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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef LATINIME_PROXIMITY_INFO_STATE_UTILS_H
+#define LATINIME_PROXIMITY_INFO_STATE_UTILS_H
+
+#include <vector>
+
+#include "defines.h"
+#include "geometry_utils.h"
+#include "hash_map_compat.h"
+#include "proximity_info.h"
+
+namespace latinime {
+class ProximityInfoStateUtils {
+ public:
+ static int updateTouchPoints(const int mostCommonKeyWidth,
+ const ProximityInfo *const proximityInfo, const int maxPointToKeyLength,
+ const int *const inputProximities,
+ const int *const inputXCoordinates, const int *const inputYCoordinates,
+ const int *const times, const int *const pointerIds, const int inputSize,
+ const bool isGeometric, const int pointerId, const int pushTouchPointStartIndex,
+ std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs,
+ std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache,
+ std::vector<int> *sampledInputIndice) {
+ if (DEBUG_SAMPLING_POINTS) {
+ if (times) {
+ for (int i = 0; i < inputSize; ++i) {
+ AKLOGI("(%d) x %d, y %d, time %d",
+ i, xCoordinates[i], yCoordinates[i], times[i]);
+ }
+ }
+ }
+#ifdef DO_ASSERT_TEST
+ if (times) {
+ for (int i = 0; i < inputSize; ++i) {
+ if (i > 0) {
+ ASSERT(times[i] >= times[i - 1]);
+ }
+ }
+ }
+#endif
+ const bool proximityOnly = !isGeometric
+ && (inputXCoordinates[0] < 0 || inputYCoordinates[0] < 0);
+ int lastInputIndex = pushTouchPointStartIndex;
+ for (int i = lastInputIndex; i < inputSize; ++i) {
+ const int pid = pointerIds ? pointerIds[i] : 0;
+ if (pointerId == pid) {
+ lastInputIndex = i;
+ }
+ }
+ if (DEBUG_GEO_FULL) {
+ AKLOGI("Init ProximityInfoState: last input index = %d", lastInputIndex);
+ }
+ // Working space to save near keys distances for current, prev and prevprev input point.
+ NearKeysDistanceMap nearKeysDistances[3];
+ // These pointers are swapped for each inputs points.
+ NearKeysDistanceMap *currentNearKeysDistances = &nearKeysDistances[0];
+ NearKeysDistanceMap *prevNearKeysDistances = &nearKeysDistances[1];
+ NearKeysDistanceMap *prevPrevNearKeysDistances = &nearKeysDistances[2];
+ // "sumAngle" is accumulated by each angle of input points. And when "sumAngle" exceeds
+ // the threshold we save that point, reset sumAngle. This aims to keep the figure of
+ // the curve.
+ float sumAngle = 0.0f;
+
+ for (int i = pushTouchPointStartIndex; i <= lastInputIndex; ++i) {
+ // Assuming pointerId == 0 if pointerIds is null.
+ const int pid = pointerIds ? pointerIds[i] : 0;
+ if (DEBUG_GEO_FULL) {
+ AKLOGI("Init ProximityInfoState: (%d)PID = %d", i, pid);
+ }
+ if (pointerId == pid) {
+ const int c = isGeometric ?
+ NOT_A_COORDINATE : getPrimaryCodePointAt(inputProximities, i);
+ const int x = proximityOnly ? NOT_A_COORDINATE : inputXCoordinates[i];
+ const int y = proximityOnly ? NOT_A_COORDINATE : inputYCoordinates[i];
+ const int time = times ? times[i] : -1;
+
+ if (i > 1) {
+ const float prevAngle = getAngle(
+ inputXCoordinates[i - 2], inputYCoordinates[i - 2],
+ inputXCoordinates[i - 1], inputYCoordinates[i - 1]);
+ const float currentAngle =
+ getAngle(inputXCoordinates[i - 1], inputYCoordinates[i - 1], x, y);
+ sumAngle += getAngleDiff(prevAngle, currentAngle);
+ }
+
+ if (pushTouchPoint(mostCommonKeyWidth, proximityInfo, maxPointToKeyLength,
+ i, c, x, y, time, isGeometric /* do sampling */,
+ i == lastInputIndex, sumAngle, currentNearKeysDistances,
+ prevNearKeysDistances, prevPrevNearKeysDistances,
+ sampledInputXs, sampledInputYs, sampledInputTimes, sampledLengthCache,
+ sampledInputIndice)) {
+ // Previous point information was popped.
