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-rw-r--r--native/jni/src/proximity_info_state_utils.cpp96
1 files changed, 61 insertions, 35 deletions
diff --git a/native/jni/src/proximity_info_state_utils.cpp b/native/jni/src/proximity_info_state_utils.cpp
index be6cde17b..dd8f1bc79 100644
--- a/native/jni/src/proximity_info_state_utils.cpp
+++ b/native/jni/src/proximity_info_state_utils.cpp
@@ -47,7 +47,7 @@ namespace latinime {
for (int i = 0; i < inputSize; ++i) {
if (i > 0) {
if (times[i] < times[i - 1]) {
- AKLOGI("Invalid time sequence. %d, %d", times[i], times[i - 1]);
+ AKLOGI("Invalid time sequence. %d, %d", times[i - 1], times[i]);
ASSERT(false);
}
}
@@ -215,15 +215,12 @@ namespace latinime {
const int sampledInputSize, const int lastSavedInputSize,
const std::vector<int> *const sampledInputXs,
const std::vector<int> *const sampledInputYs,
- std::vector<NearKeycodesSet> *nearKeysVector,
- std::vector<NearKeycodesSet> *searchKeysVector,
- std::vector<float> *distanceCache_G) {
- nearKeysVector->resize(sampledInputSize);
- searchKeysVector->resize(sampledInputSize);
- distanceCache_G->resize(sampledInputSize * keyCount);
+ std::vector<NearKeycodesSet> *SampledNearKeysVector,
+ std::vector<float> *SampledDistanceCache_G) {
+ SampledNearKeysVector->resize(sampledInputSize);
+ SampledDistanceCache_G->resize(sampledInputSize * keyCount);
for (int i = lastSavedInputSize; i < sampledInputSize; ++i) {
- (*nearKeysVector)[i].reset();
- (*searchKeysVector)[i].reset();
+ (*SampledNearKeysVector)[i].reset();
static const float NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD = 4.0f;
for (int k = 0; k < keyCount; ++k) {
const int index = i * keyCount + k;
@@ -231,9 +228,9 @@ namespace latinime {
const int y = (*sampledInputYs)[i];
const float normalizedSquaredDistance =
proximityInfo->getNormalizedSquaredDistanceFromCenterFloatG(k, x, y);
- (*distanceCache_G)[index] = normalizedSquaredDistance;
+ (*SampledDistanceCache_G)[index] = normalizedSquaredDistance;
if (normalizedSquaredDistance < NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD) {
- (*nearKeysVector)[i][k] = true;
+ (*SampledNearKeysVector)[i][k] = true;
}
}
}
@@ -638,21 +635,21 @@ namespace latinime {
// This function basically converts from a length to an edit distance. Accordingly, it's obviously
// wrong to compare with mMaxPointToKeyLength.
/* static */ float ProximityInfoStateUtils::getPointToKeyByIdLength(const float maxPointToKeyLength,
- const std::vector<float> *const distanceCache_G, const int keyCount,
+ const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
const int inputIndex, const int keyId, const float scale) {
if (keyId != NOT_AN_INDEX) {
const int index = inputIndex * keyCount + keyId;
- return min((*distanceCache_G)[index] * scale, maxPointToKeyLength);
+ return min((*SampledDistanceCache_G)[index] * scale, maxPointToKeyLength);
}
// If the char is not a key on the keyboard then return the max length.
return static_cast<float>(MAX_POINT_TO_KEY_LENGTH);
}
/* static */ float ProximityInfoStateUtils::getPointToKeyByIdLength(const float maxPointToKeyLength,
- const std::vector<float> *const distanceCache_G, const int keyCount,
+ const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
const int inputIndex, const int keyId) {
- return getPointToKeyByIdLength(maxPointToKeyLength, distanceCache_G, keyCount, inputIndex,
- keyId, 1.0f);
+ return getPointToKeyByIdLength(
+ maxPointToKeyLength, SampledDistanceCache_G, keyCount, inputIndex, keyId, 1.0f);
}
// Updates probabilities of aligning to some keys and skipping.
