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-rw-r--r--native/src/proximity_info.cpp162
1 files changed, 149 insertions, 13 deletions
diff --git a/native/src/proximity_info.cpp b/native/src/proximity_info.cpp
index 763a3a174..dd60ed62c 100644
--- a/native/src/proximity_info.cpp
+++ b/native/src/proximity_info.cpp
@@ -16,10 +16,11 @@
#include <assert.h>
#include <stdio.h>
-#include <string.h>
+#include <string>
#define LOG_TAG "LatinIME: proximity_info.cpp"
+#include "additional_proximity_chars.h"
#include "dictionary.h"
#include "proximity_info.h"
@@ -33,26 +34,29 @@ inline void copyOrFillZero(void *to, const void *from, size_t size) {
}
}
-ProximityInfo::ProximityInfo(const int maxProximityCharsSize, const int keyboardWidth,
- const int keyboardHeight, const int gridWidth, const int gridHeight,
- const uint32_t *proximityCharsArray, const int keyCount, const int32_t *keyXCoordinates,
+ProximityInfo::ProximityInfo(const std::string localeStr, const int maxProximityCharsSize,
+ const int keyboardWidth, const int keyboardHeight, const int gridWidth,
+ const int gridHeight, const int mostCommonKeyWidth,
+ const int32_t *proximityCharsArray, const int keyCount, const int32_t *keyXCoordinates,
const int32_t *keyYCoordinates, const int32_t *keyWidths, const int32_t *keyHeights,
const int32_t *keyCharCodes, const float *sweetSpotCenterXs, const float *sweetSpotCenterYs,
const float *sweetSpotRadii)
: MAX_PROXIMITY_CHARS_SIZE(maxProximityCharsSize), KEYBOARD_WIDTH(keyboardWidth),
KEYBOARD_HEIGHT(keyboardHeight), GRID_WIDTH(gridWidth), GRID_HEIGHT(gridHeight),
+ MOST_COMMON_KEY_WIDTH_SQUARE(mostCommonKeyWidth * mostCommonKeyWidth),
CELL_WIDTH((keyboardWidth + gridWidth - 1) / gridWidth),
CELL_HEIGHT((keyboardHeight + gridHeight - 1) / gridHeight),
KEY_COUNT(min(keyCount, MAX_KEY_COUNT_IN_A_KEYBOARD)),
HAS_TOUCH_POSITION_CORRECTION_DATA(keyCount > 0 && keyXCoordinates && keyYCoordinates
&& keyWidths && keyHeights && keyCharCodes && sweetSpotCenterXs
&& sweetSpotCenterYs && sweetSpotRadii),
- mInputXCoordinates(NULL), mInputYCoordinates(NULL),
+ mLocaleStr(localeStr),
+ mInputXCoordinates(0), mInputYCoordinates(0),
mTouchPositionCorrectionEnabled(false) {
const int proximityGridLength = GRID_WIDTH * GRID_HEIGHT * MAX_PROXIMITY_CHARS_SIZE;
- mProximityCharsArray = new uint32_t[proximityGridLength];
+ mProximityCharsArray = new int32_t[proximityGridLength];
if (DEBUG_PROXIMITY_INFO) {
- LOGI("Create proximity info array %d", proximityGridLength);
+ AKLOGI("Create proximity info array %d", proximityGridLength);
}
memcpy(mProximityCharsArray, proximityCharsArray,
proximityGridLength * sizeof(mProximityCharsArray[0]));
@@ -100,13 +104,21 @@ inline int ProximityInfo::getStartIndexFromCoordinates(const int x, const int y)
}
bool ProximityInfo::hasSpaceProximity(const int x, const int y) const {
+ if (x < 0 || y < 0) {
+ if (DEBUG_DICT) {
+ AKLOGI("HasSpaceProximity: Illegal coordinates (%d, %d)", x, y);
+ assert(false);
+ }
+ return false;
+ }
+
const int startIndex = getStartIndexFromCoordinates(x, y);
if (DEBUG_PROXIMITY_INFO) {