+ NearKeysDistanceMap *tmp = prevNearKeysDistances;
+ prevNearKeysDistances = currentNearKeysDistances;
+ currentNearKeysDistances = tmp;
+ } else {
+ NearKeysDistanceMap *tmp = prevPrevNearKeysDistances;
+ prevPrevNearKeysDistances = prevNearKeysDistances;
+ prevNearKeysDistances = currentNearKeysDistances;
+ currentNearKeysDistances = tmp;
+ sumAngle = 0.0f;
+ }
+ }
+ }
+ return sampledInputXs->size();
+ }
+
+ static const int *getProximityCodePointsAt(
+ const int *const inputProximities, const int index) {
+ return inputProximities + (index * MAX_PROXIMITY_CHARS_SIZE_INTERNAL);
+ }
+
+ static int getPrimaryCodePointAt(const int *const inputProximities, const int index) {
+ return getProximityCodePointsAt(inputProximities, index)[0];
+ }
+
+ static void popInputData(std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs,
+ std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache,
+ std::vector<int> *sampledInputIndice) {
+ sampledInputXs->pop_back();
+ sampledInputYs->pop_back();
+ sampledInputTimes->pop_back();
+ sampledLengthCache->pop_back();
+ sampledInputIndice->pop_back();
+ }
+
+ private:
+ DISALLOW_IMPLICIT_CONSTRUCTORS(ProximityInfoStateUtils);
+
+ typedef hash_map_compat<int, float> NearKeysDistanceMap;
+
+ // Calculating point to key distance for all near keys and returning the distance between
+ // the given point and the nearest key position.
+ static float updateNearKeysDistances(const ProximityInfo *const proximityInfo,
+ const float maxPointToKeyLength, const int x, const int y,
+ NearKeysDistanceMap *const currentNearKeysDistances) {
+ static const float NEAR_KEY_THRESHOLD = 2.0f;
+
+ currentNearKeysDistances->clear();
+ const int keyCount = proximityInfo->getKeyCount();
+ float nearestKeyDistance = maxPointToKeyLength;
+ for (int k = 0; k < keyCount; ++k) {
+ const float dist = proximityInfo->getNormalizedSquaredDistanceFromCenterFloatG(k, x, y);
+ if (dist < NEAR_KEY_THRESHOLD) {
+ currentNearKeysDistances->insert(std::pair<int, float>(k, dist));
+ }
+ if (nearestKeyDistance > dist) {
+ nearestKeyDistance = dist;
+ }
+ }
+ return nearestKeyDistance;
+ }
+
+ // Check if previous point is at local minimum position to near keys.
+ static bool isPrevLocalMin(const NearKeysDistanceMap *const currentNearKeysDistances,
+ const NearKeysDistanceMap *const prevNearKeysDistances,
+ const NearKeysDistanceMap *const prevPrevNearKeysDistances) {
+ static const float MARGIN = 0.01f;
+
+ for (NearKeysDistanceMap::const_iterator it = prevNearKeysDistances->begin();
+ it != prevNearKeysDistances->end(); ++it) {
+ NearKeysDistanceMap::const_iterator itPP = prevPrevNearKeysDistances->find(it->first);
+ NearKeysDistanceMap::const_iterator itC = currentNearKeysDistances->find(it->first);
+ if ((itPP == prevPrevNearKeysDistances->end() || itPP->second > it->second + MARGIN)
+ && (itC == currentNearKeysDistances->end()
+ || itC->second > it->second + MARGIN)) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ // Calculating a point score that indicates usefulness of the point.
+ static float getPointScore(const int mostCommonKeyWidth,
+ const int x, const int y, const int time, const bool lastPoint, const float nearest,
+ const float sumAngle, const NearKeysDistanceMap *const currentNearKeysDistances,
+ const NearKeysDistanceMap *const prevNearKeysDistances,
+ const NearKeysDistanceMap *const prevPrevNearKeysDistances,
+ std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs) {
+ static const int DISTANCE_BASE_SCALE = 100;
+ static const float NEAR_KEY_THRESHOLD = 0.6f;
+ static const int CORNER_CHECK_DISTANCE_THRESHOLD_SCALE = 25;
+ static const float NOT_LOCALMIN_DISTANCE_SCORE = -1.0f;
+ static const float LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE = 1.0f;
+ static const float CORNER_ANGLE_THRESHOLD = M_PI_F * 2.0f / 3.0f;
+ static const float CORNER_SUM_ANGLE_THRESHOLD = M_PI_F / 4.0f;
+ static const float CORNER_SCORE = 1.0f;
+
+ const size_t size = sampledInputXs->size();
+ // If there is only one point, add this point. Besides, if the previous point's distance map
+ // is empty, we re-compute nearby keys distances from the current point.
+ // Note that the current point is the first point in the incremental input that needs to
+ // be re-computed.
