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-rw-r--r--native/jni/src/additional_proximity_chars.h4
-rw-r--r--native/jni/src/defines.h2
-rw-r--r--native/jni/src/geometry_utils.h58
-rw-r--r--native/jni/src/proximity_info.cpp111
-rw-r--r--native/jni/src/proximity_info.h29
-rw-r--r--native/jni/src/proximity_info_state.cpp286
-rw-r--r--native/jni/src/proximity_info_state.h19
-rw-r--r--native/jni/src/proximity_info_state_utils.h319
-rw-r--r--native/jni/src/proximity_info_utils.h247
9 files changed, 625 insertions, 450 deletions
diff --git a/native/jni/src/additional_proximity_chars.h b/native/jni/src/additional_proximity_chars.h
index 21eb0bf8d..a88fd6cea 100644
--- a/native/jni/src/additional_proximity_chars.h
+++ b/native/jni/src/additional_proximity_chars.h
@@ -45,7 +45,7 @@ class AdditionalProximityChars {
}
public:
- static int getAdditionalCharsSize(const char *localeStr, const int c) {
+ static int getAdditionalCharsSize(const char *const localeStr, const int c) {
if (!isEnLocale(localeStr)) {
return 0;
}
@@ -65,7 +65,7 @@ class AdditionalProximityChars {
}
}
- static const int *getAdditionalChars(const char *localeStr, const int c) {
+ static const int *getAdditionalChars(const char *const localeStr, const int c) {
if (!isEnLocale(localeStr)) {
return 0;
}
diff --git a/native/jni/src/defines.h b/native/jni/src/defines.h
index 4d5a2b261..f5f527831 100644
--- a/native/jni/src/defines.h
+++ b/native/jni/src/defines.h
@@ -392,6 +392,8 @@ static inline void prof_out(void) {
template<typename T> inline T min(T a, T b) { return a < b ? a : b; }
template<typename T> inline T max(T a, T b) { return a > b ? a : b; }
+#define M_PI_F 3.14159265f
+
#define NELEMS(x) (sizeof(x) / sizeof((x)[0]))
// The ratio of neutral area radius to sweet spot radius.
diff --git a/native/jni/src/geometry_utils.h b/native/jni/src/geometry_utils.h
index 4bff80f15..4cbb127e8 100644
--- a/native/jni/src/geometry_utils.h
+++ b/native/jni/src/geometry_utils.h
@@ -21,7 +21,6 @@
#include "defines.h"
-#define M_PI_F 3.14159265f
#define ROUND_FLOAT_10000(f) ((f) < 1000.0f && (f) > 0.001f) \
? (floorf((f) * 10000.0f) / 10000.0f) : (f)
@@ -29,15 +28,6 @@ namespace latinime {
static inline float SQUARE_FLOAT(const float x) { return x * x; }
-static inline float getSquaredDistanceFloat(const float x1, const float y1, const float x2,
- const float y2) {
- return SQUARE_FLOAT(x1 - x2) + SQUARE_FLOAT(y1 - y2);
-}
-
-static AK_FORCE_INLINE int getDistanceInt(const int x1, const int y1, const int x2, const int y2) {
- return static_cast<int>(hypotf(static_cast<float>(x1 - x2), static_cast<float>(y1 - y2)));
-}
-
static AK_FORCE_INLINE float getAngle(const int x1, const int y1, const int x2, const int y2) {
const int dx = x1 - x2;
const int dy = y1 - y2;
@@ -55,51 +45,9 @@ static AK_FORCE_INLINE float getAngleDiff(const float a1, const float a2) {
return diff;
}
-static inline float pointToLineSegSquaredDistanceFloat(const float x, const float y, const float x1,
- const float y1, const float x2, const float y2, const bool extend) {
- const float ray1x = x - x1;
- const float ray1y = y - y1;
- const float ray2x = x2 - x1;
- const float ray2y = y2 - y1;
-
- const float dotProduct = ray1x * ray2x + ray1y * ray2y;
- const float lineLengthSqr = SQUARE_FLOAT(ray2x) + SQUARE_FLOAT(ray2y);
- const float projectionLengthSqr = dotProduct / lineLengthSqr;
-
- float projectionX;
- float projectionY;
- if (!extend && projectionLengthSqr < 0.0f) {
- projectionX = x1;
- projectionY = y1;
- } else if (!extend && projectionLengthSqr > 1.0f) {
- projectionX = x2;
- projectionY = y2;
- } else {
- projectionX = x1 + projectionLengthSqr * ray2x;
- projectionY = y1 + projectionLengthSqr * ray2y;
- }
- return getSquaredDistanceFloat(x, y, projectionX, projectionY);
+static AK_FORCE_INLINE int getDistanceInt(const int x1, const int y1, const int x2,
+ const int y2) {
+ return static_cast<int>(hypotf(static_cast<float>(x1 - x2), static_cast<float>(y1 - y2)));
}
-
-// Normal distribution N(u, sigma^2).
-struct NormalDistribution {
- public:
- NormalDistribution(const float u, const float sigma)
- : mU(u), mSigma(sigma),
- mPreComputedNonExpPart(1.0f / sqrtf(2.0f * M_PI_F * SQUARE_FLOAT(sigma))),
- mPreComputedExponentPart(-1.0f / (2.0f * SQUARE_FLOAT(sigma))) {}
-
- float getProbabilityDensity(const float x) const {
- const float shiftedX = x - mU;
- return mPreComputedNonExpPart * expf(mPreComputedExponentPart * SQUARE_FLOAT(shiftedX));
- }
-
-private:
- DISALLOW_IMPLICIT_CONSTRUCTORS(NormalDistribution);
- const float mU; // mean value
- const float mSigma; // standard deviation
- const float mPreComputedNonExpPart; // = 1 / sqrt(2 * PI * sigma^2)
- const float mPreComputedExponentPart; // = -1 / (2 * sigma^2)
-}; // struct NormalDistribution
} // namespace latinime
#endif // LATINIME_GEOMETRY_UTILS_H
diff --git a/native/jni/src/proximity_info.cpp b/native/jni/src/proximity_info.cpp
index 9b99554d6..c563b0796 100644
--- a/native/jni/src/proximity_info.cpp
+++ b/native/jni/src/proximity_info.cpp
@@ -94,11 +94,6 @@ ProximityInfo::~ProximityInfo() {
delete[] mProximityCharsArray;
}
-inline int ProximityInfo::getStartIndexFromCoordinates(const int x, const int y) const {
- return ((y / CELL_HEIGHT) * GRID_WIDTH + (x / CELL_WIDTH))
- * MAX_PROXIMITY_CHARS_SIZE;
-}
-
bool ProximityInfo::hasSpaceProximity(const int x, const int y) const {
if (x < 0 || y < 0) {
if (DEBUG_DICT) {
@@ -109,7 +104,8 @@ bool ProximityInfo::hasSpaceProximity(const int x, const int y) const {
return false;
}
- const int startIndex = getStartIndexFromCoordinates(x, y);
+ const int startIndex = ProximityInfoUtils::getStartIndexFromCoordinates(
+ MAX_PROXIMITY_CHARS_SIZE, x, y, CELL_HEIGHT, CELL_WIDTH, GRID_WIDTH);
if (DEBUG_PROXIMITY_INFO) {
AKLOGI("hasSpaceProximity: index %d, %d, %d", startIndex, x, y);
}
@@ -144,101 +140,8 @@ float ProximityInfo::getNormalizedSquaredDistanceFromCenterFloatG(
const float touchX = static_cast<float>(x);
const float touchY = static_cast<float>(y);
const float keyWidth = static_cast<float>(getMostCommonKeyWidth());
- return getSquaredDistanceFloat(centerX, centerY, touchX, touchY) / SQUARE_FLOAT(keyWidth);
-}
-
-int ProximityInfo::squaredDistanceToEdge(const int keyId, const int x, const int y) const {
