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authorKeisuke Kuroyanagi <ksk@google.com>2012-10-09 19:57:08 +0900
committerKeisuke Kuroyanagi <ksk@google.com>2012-10-09 19:58:20 +0900
commit806eba452423e5e5971ef096dfae3fed180db665 (patch)
tree69021992fd6b7ccc4cf8e7d6286bdb2c74d19f13 /native/jni/src/proximity_info_state.cpp
parent11cec73499b8ebb078880d6fb7d30df86e0bf535 (diff)
downloadlatinime-806eba452423e5e5971ef096dfae3fed180db665.tar.gz
latinime-806eba452423e5e5971ef096dfae3fed180db665.tar.xz
latinime-806eba452423e5e5971ef096dfae3fed180db665.zip
Improve gesture input scoring method 1.
Calculate probabilities for each points in advance. It enables to input not in the dictionary word. Change-Id: I8d84642045dc3b8ad49719d9b70dda14457995cd
Diffstat (limited to 'native/jni/src/proximity_info_state.cpp')
-rw-r--r--native/jni/src/proximity_info_state.cpp374
1 files changed, 318 insertions, 56 deletions
diff --git a/native/jni/src/proximity_info_state.cpp b/native/jni/src/proximity_info_state.cpp
index 015174356..90e3671eb 100644
--- a/native/jni/src/proximity_info_state.cpp
+++ b/native/jni/src/proximity_info_state.cpp
@@ -15,6 +15,7 @@
*/
#include <cstring> // for memset()
+#include <sstream> // for debug prints
#include <stdint.h>
#define LOG_TAG "LatinIME: proximity_info_state.cpp"
@@ -105,6 +106,7 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
mDistanceCache.clear();
mNearKeysVector.clear();
mRelativeSpeeds.clear();
+ mCharProbabilities.clear();
}
if (DEBUG_GEO_FULL) {
AKLOGI("Init ProximityInfoState: reused points = %d, last input size = %d",
@@ -161,34 +163,42 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
}
if (mInputSize > 0 && isGeometric) {
- int sumDuration = mTimes.back() - mTimes.front();
- int sumLength = mLengthCache.back() - mLengthCache.front();
- float averageSpeed = static_cast<float>(sumLength) / static_cast<float>(sumDuration);
+ const int sumDuration = mTimes.back() - mTimes.front();
+ const int sumLength = mLengthCache.back() - mLengthCache.front();
+ const float averageSpeed = static_cast<float>(sumLength) / static_cast<float>(sumDuration);
mRelativeSpeeds.resize(mInputSize);
for (int i = lastSavedInputSize; i < mInputSize; ++i) {
const int index = mInputIndice[i];
int length = 0;
int duration = 0;
- if (index == 0 && index < inputSize - 1) {
- length = getDistanceInt(xCoordinates[index], yCoordinates[index],
- xCoordinates[index + 1], yCoordinates[index + 1]);
- duration = times[index + 1] - times[index];
- } else if (index == inputSize - 1 && index > 0) {
- length = getDistanceInt(xCoordinates[index - 1], yCoordinates[index - 1],
- xCoordinates[index], yCoordinates[index]);
- duration = times[index] - times[index - 1];
- } else if (0 < index && index < inputSize - 1) {
- length = getDistanceInt(xCoordinates[index - 1], yCoordinates[index - 1],
- xCoordinates[index], yCoordinates[index])
- + getDistanceInt(xCoordinates[index], yCoordinates[index],
- xCoordinates[index + 1], yCoordinates[index + 1]);
- duration = times[index + 1] - times[index - 1];
+
+ // Calculate velocity by using distances and durations of
+ // NUM_POINTS_FOR_SPEED_CALCULATION points for both forward and backward.