- LOGI("hasSpaceProximity: index %d", startIndex);
+ AKLOGI("hasSpaceProximity: index %d, %d, %d", startIndex, x, y);
}
for (int i = 0; i < MAX_PROXIMITY_CHARS_SIZE; ++i) {
if (DEBUG_PROXIMITY_INFO) {
- LOGI("Index: %d", mProximityCharsArray[startIndex + i]);
+ AKLOGI("Index: %d", mProximityCharsArray[startIndex + i]);
}
if (mProximityCharsArray[startIndex + i] == KEYCODE_SPACE) {
return true;
@@ -115,6 +127,86 @@ bool ProximityInfo::hasSpaceProximity(const int x, const int y) const {
return false;
}
+bool ProximityInfo::isOnKey(const int keyId, const int x, const int y) {
+ const int left = mKeyXCoordinates[keyId];
+ const int top = mKeyYCoordinates[keyId];
+ const int right = left + mKeyWidths[keyId] + 1;
+ const int bottom = top + mKeyHeights[keyId];
+ return left < right && top < bottom && x >= left && x < right && y >= top && y < bottom;
+}
+
+int ProximityInfo::squaredDistanceToEdge(const int keyId, const int x, const int y) {
+ const int left = mKeyXCoordinates[keyId];
+ const int top = mKeyYCoordinates[keyId];
+ const int right = left + mKeyWidths[keyId] + 1;
+ const int bottom = top + mKeyHeights[keyId];
+ const int edgeX = x < left ? left : (x > right ? right : x);
+ const int edgeY = y < top ? top : (y > bottom ? bottom : y);
+ const int dx = x - edgeX;
+ const int dy = y - edgeY;
+ return dx * dx + dy * dy;
+}
+
+void ProximityInfo::calculateNearbyKeyCodes(
+ const int x, const int y, const int32_t primaryKey, int *inputCodes) {
+ int insertPos = 0;
+ inputCodes[insertPos++] = primaryKey;
+ const int startIndex = getStartIndexFromCoordinates(x, y);
+ for (int i = 0; i < MAX_PROXIMITY_CHARS_SIZE; ++i) {
+ const int32_t c = mProximityCharsArray[startIndex + i];
+ if (c < KEYCODE_SPACE || c == primaryKey) {
+ continue;
+ }
+ int keyIndex = getKeyIndex(c);
+ const bool onKey = isOnKey(keyIndex, x, y);
+ const int distance = squaredDistanceToEdge(keyIndex, x, y);
+ if (onKey || distance < MOST_COMMON_KEY_WIDTH_SQUARE) {
+ inputCodes[insertPos++] = c;
+ if (insertPos >= MAX_PROXIMITY_CHARS_SIZE) {
+ if (DEBUG_DICT) {
+ assert(false);
+ }
+ return;
+ }
+ }
+ }
+ inputCodes[insertPos++] = ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE;
+ if (insertPos >= MAX_PROXIMITY_CHARS_SIZE) {
+ if (DEBUG_DICT) {
+ assert(false);
+ }
+ return;
+ }
+
+ const int additionalProximitySize =
+ AdditionalProximityChars::getAdditionalCharsSize(&mLocaleStr, primaryKey);
+ if (additionalProximitySize > 0) {
+ const int32_t* additionalProximityChars =
+ AdditionalProximityChars::getAdditionalChars(&mLocaleStr, primaryKey);
+ for (int j = 0; j < additionalProximitySize; ++j) {
+ const int32_t ac = additionalProximityChars[j];
+ int k = 0;
+ for (; k < insertPos; ++k) {
+ if ((int)ac == inputCodes[k]) {
+ break;
+ }
+ }
+ if (k < insertPos) {
+ continue;
+ }
+ inputCodes[insertPos++] = ac;
+ if (insertPos >= MAX_PROXIMITY_CHARS_SIZE) {
+ if (DEBUG_DICT) {
+ assert(false);
+ }
+ return;
+ }
+ }
+ }
+ // Add a delimiter for the proximity characters
+ inputCodes[insertPos] = 0;
+}
+
// TODO: Calculate nearby codes here.
