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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef LATINIME_PROXIMITY_INFO_UTILS_H
+#define LATINIME_PROXIMITY_INFO_UTILS_H
+
+#include <cmath>
+
+#include "additional_proximity_chars.h"
+#include "char_utils.h"
+#include "defines.h"
+#include "geometry_utils.h"
+#include "hash_map_compat.h"
+
+namespace latinime {
+class ProximityInfoUtils {
+ public:
+ static AK_FORCE_INLINE int getKeyIndexOf(const int keyCount, const int c,
+ const hash_map_compat<int, int> *const codeToKeyMap) {
+ if (keyCount == 0) {
+ // We do not have the coordinate data
+ return NOT_AN_INDEX;
+ }
+ if (c == NOT_A_CODE_POINT) {
+ return NOT_AN_INDEX;
+ }
+ const int lowerCode = toLowerCase(c);
+ hash_map_compat<int, int>::const_iterator mapPos = codeToKeyMap->find(lowerCode);
+ if (mapPos != codeToKeyMap->end()) {
+ return mapPos->second;
+ }
+ return NOT_AN_INDEX;
+ }
+
+ static AK_FORCE_INLINE void initializeProximities(const int *const inputCodes,
+ const int *const inputXCoordinates, const int *const inputYCoordinates,
+ const int inputSize, const int *const keyXCoordinates,
+ const int *const keyYCoordinates, const int *const keyWidths, const int *keyHeights,
+ const int *const proximityCharsArray, const int cellHeight, const int cellWidth,
+ const int gridWidth, const int mostCommonKeyWidth, const int keyCount,
+ const char *const localeStr,
+ const hash_map_compat<int, int> *const codeToKeyMap, int *inputProximities) {
+ // Initialize
+ // - mInputCodes
+ // - mNormalizedSquaredDistances
+ // TODO: Merge
+ for (int i = 0; i < inputSize; ++i) {
+ const int primaryKey = inputCodes[i];
+ const int x = inputXCoordinates[i];
+ const int y = inputYCoordinates[i];
+ int *proximities = &inputProximities[i * MAX_PROXIMITY_CHARS_SIZE];
+ calculateProximities(keyXCoordinates, keyYCoordinates, keyWidths, keyHeights,
+ proximityCharsArray, cellHeight, cellWidth, gridWidth, mostCommonKeyWidth,
+ keyCount, x, y, primaryKey, localeStr, codeToKeyMap, proximities);
+ }
+
+ if (DEBUG_PROXIMITY_CHARS) {
+ for (int i = 0; i < inputSize; ++i) {
+ AKLOGI("---");
+ for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE; ++j) {
+ int proximityChar =
+ inputProximities[i * MAX_PROXIMITY_CHARS_SIZE + j];
+ proximityChar += 0;
+ AKLOGI("--- (%d)%c", i, proximityChar);
+ }
+ }
+ }
+ }
+
+ static AK_FORCE_INLINE int getStartIndexFromCoordinates(const int x, const int y,
+ const int cellHeight, const int cellWidth, const int gridWidth) {
+ return ((y / cellHeight) * gridWidth + (x / cellWidth)) * MAX_PROXIMITY_CHARS_SIZE;
+ }
+
+ static inline float getSquaredDistanceFloat(const float x1, const float y1, const float x2,
+ const float y2) {
+ return SQUARE_FLOAT(x1 - x2) + SQUARE_FLOAT(y1 - y2);
+ }
+
+ static inline float pointToLineSegSquaredDistanceFloat(const float x, const float y,
+ const float x1, const float y1, const float x2, const float y2, const bool extend) {
+ const float ray1x = x - x1;
+ const float ray1y = y - y1;
+ const float ray2x = x2 - x1;
+ const float ray2y = y2 - y1;
+
+ const float dotProduct = ray1x * ray2x + ray1y * ray2y;
+ const float lineLengthSqr = SQUARE_FLOAT(ray2x) + SQUARE_FLOAT(ray2y);
+ const float projectionLengthSqr = dotProduct / lineLengthSqr;
+
+ float projectionX;
+ float projectionY;
+ if (!extend && projectionLengthSqr < 0.0f) {
+ projectionX = x1;
+ projectionY = y1;
+ } else if (!extend && projectionLengthSqr > 1.0f) {
+ projectionX = x2;
+ projectionY = y2;
+ } else {
+ projectionX = x1 + projectionLengthSqr * ray2x;
+ projectionY = y1 + projectionLengthSqr * ray2y;
+ }
+ return getSquaredDistanceFloat(x, y, projectionX, projectionY);
+ }
+
+ // Normal distribution N(u, sigma^2).
