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authorSatoshi Kataoka <satok@google.com>2013-01-21 18:29:27 +0900
committerSatoshi Kataoka <satok@google.com>2013-01-21 22:06:54 +0900
commitee62b78c9675bddaf2437e0cf521f6115e1d9feb (patch)
treefbbf031cca26288828ab7f51012e43b650079540 /native/jni/src/proximity_info_state.cpp
parent26a0c628b0723b2c6b7700eb0b3af3548cf312b7 (diff)
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Refactor proximity info
Change-Id: I668e6abfe202e1a56d59b6b6e58d1b4f003b720a
Diffstat (limited to 'native/jni/src/proximity_info_state.cpp')
-rw-r--r--native/jni/src/proximity_info_state.cpp172
1 files changed, 10 insertions, 162 deletions
diff --git a/native/jni/src/proximity_info_state.cpp b/native/jni/src/proximity_info_state.cpp
index 31b6e4baf..5f3b26662 100644
--- a/native/jni/src/proximity_info_state.cpp
+++ b/native/jni/src/proximity_info_state.cpp
@@ -32,10 +32,6 @@ const int ProximityInfoState::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR =
1 << NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2;
const float ProximityInfoState::NOT_A_DISTANCE_FLOAT = -1.0f;
const int ProximityInfoState::NOT_A_CODE = -1;
-const int ProximityInfoState::LOOKUP_RADIUS_PERCENTILE = 50;
-const int ProximityInfoState::FIRST_POINT_TIME_OFFSET_MILLIS = 150;
-const int ProximityInfoState::STRONG_DOUBLE_LETTER_TIME_MILLIS = 600;
-const int ProximityInfoState::MIN_DOUBLE_LETTER_BEELINE_SPEED_PERCENTILE = 5;
void ProximityInfoState::initInputParams(const int pointerId, const float maxPointToKeyLength,
const ProximityInfo *proximityInfo, const int *const inputCodes, const int inputSize,
@@ -102,8 +98,14 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
}
if (mSampledInputSize > 0 && isGeometric) {
- refreshSpeedRates(inputSize, xCoordinates, yCoordinates, times, lastSavedInputSize);
- refreshBeelineSpeedRates(inputSize, xCoordinates, yCoordinates, times);
+ mAverageSpeed = ProximityInfoStateUtils::refreshSpeedRates(
+ inputSize, xCoordinates, yCoordinates, times, lastSavedInputSize,
+ mSampledInputSize, &mSampledInputXs, &mSampledInputYs, &mTimes, &mLengthCache,
+ &mInputIndice, &mSpeedRates, &mDirections);
+ ProximityInfoStateUtils::refreshBeelineSpeedRates(
+ mProximityInfo->getMostCommonKeyWidth(), mAverageSpeed, inputSize,
+ xCoordinates, yCoordinates, times, mSampledInputSize, &mSampledInputXs,
+ &mSampledInputYs, &mInputIndice, &mBeelineSpeedPercentiles);
}
if (DEBUG_GEO_FULL) {
@@ -233,151 +235,6 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
}
}
-void ProximityInfoState::refreshSpeedRates(const int inputSize, const int *const xCoordinates,
- const int *const yCoordinates, const int *const times, const int lastSavedInputSize) {
- // Relative speed calculation.
- const int sumDuration = mTimes.back() - mTimes.front();
- const int sumLength = mLengthCache.back() - mLengthCache.front();
- mAverageSpeed = static_cast<float>(sumLength) / static_cast<float>(sumDuration);
- mSpeedRates.resize(mSampledInputSize);
- for (int i = lastSavedInputSize; i < mSampledInputSize; ++i) {
- const int index = mInputIndice[i];
- int length = 0;
- int duration = 0;
-
- // Calculate velocity by using distances and durations of
- // NUM_POINTS_FOR_SPEED_CALCULATION points for both forward and backward.
- static const int NUM_POINTS_FOR_SPEED_CALCULATION = 2;
- for (int j = index; j < min(inputSize - 1, index + NUM_POINTS_FOR_SPEED_CALCULATION);
- ++j) {
- if (i < mSampledInputSize - 1 && j >= mInputIndice[i + 1]) {
- break;
- }
- length += getDistanceInt(xCoordinates[j], yCoordinates[j],
- xCoordinates[j + 1], yCoordinates[j + 1]);
- duration += times[j + 1] - times[j];
- }
- for (int j = index - 1; j >= max(0, index - NUM_POINTS_FOR_SPEED_CALCULATION); --j) {
- if (i > 0 && j < mInputIndice[i - 1]) {
- break;
- }
- // TODO: use mLengthCache instead?
- length += getDistanceInt(xCoordinates[j], yCoordinates[j],
- xCoordinates[j + 1], yCoordinates[j + 1]);
- duration += times[j + 1] - times[j];
- }
- if (duration == 0 || sumDuration == 0) {
- // Cannot calculate speed; thus, it gives an average value (1.0);
- mSpeedRates[i] = 1.0f;
- } else {
- const float speed = static_cast<float>(length) / static_cast<float>(duration);
- mSpeedRates[i] = speed / mAverageSpeed;
- }
- }
-
- // Direction calculation.