- if (keyId < 0) return true; // NOT_A_ID is -1, but return whenever < 0 just in case
- const int left = mKeyXCoordinates[keyId];
- const int top = mKeyYCoordinates[keyId];
- const int right = left + mKeyWidths[keyId];
- const int bottom = top + mKeyHeights[keyId];
- const int edgeX = x < left ? left : (x > right ? right : x);
- const int edgeY = y < top ? top : (y > bottom ? bottom : y);
- const int dx = x - edgeX;
- const int dy = y - edgeY;
- return dx * dx + dy * dy;
-}
-
-void ProximityInfo::calculateNearbyKeyCodes(
- const int x, const int y, const int primaryKey, int *inputCodes) const {
- int *proximityCharsArray = mProximityCharsArray;
- int insertPos = 0;
- inputCodes[insertPos++] = primaryKey;
- const int startIndex = getStartIndexFromCoordinates(x, y);
- if (startIndex >= 0) {
- for (int i = 0; i < MAX_PROXIMITY_CHARS_SIZE; ++i) {
- const int c = proximityCharsArray[startIndex + i];
- if (c < KEYCODE_SPACE || c == primaryKey) {
- continue;
- }
- const int keyIndex = getKeyIndexOf(c);
- const bool onKey = isOnKey(keyIndex, x, y);
- const int distance = squaredDistanceToEdge(keyIndex, x, y);
- if (onKey || distance < MOST_COMMON_KEY_WIDTH_SQUARE) {
- inputCodes[insertPos++] = c;
- if (insertPos >= MAX_PROXIMITY_CHARS_SIZE) {
- if (DEBUG_DICT) {
- ASSERT(false);
- }
- return;
- }
- }
- }
- const int additionalProximitySize =
- AdditionalProximityChars::getAdditionalCharsSize(mLocaleStr, primaryKey);
- if (additionalProximitySize > 0) {
- inputCodes[insertPos++] = ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE;
- if (insertPos >= MAX_PROXIMITY_CHARS_SIZE) {
- if (DEBUG_DICT) {
- ASSERT(false);
- }
- return;
- }
-
- const int *additionalProximityChars =
- AdditionalProximityChars::getAdditionalChars(mLocaleStr, primaryKey);
- for (int j = 0; j < additionalProximitySize; ++j) {
- const int ac = additionalProximityChars[j];
- int k = 0;
- for (; k < insertPos; ++k) {
- if (ac == inputCodes[k]) {
- break;
- }
- }
- if (k < insertPos) {
- continue;
- }
- inputCodes[insertPos++] = ac;
- if (insertPos >= MAX_PROXIMITY_CHARS_SIZE) {
- if (DEBUG_DICT) {
- ASSERT(false);
- }
- return;
- }
- }
- }
- }
- // Add a delimiter for the proximity characters
- for (int i = insertPos; i < MAX_PROXIMITY_CHARS_SIZE; ++i) {
- inputCodes[i] = NOT_A_CODE_POINT;
- }
-}
-
-int ProximityInfo::getKeyIndexOf(const int c) const {
- if (KEY_COUNT == 0) {
- // We do not have the coordinate data
- return NOT_AN_INDEX;
- }
- if (c == NOT_A_CODE_POINT) {
- return NOT_AN_INDEX;
- }
- const int lowerCode = toLowerCase(c);
- hash_map_compat<int, int>::const_iterator mapPos = mCodeToKeyMap.find(lowerCode);
- if (mapPos != mCodeToKeyMap.end()) {
- return mapPos->second;
- }
- return NOT_AN_INDEX;
+ return ProximityInfoUtils::getSquaredDistanceFloat(centerX, centerY, touchX, touchY)
+ / SQUARE_FLOAT(keyWidth);
}
int ProximityInfo::getCodePointOf(const int keyIndex) const {
@@ -269,11 +172,13 @@ void ProximityInfo::initializeG() {
}
int ProximityInfo::getKeyCenterXOfCodePointG(int charCode) const {
- return getKeyCenterXOfKeyIdG(getKeyIndexOf(charCode));
+ return getKeyCenterXOfKeyIdG(
+ ProximityInfoUtils::getKeyIndexOf(KEY_COUNT, charCode, &mCodeToKeyMap));
}
int ProximityInfo::getKeyCenterYOfCodePointG(int charCode) const {
- return getKeyCenterYOfKeyIdG(getKeyIndexOf(charCode));
+ return getKeyCenterYOfKeyIdG(
+ ProximityInfoUtils::getKeyIndexOf(KEY_COUNT, charCode, &mCodeToKeyMap));
}
int ProximityInfo::getKeyCenterXOfKeyIdG(int keyId) const {
diff --git a/native/jni/src/proximity_info.h b/native/jni/src/proximity_info.h
index d00228359..cd0bc32cc 100644
--- a/native/jni/src/proximity_info.h
+++ b/native/jni/src/proximity_info.h
@@ -20,6 +20,7 @@
#include "defines.h"
#include "hash_map_compat.h"
#include "jni.h"
+#include "proximity_info_utils.h"
namespace latinime {
@@ -40,7 +41,6 @@ class ProximityInfo {
float getNormalizedSquaredDistanceFromCenterFloatG(
const int keyId, const int x, const int y) const;
bool sameAsTyped(const unsigned short *word, int length) const;
- int getKeyIndexOf(const int c) const;
int getCodePointOf(const int keyIndex) const;
bool hasSweetSpotData(const int keyIndex) const {
// When there are no calibration data for a key,
@@ -71,10 +71,6 @@ class ProximityInfo {
return MOST_COMMON_KEY_WIDTH_SQUARE;
}
- const char *getLocaleStr() const {
- return mLocaleStr;
- }
-
int getKeyCount() const {
return KEY_COUNT;
}
@@ -109,23 +105,26 @@ class ProximityInfo {
int getKeyCenterYOfKeyIdG(int keyId) const;
int getKeyKeyDistanceG(int keyId0, int keyId1) const;
+ void initializeProximities(const int *const inputCodes, const int *const inputXCoordinates,
+ const int *const inputYCoordinates, const int inputSize, int *allInputCodes) const {
+ ProximityInfoUtils::initializeProximities(inputCodes, inputXCoordinates, inputYCoordinates,
+ inputSize, mKeyXCoordinates, mKeyYCoordinates, mKeyWidths, mKeyHeights,
+ mProximityCharsArray, MAX_PROXIMITY_CHARS_SIZE, CELL_HEIGHT, CELL_WIDTH,
+ GRID_WIDTH, MOST_COMMON_KEY_WIDTH, KEY_COUNT, mLocaleStr, &mCodeToKeyMap,
+ allInputCodes);
+ }
+
+ int getKeyIndexOf(const int c) const {
+ return ProximityInfoUtils::getKeyIndexOf(KEY_COUNT, c, &mCodeToKeyMap);
+ }
+
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(ProximityInfo);
static const float NOT_A_DISTANCE_FLOAT;
- int getStartIndexFromCoordinates(const int x, const int y) const;
void initializeG();
float calculateNormalizedSquaredDistance(const int keyIndex, const int inputIndex) const;
bool hasInputCoordinates() const;
- int squaredDistanceToEdge(const int keyId, const int x, const int y) const;
- bool isOnKey(const int keyId, const int x, const int y) const {
- if (keyId < 0) return true; // NOT_A_ID is -1, but return whenever < 0 just in case
- const int left = mKeyXCoordinates[keyId];
- const int top = mKeyYCoordinates[keyId];
- const int right = left + mKeyWidths[keyId] + 1;
- const int bottom = top + mKeyHeights[keyId];
- return left < right && top < bottom && x >= left && x < right && y >= top && y < bottom;
- }
const int MAX_PROXIMITY_CHARS_SIZE;
const int GRID_WIDTH;
diff --git a/native/jni/src/proximity_info_state.cpp b/native/jni/src/proximity_info_state.cpp
index aa029297e..31b6e4baf 100644
