diff options
Diffstat (limited to 'native/jni/src/proximity_info_state.h')
-rw-r--r-- | native/jni/src/proximity_info_state.h | 42 |
1 files changed, 38 insertions, 4 deletions
diff --git a/native/jni/src/proximity_info_state.h b/native/jni/src/proximity_info_state.h index c1ec76c38..1a3f2869d 100644 --- a/native/jni/src/proximity_info_state.h +++ b/native/jni/src/proximity_info_state.h @@ -55,7 +55,8 @@ class ProximityInfoState { mHasTouchPositionCorrectionData(false), mMostCommonKeyWidthSquare(0), mLocaleStr(), mKeyCount(0), mCellHeight(0), mCellWidth(0), mGridHeight(0), mGridWidth(0), mIsContinuationPossible(false), mInputXs(), mInputYs(), mTimes(), mInputIndice(), - mDistanceCache(), mLengthCache(), mRelativeSpeeds(), mNearKeysVector(), + mDistanceCache(), mLengthCache(), mRelativeSpeeds(), mDirections(), + mCharProbabilities(), mNearKeysVector(), mSearchKeysVector(), mTouchPositionCorrectionEnabled(false), mInputSize(0) { memset(mInputCodes, 0, sizeof(mInputCodes)); memset(mNormalizedSquaredDistances, 0, sizeof(mNormalizedSquaredDistances)); @@ -213,7 +214,8 @@ class ProximityInfoState { return mIsContinuationPossible; } - float getPointToKeyLength(const int inputIndex, const int charCode, const float scale) const; + float getPointToKeyLength(const int inputIndex, const int charCode) const; + float getPointToKeyByIdLength(const int inputIndex, const int keyId) const; int getSpaceY() const; @@ -223,6 +225,25 @@ class ProximityInfoState { float getRelativeSpeed(const int index) const { return mRelativeSpeeds[index]; } + + float getDirection(const int index) const { + return mDirections[index]; + } + // get xy direction + float getDirection(const int x, const int y) const; + + float getPointAngle(const int index) const; + // Returns angle of three points. x, y, and z are indices. + float getPointsAngle(const int index0, const int index1, const int index2) const; + + float getHighestProbabilitySequence(uint16_t *const charBuf) const; + + float getProbability(const int index, const int charCode) const; + + float getLineToKeyDistance( + const int from, const int to, const int keyId, const bool extend) const; + + bool isKeyInSerchKeysAfterIndex(const int index, const int keyId) const; private: DISALLOW_COPY_AND_ASSIGN(ProximityInfoState); typedef hash_map_compat<int, float> NearKeysDistanceMap; @@ -235,7 +256,7 @@ class ProximityInfoState { const int keyIndex, const int inputIndex) const; bool pushTouchPoint(const int inputIndex, const int nodeChar, int x, int y, const int time, - const bool sample, const bool isLastPoint, + const bool sample, const bool isLastPoint, const float sumAngle, NearKeysDistanceMap *const currentNearKeysDistances, const NearKeysDistanceMap *const prevNearKeysDistances, const NearKeysDistanceMap *const prevPrevNearKeysDistances); @@ -259,12 +280,14 @@ class ProximityInfoState { const NearKeysDistanceMap *const prevPrevNearKeysDistances) const; float getPointScore( const int x, const int y, const int time, const bool last, const float nearest, - const NearKeysDistanceMap *const currentNearKeysDistances, + const float sumAngle, const NearKeysDistanceMap *const currentNearKeysDistances, const NearKeysDistanceMap *const prevNearKeysDistances, const NearKeysDistanceMap *const prevPrevNearKeysDistances) const; bool checkAndReturnIsContinuationPossible(const int inputSize, const int *const xCoordinates, const int *const yCoordinates, const int *const times); void popInputData(); + void updateAlignPointProbabilities(const int start); + bool suppressCharProbabilities(const int index1, const int index2); // const const ProximityInfo *mProximityInfo; @@ -286,7 +309,18 @@ class ProximityInfoState { std::vector<float> mDistanceCache; std::vector<int> mLengthCache; std::vector<float> mRelativeSpeeds; + std::vector<float> mDirections; + // probabilities of skipping or mapping to a key for each point. + std::vector<hash_map_compat<int, float> > mCharProbabilities; + // The vector for the key code set which holds nearby keys for each sampled input point + // 1. Used to calculate the probability of the key + // 2. Used to calculate mSearchKeysVector std::vector<NearKeycodesSet> mNearKeysVector; + // The vector for the key code set which holds nearby keys of some trailing sampled input points + // for each sampled input point. These nearby keys contain the next characters which can be in + // the dictionary. Specifically, currently we are looking for keys nearby trailing sampled + // inputs including the current input point. + std::vector<NearKeycodesSet> mSearchKeysVector; bool mTouchPositionCorrectionEnabled; int32_t mInputCodes[MAX_PROXIMITY_CHARS_SIZE_INTERNAL * MAX_WORD_LENGTH_INTERNAL]; int mNormalizedSquaredDistances[MAX_PROXIMITY_CHARS_SIZE_INTERNAL * MAX_WORD_LENGTH_INTERNAL]; |