+ if (size <= 1 || prevNearKeysDistances->empty()) {
+ return 0.0f;
+ }
+
+ const int baseSampleRate = mostCommonKeyWidth;
+ const int distPrev = getDistanceInt(
+ sampledInputXs->back(), sampledInputYs->back(),
+ (*sampledInputXs)[size - 2], (*sampledInputYs)[size - 2]) * DISTANCE_BASE_SCALE;
+ float score = 0.0f;
+
+ // Location
+ if (!isPrevLocalMin(currentNearKeysDistances, prevNearKeysDistances,
+ prevPrevNearKeysDistances)) {
+ score += NOT_LOCALMIN_DISTANCE_SCORE;
+ } else if (nearest < NEAR_KEY_THRESHOLD) {
+ // Promote points nearby keys
+ score += LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE;
+ }
+ // Angle
+ const float angle1 = getAngle(x, y, sampledInputXs->back(), sampledInputYs->back());
+ const float angle2 = getAngle(sampledInputXs->back(), sampledInputYs->back(),
+ (*sampledInputXs)[size - 2], (*sampledInputYs)[size - 2]);
+ const float angleDiff = getAngleDiff(angle1, angle2);
+
+ // Save corner
+ if (distPrev > baseSampleRate * CORNER_CHECK_DISTANCE_THRESHOLD_SCALE
+ && (sumAngle > CORNER_SUM_ANGLE_THRESHOLD || angleDiff > CORNER_ANGLE_THRESHOLD)) {
+ score += CORNER_SCORE;
+ }
+ return score;
+ }
+
+ // Sampling touch point and pushing information to vectors.
+ // Returning if previous point is popped or not.
+ static bool pushTouchPoint(const int mostCommonKeyWidth,
+ const ProximityInfo *const proximityInfo, const int maxPointToKeyLength,
+ const int inputIndex, const int nodeCodePoint, int x, int y,
+ const int time, const bool sample, const bool isLastPoint, const float sumAngle,
+ NearKeysDistanceMap *const currentNearKeysDistances,
+ const NearKeysDistanceMap *const prevNearKeysDistances,
+ const NearKeysDistanceMap *const prevPrevNearKeysDistances,
+ std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs,
+ std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache,
+ std::vector<int> *sampledInputIndice) {
+ static const int LAST_POINT_SKIP_DISTANCE_SCALE = 4;
+
+ size_t size = sampledInputXs->size();
+ bool popped = false;
+ if (nodeCodePoint < 0 && sample) {
+ const float nearest = updateNearKeysDistances(
+ proximityInfo, maxPointToKeyLength, x, y, currentNearKeysDistances);
+ const float score = getPointScore(mostCommonKeyWidth, x, y, time, isLastPoint, nearest,
+ sumAngle, currentNearKeysDistances, prevNearKeysDistances,
+ prevPrevNearKeysDistances, sampledInputXs, sampledInputYs);
+ if (score < 0) {
+ // Pop previous point because it would be useless.
+ popInputData(sampledInputXs, sampledInputYs, sampledInputTimes, sampledLengthCache,
+ sampledInputIndice);
+ size = sampledInputXs->size();
+ popped = true;
+ } else {
+ popped = false;
+ }
+ // Check if the last point should be skipped.
+ if (isLastPoint && size > 0) {
+ if (getDistanceInt(x, y, sampledInputXs->back(),
+ sampledInputYs->back()) * LAST_POINT_SKIP_DISTANCE_SCALE
+ < mostCommonKeyWidth) {
+ // This point is not used because it's too close to the previous point.
+ if (DEBUG_GEO_FULL) {
+ AKLOGI("p0: size = %zd, x = %d, y = %d, lx = %d, ly = %d, dist = %d, "
+ "width = %d", size, x, y, mSampledInputXs.back(),
+ mSampledInputYs.back(), ProximityInfoUtils::getDistanceInt(
+ x, y, mSampledInputXs.back(), mSampledInputYs.back()),
+ mProximityInfo->getMostCommonKeyWidth()
+ / LAST_POINT_SKIP_DISTANCE_SCALE);
+ }
+ return popped;
+ }
+ }
+ }
+
+ if (nodeCodePoint >= 0 && (x < 0 || y < 0)) {
+ const int keyId = proximityInfo->getKeyIndexOf(nodeCodePoint);
+ if (keyId >= 0) {
+ x = proximityInfo->getKeyCenterXOfKeyIdG(keyId);
+ y = proximityInfo->getKeyCenterYOfKeyIdG(keyId);
+ }
+ }
+
+ // Pushing point information.
+ if (size > 0) {
+ sampledLengthCache->push_back(
+ sampledLengthCache->back() + getDistanceInt(
+ x, y, sampledInputXs->back(), sampledInputYs->back()));
+ } else {
+ sampledLengthCache->push_back(0);
+ }
+ sampledInputXs->push_back(x);
+ sampledInputYs->push_back(y);
+ sampledInputTimes->push_back(time);
+ sampledInputIndice->push_back(inputIndex);
+ if (DEBUG_GEO_FULL) {
+ AKLOGI("pushTouchPoint: x = %03d, y = %03d, time = %d, index = %d, popped ? %01d",
+ x, y, time, inputIndex, popped);
+ }
+ return popped;
+ }
+};
+} // namespace latinime
+#endif // LATINIME_PROXIMITY_INFO_STATE_UTILS_H