--- a/native/jni/src/proximity_info_state.cpp
+++ b/native/jni/src/proximity_info_state.cpp
@@ -23,6 +23,7 @@
#include "geometry_utils.h"
#include "proximity_info.h"
#include "proximity_info_state.h"
+#include "proximity_info_state_utils.h"
namespace latinime {
@@ -46,40 +47,17 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
mProximityInfo = proximityInfo;
mHasTouchPositionCorrectionData = proximityInfo->hasTouchPositionCorrectionData();
mMostCommonKeyWidthSquare = proximityInfo->getMostCommonKeyWidthSquare();
- mLocaleStr = proximityInfo->getLocaleStr();
mKeyCount = proximityInfo->getKeyCount();
mCellHeight = proximityInfo->getCellHeight();
mCellWidth = proximityInfo->getCellWidth();
mGridHeight = proximityInfo->getGridWidth();
mGridWidth = proximityInfo->getGridHeight();
- memset(mInputCodes, 0, sizeof(mInputCodes));
+ memset(mInputProximities, 0, sizeof(mInputProximities));
if (!isGeometric && pointerId == 0) {
- // Initialize
- // - mInputCodes
- // - mNormalizedSquaredDistances
- // TODO: Merge
- for (int i = 0; i < inputSize; ++i) {
- const int primaryKey = inputCodes[i];
- const int x = xCoordinates[i];
- const int y = yCoordinates[i];
- int *proximities = &mInputCodes[i * MAX_PROXIMITY_CHARS_SIZE_INTERNAL];
- mProximityInfo->calculateNearbyKeyCodes(x, y, primaryKey, proximities);
- }
-
- if (DEBUG_PROXIMITY_CHARS) {
- for (int i = 0; i < inputSize; ++i) {
- AKLOGI("---");
- for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL; ++j) {
- int icc = mInputCodes[i * MAX_PROXIMITY_CHARS_SIZE_INTERNAL + j];
- int icfjc = inputCodes[i * MAX_PROXIMITY_CHARS_SIZE_INTERNAL + j];
- icc += 0;
- icfjc += 0;
- AKLOGI("--- (%d)%c,%c", i, icc, icfjc); AKLOGI("--- A<%d>,B<%d>", icc, icfjc);
- }
- }
- }
+ mProximityInfo->initializeProximities(inputCodes, xCoordinates, yCoordinates,
+ inputSize, mInputProximities);
}
///////////////////////
@@ -116,82 +94,11 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
mSampledInputSize = 0;
if (xCoordinates && yCoordinates) {
- if (DEBUG_SAMPLING_POINTS) {
- if (isGeometric) {
- for (int i = 0; i < inputSize; ++i) {
- AKLOGI("(%d) x %d, y %d, time %d",
- i, xCoordinates[i], yCoordinates[i], times[i]);
- }
- }
- }
-#ifdef DO_ASSERT_TEST
- if (times) {
- for (int i = 0; i < inputSize; ++i) {
- if (i > 0) {
- ASSERT(times[i] >= times[i - 1]);
- }
- }
- }
-#endif
- const bool proximityOnly = !isGeometric && (xCoordinates[0] < 0 || yCoordinates[0] < 0);
- int lastInputIndex = pushTouchPointStartIndex;
- for (int i = lastInputIndex; i < inputSize; ++i) {
- const int pid = pointerIds ? pointerIds[i] : 0;
- if (pointerId == pid) {
- lastInputIndex = i;
- }
- }
- if (DEBUG_GEO_FULL) {
- AKLOGI("Init ProximityInfoState: last input index = %d", lastInputIndex);
- }
- // Working space to save near keys distances for current, prev and prevprev input point.
- NearKeysDistanceMap nearKeysDistances[3];
- // These pointers are swapped for each inputs points.
- NearKeysDistanceMap *currentNearKeysDistances = &nearKeysDistances[0];
- NearKeysDistanceMap *prevNearKeysDistances = &nearKeysDistances[1];
- NearKeysDistanceMap *prevPrevNearKeysDistances = &nearKeysDistances[2];
- // "sumAngle" is accumulated by each angle of input points. And when "sumAngle" exceeds
- // the threshold we save that point, reset sumAngle. This aims to keep the figure of
- // the curve.
- float sumAngle = 0.0f;
-
- for (int i = pushTouchPointStartIndex; i <= lastInputIndex; ++i) {
- // Assuming pointerId == 0 if pointerIds is null.
- const int pid = pointerIds ? pointerIds[i] : 0;
- if (DEBUG_GEO_FULL) {
- AKLOGI("Init ProximityInfoState: (%d)PID = %d", i, pid);
- }
- if (pointerId == pid) {
- const int c = isGeometric ? NOT_A_COORDINATE : getPrimaryCodePointAt(i);
- const int x = proximityOnly ? NOT_A_COORDINATE : xCoordinates[i];
- const int y = proximityOnly ? NOT_A_COORDINATE : yCoordinates[i];
- const int time = times ? times[i] : -1;
-
- if (i > 1) {
- const float prevAngle = getAngle(xCoordinates[i - 2], yCoordinates[i - 2],
- xCoordinates[i - 1], yCoordinates[i - 1]);
- const float currentAngle =
- getAngle(xCoordinates[i - 1], yCoordinates[i - 1], x, y);
- sumAngle += getAngleDiff(prevAngle, currentAngle);
- }
-
- if (pushTouchPoint(i, c, x, y, time, isGeometric /* do sampling */,
- i == lastInputIndex, sumAngle, currentNearKeysDistances,
- prevNearKeysDistances, prevPrevNearKeysDistances)) {
- // Previous point information was popped.
- NearKeysDistanceMap *tmp = prevNearKeysDistances;
- prevNearKeysDistances = currentNearKeysDistances;
- currentNearKeysDistances = tmp;
- } else {
- NearKeysDistanceMap *tmp = prevPrevNearKeysDistances;
- prevPrevNearKeysDistances = prevNearKeysDistances;
- prevNearKeysDistances = currentNearKeysDistances;
- currentNearKeysDistances = tmp;
- sumAngle = 0.0f;
- }
- }
- }
- mSampledInputSize = mSampledInputXs.size();
+ mSampledInputSize = ProximityInfoStateUtils::updateTouchPoints(
+ mProximityInfo->getMostCommonKeyWidth(), mProximityInfo, mMaxPointToKeyLength,
+ mInputProximities, xCoordinates, yCoordinates, times, pointerIds, inputSize,
+ isGeometric, pointerId, pushTouchPointStartIndex,
+ &mSampledInputXs, &mSampledInputYs, &mTimes, &mLengthCache, &mInputIndice);
}
if (mSampledInputSize > 0 && isGeometric) {
@@ -497,163 +404,6 @@ bool ProximityInfoState::checkAndReturnIsContinuationPossible(const int inputSiz
return true;
}
-// Calculating point to key distance for all near keys and returning the distance between
-// the given point and the nearest key position.
-float ProximityInfoState::updateNearKeysDistances(const int x, const int y,
- NearKeysDistanceMap *const currentNearKeysDistances) {
- static const float NEAR_KEY_THRESHOLD = 2.0f;
-
- currentNearKeysDistances->clear();
- const int keyCount = mProximityInfo->getKeyCount();
- float nearestKeyDistance = mMaxPointToKeyLength;
- for (int k = 0; k < keyCount; ++k) {
- const float dist = mProximityInfo->getNormalizedSquaredDistanceFromCenterFloatG(k, x, y);
- if (dist < NEAR_KEY_THRESHOLD) {
- currentNearKeysDistances->insert(std::pair<int, float>(k, dist));
- }
- if (nearestKeyDistance > dist) {
- nearestKeyDistance = dist;
- }
- }
- return nearestKeyDistance;
-}
-
-// Check if previous point is at local minimum position to near keys.