void ProximityInfo::setInputParams(const int* inputCodes, const int inputLength,
const int* xCoordinates, const int* yCoordinates) {
@@ -128,8 +220,30 @@ void ProximityInfo::setInputParams(const int* inputCodes, const int inputLength,
mPrimaryInputWord[i] = getPrimaryCharAt(i);
}
mPrimaryInputWord[inputLength] = 0;
+ if (DEBUG_PROXIMITY_CHARS) {
+ AKLOGI("--- setInputParams");
+ }
for (int i = 0; i < mInputLength; ++i) {
const int *proximityChars = getProximityCharsAt(i);
+ const int primaryKey = proximityChars[0];
+ const int x = xCoordinates[i];
+ const int y = yCoordinates[i];
+ if (DEBUG_PROXIMITY_CHARS) {
+ int a = x + y + primaryKey;
+ a += 0;
+ AKLOGI("--- Primary = %c, x = %d, y = %d", primaryKey, x, y);
+ // Keep debug code just in case
+ //int proximities[50];
+ //for (int m = 0; m < 50; ++m) {
+ //proximities[m] = 0;
+ //}
+ //calculateNearbyKeyCodes(x, y, primaryKey, proximities);
+ //for (int l = 0; l < 50 && proximities[l] > 0; ++l) {
+ //if (DEBUG_PROXIMITY_CHARS) {
+ //AKLOGI("--- native Proximity (%d) = %c", l, proximities[l]);
+ //}
+ //}
+ }
for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE && proximityChars[j] > 0; ++j) {
const int currentChar = proximityChars[j];
const int keyIndex = getKeyIndex(currentChar);
@@ -142,6 +256,9 @@ void ProximityInfo::setInputParams(const int* inputCodes, const int inputLength,
? EQUIVALENT_CHAR_WITHOUT_DISTANCE_INFO
: PROXIMITY_CHAR_WITHOUT_DISTANCE_INFO;
}
+ if (DEBUG_PROXIMITY_CHARS) {
+ AKLOGI("--- Proximity (%d) = %c", j, currentChar);
+ }
}
}
}
@@ -157,6 +274,9 @@ float ProximityInfo::calculateNormalizedSquaredDistance(
if (!hasSweetSpotData(keyIndex)) {
return NOT_A_DISTANCE_FLOAT;
}
+ if (NOT_A_COORDINATE == mInputXCoordinates[inputIndex]) {
+ return NOT_A_DISTANCE_FLOAT;
+ }
const float squaredDistance = calculateSquaredDistanceFromSweetSpotCenter(keyIndex, inputIndex);
const float squaredRadius = square(mSweetSpotRadii[keyIndex]);
return squaredDistance / squaredRadius;
@@ -167,7 +287,7 @@ int ProximityInfo::getKeyIndex(const int c) const {
// We do not have the coordinate data
return NOT_A_INDEX;
}
- const unsigned short baseLowerC = Dictionary::toBaseLowerCase(c);
+ const unsigned short baseLowerC = toBaseLowerCase(c);
if (baseLowerC > MAX_CHAR_CODE) {
return NOT_A_INDEX;
}
@@ -232,7 +352,7 @@ ProximityInfo::ProximityType ProximityInfo::getMatchedProximityId(const int inde
const unsigned short c, const bool checkProximityChars, int *proximityIndex) const {
const int *currentChars = getProximityCharsAt(index);
const int firstChar = currentChars[0];
- const unsigned short baseLowerC = Dictionary::toBaseLowerCase(c);
+ const unsigned short baseLowerC = toBaseLowerCase(c);
// The first char in the array is what user typed. If it matches right away,
// that means the user typed that same char for this pos.
@@ -245,12 +365,13 @@ ProximityInfo::ProximityType ProximityInfo::getMatchedProximityId(const int inde
// If the non-accented, lowercased version of that first character matches c,
// then we have a non-accented version of the accented character the user
// typed. Treat it as a close char.
- if (Dictionary::toBaseLowerCase(firstChar) == baseLowerC)
+ if (toBaseLowerCase(firstChar) == baseLowerC)
return NEAR_PROXIMITY_CHAR;
// Not an exact nor an accent-alike match: search the list of close keys
int j = 1;
- while (j < MAX_PROXIMITY_CHARS_SIZE && currentChars[j] > 0) {
+ while (j < MAX_PROXIMITY_CHARS_SIZE
+ && currentChars[j] > ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
const bool matched = (currentChars[j] == baseLowerC || currentChars[j] == c);
if (matched) {
if (proximityIndex) {
@@ -260,6 +381,21 @@ ProximityInfo::ProximityType ProximityInfo::getMatchedProximityId(const int inde
}
++j;
}
+ if (j < MAX_PROXIMITY_CHARS_SIZE
+ && currentChars[j] == ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
+ ++j;
+ while (j < MAX_PROXIMITY_CHARS_SIZE
+ && currentChars[j] > ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
+ const bool matched = (currentChars[j] == baseLowerC || currentChars[j] == c);
+ if (matched) {
+ if (proximityIndex) {
+ *proximityIndex = j;
+ }
+ return ADDITIONAL_PROXIMITY_CHAR;
+ }
+ ++j;
+ }
+ }
// Was not included, signal this as an unrelated character.
return UNRELATED_CHAR;