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authorKen Wakasa <kwakasa@google.com>2012-08-13 02:11:52 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2012-08-13 02:11:52 -0700
commit40a6d4af2a454323601c2c5ff8d95863eefedd86 (patch)
tree7b184a3cf8dbe58a8e11c8850f5e605deac9d64f /java/src
parentf5fba0c1f095266aa1cc084917d06f66e4b23009 (diff)
parent0fb950858e4dae7ea1602c27e741051f9421f9cb (diff)
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Merge "Cleanups in geometry_utils.h" into jb-mr1-dev
Diffstat (limited to 'java/src')
-rw-r--r--java/src/com/android/inputmethod/keyboard/internal/GestureStroke.java17
1 files changed, 9 insertions, 8 deletions
diff --git a/java/src/com/android/inputmethod/keyboard/internal/GestureStroke.java b/java/src/com/android/inputmethod/keyboard/internal/GestureStroke.java
index fc813a3d9..27a8e14f0 100644
--- a/java/src/com/android/inputmethod/keyboard/internal/GestureStroke.java
+++ b/java/src/com/android/inputmethod/keyboard/internal/GestureStroke.java
@@ -142,20 +142,21 @@ public class GestureStroke {
mLastIncrementalBatchSize = size;
}
- private static float getDistance(final int p1x, final int p1y,
- final int p2x, final int p2y) {
- final float dx = p1x - p2x;
- final float dy = p1y - p2y;
+ private static float getDistance(final int x1, final int y1, final int x2, final int y2) {
+ final float dx = x1 - x2;
+ final float dy = y1 - y2;
// Note that, in recent versions of Android, FloatMath is actually slower than
// java.lang.Math due to the way the JIT optimizes java.lang.Math.
return (float)Math.sqrt(dx * dx + dy * dy);
}
- private static float getAngle(final int p1x, final int p1y, final int p2x, final int p2y) {
- final int dx = p1x - p2x;
- final int dy = p1y - p2y;
+ private static float getAngle(final int x1, final int y1, final int x2, final int y2) {
+ final int dx = x1 - x2;
+ final int dy = y1 - y2;
if (dx == 0 && dy == 0) return 0;
- return (float)Math.atan2(dy, dx);
+ // Would it be faster to call atan2f() directly via JNI? Not sure about what the JIT
+ // does with Math.atan2().
+ return (float)Math.atan2((double)dy, (double)dx);
}
private static float getAngleDiff(final float a1, final float a2) {