-bool ProximityInfoState::isPrevLocalMin(const NearKeysDistanceMap *const currentNearKeysDistances,
- const NearKeysDistanceMap *const prevNearKeysDistances,
- const NearKeysDistanceMap *const prevPrevNearKeysDistances) const {
- static const float MARGIN = 0.01f;
-
- for (NearKeysDistanceMap::const_iterator it = prevNearKeysDistances->begin();
- it != prevNearKeysDistances->end(); ++it) {
- NearKeysDistanceMap::const_iterator itPP = prevPrevNearKeysDistances->find(it->first);
- NearKeysDistanceMap::const_iterator itC = currentNearKeysDistances->find(it->first);
- if ((itPP == prevPrevNearKeysDistances->end() || itPP->second > it->second + MARGIN)
- && (itC == currentNearKeysDistances->end() || itC->second > it->second + MARGIN)) {
- return true;
- }
- }
- return false;
-}
-
-// Calculating a point score that indicates usefulness of the point.
-float ProximityInfoState::getPointScore(
- const int x, const int y, const int time, const bool lastPoint, const float nearest,
- const float sumAngle, const NearKeysDistanceMap *const currentNearKeysDistances,
- const NearKeysDistanceMap *const prevNearKeysDistances,
- const NearKeysDistanceMap *const prevPrevNearKeysDistances) const {
- static const int DISTANCE_BASE_SCALE = 100;
- static const float NEAR_KEY_THRESHOLD = 0.6f;
- static const int CORNER_CHECK_DISTANCE_THRESHOLD_SCALE = 25;
- static const float NOT_LOCALMIN_DISTANCE_SCORE = -1.0f;
- static const float LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE = 1.0f;
- static const float CORNER_ANGLE_THRESHOLD = M_PI_F * 2.0f / 3.0f;
- static const float CORNER_SUM_ANGLE_THRESHOLD = M_PI_F / 4.0f;
- static const float CORNER_SCORE = 1.0f;
-
- const size_t size = mSampledInputXs.size();
- // If there is only one point, add this point. Besides, if the previous point's distance map
- // is empty, we re-compute nearby keys distances from the current point.
- // Note that the current point is the first point in the incremental input that needs to
- // be re-computed.
- if (size <= 1 || prevNearKeysDistances->empty()) {
- return 0.0f;
- }
-
- const int baseSampleRate = mProximityInfo->getMostCommonKeyWidth();
- const int distPrev = getDistanceInt(mSampledInputXs.back(), mSampledInputYs.back(),
- mSampledInputXs[size - 2], mSampledInputYs[size - 2]) * DISTANCE_BASE_SCALE;
- float score = 0.0f;
-
- // Location
- if (!isPrevLocalMin(currentNearKeysDistances, prevNearKeysDistances,
- prevPrevNearKeysDistances)) {
- score += NOT_LOCALMIN_DISTANCE_SCORE;
- } else if (nearest < NEAR_KEY_THRESHOLD) {
- // Promote points nearby keys
- score += LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE;
- }
- // Angle
- const float angle1 = getAngle(x, y, mSampledInputXs.back(), mSampledInputYs.back());
- const float angle2 = getAngle(mSampledInputXs.back(), mSampledInputYs.back(),
- mSampledInputXs[size - 2], mSampledInputYs[size - 2]);
- const float angleDiff = getAngleDiff(angle1, angle2);
-
- // Save corner
- if (distPrev > baseSampleRate * CORNER_CHECK_DISTANCE_THRESHOLD_SCALE
- && (sumAngle > CORNER_SUM_ANGLE_THRESHOLD || angleDiff > CORNER_ANGLE_THRESHOLD)) {
- score += CORNER_SCORE;
- }
- return score;
-}
-
-// Sampling touch point and pushing information to vectors.
-// Returning if previous point is popped or not.
-bool ProximityInfoState::pushTouchPoint(const int inputIndex, const int nodeCodePoint, int x, int y,
- const int time, const bool sample, const bool isLastPoint, const float sumAngle,
- NearKeysDistanceMap *const currentNearKeysDistances,
- const NearKeysDistanceMap *const prevNearKeysDistances,
- const NearKeysDistanceMap *const prevPrevNearKeysDistances) {
- static const int LAST_POINT_SKIP_DISTANCE_SCALE = 4;
-
- size_t size = mSampledInputXs.size();
- bool popped = false;
- if (nodeCodePoint < 0 && sample) {
- const float nearest = updateNearKeysDistances(x, y, currentNearKeysDistances);
- const float score = getPointScore(x, y, time, isLastPoint, nearest, sumAngle,
- currentNearKeysDistances, prevNearKeysDistances, prevPrevNearKeysDistances);
- if (score < 0) {
- // Pop previous point because it would be useless.
- popInputData();
- size = mSampledInputXs.size();
- popped = true;
- } else {
- popped = false;
- }
- // Check if the last point should be skipped.
- if (isLastPoint && size > 0) {
- if (getDistanceInt(x, y, mSampledInputXs.back(), mSampledInputYs.back())
- * LAST_POINT_SKIP_DISTANCE_SCALE < mProximityInfo->getMostCommonKeyWidth()) {
- // This point is not used because it's too close to the previous point.
- if (DEBUG_GEO_FULL) {
- AKLOGI("p0: size = %zd, x = %d, y = %d, lx = %d, ly = %d, dist = %d, "
- "width = %d", size, x, y, mSampledInputXs.back(), mSampledInputYs.back(),
- getDistanceInt(x, y, mSampledInputXs.back(), mSampledInputYs.back()),
- mProximityInfo->getMostCommonKeyWidth()
- / LAST_POINT_SKIP_DISTANCE_SCALE);
- }
- return popped;
- }
- }
- }
-
- if (nodeCodePoint >= 0 && (x < 0 || y < 0)) {
- const int keyId = mProximityInfo->getKeyIndexOf(nodeCodePoint);
- if (keyId >= 0) {
- x = mProximityInfo->getKeyCenterXOfKeyIdG(keyId);
- y = mProximityInfo->getKeyCenterYOfKeyIdG(keyId);
- }
- }
-
- // Pushing point information.
- if (size > 0) {
- mLengthCache.push_back(
- mLengthCache.back() + getDistanceInt(
- x, y, mSampledInputXs.back(), mSampledInputYs.back()));
- } else {
- mLengthCache.push_back(0);
- }
- mSampledInputXs.push_back(x);
- mSampledInputYs.push_back(y);
- mTimes.push_back(time);
- mInputIndice.push_back(inputIndex);
- if (DEBUG_GEO_FULL) {
- AKLOGI("pushTouchPoint: x = %03d, y = %03d, time = %d, index = %d, popped ? %01d",
- x, y, time, inputIndex, popped);
- }
- return popped;
-}
-
float ProximityInfoState::calculateNormalizedSquaredDistance(
const int keyIndex, const int inputIndex) const {
if (keyIndex == NOT_AN_INDEX) {
@@ -826,11 +576,8 @@ bool ProximityInfoState::isKeyInSerchKeysAfterIndex(const int index, const int k
}
void ProximityInfoState::popInputData() {
- mSampledInputXs.pop_back();
- mSampledInputYs.pop_back();
- mTimes.pop_back();
- mLengthCache.pop_back();
- mInputIndice.pop_back();
+ ProximityInfoStateUtils::popInputData(&mSampledInputXs, &mSampledInputYs, &mTimes,
+ &mLengthCache, &mInputIndice);
}
float ProximityInfoState::getDirection(const int index0, const int index1) const {
@@ -889,7 +636,8 @@ float ProximityInfoState::getLineToKeyDistance(
const int keyX = mProximityInfo->getKeyCenterXOfKeyIdG(keyId);
const int keyY = mProximityInfo->getKeyCenterYOfKeyIdG(keyId);
- return pointToLineSegSquaredDistanceFloat(keyX, keyY, x0, y0, x1, y1, extend);
+ return ProximityInfoUtils::pointToLineSegSquaredDistanceFloat(
+ keyX, keyY, x0, y0, x1, y1, extend);
}
// Updates probabilities of aligning to some keys and skipping.
