME_PROXIMITY_INFO_STATE_H
+#define LATINIME_PROXIMITY_INFO_STATE_H
+
+#include <assert.h>
+#include <stdint.h>
+#include <string>
+
+#include "additional_proximity_chars.h"
+#include "char_utils.h"
+#include "defines.h"
+
+namespace latinime {
+
+class ProximityInfo;
+
+class ProximityInfoState {
+ public:
+ static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2 = 10;
+ static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR =
+ 1 << NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2;
+ // The upper limit of the char code in mCodeToKeyIndex
+ static const int MAX_CHAR_CODE = 127;
+ static const float NOT_A_DISTANCE_FLOAT = -1.0f;
+ static const int NOT_A_CODE = -1;
+
+ /////////////////////////////////////////
+ // Defined in proximity_info_state.cpp //
+ /////////////////////////////////////////
+ void initInputParams(
+ const ProximityInfo* proximityInfo, const int32_t* inputCodes, const int inputLength,
+ const int* xCoordinates, const int* yCoordinates);
+
+ /////////////////////////////////////////
+ // Defined here //
+ /////////////////////////////////////////
+ inline const int* getProximityCharsAt(const int index) const {
+ return mInputCodes + (index * MAX_PROXIMITY_CHARS_SIZE_INTERNAL);
+ }
+
+ inline unsigned short getPrimaryCharAt(const int index) const {
+ return getProximityCharsAt(index)[0];
+ }
+
+ inline bool existsCharInProximityAt(const int index, const int c) const {
+ const int *chars = getProximityCharsAt(index);
+ int i = 0;
+ while (chars[i] > 0 && i < MAX_PROXIMITY_CHARS_SIZE_INTERNAL) {
+ if (chars[i++] == c) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ inline bool existsAdjacentProximityChars(const int index) const {
+ if (index < 0 || index >= mInputLength) return false;
+ const int currentChar = getPrimaryCharAt(index);
+ const int leftIndex = index - 1;
+ if (leftIndex >= 0 && existsCharInProximityAt(leftIndex, currentChar)) {
+ return true;
+ }
+ const int rightIndex = index + 1;
+ if (rightIndex < mInputLength && existsCharInProximityAt(rightIndex, currentChar)) {
+ return true;
+ }
+ return false;
+ }
+
+ // In the following function, c is the current character of the dictionary word
+ // currently examined.
+ // currentChars is an array containing the keys close to the character the
+ // user actually typed at the same position. We want to see if c is in it: if so,
+ // then the word contains at that position a character close to what the user
+ // typed.
+ // What the user typed is actually the first character of the array.
+ // proximityIndex is a pointer to the variable where getMatchedProximityId returns
+ // the index of c in the proximity chars of the input index.
+ // Notice : accented characters do not have a proximity list, so they are alone
+ // in their list. The non-accented version of the character should be considered
+ // "close", but not the other keys close to the non-accented version.
+ inline ProximityType getMatchedProximityId(const int index,
+ const unsigned short c, const bool checkProximityChars, int *proximityIndex = 0) const {
+ const int *currentChars = getProximityCharsAt(index);
+ const int firstChar = currentChars[0];
+ const unsigned short baseLowerC = toBaseLowerCase(c);
+
+ // The first char in the array is what user typed. If it matches right away,
+ // that means the user typed that same char for this pos.
+ if (firstChar == baseLowerC || firstChar == c) {
+ return EQUIVALENT_CHAR;
+ }
+
+ if (!checkProximityChars) return UNRELATED_CHAR;
+
+ // If the non-accented, lowercased version of that first character matches c,
+ // then we have a non-accented version of the accented character the user
+ // typed. Treat it as a close char.
+ if (toBaseLowerCase(firstChar) == baseLowerC)
+ return NEAR_PROXIMITY_CHAR;
+
+ // Not an exact nor an accent-alike match: search the list of close keys
+ int j = 1;
+ while (j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL
+ && currentChars[j] > ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
+ const bool matched = (currentChars[j] == baseLowerC || currentChars[j] == c);
+ if (matched) {
+ if (proximityIndex) {
+ *proximityIndex = j;
+ }
+ return NEAR_PROXIMITY_CHAR;
+ }
+ ++j;
+ }
+ if (j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL
+ && currentChars[j] == ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
+ ++j;
+ while (j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL
+ && currentChars[j] > ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
+ const bool matched = (currentChars[j] == baseLowerC || currentChars[j] == c);
+ if (matched) {
+ if (proximityIndex) {
+ *proximityIndex = j;
+ }
+ return ADDITIONAL_PROXIMITY_CHAR;
+ }
+ ++j;
+ }
+ }
+
+ // Was not included, signal this as an unrelated character.
+ return UNRELATED_CHAR;
+ }
+
+ inline int getNormalizedSquaredDistance(
+ const int inputIndex, const int proximityIndex) const {
+ return mNormalizedSquaredDistances[
+ inputIndex * MAX_PROXIMITY_CHARS_SIZE_INTERNAL + proximityIndex];
+ }
+
+ inline const unsigned short* getPrimaryInputWord() const {
+ return mPrimaryInputWord;
+ }
+
+ inline bool touchPositionCorrectionEnabled() const {
+ return mTouchPositionCorrectionEnabled;
+ }
+
+ private:
+ /////////////////////////////////////////
+ // Defined in proximity_info_state.cpp //
+ /////////////////////////////////////////
+ float calculateNormalizedSquaredDistance(const int keyIndex, const int inputIndex) const;
+
+ float calculateSquaredDistanceFromSweetSpotCenter(
+ const int keyIndex, const int inputIndex) const;
+
+ /////////////////////////////////////////
+ // Defined here //
+ /////////////////////////////////////////
+ inline float square(const float x) const { return x * x; }
+
+ bool hasInputCoordinates() const {
+ return mInputXCoordinates && mInputYCoordinates;
+ }
+
+ bool sameAsTyped(const unsigned short *word, int length) const {
+ if (length != mInputLength) {
+ return false;
+ }
+ const int *inputCodes = mInputCodes;
+ while (length--) {
+ if ((unsigned int) *inputCodes != (unsigned int) *word) {
+ return false;
+ }
+ inputCodes += MAX_PROXIMITY_CHARS_SIZE_INTERNAL;
+ word++;
+ }
+ return true;
+ }
+
+ // const
+ const ProximityInfo *mProximityInfo;
+ bool mHasTouchPositionCorrectionData;
+ int mMostCommonKeyWidthSquare;
+ std::string mLocaleStr;
+ int mKeyCount;
+ int mCellHeight;
+ int mCellWidth;
+ int mGridHeight;
+ int mGridWidth;
+
+ const int *mInputXCoordinates;
+ const int *mInputYCoordinates;
+ bool mTouchPositionCorrectionEnabled;
+ int32_t mInputCodes[MAX_PROXIMITY_CHARS_SIZE_INTERNAL * MAX_WORD_LENGTH_INTERNAL];
+ int mNormalizedSquaredDistances[MAX_PROXIMITY_CHARS_SIZE_INTERNAL * MAX_WORD_LENGTH_INTERNAL];
+ int mInputLength;
+ unsigned short mPrimaryInputWord[MAX_WORD_LENGTH_INTERNAL];
+};
+
+} // namespace latinime
+
+#endif // LATINIME_PROXIMITY_INFO_STATE_H