+ static const int NUM_POINTS_FOR_SPEED_CALCULATION = 1;
+ for (int j = index; j < min(inputSize - 1, index + NUM_POINTS_FOR_SPEED_CALCULATION);
+ ++j) {
+ if (i < mInputSize - 1 && j >= mInputIndice[i + 1]) {
+ break;
+ }
+ length += getDistanceInt(xCoordinates[j], yCoordinates[j],
+ xCoordinates[j + 1], yCoordinates[j + 1]);
+ duration += times[j + 1] - times[j];
+ }
+ for (int j = index - 1; j >= max(0, index - NUM_POINTS_FOR_SPEED_CALCULATION); --j) {
+ if (i > 0 && j < mInputIndice[i - 1]) {
+ break;
+ }
+ length += getDistanceInt(xCoordinates[j], yCoordinates[j],
+ xCoordinates[j + 1], yCoordinates[j + 1]);
+ duration += times[j + 1] - times[j];
+ }
+ if (duration == 0 || sumDuration == 0) {
+ // Cannot calculate speed; thus, it gives an average value (1.0);
+ mRelativeSpeeds[i] = 1.0f;
} else {
- length = 0;
- duration = 1;
+ const float speed = static_cast<float>(length) / static_cast<float>(duration);
+ mRelativeSpeeds[i] = speed / averageSpeed;
}
- const float speed = static_cast<float>(length) / static_cast<float>(duration);
- mRelativeSpeeds[i] = speed / averageSpeed;
}
}
@@ -215,7 +225,7 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
static const float READ_FORWORD_LENGTH_SCALE = 0.95f;
const int readForwordLength = static_cast<int>(
hypotf(mProximityInfo->getKeyboardWidth(), mProximityInfo->getKeyboardHeight())
- * READ_FORWORD_LENGTH_SCALE);
+ * READ_FORWORD_LENGTH_SCALE);
for (int i = 0; i < mInputSize; ++i) {
if (DEBUG_GEO_FULL) {
AKLOGI("Sampled(%d): x = %d, y = %d, time = %d", i, mInputXs[i], mInputYs[i],
@@ -230,6 +240,27 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
}
}
+ if (DEBUG_SAMPLING_POINTS) {
+ std::stringstream originalX, originalY, sampledX, sampledY;
+ for (int i = 0; i < inputSize; ++i) {
+ originalX << xCoordinates[i];
+ originalY << yCoordinates[i];
+ if (i != inputSize - 1) {
+ originalX << ";";
+ originalY << ";";
+ }
+ }
+ for (int i = 0; i < mInputSize; ++i) {
+ sampledX << mInputXs[i];
+ sampledY << mInputYs[i];
+ if (i != mInputSize - 1) {
+ sampledX << ";";
+ sampledY << ";";
+ }
+ }
+ AKLOGI("\n%s, %s,\n%s, %s,\n", originalX.str().c_str(), originalY.str().c_str(),
+ sampledX.str().c_str(), sampledY.str().c_str());
+ }
// end
///////////////////////
@@ -276,6 +307,10 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
if (DEBUG_GEO_FULL) {
AKLOGI("ProximityState init finished: %d points out of %d", mInputSize, inputSize);
}
+ if (isGeometric && mInputSize > 0) {
+ // updates probabilities of skipping or mapping each key for all points.
+ updateAlignPointProbabilities();
+ }
}
bool ProximityInfoState::checkAndReturnIsContinuationPossible(const int inputSize,
@@ -294,7 +329,7 @@ bool ProximityInfoState::checkAndReturnIsContinuationPossible(const int inputSiz
// the given point and the nearest key position.
float ProximityInfoState::updateNearKeysDistances(const int x, const int y,
NearKeysDistanceMap *const currentNearKeysDistances) {
- static const float NEAR_KEY_THRESHOLD = 4.0f;
+ static const float NEAR_KEY_THRESHOLD = 1.7f;
currentNearKeysDistances->clear();
const int keyCount = mProximityInfo->getKeyCount();
@@ -315,7 +350,7 @@ float ProximityInfoState::updateNearKeysDistances(const int x, const int y,
bool ProximityInfoState::isPrevLocalMin(const NearKeysDistanceMap *const currentNearKeysDistances,
const NearKeysDistanceMap *const prevNearKeysDistances,
const NearKeysDistanceMap *const prevPrevNearKeysDistances) const {