@@ -1008,7 +756,8 @@ void ProximityInfoState::updateAlignPointProbabilities(const int start) {
MAX_SPEEDxNEAREST_RATE_FOR_STANDERD_DIVIATION);
const float sigma = speedxAngleRate + speedxNearestKeyDistanceRate + MIN_STANDERD_DIVIATION;
- NormalDistribution distribution(CENTER_VALUE_OF_NORMALIZED_DISTRIBUTION, sigma);
+ ProximityInfoUtils::NormalDistribution
+ distribution(CENTER_VALUE_OF_NORMALIZED_DISTRIBUTION, sigma);
static const float PREV_DISTANCE_WEIGHT = 0.5f;
static const float NEXT_DISTANCE_WEIGHT = 0.6f;
// Summing up probability densities of all near keys.
@@ -1207,6 +956,11 @@ float ProximityInfoState::getMostProbableString(int *const codePointBuf) const {
return sumLogProbability;
}
+bool ProximityInfoState::hasSpaceProximity(const int index) const {
+ ASSERT(0 <= index && index < mSampledInputSize);
+ return mProximityInfo->hasSpaceProximity(getInputX(index), getInputY(index));
+}
+
// Returns a probability of mapping index to keyIndex.
float ProximityInfoState::getProbability(const int index, const int keyIndex) const {
ASSERT(0 <= index && index < mSampledInputSize);
diff --git a/native/jni/src/proximity_info_state.h b/native/jni/src/proximity_info_state.h
index d747bae2a..0f0eb7d39 100644
--- a/native/jni/src/proximity_info_state.h
+++ b/native/jni/src/proximity_info_state.h
@@ -19,12 +19,12 @@
#include <bitset>
#include <cstring> // for memset()
-#include <string>
#include <vector>
#include "char_utils.h"
#include "defines.h"
#include "hash_map_compat.h"
+#include "proximity_info_state_utils.h"
namespace latinime {
@@ -55,13 +55,13 @@ class ProximityInfoState {
/////////////////////////////////////////
AK_FORCE_INLINE ProximityInfoState()
: mProximityInfo(0), mMaxPointToKeyLength(0.0f), mAverageSpeed(0.0f),
- mHasTouchPositionCorrectionData(false), mMostCommonKeyWidthSquare(0), mLocaleStr(),
+ mHasTouchPositionCorrectionData(false), mMostCommonKeyWidthSquare(0),
mKeyCount(0), mCellHeight(0), mCellWidth(0), mGridHeight(0), mGridWidth(0),
mIsContinuationPossible(false), mSampledInputXs(), mSampledInputYs(), mTimes(),
mInputIndice(), mLengthCache(), mBeelineSpeedPercentiles(), mDistanceCache_G(),
mSpeedRates(), mDirections(), mCharProbabilities(), mNearKeysVector(),
mSearchKeysVector(), mTouchPositionCorrectionEnabled(false), mSampledInputSize(0) {
- memset(mInputCodes, 0, sizeof(mInputCodes));
+ memset(mInputProximities, 0, sizeof(mInputProximities));
memset(mNormalizedSquaredDistances, 0, sizeof(mNormalizedSquaredDistances));
memset(mPrimaryInputWord, 0, sizeof(mPrimaryInputWord));
}
@@ -117,12 +117,12 @@ class ProximityInfoState {
if (length != mSampledInputSize) {
return false;
}
- const int *inputCodes = mInputCodes;
+ const int *inputProximities = mInputProximities;
while (length--) {
- if (*inputCodes != *word) {
+ if (*inputProximities != *word) {
return false;
}
- inputCodes += MAX_PROXIMITY_CHARS_SIZE_INTERNAL;
+ inputProximities += MAX_PROXIMITY_CHARS_SIZE_INTERNAL;
word++;
}
return true;
@@ -146,6 +146,8 @@ class ProximityInfoState {
return mSampledInputYs[index];
}
+ bool hasSpaceProximity(const int index) const;
+
int getLengthCache(const int index) const {
return mLengthCache[index];
}
@@ -229,7 +231,7 @@ class ProximityInfoState {
}
inline const int *getProximityCodePointsAt(const int index) const {
- return mInputCodes + (index * MAX_PROXIMITY_CHARS_SIZE_INTERNAL);
+ return ProximityInfoStateUtils::getProximityCodePointsAt(mInputProximities, index);
}
float updateNearKeysDistances(const int x, const int y,
@@ -260,7 +262,6 @@ class ProximityInfoState {
float mAverageSpeed;
bool mHasTouchPositionCorrectionData;
int mMostCommonKeyWidthSquare;
- std::string mLocaleStr;
int mKeyCount;
int mCellHeight;
int mCellWidth;
@@ -289,7 +290,7 @@ class ProximityInfoState {
// inputs including the current input point.
std::vector<NearKeycodesSet> mSearchKeysVector;
bool mTouchPositionCorrectionEnabled;
- int mInputCodes[MAX_PROXIMITY_CHARS_SIZE_INTERNAL * MAX_WORD_LENGTH];
+ int mInputProximities[MAX_PROXIMITY_CHARS_SIZE_INTERNAL * MAX_WORD_LENGTH];
int mNormalizedSquaredDistances[MAX_PROXIMITY_CHARS_SIZE_INTERNAL * MAX_WORD_LENGTH];
int mSampledInputSize;
int mPrimaryInputWord[MAX_WORD_LENGTH];
diff --git a/native/jni/src/proximity_info_state_utils.h b/native/jni/src/proximity_info_state_utils.h
new file mode 100644
index 000000000..53b992a2a
--- /dev/null
+++ b/native/jni/src/proximity_info_state_utils.h
@@ -0,0 +1,319 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef LATINIME_PROXIMITY_INFO_STATE_UTILS_H
+#define LATINIME_PROXIMITY_INFO_STATE_UTILS_H
+
+#include <vector>
+
+#include "defines.h"
+#include "geometry_utils.h"
+#include "hash_map_compat.h"
+#include "proximity_info.h"
+
+namespace latinime {
+class ProximityInfoStateUtils {
+ public:
+ static int updateTouchPoints(const int mostCommonKeyWidth,
+ const ProximityInfo *const proximityInfo, const int maxPointToKeyLength,
+ const int *const inputProximities,
+ const int *const inputXCoordinates, const int *const inputYCoordinates,
+ const int *const times, const int *const pointerIds, const int inputSize,
+ const bool isGeometric, const int pointerId, const int pushTouchPointStartIndex,
+ std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs,
+ std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache,
+ std::vector<int> *sampledInputIndice) {
+ if (DEBUG_SAMPLING_POINTS) {
+ if (times) {
+ for (int i = 0; i < inputSize; ++i) {
+ AKLOGI("(%d) x %d, y %d, time %d",
+ i, xCoordinates[i], yCoordinates[i], times[i]);
+ }
+ }
+ }
+#ifdef DO_ASSERT_TEST
+ if (times) {
+ for (int i = 0; i < inputSize; ++i) {
+ if (i > 0) {
+ ASSERT(times[i] >= times[i - 1]);
+ }
+ }
+ }
+#endif
+ const bool proximityOnly = !isGeometric
+ && (inputXCoordinates[0] < 0 || inputYCoordinates[0] < 0);
+ int lastInputIndex = pushTouchPointStartIndex;
+ for (int i = lastInputIndex; i < inputSize; ++i) {
+ const int pid = pointerIds ? pointerIds[i] : 0;
+ if (pointerId == pid) {
+ lastInputIndex = i;
+ }
+ }
+ if (DEBUG_GEO_FULL) {
+ AKLOGI("Init ProximityInfoState: last input index = %d", lastInputIndex);
+ }
+ // Working space to save near keys distances for current, prev and prevprev input point.
