diff options
Diffstat (limited to 'native/jni/src/proximity_info_utils.h')
-rw-r--r-- | native/jni/src/proximity_info_utils.h | 242 |
1 files changed, 242 insertions, 0 deletions
diff --git a/native/jni/src/proximity_info_utils.h b/native/jni/src/proximity_info_utils.h new file mode 100644 index 000000000..71c97e325 --- /dev/null +++ b/native/jni/src/proximity_info_utils.h @@ -0,0 +1,242 @@ +/* + * Copyright (C) 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef LATINIME_PROXIMITY_INFO_UTILS_H +#define LATINIME_PROXIMITY_INFO_UTILS_H + +#include <cmath> + +#include "additional_proximity_chars.h" +#include "char_utils.h" +#include "defines.h" +#include "geometry_utils.h" +#include "hash_map_compat.h" + +namespace latinime { +class ProximityInfoUtils { + public: + static AK_FORCE_INLINE int getKeyIndexOf(const int keyCount, const int c, + const hash_map_compat<int, int> *const codeToKeyMap) { + if (keyCount == 0) { + // We do not have the coordinate data + return NOT_AN_INDEX; + } + if (c == NOT_A_CODE_POINT) { + return NOT_AN_INDEX; + } + const int lowerCode = toLowerCase(c); + hash_map_compat<int, int>::const_iterator mapPos = codeToKeyMap->find(lowerCode); + if (mapPos != codeToKeyMap->end()) { + return mapPos->second; + } + return NOT_AN_INDEX; + } + + static AK_FORCE_INLINE void initializeProximities(const int *const inputCodes, + const int *const inputXCoordinates, const int *const inputYCoordinates, + const int inputSize, const int *const keyXCoordinates, + const int *const keyYCoordinates, const int *const keyWidths, const int *keyHeights, + const int *const proximityCharsArray, const int cellHeight, const int cellWidth, + const int gridWidth, const int mostCommonKeyWidth, const int keyCount, + const char *const localeStr, + const hash_map_compat<int, int> *const codeToKeyMap, int *inputProximities) { + // Initialize + // - mInputCodes + // - mNormalizedSquaredDistances + // TODO: Merge + for (int i = 0; i < inputSize; ++i) { + const int primaryKey = inputCodes[i]; + const int x = inputXCoordinates[i]; + const int y = inputYCoordinates[i]; + int *proximities = &inputProximities[i * MAX_PROXIMITY_CHARS_SIZE]; + calculateProximities(keyXCoordinates, keyYCoordinates, keyWidths, keyHeights, + proximityCharsArray, cellHeight, cellWidth, gridWidth, mostCommonKeyWidth, + keyCount, x, y, primaryKey, localeStr, codeToKeyMap, proximities); + } + + if (DEBUG_PROXIMITY_CHARS) { + for (int i = 0; i < inputSize; ++i) { + AKLOGI("---"); + for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE; ++j) { + int proximityChar = + inputProximities[i * MAX_PROXIMITY_CHARS_SIZE + j]; + proximityChar += 0; + AKLOGI("--- (%d)%c", i, proximityChar); + } + } + } + } + + static AK_FORCE_INLINE int getStartIndexFromCoordinates(const int x, const int y, + const int cellHeight, const int cellWidth, const int gridWidth) { + return ((y / cellHeight) * gridWidth + (x / cellWidth)) * MAX_PROXIMITY_CHARS_SIZE; + } + + static inline float getSquaredDistanceFloat(const float x1, const float y1, const float x2, + const float y2) { + return SQUARE_FLOAT(x1 - x2) + SQUARE_FLOAT(y1 - y2); + } + + static inline float pointToLineSegSquaredDistanceFloat(const float x, const float y, + const float x1, const float y1, const float x2, const float y2, const bool extend) { + const float ray1x = x - x1; + const float ray1y = y - y1; + const float ray2x = x2 - x1; + const float ray2y = y2 - y1; + + const float dotProduct = ray1x * ray2x + ray1y * ray2y; + const float lineLengthSqr = SQUARE_FLOAT(ray2x) + SQUARE_FLOAT(ray2y); + const float projectionLengthSqr = dotProduct / lineLengthSqr; + + float projectionX; + float projectionY; + if (!extend && projectionLengthSqr < 0.0f) { + projectionX = x1; + projectionY = y1; + } else if (!extend && projectionLengthSqr > 1.0f) { + projectionX = x2; + projectionY = y2; + } else { + projectionX = x1 + projectionLengthSqr * ray2x; + projectionY = y1 + projectionLengthSqr * ray2y; + } + return getSquaredDistanceFloat(x, y, projectionX, projectionY); + } + + // Normal distribution N(u, sigma^2). + struct NormalDistribution { + public: + NormalDistribution(const float u, const float sigma) + : mU(u), mSigma(sigma), + mPreComputedNonExpPart(1.0f / sqrtf(2.0f * M_PI_F * SQUARE_FLOAT(sigma))), + mPreComputedExponentPart(-1.0f / (2.0f * SQUARE_FLOAT(sigma))) {} + + float getProbabilityDensity(const float x) const { + const float shiftedX = x - mU; + return mPreComputedNonExpPart * expf(mPreComputedExponentPart * SQUARE_FLOAT(shiftedX)); + } + + private: + DISALLOW_IMPLICIT_CONSTRUCTORS(NormalDistribution); + const float mU; // mean value + const float mSigma; // standard deviation + const float mPreComputedNonExpPart; // = 1 / sqrt(2 * PI * sigma^2) + const float mPreComputedExponentPart; // = -1 / (2 * sigma^2) + }; // struct NormalDistribution + + private: + DISALLOW_IMPLICIT_CONSTRUCTORS(ProximityInfoUtils); + + static bool isOnKey(const int *const keyXCoordinates, const int *const keyYCoordinates, + const int *const keyWidths, const int *keyHeights, const int keyId, const int x, + const int y) { + if (keyId < 0) return true; // NOT_A_ID is -1, but return whenever < 0 just in case + const int left = keyXCoordinates[keyId]; + const int top = keyYCoordinates[keyId]; + const int right = left + keyWidths[keyId] + 1; + const int bottom = top + keyHeights[keyId]; + return left < right && top < bottom && x >= left && x < right && y >= top && y < bottom; + } + + static AK_FORCE_INLINE void calculateProximities(const int *const keyXCoordinates, + const int *const keyYCoordinates, const int *const keyWidths, const int *keyHeights, + const int *const proximityCharsArray, const int cellHeight, const int cellWidth, + const int gridWidth, const int mostCommonKeyWidth, const int keyCount, + const int x, const int y, const int primaryKey, const char *const localeStr, + const hash_map_compat<int, int> *const codeToKeyMap, int *proximities) { + const int mostCommonKeyWidthSquare = mostCommonKeyWidth * mostCommonKeyWidth; + int insertPos = 0; + proximities[insertPos++] = primaryKey; + const int startIndex = getStartIndexFromCoordinates(x, y, cellHeight, cellWidth, gridWidth); + if (startIndex >= 0) { + for (int i = 0; i < MAX_PROXIMITY_CHARS_SIZE; ++i) { + const int c = proximityCharsArray[startIndex + i]; + if (c < KEYCODE_SPACE || c == primaryKey) { + continue; + } + const int keyIndex = getKeyIndexOf(keyCount, c, codeToKeyMap); + const bool onKey = isOnKey(keyXCoordinates, keyYCoordinates, keyWidths, keyHeights, + keyIndex, x, y); + const int distance = squaredLengthToEdge(keyXCoordinates, keyYCoordinates, + keyWidths, keyHeights, keyIndex, x, y); + if (onKey || distance < mostCommonKeyWidthSquare) { + proximities[insertPos++] = c; + if (insertPos >= MAX_PROXIMITY_CHARS_SIZE) { + if (DEBUG_DICT) { + ASSERT(false); + } + return; + } + } + } + const int additionalProximitySize = + AdditionalProximityChars::getAdditionalCharsSize(localeStr, primaryKey); + if (additionalProximitySize > 0) { + proximities[insertPos++] = ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE; + if (insertPos >= MAX_PROXIMITY_CHARS_SIZE) { + if (DEBUG_DICT) { + ASSERT(false); + } + return; + } + + const int *additionalProximityChars = + AdditionalProximityChars::getAdditionalChars(localeStr, primaryKey); + for (int j = 0; j < additionalProximitySize; ++j) { + const int ac = additionalProximityChars[j]; + int k = 0; + for (; k < insertPos; ++k) { + if (ac == proximities[k]) { + break; + } + } + if (k < insertPos) { + continue; + } + proximities[insertPos++] = ac; + if (insertPos >= MAX_PROXIMITY_CHARS_SIZE) { + if (DEBUG_DICT) { + ASSERT(false); + } + return; + } + } + } + } + // Add a delimiter for the proximity characters + for (int i = insertPos; i < MAX_PROXIMITY_CHARS_SIZE; ++i) { + proximities[i] = NOT_A_CODE_POINT; + } + } + + static int squaredLengthToEdge(const int *const keyXCoordinates, + const int *const keyYCoordinates, const int *const keyWidths, const int *keyHeights, + const int keyId, const int x, const int y) { + // NOT_A_ID is -1, but return whenever < 0 just in case + if (keyId < 0) return MAX_VALUE_FOR_WEIGHTING; + const int left = keyXCoordinates[keyId]; + const int top = keyYCoordinates[keyId]; + const int right = left + keyWidths[keyId]; + const int bottom = top + keyHeights[keyId]; + const int edgeX = x < left ? left : (x > right ? right : x); + const int edgeY = y < top ? top : (y > bottom ? bottom : y); + const int dx = x - edgeX; + const int dy = y - edgeY; + return dx * dx + dy * dy; + } +}; +} // namespace latinime +#endif // LATINIME_PROXIMITY_INFO_UTILS_H |