/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.inputmethod.event; import com.android.inputmethod.latin.utils.CollectionUtils; import java.util.ArrayList; /** * This class implements the logic between receiving events and generating code points. * * Event sources are multiple. It may be a hardware keyboard, a D-PAD, a software keyboard, * or any exotic input source. * This class will orchestrate the decoding chain that starts with an event and ends up with * a stream of code points + decoding state. */ public class EventInterpreter { // TODO: Implement an object pool for events, as we'll create a lot of them // TODO: Create a combiner // TODO: Create an object type to represent input material + visual feedback + decoding state private final EventDecoderSpec mDecoderSpec; private final ArrayList mCombiners; /** * Create an event interpreter according to a specification. * * The specification contains information about what to do with events. Typically, it will * contain information about the type of keyboards - for example, if hardware keyboard(s) is/are * attached, their type will be included here so that the decoder knows what to do with each * keypress (a 10-key keyboard is not handled like a qwerty-ish keyboard). * It also contains information for combining characters. For example, if the input language * is Japanese, the specification will typically request kana conversion. * Also note that the specification can be null. This means that we need to create a default * interpreter that does no specific combining, and assumes the most common cases. * * @param specification the specification for event interpretation. null for default. */ public EventInterpreter(final EventDecoderSpec specification) { mDecoderSpec = null != specification ? specification : new EventDecoderSpec(); mCombiners = CollectionUtils.newArrayList(); mCombiners.add(new DeadKeyCombiner()); } }