+ NearKeysDistanceMap nearKeysDistances[3];
+ // These pointers are swapped for each inputs points.
+ NearKeysDistanceMap *currentNearKeysDistances = &nearKeysDistances[0];
+ NearKeysDistanceMap *prevNearKeysDistances = &nearKeysDistances[1];
+ NearKeysDistanceMap *prevPrevNearKeysDistances = &nearKeysDistances[2];
+ // "sumAngle" is accumulated by each angle of input points. And when "sumAngle" exceeds
+ // the threshold we save that point, reset sumAngle. This aims to keep the figure of
+ // the curve.
+ float sumAngle = 0.0f;
+
+ for (int i = pushTouchPointStartIndex; i <= lastInputIndex; ++i) {
+ // Assuming pointerId == 0 if pointerIds is null.
+ const int pid = pointerIds ? pointerIds[i] : 0;
+ if (DEBUG_GEO_FULL) {
+ AKLOGI("Init ProximityInfoState: (%d)PID = %d", i, pid);
+ }
+ if (pointerId == pid) {
+ const int c = isGeometric ?
+ NOT_A_COORDINATE : getPrimaryCodePointAt(inputProximities, i);
+ const int x = proximityOnly ? NOT_A_COORDINATE : inputXCoordinates[i];
+ const int y = proximityOnly ? NOT_A_COORDINATE : inputYCoordinates[i];
+ const int time = times ? times[i] : -1;
+
+ if (i > 1) {
+ const float prevAngle = getAngle(
+ inputXCoordinates[i - 2], inputYCoordinates[i - 2],
+ inputXCoordinates[i - 1], inputYCoordinates[i - 1]);
+ const float currentAngle =
+ getAngle(inputXCoordinates[i - 1], inputYCoordinates[i - 1], x, y);
+ sumAngle += getAngleDiff(prevAngle, currentAngle);
+ }
+
+ if (pushTouchPoint(mostCommonKeyWidth, proximityInfo, maxPointToKeyLength,
+ i, c, x, y, time, isGeometric /* do sampling */,
+ i == lastInputIndex, sumAngle, currentNearKeysDistances,
+ prevNearKeysDistances, prevPrevNearKeysDistances,
+ sampledInputXs, sampledInputYs, sampledInputTimes, sampledLengthCache,
+ sampledInputIndice)) {
+ // Previous point information was popped.
+ NearKeysDistanceMap *tmp = prevNearKeysDistances;
+ prevNearKeysDistances = currentNearKeysDistances;
+ currentNearKeysDistances = tmp;
+ } else {
+ NearKeysDistanceMap *tmp = prevPrevNearKeysDistances;
+ prevPrevNearKeysDistances = prevNearKeysDistances;
+ prevNearKeysDistances = currentNearKeysDistances;
+ currentNearKeysDistances = tmp;
+ sumAngle = 0.0f;
+ }
+ }
+ }
+ return sampledInputXs->size();
+ }
+
+ static const int *getProximityCodePointsAt(
+ const int *const inputProximities, const int index) {
+ return inputProximities + (index * MAX_PROXIMITY_CHARS_SIZE_INTERNAL);
+ }
+
+ static int getPrimaryCodePointAt(const int *const inputProximities, const int index) {
+ return getProximityCodePointsAt(inputProximities, index)[0];
+ }
+
+ static void popInputData(std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs,
+ std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache,
+ std::vector<int> *sampledInputIndice) {
+ sampledInputXs->pop_back();
+ sampledInputYs->pop_back();
+ sampledInputTimes->pop_back();
+ sampledLengthCache->pop_back();
+ sampledInputIndice->pop_back();
+ }
+
+ private:
+ DISALLOW_IMPLICIT_CONSTRUCTORS(ProximityInfoStateUtils);
+
+ typedef hash_map_compat<int, float> NearKeysDistanceMap;
+
+ // Calculating point to key distance for all near keys and returning the distance between
+ // the given point and the nearest key position.
+ static float updateNearKeysDistances(const ProximityInfo *const proximityInfo,
+ const float maxPointToKeyLength, const int x, const int y,
+ NearKeysDistanceMap *const currentNearKeysDistances) {
+ static const float NEAR_KEY_THRESHOLD = 2.0f;
+
+ currentNearKeysDistances->clear();
+ const int keyCount = proximityInfo->getKeyCount();
+ float nearestKeyDistance = maxPointToKeyLength;
+ for (int k = 0; k < keyCount; ++k) {
+ const float dist = proximityInfo->getNormalizedSquaredDistanceFromCenterFloatG(k, x, y);
+ if (dist < NEAR_KEY_THRESHOLD) {
+ currentNearKeysDistances->insert(std::pair<int, float>(k, dist));
+ }
+ if (nearestKeyDistance > dist) {
+ nearestKeyDistance = dist;
+ }
+ }
+ return nearestKeyDistance;
+ }
+
+ // Check if previous point is at local minimum position to near keys.
+ static bool isPrevLocalMin(const NearKeysDistanceMap *const currentNearKeysDistances,
+ const NearKeysDistanceMap *const prevNearKeysDistances,
+ const NearKeysDistanceMap *const prevPrevNearKeysDistances) {
+ static const float MARGIN = 0.01f;
+
+ for (NearKeysDistanceMap::const_iterator it = prevNearKeysDistances->begin();
+ it != prevNearKeysDistances->end(); ++it) {
+ NearKeysDistanceMap::const_iterator itPP = prevPrevNearKeysDistances->find(it->first);
+ NearKeysDistanceMap::const_iterator itC = currentNearKeysDistances->find(it->first);
+ if ((itPP == prevPrevNearKeysDistances->end() || itPP->second > it->second + MARGIN)
+ && (itC == currentNearKeysDistances->end()
+ || itC->second > it->second + MARGIN)) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ // Calculating a point score that indicates usefulness of the point.
+ static float getPointScore(const int mostCommonKeyWidth,
+ const int x, const int y, const int time, const bool lastPoint, const float nearest,
+ const float sumAngle, const NearKeysDistanceMap *const currentNearKeysDistances,
+ const NearKeysDistanceMap *const prevNearKeysDistances,
+ const NearKeysDistanceMap *const prevPrevNearKeysDistances,
+ std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs) {
+ static const int DISTANCE_BASE_SCALE = 100;
+ static const float NEAR_KEY_THRESHOLD = 0.6f;
+ static const int CORNER_CHECK_DISTANCE_THRESHOLD_SCALE = 25;
+ static const float NOT_LOCALMIN_DISTANCE_SCORE = -1.0f;
+ static const float LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE = 1.0f;
+ static const float CORNER_ANGLE_THRESHOLD = M_PI_F * 2.0f / 3.0f;
+ static const float CORNER_SUM_ANGLE_THRESHOLD = M_PI_F / 4.0f;
+ static const float CORNER_SCORE = 1.0f;
+
+ const size_t size = sampledInputXs->size();
+ // If there is only one point, add this point. Besides, if the previous point's distance map
+ // is empty, we re-compute nearby keys distances from the current point.
+ // Note that the current point is the first point in the incremental input that needs to
+ // be re-computed.
