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authorJean Chalard <jchalard@google.com>2014-03-12 16:08:21 +0900
committerJean Chalard <jchalard@google.com>2014-03-13 17:47:13 +0900
commit92db209c60f82dee19e2c684ef58093817bf8bba (patch)
tree90f1b82fd5d484948d7be432e1934c380a880d71 /java/src/com/android/inputmethod/event/Event.java
parent5dc17c22ca88cf1dcf2225d8b252bcfa8c84d364 (diff)
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[CB01] Reset some old assumptions about dead keys
The combining framework will be more generic than previously thought. We don't need to handle dead keys as a special type of event, as all events can be combined arbitrarily. Bug: 13406701 Change-Id: I8137fdb186c4d70eaa71808c5a1430b1559db1ae
Diffstat (limited to 'java/src/com/android/inputmethod/event/Event.java')
-rw-r--r--java/src/com/android/inputmethod/event/Event.java74
1 files changed, 48 insertions, 26 deletions
diff --git a/java/src/com/android/inputmethod/event/Event.java b/java/src/com/android/inputmethod/event/Event.java
index 1f3320eb7..21cf9157c 100644
--- a/java/src/com/android/inputmethod/event/Event.java
+++ b/java/src/com/android/inputmethod/event/Event.java
@@ -33,61 +33,83 @@ public class Event {
// but probably a bit too much
// An event we don't handle in Latin IME, for example pressing Ctrl on a hardware keyboard.
final public static int EVENT_NOT_HANDLED = 0;
- // A character that is already final, for example pressing an alphabetic character on a
- // hardware qwerty keyboard.
- final public static int EVENT_COMMITTABLE = 1;
- // A dead key, which means a character that should combine with what is coming next. Examples
- // include the "^" character on an azerty keyboard which combines with "e" to make "ê", or
- // AltGr+' on a dvorak international keyboard which combines with "e" to make "é". This is
- // true regardless of the language or combining mode, and should be seen as a property of the
- // key - a dead key followed by another key with which it can combine should be regarded as if
- // the keyboard actually had such a key.
- final public static int EVENT_DEAD = 2;
+ // A key press that is part of input, for example pressing an alphabetic character on a
+ // hardware qwerty keyboard. It may be part of a sequence that will be re-interpreted later
+ // through combination.
+ final public static int EVENT_INPUT_KEYPRESS = 1;
// A toggle event is triggered by a key that affects the previous character. An example would
// be a numeric key on a 10-key keyboard, which would toggle between 1 - a - b - c with
// repeated presses.
- final public static int EVENT_TOGGLE = 3;
+ final public static int EVENT_TOGGLE = 2;
// A mode event instructs the combiner to change modes. The canonical example would be the
// hankaku/zenkaku key on a Japanese keyboard, or even the caps lock key on a qwerty keyboard
// if handled at the combiner level.
- final public static int EVENT_MODE_KEY = 4;
+ final public static int EVENT_MODE_KEY = 3;
+ // An event corresponding to a gesture.
+ final public static int EVENT_GESTURE = 4;
- final private static int NOT_A_CODE_POINT = 0;
+ // 0 is a valid code point, so we use -1 here.
+ final public static int NOT_A_CODE_POINT = -1;
+ // -1 is a valid key code, so we use 0 here.
+ final public static int NOT_A_KEY_CODE = 0;
+
+ final private static int FLAG_NONE = 0;
+ // This event is a dead character, usually input by a dead key. Examples include dead-acute
+ // or dead-abovering.
+ final private static int FLAG_DEAD = 0x1;
final private int mType; // The type of event - one of the constants above
// The code point associated with the event, if relevant. This is a unicode code point, and
// has nothing to do with other representations of the key. It is only relevant if this event
- // is the right type: COMMITTABLE or DEAD or TOGGLE, but for a mode key like hankaku/zenkaku or
- // ctrl, there is no code point associated so this should be NOT_A_CODE_POINT to avoid
- // unintentional use of its value when it's not relevant.
+ // is of KEYPRESS type, but for a mode key like hankaku/zenkaku or ctrl, there is no code point
+ // associated so this should be NOT_A_CODE_POINT to avoid unintentional use of its value when
+ // it's not relevant.
final public int mCodePoint;
+
+ // The key code associated with the event, if relevant. This is relevant whenever this event
+ // has been triggered by a key press, but not for a gesture for example. This has conceptually
+ // no link to the code point, although keys that enter a straight code point may often set
+ // this to be equal to mCodePoint for convenience. If this is not a key, this must contain
+ // NOT_A_KEY_CODE.
+ final public int mKeyCode;
+
+ // Some flags that can't go into the key code. It's a bit field of FLAG_*
+ final private int mFlags;
+
// The next event, if any. Null if there is no next event yet.
final public Event mNextEvent;
// This method is private - to create a new event, use one of the create* utility methods.
- private Event(final int type, final int codePoint, final Event next) {
+ private Event(final int type, final int codePoint, final int keyCode, final int flags,
+ final Event next) {
mType = type;
mCodePoint = codePoint;
+ mKeyCode = keyCode;
+ mFlags = flags;
mNextEvent = next;
}
- public static Event createDeadEvent(final int codePoint, final Event next) {
- return new Event(EVENT_DEAD, codePoint, next);
+ public static Event createInputKeypressEvent(final int codePoint, final int keyCode,
+ final Event next) {
+ return new Event(EVENT_INPUT_KEYPRESS, codePoint, keyCode, FLAG_NONE, next);
}
- public static Event createCommittableEvent(final int codePoint, final Event next) {
- return new Event(EVENT_COMMITTABLE, codePoint, next);
+ // This creates an input event for a dead character. @see {@link #FLAG_DEAD}
+ public static Event createDeadEvent(final int codePoint, final int keyCode, final Event next) {
+ return new Event(EVENT_INPUT_KEYPRESS, codePoint, keyCode, FLAG_DEAD, next);
}
public static Event createNotHandledEvent() {
- return new Event(EVENT_NOT_HANDLED, NOT_A_CODE_POINT, null);
+ return new Event(EVENT_NOT_HANDLED, NOT_A_CODE_POINT, NOT_A_KEY_CODE, FLAG_NONE, null);
}
- public boolean isCommittable() {
- return EVENT_COMMITTABLE == mType;
+ // Returns whether this event is for a dead character. @see {@link #FLAG_DEAD}
+ public boolean isDead() {
+ return 0 != (FLAG_DEAD & mFlags);
}
- public boolean isDead() {
- return EVENT_DEAD == mType;
+ // TODO: remove this method - we should not have to test this
+ public boolean isCommittable() {
+ return EVENT_INPUT_KEYPRESS == mType || EVENT_MODE_KEY == mType || EVENT_TOGGLE == mType;
}
}