diff options
Diffstat (limited to 'native/src/proximity_info.cpp')
-rw-r--r-- | native/src/proximity_info.cpp | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/native/src/proximity_info.cpp b/native/src/proximity_info.cpp index b6bab2274..ad19f58b5 100644 --- a/native/src/proximity_info.cpp +++ b/native/src/proximity_info.cpp @@ -35,12 +35,14 @@ inline void copyOrFillZero(void *to, const void *from, size_t size) { ProximityInfo::ProximityInfo(const int maxProximityCharsSize, const int keyboardWidth, const int keyboardHeight, const int gridWidth, const int gridHeight, + const int mostCommonKeyWidth, const uint32_t *proximityCharsArray, const int keyCount, const int32_t *keyXCoordinates, const int32_t *keyYCoordinates, const int32_t *keyWidths, const int32_t *keyHeights, const int32_t *keyCharCodes, const float *sweetSpotCenterXs, const float *sweetSpotCenterYs, const float *sweetSpotRadii) : MAX_PROXIMITY_CHARS_SIZE(maxProximityCharsSize), KEYBOARD_WIDTH(keyboardWidth), KEYBOARD_HEIGHT(keyboardHeight), GRID_WIDTH(gridWidth), GRID_HEIGHT(gridHeight), + MOST_COMMON_KEY_WIDTH_SQUARE(mostCommonKeyWidth * mostCommonKeyWidth), CELL_WIDTH((keyboardWidth + gridWidth - 1) / gridWidth), CELL_HEIGHT((keyboardHeight + gridHeight - 1) / gridHeight), KEY_COUNT(min(keyCount, MAX_KEY_COUNT_IN_A_KEYBOARD)), @@ -123,6 +125,47 @@ bool ProximityInfo::hasSpaceProximity(const int x, const int y) const { return false; } +bool ProximityInfo::isOnKey(const int keyId, const int x, const int y) { + const int left = mKeyXCoordinates[keyId]; + const int top = mKeyYCoordinates[keyId]; + const int right = left + mKeyWidths[keyId] + 1; + const int bottom = top + mKeyHeights[keyId]; + return left < right && top < bottom && x >= left && x < right && y >= top && y < bottom; +} + +int ProximityInfo::squaredDistanceToEdge(const int keyId, const int x, const int y) { + const int left = mKeyXCoordinates[keyId]; + const int top = mKeyYCoordinates[keyId]; + const int right = left + mKeyWidths[keyId] + 1; + const int bottom = top + mKeyHeights[keyId]; + const int edgeX = x < left ? left : (x > right ? right : x); + const int edgeY = y < top ? top : (y > bottom ? bottom : y); + const int dx = x - edgeX; + const int dy = y - edgeY; + return dx * dx + dy * dy; +} + +void ProximityInfo::calculateNearbyKeyCodes( + const int x, const int y, const uint32_t primaryKey, int *inputCodes) { + int insertPos = 0; + inputCodes[insertPos++] = primaryKey; + const int startIndex = getStartIndexFromCoordinates(x, y); + for (int i = 0; i < MAX_PROXIMITY_CHARS_SIZE; ++i) { + const uint32_t c = mProximityCharsArray[startIndex + i]; + if (c < KEYCODE_SPACE || c == primaryKey) { + continue; + } + for (int j = 0; j < KEY_COUNT; ++j) { + const bool onKey = isOnKey(j, x, y); + const int distance = squaredDistanceToEdge(j, x, y); + if (onKey || distance < MOST_COMMON_KEY_WIDTH_SQUARE) { + inputCodes[insertPos++] = c; + } + } + } + // TODO: calculate additional chars +} + // TODO: Calculate nearby codes here. void ProximityInfo::setInputParams(const int* inputCodes, const int inputLength, const int* xCoordinates, const int* yCoordinates) { |