+ if (size <= 1 || prevNearKeysDistances->empty()) {
+ return 0.0f;
+ }
+
+ const int baseSampleRate = mostCommonKeyWidth;
+ const int distPrev = getDistanceInt(
+ sampledInputXs->back(), sampledInputYs->back(),
+ (*sampledInputXs)[size - 2], (*sampledInputYs)[size - 2]) * DISTANCE_BASE_SCALE;
+ float score = 0.0f;
+
+ // Location
+ if (!isPrevLocalMin(currentNearKeysDistances, prevNearKeysDistances,
+ prevPrevNearKeysDistances)) {
+ score += NOT_LOCALMIN_DISTANCE_SCORE;
+ } else if (nearest < NEAR_KEY_THRESHOLD) {
+ // Promote points nearby keys
+ score += LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE;
+ }
+ // Angle
+ const float angle1 = getAngle(x, y, sampledInputXs->back(), sampledInputYs->back());
+ const float angle2 = getAngle(sampledInputXs->back(), sampledInputYs->back(),
+ (*sampledInputXs)[size - 2], (*sampledInputYs)[size - 2]);
+ const float angleDiff = getAngleDiff(angle1, angle2);
+
+ // Save corner
+ if (distPrev > baseSampleRate * CORNER_CHECK_DISTANCE_THRESHOLD_SCALE
+ && (sumAngle > CORNER_SUM_ANGLE_THRESHOLD || angleDiff > CORNER_ANGLE_THRESHOLD)) {
+ score += CORNER_SCORE;
+ }
+ return score;
+ }
+
+ // Sampling touch point and pushing information to vectors.
+ // Returning if previous point is popped or not.
+ static bool pushTouchPoint(const int mostCommonKeyWidth,
+ const ProximityInfo *const proximityInfo, const int maxPointToKeyLength,
+ const int inputIndex, const int nodeCodePoint, int x, int y,
+ const int time, const bool sample, const bool isLastPoint, const float sumAngle,
+ NearKeysDistanceMap *const currentNearKeysDistances,
+ const NearKeysDistanceMap *const prevNearKeysDistances,
+ const NearKeysDistanceMap *const prevPrevNearKeysDistances,
+ std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs,
+ std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache,
+ std::vector<int> *sampledInputIndice) {
+ static const int LAST_POINT_SKIP_DISTANCE_SCALE = 4;
+
+ size_t size = sampledInputXs->size();
+ bool popped = false;
+ if (nodeCodePoint < 0 && sample) {
+ const float nearest = updateNearKeysDistances(
+ proximityInfo, maxPointToKeyLength, x, y, currentNearKeysDistances);
+ const float score = getPointScore(mostCommonKeyWidth, x, y, time, isLastPoint, nearest,
+ sumAngle, currentNearKeysDistances, prevNearKeysDistances,
+ prevPrevNearKeysDistances, sampledInputXs, sampledInputYs);
+ if (score < 0) {
+ // Pop previous point because it would be useless.
+ popInputData(sampledInputXs, sampledInputYs, sampledInputTimes, sampledLengthCache,
+ sampledInputIndice);
+ size = sampledInputXs->size();
+ popped = true;
+ } else {
+ popped = false;
+ }
+ // Check if the last point should be skipped.
+ if (isLastPoint && size > 0) {
+ if (getDistanceInt(x, y, sampledInputXs->back(),
+ sampledInputYs->back()) * LAST_POINT_SKIP_DISTANCE_SCALE
+ < mostCommonKeyWidth) {
+ // This point is not used because it's too close to the previous point.
+ if (DEBUG_GEO_FULL) {
+ AKLOGI("p0: size = %zd, x = %d, y = %d, lx = %d, ly = %d, dist = %d, "
+ "width = %d", size, x, y, mSampledInputXs.back(),
+ mSampledInputYs.back(), ProximityInfoUtils::getDistanceInt(
+ x, y, mSampledInputXs.back(), mSampledInputYs.back()),
+ mProximityInfo->getMostCommonKeyWidth()
+ / LAST_POINT_SKIP_DISTANCE_SCALE);
+ }
+ return popped;
+ }
+ }
+ }
+
+ if (nodeCodePoint >= 0 && (x < 0 || y < 0)) {
+ const int keyId = proximityInfo->getKeyIndexOf(nodeCodePoint);
+ if (keyId >= 0) {
+ x = proximityInfo->getKeyCenterXOfKeyIdG(keyId);
+ y = proximityInfo->getKeyCenterYOfKeyIdG(keyId);
+ }
+ }
+
+ // Pushing point information.
+ if (size > 0) {
+ sampledLengthCache->push_back(
+ sampledLengthCache->back() + getDistanceInt(
+ x, y, sampledInputXs->back(), sampledInputYs->back()));
+ } else {
+ sampledLengthCache->push_back(0);
+ }
+ sampledInputXs->push_back(x);
+ sampledInputYs->push_back(y);
+ sampledInputTimes->push_back(time);
+ sampledInputIndice->push_back(inputIndex);
+ if (DEBUG_GEO_FULL) {
+ AKLOGI("pushTouchPoint: x = %03d, y = %03d, time = %d, index = %d, popped ? %01d",
+ x, y, time, inputIndex, popped);
+ }
+ return popped;
+ }
+};
+} // namespace latinime
+#endif // LATINIME_PROXIMITY_INFO_STATE_UTILS_H
diff --git a/native/jni/src/proximity_info_utils.h b/native/jni/src/proximity_info_utils.h
new file mode 100644
index 000000000..09302075a
--- /dev/null
+++ b/native/jni/src/proximity_info_utils.h
@@ -0,0 +1,247 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef LATINIME_PROXIMITY_INFO_UTILS_H
+#define LATINIME_PROXIMITY_INFO_UTILS_H
+
+#include <cmath>
+
+#include "additional_proximity_chars.h"
+#include "char_utils.h"
+#include "defines.h"
+#include "geometry_utils.h"
+#include "hash_map_compat.h"
+
+namespace latinime {
+class ProximityInfoUtils {
+ public:
+ static int getKeyIndexOf(const int keyCount, const int c,
+ const hash_map_compat<int, int> *const codeToKeyMap) {
+ if (keyCount == 0) {
+ // We do not have the coordinate data
+ return NOT_AN_INDEX;
+ }
+ if (c == NOT_A_CODE_POINT) {
+ return NOT_AN_INDEX;
+ }
+ const int lowerCode = toLowerCase(c);
+ hash_map_compat<int, int>::const_iterator mapPos = codeToKeyMap->find(lowerCode);
+ if (mapPos != codeToKeyMap->end()) {
+ return mapPos->second;
+ }
+ return NOT_AN_INDEX;
+ }
+
+ static void initializeProximities(const int *const inputCodes,
+ const int *const inputXCoordinates, const int *const inputYCoordinates,
+ const int inputSize, const int *const keyXCoordinates,
+ const int *const keyYCoordinates, const int *const keyWidths, const int *keyHeights,
+ const int *const proximityCharsArray, const int maxProximityCharsSize,
+ const int cellHeight, const int cellWidth, const int gridWidth,
+ const int mostCommonKeyWidth, const int keyCount, const char *const localeStr,
+ const hash_map_compat<int, int> *const codeToKeyMap, int *inputProximities) {
+ // Initialize
+ // - mInputCodes
+ // - mNormalizedSquaredDistances
+ // TODO: Merge
+ for (int i = 0; i < inputSize; ++i) {
+ const int primaryKey = inputCodes[i];
+ const int x = inputXCoordinates[i];
+ const int y = inputYCoordinates[i];
+ int *proximities = &inputProximities[i * MAX_PROXIMITY_CHARS_SIZE_INTERNAL];
+ calculateProximities(keyXCoordinates, keyYCoordinates, keyWidths, keyHeights,
+ proximityCharsArray, maxProximityCharsSize, cellHeight, cellWidth, gridWidth,
+ mostCommonKeyWidth, keyCount, x, y, primaryKey, localeStr, codeToKeyMap,
+ proximities);
+ }
+
+ if (DEBUG_PROXIMITY_CHARS) {
+ for (int i = 0; i < inputSize; ++i) {
+ AKLOGI("---");
+ for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL; ++j) {
+ int proximityChar =
+ inputProximities[i * MAX_PROXIMITY_CHARS_SIZE_INTERNAL + j];
+ proximityChar += 0;
+ AKLOGI("--- (%d)%c", i, proximityChar);
+ }
+ }
+ }
+ }
+
+ static AK_FORCE_INLINE int getStartIndexFromCoordinates(const int maxProximityCharsSize,
+ const int x, const int y, const int cellHeight, const int cellWidth,
+ const int gridWidth) {
+ return ((y / cellHeight) * gridWidth + (x / cellWidth)) * maxProximityCharsSize;
+ }
+
+ static inline float getSquaredDistanceFloat(const float x1, const float y1, const float x2,
+ const float y2) {
+ return SQUARE_FLOAT(x1 - x2) + SQUARE_FLOAT(y1 - y2);
+ }
+
+ static inline float pointToLineSegSquaredDistanceFloat(const float x, const float y,
+ const float x1, const float y1, const float x2, const float y2, const bool extend) {
+ const float ray1x = x - x1;
+ const float ray1y = y - y1;
+ const float ray2x = x2 - x1;
+ const float ray2y = y2 - y1;
+
+ const float dotProduct = ray1x * ray2x + ray1y * ray2y;
+ const float lineLengthSqr = SQUARE_FLOAT(ray2x) + SQUARE_FLOAT(ray2y);
+ const float projectionLengthSqr = dotProduct / lineLengthSqr;
+
+ float projectionX;
+ float projectionY;
+ if (!extend && projectionLengthSqr < 0.0f) {
+ projectionX = x1;
+ projectionY = y1;
+ } else if (!extend && projectionLengthSqr > 1.0f) {
+ projectionX = x2;
+ projectionY = y2;
+ } else {
+ projectionX = x1 + projectionLengthSqr * ray2x;
+ projectionY = y1 + projectionLengthSqr * ray2y;
+ }
+ return getSquaredDistanceFloat(x, y, projectionX, projectionY);
+ }
+
+ // Normal distribution N(u, sigma^2).