- static const float MARGIN = 0.01f;
+ static const float MARGIN = 0.03f;
for (NearKeysDistanceMap::const_iterator it = prevNearKeysDistances->begin();
it != prevNearKeysDistances->end(); ++it) {
@@ -336,18 +371,20 @@ float ProximityInfoState::getPointScore(
const NearKeysDistanceMap *const prevNearKeysDistances,
const NearKeysDistanceMap *const prevPrevNearKeysDistances) const {
static const int DISTANCE_BASE_SCALE = 100;
- static const int SAVE_DISTANCE_SCALE = 200;
- static const int SKIP_DISTANCE_SCALE = 25;
- static const int CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE = 40;
- static const int STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE = 50;
- static const int CORNER_CHECK_DISTANCE_THRESHOLD_SCALE = 27;
+ static const int SAVE_DISTANCE_SCALE = 500;
+ static const int SKIP_DISTANCE_SCALE = 10;
+ static const float NEAR_KEY_THRESHOLD = 1.0f;
+ static const int CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE = 100;
+ static const int STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE = 200;
+ static const int CORNER_CHECK_DISTANCE_THRESHOLD_SCALE = 20;
static const float SAVE_DISTANCE_SCORE = 2.0f;
static const float SKIP_DISTANCE_SCORE = -1.0f;
- static const float CHECK_LOCALMIN_DISTANCE_SCORE = -1.0f;
+ static const float NOT_LOCALMIN_DISTANCE_SCORE = -1.0f;
+ static const float LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE = 2.0f;
static const float STRAIGHT_ANGLE_THRESHOLD = M_PI_F / 36.0f;
static const float STRAIGHT_SKIP_NEAREST_DISTANCE_THRESHOLD = 0.5f;
static const float STRAIGHT_SKIP_SCORE = -1.0f;
- static const float CORNER_ANGLE_THRESHOLD = M_PI_F / 2.0f;
+ static const float CORNER_ANGLE_THRESHOLD = M_PI_F / 6.0f;
static const float CORNER_SCORE = 1.0f;
const std::size_t size = mInputXs.size();
@@ -373,7 +410,10 @@ float ProximityInfoState::getPointScore(
if (distPrev < baseSampleRate * CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE) {
if (!isPrevLocalMin(currentNearKeysDistances, prevNearKeysDistances,
prevPrevNearKeysDistances)) {
- score += CHECK_LOCALMIN_DISTANCE_SCORE;
+ score += NOT_LOCALMIN_DISTANCE_SCORE;
+ } else if (nearest < NEAR_KEY_THRESHOLD) {
+ // Promote points nearby keys
+ score += LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE;
}
}
// Angle
@@ -402,7 +442,8 @@ bool ProximityInfoState::pushTouchPoint(const int inputIndex, const int nodeChar
NearKeysDistanceMap *const currentNearKeysDistances,
const NearKeysDistanceMap *const prevNearKeysDistances,
const NearKeysDistanceMap *const prevPrevNearKeysDistances) {
- static const float LAST_POINT_SKIP_DISTANCE_SCALE = 0.25f;
+ static const int LAST_POINT_SKIP_DISTANCE_SCALE = 4;
+ static const int LAST_AND_NOT_NEAREST_POINT_SKIP_DISTANCE_SCALE = 2;
size_t size = mInputXs.size();
bool popped = false;
@@ -419,33 +460,38 @@ bool ProximityInfoState::pushTouchPoint(const int inputIndex, const int nodeChar
popped = false;
}
// Check if the last point should be skipped.
- if (isLastPoint) {
- if (size > 0 && getDistanceFloat(x, y, mInputXs.back(), mInputYs.back())
- < mProximityInfo->getMostCommonKeyWidth() * LAST_POINT_SKIP_DISTANCE_SCALE) {
+ if (isLastPoint && size > 0) {
+ const int lastPointsDistance = getDistanceInt(x, y, mInputXs.back(), mInputYs.back());
+ if (lastPointsDistance * LAST_POINT_SKIP_DISTANCE_SCALE
+ < mProximityInfo->getMostCommonKeyWidth()) {
+ // This point is not used because it's too close to the previous point.
