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author | 2010-04-15 17:00:07 -0700 | |
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committer | 2010-04-15 17:00:07 -0700 | |
commit | 857cde9007072caf916c77edacc6543738374d54 (patch) | |
tree | e331bd8224a6826c9057d4b36f370af950d222e0 /java/src | |
parent | 228e817578666b5cf2a3c66ca23a5701936d0f09 (diff) | |
parent | 335a0c55118f34485266ea2cd24b487517f4f2c3 (diff) | |
download | latinime-857cde9007072caf916c77edacc6543738374d54.tar.gz latinime-857cde9007072caf916c77edacc6543738374d54.tar.xz latinime-857cde9007072caf916c77edacc6543738374d54.zip |
am 335a0c55: am 938c1782: Fix for hanging extension keyboard. Bug: 2593488
Diffstat (limited to 'java/src')
-rw-r--r-- | java/src/com/android/inputmethod/latin/LatinKeyboardView.java | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/java/src/com/android/inputmethod/latin/LatinKeyboardView.java b/java/src/com/android/inputmethod/latin/LatinKeyboardView.java index 6ba2095c0..74fc475e6 100644 --- a/java/src/com/android/inputmethod/latin/LatinKeyboardView.java +++ b/java/src/com/android/inputmethod/latin/LatinKeyboardView.java @@ -192,12 +192,12 @@ public class LatinKeyboardView extends KeyboardView { mLastY = (int) me.getY(); invalidate(); } + // If an extension keyboard is visible or this is an extension keyboard, don't look // for sudden jumps. Otherwise, if there was a sudden jump, return without processing the // actual motion event. if (!mExtensionVisible && !mIsExtensionType && handleSuddenJump(me)) return true; - // Reset any bounding box controls in the keyboard if (me.getAction() == MotionEvent.ACTION_DOWN) { keyboard.keyReleased(); @@ -219,7 +219,9 @@ public class LatinKeyboardView extends KeyboardView { if (keyboard.getExtension() == 0) { return super.onTouchEvent(me); } - if (me.getY() < 0) { + // If the motion event is above the keyboard and it's not an UP event coming + // even before the first MOVE event into the extension area + if (me.getY() < 0 && (mExtensionVisible || me.getAction() != MotionEvent.ACTION_UP)) { if (mExtensionVisible) { int action = me.getAction(); if (mFirstEvent) action = MotionEvent.ACTION_DOWN; |