+ struct NormalDistribution {
+ public:
+ NormalDistribution(const float u, const float sigma)
+ : mU(u), mSigma(sigma),
+ mPreComputedNonExpPart(1.0f / sqrtf(2.0f * M_PI_F * SQUARE_FLOAT(sigma))),
+ mPreComputedExponentPart(-1.0f / (2.0f * SQUARE_FLOAT(sigma))) {}
+
+ float getProbabilityDensity(const float x) const {
+ const float shiftedX = x - mU;
+ return mPreComputedNonExpPart * expf(mPreComputedExponentPart * SQUARE_FLOAT(shiftedX));
+ }
+
+ private:
+ DISALLOW_IMPLICIT_CONSTRUCTORS(NormalDistribution);
+ const float mU; // mean value
+ const float mSigma; // standard deviation
+ const float mPreComputedNonExpPart; // = 1 / sqrt(2 * PI * sigma^2)
+ const float mPreComputedExponentPart; // = -1 / (2 * sigma^2)
+ }; // struct NormalDistribution
+
+ private:
+ DISALLOW_IMPLICIT_CONSTRUCTORS(ProximityInfoUtils);
+
+ static bool isOnKey(const int *const keyXCoordinates, const int *const keyYCoordinates,
+ const int *const keyWidths, const int *keyHeights, const int keyId, const int x,
+ const int y) {
+ if (keyId < 0) return true; // NOT_A_ID is -1, but return whenever < 0 just in case
+ const int left = keyXCoordinates[keyId];
+ const int top = keyYCoordinates[keyId];
+ const int right = left + keyWidths[keyId] + 1;
+ const int bottom = top + keyHeights[keyId];
+ return left < right && top < bottom && x >= left && x < right && y >= top && y < bottom;
+ }
+
+ static void calculateProximities(
+ const int *const keyXCoordinates, const int *const keyYCoordinates,
+ const int *const keyWidths, const int *keyHeights,
+ const int *const proximityCharsArray,
+ const int maxProximityCharsSize, const int cellHeight, const int cellWidth,
+ const int gridWidth, const int mostCommonKeyWidth, const int keyCount,
+ const int x, const int y, const int primaryKey, const char *const localeStr,
+ const hash_map_compat<int, int> *const codeToKeyMap, int *proximities) {
+ const int mostCommonKeyWidthSquare = mostCommonKeyWidth * mostCommonKeyWidth;
+ int insertPos = 0;
+ proximities[insertPos++] = primaryKey;
+ const int startIndex = getStartIndexFromCoordinates(
+ maxProximityCharsSize, x, y, cellHeight, cellWidth, gridWidth);
+ if (startIndex >= 0) {
+ for (int i = 0; i < maxProximityCharsSize; ++i) {
+ const int c = proximityCharsArray[startIndex + i];
+ if (c < KEYCODE_SPACE || c == primaryKey) {
+ continue;
+ }
+ const int keyIndex = getKeyIndexOf(keyCount, c, codeToKeyMap);
+ const bool onKey = isOnKey(keyXCoordinates, keyYCoordinates, keyWidths, keyHeights,
+ keyIndex, x, y);
+ const int distance = squaredLengthToEdge(keyXCoordinates, keyYCoordinates,
+ keyWidths, keyHeights, keyIndex, x, y);
+ if (onKey || distance < mostCommonKeyWidthSquare) {
+ proximities[insertPos++] = c;
+ if (insertPos >= maxProximityCharsSize) {
+ if (DEBUG_DICT) {
+ ASSERT(false);
+ }
+ return;
+ }
+ }
+ }
+ const int additionalProximitySize =
+ AdditionalProximityChars::getAdditionalCharsSize(localeStr, primaryKey);
+ if (additionalProximitySize > 0) {
+ proximities[insertPos++] = ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE;
+ if (insertPos >= maxProximityCharsSize) {
+ if (DEBUG_DICT) {
+ ASSERT(false);
+ }
+ return;
+ }
+
+ const int *additionalProximityChars =
+ AdditionalProximityChars::getAdditionalChars(localeStr, primaryKey);
+ for (int j = 0; j < additionalProximitySize; ++j) {
+ const int ac = additionalProximityChars[j];
+ int k = 0;
+ for (; k < insertPos; ++k) {
+ if (ac == proximities[k]) {
+ break;
+ }
+ }
+ if (k < insertPos) {
+ continue;
+ }
+ proximities[insertPos++] = ac;
+ if (insertPos >= maxProximityCharsSize) {
+ if (DEBUG_DICT) {
+ ASSERT(false);
+ }
+ return;
+ }
+ }
+ }
+ }
+ // Add a delimiter for the proximity characters
+ for (int i = insertPos; i < maxProximityCharsSize; ++i) {
+ proximities[i] = NOT_A_CODE_POINT;
+ }
+ }
+
+ static int squaredLengthToEdge(const int *const keyXCoordinates,
+ const int *const keyYCoordinates, const int *const keyWidths, const int *keyHeights,
+ const int keyId, const int x, const int y) {
+ // NOT_A_ID is -1, but return whenever < 0 just in case
+ if (keyId < 0) return MAX_POINT_TO_KEY_LENGTH;
+ const int left = keyXCoordinates[keyId];
+ const int top = keyYCoordinates[keyId];
+ const int right = left + keyWidths[keyId];
+ const int bottom = top + keyHeights[keyId];
+ const int edgeX = x < left ? left : (x > right ? right : x);
+ const int edgeY = y < top ? top : (y > bottom ? bottom : y);
+ const int dx = x - edgeX;
+ const int dy = y - edgeY;
+ return dx * dx + dy * dy;
+ }
+};
+} // namespace latinime
+#endif // LATINIME_PROXIMITY_INFO_UTILS_H