- mDirections.resize(mSampledInputSize - 1);
- for (int i = max(0, lastSavedInputSize - 1); i < mSampledInputSize - 1; ++i) {
- mDirections[i] = getDirection(i, i + 1);
- }
-}
-
-static const int MAX_PERCENTILE = 100;
-void ProximityInfoState::refreshBeelineSpeedRates(const int inputSize,
- const int *const xCoordinates, const int *const yCoordinates, const int * times) {
- if (DEBUG_SAMPLING_POINTS){
- AKLOGI("--- refresh beeline speed rates");
- }
- mBeelineSpeedPercentiles.resize(mSampledInputSize);
- for (int i = 0; i < mSampledInputSize; ++i) {
- mBeelineSpeedPercentiles[i] = static_cast<int>(calculateBeelineSpeedRate(
- i, inputSize, xCoordinates, yCoordinates, times) * MAX_PERCENTILE);
- }
-}
-
-float ProximityInfoState::calculateBeelineSpeedRate(
- const int id, const int inputSize, const int *const xCoordinates,
- const int *const yCoordinates, const int * times) const {
- if (mSampledInputSize <= 0 || mAverageSpeed < 0.001f) {
- if (DEBUG_SAMPLING_POINTS){
- AKLOGI("--- invalid state: cancel. size = %d, ave = %f",
- mSampledInputSize, mAverageSpeed);
- }
- return 1.0f;
- }
- const int lookupRadius =
- mProximityInfo->getMostCommonKeyWidth() * LOOKUP_RADIUS_PERCENTILE / MAX_PERCENTILE;
- const int x0 = mSampledInputXs[id];
- const int y0 = mSampledInputYs[id];
- const int actualInputIndex = mInputIndice[id];
- int tempTime = 0;
- int tempBeelineDistance = 0;
- int start = actualInputIndex;
- // lookup forward
- while (start > 0 && tempBeelineDistance < lookupRadius) {
- tempTime += times[start] - times[start - 1];
- --start;
- tempBeelineDistance = getDistanceInt(x0, y0, xCoordinates[start], yCoordinates[start]);
- }
- // Exclusive unless this is an edge point
- if (start > 0 && start < actualInputIndex) {
- ++start;
- }
- tempTime= 0;
- tempBeelineDistance = 0;
- int end = actualInputIndex;
- // lookup backward
- while (end < (inputSize - 1) && tempBeelineDistance < lookupRadius) {
- tempTime += times[end + 1] - times[end];
- ++end;
- tempBeelineDistance = getDistanceInt(x0, y0, xCoordinates[end], yCoordinates[end]);
- }
- // Exclusive unless this is an edge point
- if (end > actualInputIndex && end < (inputSize - 1)) {
- --end;
- }
-
- if (start >= end) {
- if (DEBUG_DOUBLE_LETTER) {
- AKLOGI("--- double letter: start == end %d", start);
- }
- return 1.0f;
- }
-
- const int x2 = xCoordinates[start];
- const int y2 = yCoordinates[start];
- const int x3 = xCoordinates[end];
- const int y3 = yCoordinates[end];
- const int beelineDistance = getDistanceInt(x2, y2, x3, y3);
- int adjustedStartTime = times[start];
- if (start == 0 && actualInputIndex == 0 && inputSize > 1) {
- adjustedStartTime += FIRST_POINT_TIME_OFFSET_MILLIS;
- }
- int adjustedEndTime = times[end];
- if (end == (inputSize - 1) && inputSize > 1) {
- adjustedEndTime -= FIRST_POINT_TIME_OFFSET_MILLIS;
- }
- const int time = adjustedEndTime - adjustedStartTime;
- if (time <= 0) {
- return 1.0f;
- }
-
- if (time >= STRONG_DOUBLE_LETTER_TIME_MILLIS){
- return 0.0f;
- }
- if (DEBUG_DOUBLE_LETTER) {
- AKLOGI("--- (%d, %d) double letter: start = %d, end = %d, dist = %d, time = %d, speed = %f,"
- " ave = %f, val = %f, start time = %d, end time = %d",
- id, mInputIndice[id], start, end, beelineDistance, time,
- (static_cast<float>(beelineDistance) / static_cast<float>(time)), mAverageSpeed,
- ((static_cast<float>(beelineDistance) / static_cast<float>(time)) / mAverageSpeed),
- adjustedStartTime, adjustedEndTime);
- }
- // Offset 1%
- // TODO: Detect double letter more smartly
- return 0.01f + static_cast<float>(beelineDistance) / static_cast<float>(time) / mAverageSpeed;
-}
-
bool ProximityInfoState::checkAndReturnIsContinuationPossible(const int inputSize,
const int *const xCoordinates, const int *const yCoordinates, const int *const times,
const bool isGeometric) const {
@@ -581,17 +438,8 @@ void ProximityInfoState::popInputData() {
}
float ProximityInfoState::getDirection(const int index0, const int index1) const {
- if (index0 < 0 || index0 > mSampledInputSize - 1) {
- return 0.0f;
- }
- if (index1 < 0 || index1 > mSampledInputSize - 1) {
- return 0.0f;
- }
- const int x1 = mSampledInputXs[index0];
- const int y1 = mSampledInputYs[index0];
- const int x2 = mSampledInputXs[index1];
- const int y2 = mSampledInputYs[index1];
- return getAngle(x1, y1, x2, y2);
+ return ProximityInfoStateUtils::getDirection(
+ &mSampledInputXs, &mSampledInputYs, index0, index1);
}
float ProximityInfoState::getPointAngle(const int index) const {