+ struct NormalDistribution {
+ public:
+ NormalDistribution(const float u, const float sigma)
+ : mU(u), mSigma(sigma),
+ mPreComputedNonExpPart(1.0f / sqrtf(2.0f * M_PI_F * SQUARE_FLOAT(sigma))),
+ mPreComputedExponentPart(-1.0f / (2.0f * SQUARE_FLOAT(sigma))) {}
+
+ float getProbabilityDensity(const float x) const {
+ const float shiftedX = x - mU;
+ return mPreComputedNonExpPart * expf(mPreComputedExponentPart * SQUARE_FLOAT(shiftedX));
+ }
+
+ private:
+ DISALLOW_IMPLICIT_CONSTRUCTORS(NormalDistribution);
+ const float mU; // mean value
+ const float mSigma; // standard deviation
+ const float mPreComputedNonExpPart; // = 1 / sqrt(2 * PI * sigma^2)
+ const float mPreComputedExponentPart; // = -1 / (2 * sigma^2)
+ }; // struct NormalDistribution
+
+ private:
+ DISALLOW_IMPLICIT_CONSTRUCTORS(ProximityInfoUtils);
+
+ static bool isOnKey(const int *const keyXCoordinates, const int *const keyYCoordinates,
+ const int *const keyWidths, const int *keyHeights, const int keyId, const int x,
+ const int y) {
+ if (keyId < 0) return true; // NOT_A_ID is -1, but return whenever < 0 just in case
+ const int left = keyXCoordinates[keyId];
+ const int top = keyYCoordinates[keyId];
+ const int right = left + keyWidths[keyId] + 1;
+ const int bottom = top + keyHeights[keyId];
+ return left < right && top < bottom && x >= left && x < right && y >= top && y < bottom;
+ }
+
+ static AK_FORCE_INLINE void calculateProximities(const int *const keyXCoordinates,
+ const int *const keyYCoordinates, const int *const keyWidths, const int *keyHeights,
+ const int *const proximityCharsArray, const int cellHeight, const int cellWidth,
+ const int gridWidth, const int mostCommonKeyWidth, const int keyCount,
+ const int x, const int y, const int primaryKey, const char *const localeStr,
+ const hash_map_compat<int, int> *const codeToKeyMap, int *proximities) {
+ const int mostCommonKeyWidthSquare = mostCommonKeyWidth * mostCommonKeyWidth;
+ int insertPos = 0;
+ proximities[insertPos++] = primaryKey;
+ const int startIndex = getStartIndexFromCoordinates(x, y, cellHeight, cellWidth, gridWidth);
+ if (startIndex >= 0) {
+ for (int i = 0; i < MAX_PROXIMITY_CHARS_SIZE; ++i) {
+ const int c = proximityCharsArray[startIndex + i];
+ if (c < KEYCODE_SPACE || c == primaryKey) {
+ continue;
+ }
+ const int keyIndex = getKeyIndexOf(keyCount, c, codeToKeyMap);
+ const bool onKey = isOnKey(keyXCoordinates, keyYCoordinates, keyWidths, keyHeights,
+ keyIndex, x, y);
+ const int distance = squaredLengthToEdge(keyXCoordinates, keyYCoordinates,
+ keyWidths, keyHeights, keyIndex, x, y);
+ if (onKey || distance < mostCommonKeyWidthSquare) {
+ proximities[insertPos++] = c;
+ if (insertPos >= MAX_PROXIMITY_CHARS_SIZE) {
+ if (DEBUG_DICT) {
+ ASSERT(false);
+ }
+ return;
+ }
+ }
+ }
+ const int additionalProximitySize =
+ AdditionalProximityChars::getAdditionalCharsSize(localeStr, primaryKey);
+ if (additionalProximitySize > 0) {
+ proximities[insertPos++] = ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE;
+ if (insertPos >= MAX_PROXIMITY_CHARS_SIZE) {
+ if (DEBUG_DICT) {
+ ASSERT(false);
+ }
+ return;
+ }
+
+ const int *additionalProximityChars =
+ AdditionalProximityChars::getAdditionalChars(localeStr, primaryKey);
+ for (int j = 0; j < additionalProximitySize; ++j) {
+ const int ac = additionalProximityChars[j];
+ int k = 0;
+ for (; k < insertPos; ++k) {
+ if (ac == proximities[k]) {
+ break;
+ }
+ }
+ if (k < insertPos) {
+ continue;
+ }
+ proximities[insertPos++] = ac;
+ if (insertPos >= MAX_PROXIMITY_CHARS_SIZE) {
+ if (DEBUG_DICT) {
+ ASSERT(false);
+ }
+ return;
+ }
+ }
+ }
+ }
+ // Add a delimiter for the proximity characters
+ for (int i = insertPos; i < MAX_PROXIMITY_CHARS_SIZE; ++i) {
+ proximities[i] = NOT_A_CODE_POINT;
+ }
+ }
+
+ static int squaredLengthToEdge(const int *const keyXCoordinates,
+ const int *const keyYCoordinates, const int *const keyWidths, const int *keyHeights,
+ const int keyId, const int x, const int y) {
+ // NOT_A_ID is -1, but return whenever < 0 just in case
+ if (keyId < 0) return MAX_VALUE_FOR_WEIGHTING;
+ const int left = keyXCoordinates[keyId];
+ const int top = keyYCoordinates[keyId];
+ const int right = left + keyWidths[keyId];
+ const int bottom = top + keyHeights[keyId];
+ const int edgeX = x < left ? left : (x > right ? right : x);
+ const int edgeY = y < top ? top : (y > bottom ? bottom : y);
+ const int dx = x - edgeX;
+ const int dy = y - edgeY;
+ return dx * dx + dy * dy;
+ }
+};
+} // namespace latinime
+#endif // LATINIME_PROXIMITY_INFO_UTILS_H