if (DEBUG_GEO_FULL) {
- AKLOGI("p0: size = %zd, x = %d, y = %d, lx = %d, ly = %d, dist = %f, "
- "width = %f", size, x, y, mInputXs.back(), mInputYs.back(),
- getDistanceFloat(x, y, mInputXs.back(), mInputYs.back()),
+ AKLOGI("p0: size = %zd, x = %d, y = %d, lx = %d, ly = %d, dist = %d, "
+ "width = %d", size, x, y, mInputXs.back(), mInputYs.back(),
+ getDistanceInt(x, y, mInputXs.back(), mInputYs.back()),
mProximityInfo->getMostCommonKeyWidth()
- * LAST_POINT_SKIP_DISTANCE_SCALE);
+ / LAST_POINT_SKIP_DISTANCE_SCALE);
}
return popped;
- } else if (size > 1) {
- int minChar = 0;
- float minDist = mMaxPointToKeyLength;
+ } else if (lastPointsDistance * LAST_AND_NOT_NEAREST_POINT_SKIP_DISTANCE_SCALE
+ < mProximityInfo->getMostCommonKeyWidth()) {
+ int nearestChar = 0;
+ float nearestCharDistance = mMaxPointToKeyLength;
for (NearKeysDistanceMap::const_iterator it = currentNearKeysDistances->begin();
it != currentNearKeysDistances->end(); ++it) {
- if (minDist > it->second) {
- minChar = it->first;
- minDist = it->second;
+ if (nearestCharDistance > it->second) {
+ nearestChar = it->first;
+ nearestCharDistance = it->second;
}
}
NearKeysDistanceMap::const_iterator itPP =
- prevNearKeysDistances->find(minChar);
- if (itPP != prevNearKeysDistances->end() && minDist > itPP->second) {
+ prevNearKeysDistances->find(nearestChar);
+ if (itPP != prevNearKeysDistances->end() && nearestCharDistance > itPP->second) {
+ // The nearest key of the penultimate point is same as the nearest key of the
+ // last point. So, we don't need to use the last point.
if (DEBUG_GEO_FULL) {
AKLOGI("p1: char = %c, minDist = %f, prevNear key minDist = %f",
- minChar, itPP->second, minDist);
+ nearestChar, itPP->second, nearestCharDistance);
}
return popped;
}
@@ -503,18 +549,21 @@ int ProximityInfoState::getDuration(const int index) const {
return 0;
}
-float ProximityInfoState::getPointToKeyLength(const int inputIndex, const int codePoint,
- const float scale) const {
+float ProximityInfoState::getPointToKeyLength(const int inputIndex, const int codePoint) const {
+ if (isSkippableChar(codePoint)) {
+ return 0.0f;
+ }
const int keyId = mProximityInfo->getKeyIndexOf(codePoint);
+ return getPointToKeyByIdLength(inputIndex, keyId);
+}
+
+float ProximityInfoState::getPointToKeyByIdLength(const int inputIndex, const int keyId) const {
if (keyId != NOT_AN_INDEX) {
const int index = inputIndex * mProximityInfo->getKeyCount() + keyId;
- return min(mDistanceCache[index] * scale, mMaxPointToKeyLength);
- }
- if (isSkippableChar(codePoint)) {
- return 0.0f;
+ return min(mDistanceCache[index], mMaxPointToKeyLength);
}
// If the char is not a key on the keyboard then return the max length.
- return MAX_POINT_TO_KEY_LENGTH;
+ return static_cast<float>(MAX_POINT_TO_KEY_LENGTH);
}
int ProximityInfoState::getSpaceY() const {
@@ -565,4 +614,217 @@ void ProximityInfoState::popInputData() {
mInputIndice.pop_back();
}
+float ProximityInfoState::getPointAngle(const int index) const {
+ if (index <= 0 || index >= mInputSize - 1) {
+ return 0.0f;
+ }
+ const int x = mInputXs[index];
+ const int y = mInputYs[index];
+ const int nextX = mInputXs[index + 1];
+ const int nextY = mInputYs[index + 1];
+ const int previousX = mInputXs[index - 1];
+ const int previousY = mInputYs[index - 1];
+ const float previousDirection = getAngle(previousX, previousY, x, y);
+ const float nextDirection = getAngle(x, y, nextX, nextY);
+ const float directionDiff = getAngleDiff(previousDirection, nextDirection);
+ return directionDiff;
+}
+
+float ProximityInfoState::getPointsAngle(
+ const int index0, const int index1, const int index2) const {
+ if (index0 < 0 || index0 > mInputSize - 1) {
+ return 0.0f;
+ }
+ if (index1 < 0 || index1 > mInputSize - 1) {
+ return 0.0f;
+ }
+ if (index2 < 0 || index2 > mInputSize - 1) {
+ return 0.0f;
+ }
+ const int x0 = mInputXs[index0];
+ const int y0 = mInputYs[index0];
+ const int x1 = mInputXs[index1];
+ const int y1 = mInputYs[index1];
+ const int x2 = mInputXs[index2];
+ const int y2 = mInputYs[index2];
+ const float previousDirection = getAngle(x0, y0, x1, y1);
+ const float nextDirection = getAngle(x1, y1, x2, y2);
+ const float directionDiff = getAngleDiff(previousDirection, nextDirection);
+ return directionDiff;
+}
+
+// Updates probabilities of aligning to some keys and skipping.