@@ -663,8 +660,8 @@ namespace latinime {
const std::vector<int> *const sampledInputYs,
const std::vector<float> *const sampledSpeedRates,
const std::vector<int> *const sampledLengthCache,
- const std::vector<float> *const distanceCache_G,
- std::vector<NearKeycodesSet> *nearKeysVector,
+ const std::vector<float> *const SampledDistanceCache_G,
+ std::vector<NearKeycodesSet> *SampledNearKeysVector,
std::vector<hash_map_compat<int, float> > *charProbabilities) {
static const float MIN_PROBABILITY = 0.000001f;
static const float MAX_SKIP_PROBABILITY = 0.95f;
@@ -701,9 +698,9 @@ namespace latinime {
float nearestKeyDistance = static_cast<float>(MAX_POINT_TO_KEY_LENGTH);
for (int j = 0; j < keyCount; ++j) {
- if ((*nearKeysVector)[i].test(j)) {
+ if ((*SampledNearKeysVector)[i].test(j)) {
const float distance = getPointToKeyByIdLength(
- maxPointToKeyLength, distanceCache_G, keyCount, i, j);
+ maxPointToKeyLength, SampledDistanceCache_G, keyCount, i, j);
if (distance < nearestKeyDistance) {
nearestKeyDistance = distance;
}
@@ -786,14 +783,14 @@ namespace latinime {
// Summing up probability densities of all near keys.
float sumOfProbabilityDensities = 0.0f;
for (int j = 0; j < keyCount; ++j) {
- if ((*nearKeysVector)[i].test(j)) {
+ if ((*SampledNearKeysVector)[i].test(j)) {
float distance = sqrtf(getPointToKeyByIdLength(
- maxPointToKeyLength, distanceCache_G, keyCount, i, j));
+ maxPointToKeyLength, SampledDistanceCache_G, keyCount, i, j));
if (i == 0 && i != sampledInputSize - 1) {
// For the first point, weighted average of distances from first point and the
// next point to the key is used as a point to key distance.
const float nextDistance = sqrtf(getPointToKeyByIdLength(
- maxPointToKeyLength, distanceCache_G, keyCount, i + 1, j));
+ maxPointToKeyLength, SampledDistanceCache_G, keyCount, i + 1, j));
if (nextDistance < distance) {
// The distance of the first point tends to bigger than continuing
// points because the first touch by the user can be sloppy.
@@ -806,7 +803,7 @@ namespace latinime {
// For the first point, weighted average of distances from last point and
// the previous point to the key is used as a point to key distance.
const float previousDistance = sqrtf(getPointToKeyByIdLength(
- maxPointToKeyLength, distanceCache_G, keyCount, i - 1, j));
+ maxPointToKeyLength, SampledDistanceCache_G, keyCount, i - 1, j));
if (previousDistance < distance) {
// The distance of the last point tends to bigger than continuing points
// because the last touch by the user can be sloppy. So we promote the
@@ -824,14 +821,14 @@ namespace latinime {
// Split the probability of an input point to keys that are close to the input point.
for (int j = 0; j < keyCount; ++j) {
- if ((*nearKeysVector)[i].test(j)) {
+ if ((*SampledNearKeysVector)[i].test(j)) {
float distance = sqrtf(getPointToKeyByIdLength(
- maxPointToKeyLength, distanceCache_G, keyCount, i, j));
+ maxPointToKeyLength, SampledDistanceCache_G, keyCount, i, j));
if (i == 0 && i != sampledInputSize - 1) {
// For the first point, weighted average of distances from the first point and
// the next point to the key is used as a point to key distance.
const float prevDistance = sqrtf(getPointToKeyByIdLength(
- maxPointToKeyLength, distanceCache_G, keyCount, i + 1, j));
+ maxPointToKeyLength, SampledDistanceCache_G, keyCount, i + 1, j));
if (prevDistance < distance) {
distance = (distance + prevDistance * NEXT_DISTANCE_WEIGHT)
/ (1.0f + NEXT_DISTANCE_WEIGHT);
@@ -840,7 +837,7 @@ namespace latinime {
// For the first point, weighted average of distances from last point and
// the previous point to the key is used as a point to key distance.
