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author | 2014-03-12 16:08:21 +0900 | |
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committer | 2014-03-13 17:47:13 +0900 | |
commit | 92db209c60f82dee19e2c684ef58093817bf8bba (patch) | |
tree | 90f1b82fd5d484948d7be432e1934c380a880d71 /java/src/com/android/inputmethod/event/Event.java | |
parent | 5dc17c22ca88cf1dcf2225d8b252bcfa8c84d364 (diff) | |
download | latinime-92db209c60f82dee19e2c684ef58093817bf8bba.tar.gz latinime-92db209c60f82dee19e2c684ef58093817bf8bba.tar.xz latinime-92db209c60f82dee19e2c684ef58093817bf8bba.zip |
[CB01] Reset some old assumptions about dead keys
The combining framework will be more generic than previously
thought. We don't need to handle dead keys as a special type
of event, as all events can be combined arbitrarily.
Bug: 13406701
Change-Id: I8137fdb186c4d70eaa71808c5a1430b1559db1ae
Diffstat (limited to 'java/src/com/android/inputmethod/event/Event.java')
-rw-r--r-- | java/src/com/android/inputmethod/event/Event.java | 74 |
1 files changed, 48 insertions, 26 deletions
diff --git a/java/src/com/android/inputmethod/event/Event.java b/java/src/com/android/inputmethod/event/Event.java index 1f3320eb7..21cf9157c 100644 --- a/java/src/com/android/inputmethod/event/Event.java +++ b/java/src/com/android/inputmethod/event/Event.java @@ -33,61 +33,83 @@ public class Event { // but probably a bit too much // An event we don't handle in Latin IME, for example pressing Ctrl on a hardware keyboard. final public static int EVENT_NOT_HANDLED = 0; - // A character that is already final, for example pressing an alphabetic character on a - // hardware qwerty keyboard. - final public static int EVENT_COMMITTABLE = 1; - // A dead key, which means a character that should combine with what is coming next. Examples - // include the "^" character on an azerty keyboard which combines with "e" to make "ê", or - // AltGr+' on a dvorak international keyboard which combines with "e" to make "é". This is - // true regardless of the language or combining mode, and should be seen as a property of the - // key - a dead key followed by another key with which it can combine should be regarded as if - // the keyboard actually had such a key. - final public static int EVENT_DEAD = 2; + // A key press that is part of input, for example pressing an alphabetic character on a + // hardware qwerty keyboard. It may be part of a sequence that will be re-interpreted later + // through combination. + final public static int EVENT_INPUT_KEYPRESS = 1; // A toggle event is triggered by a key that affects the previous character. An example would // be a numeric key on a 10-key keyboard, which would toggle between 1 - a - b - c with // repeated presses. - final public static int EVENT_TOGGLE = 3; + final public static int EVENT_TOGGLE = 2; // A mode event instructs the combiner to change modes. The canonical example would be the // hankaku/zenkaku key on a Japanese keyboard, or even the caps lock key on a qwerty keyboard // if handled at the combiner level. - final public static int EVENT_MODE_KEY = 4; + final public static int EVENT_MODE_KEY = 3; + // An event corresponding to a gesture. + final public static int EVENT_GESTURE = 4; - final private static int NOT_A_CODE_POINT = 0; + // 0 is a valid code point, so we use -1 here. + final public static int NOT_A_CODE_POINT = -1; + // -1 is a valid key code, so we use 0 here. + final public static int NOT_A_KEY_CODE = 0; + + final private static int FLAG_NONE = 0; + // This event is a dead character, usually input by a dead key. Examples include dead-acute + // or dead-abovering. + final private static int FLAG_DEAD = 0x1; final private int mType; // The type of event - one of the constants above // The code point associated with the event, if relevant. This is a unicode code point, and // has nothing to do with other representations of the key. It is only relevant if this event - // is the right type: COMMITTABLE or DEAD or TOGGLE, but for a mode key like hankaku/zenkaku or - // ctrl, there is no code point associated so this should be NOT_A_CODE_POINT to avoid - // unintentional use of its value when it's not relevant. + // is of KEYPRESS type, but for a mode key like hankaku/zenkaku or ctrl, there is no code point + // associated so this should be NOT_A_CODE_POINT to avoid unintentional use of its value when + // it's not relevant. final public int mCodePoint; + + // The key code associated with the event, if relevant. This is relevant whenever this event + // has been triggered by a key press, but not for a gesture for example. This has conceptually + // no link to the code point, although keys that enter a straight code point may often set + // this to be equal to mCodePoint for convenience. If this is not a key, this must contain + // NOT_A_KEY_CODE. + final public int mKeyCode; + + // Some flags that can't go into the key code. It's a bit field of FLAG_* + final private int mFlags; + // The next event, if any. Null if there is no next event yet. final public Event mNextEvent; // This method is private - to create a new event, use one of the create* utility methods. - private Event(final int type, final int codePoint, final Event next) { + private Event(final int type, final int codePoint, final int keyCode, final int flags, + final Event next) { mType = type; mCodePoint = codePoint; + mKeyCode = keyCode; + mFlags = flags; mNextEvent = next; } - public static Event createDeadEvent(final int codePoint, final Event next) { - return new Event(EVENT_DEAD, codePoint, next); + public static Event createInputKeypressEvent(final int codePoint, final int keyCode, + final Event next) { + return new Event(EVENT_INPUT_KEYPRESS, codePoint, keyCode, FLAG_NONE, next); } - public static Event createCommittableEvent(final int codePoint, final Event next) { - return new Event(EVENT_COMMITTABLE, codePoint, next); + // This creates an input event for a dead character. @see {@link #FLAG_DEAD} + public static Event createDeadEvent(final int codePoint, final int keyCode, final Event next) { + return new Event(EVENT_INPUT_KEYPRESS, codePoint, keyCode, FLAG_DEAD, next); } public static Event createNotHandledEvent() { - return new Event(EVENT_NOT_HANDLED, NOT_A_CODE_POINT, null); + return new Event(EVENT_NOT_HANDLED, NOT_A_CODE_POINT, NOT_A_KEY_CODE, FLAG_NONE, null); } - public boolean isCommittable() { - return EVENT_COMMITTABLE == mType; + // Returns whether this event is for a dead character. @see {@link #FLAG_DEAD} + public boolean isDead() { + return 0 != (FLAG_DEAD & mFlags); } - public boolean isDead() { - return EVENT_DEAD == mType; + // TODO: remove this method - we should not have to test this + public boolean isCommittable() { + return EVENT_INPUT_KEYPRESS == mType || EVENT_MODE_KEY == mType || EVENT_TOGGLE == mType; } } |