+// Word suggestion should be based on this probabilities.
+void ProximityInfoState::updateAlignPointProbabilities() {
+ static const float MIN_PROBABILITY = 0.00001f;
+ static const float SKIP_FIRST_POINT_PROBABILITY = 0.01f;
+ static const float SKIP_LAST_POINT_PROBABILITY = 0.1f;
+ static const float ANGLE_RATE = 0.8f;
+ static const float DEEP_CORNER_ANGLE_THRESHOLD = M_PI_F * 0.5f;
+ static const float SKIP_DEEP_CORNER_PROBABILITY = 0.3f;
+ static const float CORNER_ANGLE_THRESHOLD = M_PI_F * 35.0f / 180.0f;
+ static const float STRAIGHT_ANGLE_THRESHOLD = M_PI_F * 15.0f / 180.0f;
+ static const float SKIP_CORNER_PROBABILITY = 0.5f;
+ static const float SLOW_STRAIGHT_WEIGHT = 0.8f;
+ static const float CENTER_VALUE_OF_NORMALIZED_DISTRIBUTION = 0.0f;
+
+ mCharProbabilities.resize(mInputSize);
+ // Calculates probabilities of using a point as a correlated point with the character
+ // for each point.
+ for (int i = 0; i < mInputSize; ++i) {
+ // First, calculates skip probability. Starts form 100%.
+ // Note that all values that are multiplied to this probability should be in [0.0, 1.0];
+ float skipProbability = 1.0f;
+ const float speed = getRelativeSpeed(i);
+
+ // Adjusts skip probability by a rate depending on speed.
+ skipProbability *= min(1.0f, speed);
+ if (i == 0) {
+ skipProbability *= SKIP_FIRST_POINT_PROBABILITY;
+ } else if (i == mInputSize - 1) {
+ skipProbability *= SKIP_LAST_POINT_PROBABILITY;
+ } else {
+ const float currentAngle = getPointAngle(i);
+
+ // Adjusts skip probability by a rate depending on angle.
+ // ANGLE_RATE of skipProbability is adjusted by current angle.
+ skipProbability *= max((M_PI_F - currentAngle) / M_PI_F, 0.0f) * ANGLE_RATE +
+ (1.0f - ANGLE_RATE);
+ if (currentAngle > DEEP_CORNER_ANGLE_THRESHOLD) {
+ skipProbability *= SKIP_DEEP_CORNER_PROBABILITY;
+ }
+ const float prevAngle = getPointsAngle(i, i - 1, i - 2);
+ if (prevAngle < STRAIGHT_ANGLE_THRESHOLD && currentAngle > CORNER_ANGLE_THRESHOLD) {
+ skipProbability *= SKIP_CORNER_PROBABILITY;
+ }
+ if (currentAngle < STRAIGHT_ANGLE_THRESHOLD) {
+ // Adjusts skip probability by speed.
+ skipProbability *= min(1.0f, speed * SLOW_STRAIGHT_WEIGHT);
+ }
+ }
+
+ // probabilities must be in [0.0, 1.0];
+ ASSERT(skipProbability >= 0.0f);
+ ASSERT(skipProbability <= 1.0f);
+
+ mCharProbabilities[i][NOT_AN_INDEX] = skipProbability;
+ // Second, calculates key probabilities by dividing the rest probability
+ // (1.0f - skipProbability).
+ const float inputCharProbability = 1.0f - skipProbability;
+ // Summing up probability densities of all near keys.
+ float sumOfProbabilityDensityOfNearKeys = 0.0f;
+ const float sigma = speed;
+ NormalDistribution distribution(CENTER_VALUE_OF_NORMALIZED_DISTRIBUTION, sigma);
+ for (int j = 0; j < mProximityInfo->getKeyCount(); ++j) {
+ if (mNearKeysVector[i].test(j)) {
+ const float distance = sqrtf(getPointToKeyByIdLength(i, j));
+ sumOfProbabilityDensityOfNearKeys += distribution.getProbabilityDensity(distance);
+ }
+ }
+ for (int j = 0; j < mProximityInfo->getKeyCount(); ++j) {
+ if (mNearKeysVector[i].test(j)) {
+ const float distance = sqrtf(getPointToKeyByIdLength(i, j));
+ const float probabilityDessity = distribution.getProbabilityDensity(distance);
+ // inputCharProbability divided to the probability for each near key.