const float prevDistance = sqrtf(getPointToKeyByIdLength(
- maxPointToKeyLength, distanceCache_G, keyCount, i - 1, j));
+ maxPointToKeyLength, SampledDistanceCache_G, keyCount, i - 1, j));
if (prevDistance < distance) {
distance = (distance + prevDistance * PREV_DISTANCE_WEIGHT)
/ (1.0f + PREV_DISTANCE_WEIGHT);
@@ -906,10 +903,10 @@ namespace latinime {
for (int j = 0; j < keyCount; ++j) {
hash_map_compat<int, float>::iterator it = (*charProbabilities)[i].find(j);
if (it == (*charProbabilities)[i].end()){
- (*nearKeysVector)[i].reset(j);
+ (*SampledNearKeysVector)[i].reset(j);
} else if(it->second < MIN_PROBABILITY) {
// Erases from near keys vector because it has very low probability.
- (*nearKeysVector)[i].reset(j);
+ (*SampledNearKeysVector)[i].reset(j);
(*charProbabilities)[i].erase(j);
} else {
it->second = -logf(it->second);
@@ -919,25 +916,26 @@ namespace latinime {
}
}
-/* static */ void ProximityInfoStateUtils::updateSearchKeysVector(
+/* static */ void ProximityInfoStateUtils::updateSampledSearchKeysVector(
const ProximityInfo *const proximityInfo, const int sampledInputSize,
const int lastSavedInputSize,
const std::vector<int> *const sampledLengthCache,
- const std::vector<NearKeycodesSet> *const nearKeysVector,
- std::vector<NearKeycodesSet> *searchKeysVector) {
+ const std::vector<NearKeycodesSet> *const SampledNearKeysVector,
+ std::vector<NearKeycodesSet> *sampledSearchKeysVector) {
+ sampledSearchKeysVector->resize(sampledInputSize);
const int readForwordLength = static_cast<int>(
hypotf(proximityInfo->getKeyboardWidth(), proximityInfo->getKeyboardHeight())
* ProximityInfoParams::SEARCH_KEY_RADIUS_RATIO);
for (int i = 0; i < sampledInputSize; ++i) {
if (i >= lastSavedInputSize) {
- (*searchKeysVector)[i].reset();
+ (*sampledSearchKeysVector)[i].reset();
}
for (int j = max(i, lastSavedInputSize); j < sampledInputSize; ++j) {
// TODO: Investigate if this is required. This may not fail.
if ((*sampledLengthCache)[j] - (*sampledLengthCache)[i] >= readForwordLength) {
break;
}
- (*searchKeysVector)[i] |= (*nearKeysVector)[j];
+ (*sampledSearchKeysVector)[i] |= (*SampledNearKeysVector)[j];
}
}
}
@@ -985,6 +983,34 @@ namespace latinime {
return true;
}
+/* static */ bool ProximityInfoStateUtils::checkAndReturnIsContinuationPossible(const int inputSize,
+ const int *const xCoordinates, const int *const yCoordinates, const int *const times,
+ const int sampledInputSize, const std::vector<int> *const sampledInputXs,
+ const std::vector<int> *const sampledInputYs,
+ const std::vector<int> *const sampledTimes,
+ const std::vector<int> *const sampledInputIndices) {
+ if (inputSize < sampledInputSize) {
+ return false;
+ }
+ for (int i = 0; i < sampledInputSize; ++i) {
+ const int index = (*sampledInputIndices)[i];
+ if (index >= inputSize) {
+ return false;
+ }
+ if (xCoordinates[index] != (*sampledInputXs)[i]
+ || yCoordinates[index] != (*sampledInputYs)[i]) {
+ return false;
+ }
+ if (!times) {
+ continue;
+ }
+ if (times[index] != (*sampledTimes)[i]) {
+ return false;
+ }
+ }
+ return true;
+}
+
/* static */ void ProximityInfoStateUtils::dump(const bool isGeometric, const int inputSize,
const int *const inputXCoordinates, const int *const inputYCoordinates,
const int sampledInputSize, const std::vector<int> *const sampledInputXs,