+ const float probability = inputCharProbability * probabilityDessity
+ / sumOfProbabilityDensityOfNearKeys;
+ if (probability > MIN_PROBABILITY) {
+ mCharProbabilities[i][j] = probability;
+ }
+ }
+ }
+ }
+
+ // Decrease key probabilities of points which don't have the highest probability of that key
+ // among nearby points. Probabilities of the first point and the last point are not suppressed.
+ for (int i = 1; i < mInputSize - 1; ++i) {
+ // forward
+ for (int j = i + 1; j < mInputSize; ++j) {
+ if (suppressCharProbabilities(i, j)) {
+ break;
+ }
+ }
+ // backward
+ for (int j = i - 1; j >= 0; --j) {
+ if (suppressCharProbabilities(i, j)) {
+ break;
+ }
+ }
+ }
+
+ if (DEBUG_POINTS_PROBABILITY) {
+ for (int i = 0; i < mInputSize; ++i) {
+ std::stringstream sstream;
+ sstream << i << ", ";
+ for (hash_map_compat<int, float>::iterator it = mCharProbabilities[i].begin();
+ it != mCharProbabilities[i].end(); ++it) {
+ sstream << it->first
+ << "("
+ << static_cast<char>(mProximityInfo->getCodePointOf(it->first))
+ << "):"
+ << it->second
+ << ", ";
+ }
+ AKLOGI("%s", sstream.str().c_str());
+ }
+ }
+}
+
+// Decreases char probabilities of index0 by checking probabilities of a near point (index1).
+bool ProximityInfoState::suppressCharProbabilities(const int index0, const int index1) {
+ ASSERT(0 <= index0 && index0 < mInputSize);
+ ASSERT(0 <= index1 && index1 < mInputSize);
+ static const float SUPPRESSION_LENGTH_WEIGHT = 1.5f;
+ const float keyWidthFloat = static_cast<float>(mProximityInfo->getMostCommonKeyWidth());
+ const float diff = fabsf(static_cast<float>(mLengthCache[index0] - mLengthCache[index1]));
+ if (diff > keyWidthFloat * SUPPRESSION_LENGTH_WEIGHT) {
+ return false;
+ }
+ // Summing up decreased amount of probabilities from 0%.
+ float sumOfAdjustedProbabilities = 0.0f;
+ const float suppressionRate = diff / keyWidthFloat / SUPPRESSION_LENGTH_WEIGHT;
+ for (hash_map_compat<int, float>::iterator it = mCharProbabilities[index0].begin();
+ it != mCharProbabilities[index0].end(); ++it) {
+ hash_map_compat<int, float>::const_iterator it2 =
+ mCharProbabilities[index1].find(it->first);
+ if (it2 != mCharProbabilities[index1].end() && it->second < it2->second) {
+ const float newProbability = it->second * suppressionRate;
+ sumOfAdjustedProbabilities += it->second - newProbability;
+ it->second = newProbability;
+ }
+ }
+ // All decreased amount of probabilities are added to the probability of skipping.
+ mCharProbabilities[index0][NOT_AN_INDEX] += sumOfAdjustedProbabilities;
+ return true;
+}
+
+// Get a word that is detected by tracing highest probability sequence into charBuf and returns
+// probability of generating the word.
+float ProximityInfoState::getHighestProbabilitySequence(uint16_t *const charBuf) const {
+ int buf[mInputSize];
+ // Maximum probabilities of each point are multiplied to 100%.
+ float probability = 1.0f;
+ // TODO: Current implementation is greedy algorithm. DP would be efficient for many cases.
+ for (int i = 0; i < mInputSize; ++i) {
+ float maxProbability = 0.0f;
+ for (hash_map_compat<int, float>::const_iterator it = mCharProbabilities[i].begin();
+ it != mCharProbabilities[i].end(); ++it) {
+ if (it->second > maxProbability) {
+ maxProbability = it->second;
+ buf[i] = it->first;
+ }
+ }
+ probability *= maxProbability;
+ }
+ int index = 0;
+ for (int i = 0; i < mInputSize && index < MAX_WORD_LENGTH_INTERNAL - 1; ++i) {
+ if (buf[i] != NOT_AN_INDEX) {
+ charBuf[index] = mProximityInfo->getCodePointOf(buf[i]);
+ index++;
+ }
+ }
+ charBuf[index] = '\0';
+ return probability;
+}
+
} // namespace latinime