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author | 2012-09-18 12:07:33 +0900 | |
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committer | 2012-09-18 12:07:33 +0900 | |
commit | f18fc03621b70f5a51cf54c4bf40eb213de40652 (patch) | |
tree | e6897145da33c21866b57c95444a530488ca2af1 /native/jni/src/proximity_info_state.cpp | |
parent | 9761fa578609b4f3788344b5b3c886b1e883e97e (diff) | |
parent | 764dd712032d7b8012797b1116b523bef7b907f3 (diff) | |
download | latinime-f18fc03621b70f5a51cf54c4bf40eb213de40652.tar.gz latinime-f18fc03621b70f5a51cf54c4bf40eb213de40652.tar.xz latinime-f18fc03621b70f5a51cf54c4bf40eb213de40652.zip |
Merge remote-tracking branch 'goog/jb-mr1-dev' into mergescriptpackage
Diffstat (limited to 'native/jni/src/proximity_info_state.cpp')
-rw-r--r-- | native/jni/src/proximity_info_state.cpp | 387 |
1 files changed, 348 insertions, 39 deletions
diff --git a/native/jni/src/proximity_info_state.cpp b/native/jni/src/proximity_info_state.cpp index f01b81e8d..9b189183b 100644 --- a/native/jni/src/proximity_info_state.cpp +++ b/native/jni/src/proximity_info_state.cpp @@ -25,10 +25,25 @@ #include "proximity_info_state.h" namespace latinime { + +const int ProximityInfoState::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2 = 10; +const int ProximityInfoState::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR = + 1 << NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2; +const float ProximityInfoState::NOT_A_DISTANCE_FLOAT = -1.0f; +const int ProximityInfoState::NOT_A_CODE = -1; + void ProximityInfoState::initInputParams(const int pointerId, const float maxPointToKeyLength, const ProximityInfo *proximityInfo, const int32_t *const inputCodes, const int inputSize, const int *const xCoordinates, const int *const yCoordinates, const int *const times, const int *const pointerIds, const bool isGeometric) { + + if (isGeometric) { + mIsContinuationPossible = checkAndReturnIsContinuationPossible( + inputSize, xCoordinates, yCoordinates, times); + } else { + mIsContinuationPossible = false; + } + mProximityInfo = proximityInfo; mHasTouchPositionCorrectionData = proximityInfo->hasTouchPositionCorrectionData(); mMostCommonKeyWidthSquare = proximityInfo->getMostCommonKeyWidthSquare(); @@ -70,41 +85,114 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi /////////////////////// // Setup touch points + int pushTouchPointStartIndex = 0; + int lastSavedInputSize = 0; mMaxPointToKeyLength = maxPointToKeyLength; - mInputXs.clear(); - mInputYs.clear(); - mTimes.clear(); - mLengthCache.clear(); - mDistanceCache.clear(); - + if (mIsContinuationPossible && mInputIndice.size() > 1) { + // Just update difference. + // Two points prior is never skipped. Thus, we pop 2 input point data here. + pushTouchPointStartIndex = mInputIndice[mInputIndice.size() - 2]; + popInputData(); + popInputData(); + lastSavedInputSize = mInputXs.size(); + } else { + // Clear all data. + mInputXs.clear(); + mInputYs.clear(); + mTimes.clear(); + mInputIndice.clear(); + mLengthCache.clear(); + mDistanceCache.clear(); + mNearKeysVector.clear(); + } + if (DEBUG_GEO_FULL) { + AKLOGI("Init ProximityInfoState: reused points = %d, last input size = %d", + pushTouchPointStartIndex, lastSavedInputSize); + } mInputSize = 0; + if (xCoordinates && yCoordinates) { const bool proximityOnly = !isGeometric && (xCoordinates[0] < 0 || yCoordinates[0] < 0); - for (int i = 0; i < inputSize; ++i) { + int lastInputIndex = pushTouchPointStartIndex; + for (int i = lastInputIndex; i < inputSize; ++i) { + const int pid = pointerIds ? pointerIds[i] : 0; + if (pointerId == pid) { + lastInputIndex = i; + } + } + if (DEBUG_GEO_FULL) { + AKLOGI("Init ProximityInfoState: last input index = %d", lastInputIndex); + } + // Working space to save near keys distances for current, prev and prevprev input point. + NearKeysDistanceMap nearKeysDistances[3]; + // These pointers are swapped for each inputs points. + NearKeysDistanceMap *currentNearKeysDistances = &nearKeysDistances[0]; + NearKeysDistanceMap *prevNearKeysDistances = &nearKeysDistances[1]; + NearKeysDistanceMap *prevPrevNearKeysDistances = &nearKeysDistances[2]; + + for (int i = pushTouchPointStartIndex; i <= lastInputIndex; ++i) { // Assuming pointerId == 0 if pointerIds is null. const int pid = pointerIds ? pointerIds[i] : 0; + if (DEBUG_GEO_FULL) { + AKLOGI("Init ProximityInfoState: (%d)PID = %d", i, pid); + } if (pointerId == pid) { const int c = isGeometric ? NOT_A_COORDINATE : getPrimaryCharAt(i); const int x = proximityOnly ? NOT_A_COORDINATE : xCoordinates[i]; const int y = proximityOnly ? NOT_A_COORDINATE : yCoordinates[i]; const int time = times ? times[i] : -1; - if (pushTouchPoint(c, x, y, time, isGeometric)) { - ++mInputSize; + if (pushTouchPoint(i, c, x, y, time, isGeometric /* do sampling */, + i == lastInputIndex, currentNearKeysDistances, prevNearKeysDistances, + prevPrevNearKeysDistances)) { + // Previous point information was popped. + NearKeysDistanceMap *tmp = prevNearKeysDistances; + prevNearKeysDistances = currentNearKeysDistances; + currentNearKeysDistances = tmp; + } else { + NearKeysDistanceMap *tmp = prevPrevNearKeysDistances; + prevPrevNearKeysDistances = prevNearKeysDistances; + prevNearKeysDistances = currentNearKeysDistances; + currentNearKeysDistances = tmp; } } } + mInputSize = mInputXs.size(); } if (mInputSize > 0) { const int keyCount = mProximityInfo->getKeyCount(); + mNearKeysVector.resize(mInputSize); mDistanceCache.resize(mInputSize * keyCount); - for (int i = 0; i < mInputSize; ++i) { + for (int i = lastSavedInputSize; i < mInputSize; ++i) { + mNearKeysVector[i].reset(); + static const float NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD = 4.0f; for (int k = 0; k < keyCount; ++k) { const int index = i * keyCount + k; const int x = mInputXs[i]; const int y = mInputYs[i]; - mDistanceCache[index] = + const float normalizedSquaredDistance = mProximityInfo->getNormalizedSquaredDistanceFromCenterFloat(k, x, y); + mDistanceCache[index] = normalizedSquaredDistance; + if (normalizedSquaredDistance < NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD) { + mNearKeysVector[i].set(k, 1); + } + } + } + + static const float READ_FORWORD_LENGTH_SCALE = 0.95f; + const int readForwordLength = static_cast<int>( + hypotf(mProximityInfo->getKeyboardWidth(), mProximityInfo->getKeyboardHeight()) + * READ_FORWORD_LENGTH_SCALE); + for (int i = 0; i < mInputSize; ++i) { + if (DEBUG_GEO_FULL) { + AKLOGI("Sampled(%d): x = %d, y = %d, time = %d", i, mInputXs[i], mInputYs[i], + mTimes[i]); + } + for (int j = max(i + 1, lastSavedInputSize); j < mInputSize; ++j) { + if (mLengthCache[j] - mLengthCache[i] >= readForwordLength) { + break; + } + mNearKeysVector[i] |= mNearKeysVector[j]; } } } @@ -135,7 +223,7 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi const int currentChar = proximityChars[j]; const float squaredDistance = hasInputCoordinates() ? calculateNormalizedSquaredDistance( - mProximityInfo->getKeyIndex(currentChar), i) : + mProximityInfo->getKeyIndexOf(currentChar), i) : NOT_A_DISTANCE_FLOAT; if (squaredDistance >= 0.0f) { mNormalizedSquaredDistances[i * MAX_PROXIMITY_CHARS_SIZE_INTERNAL + j] = @@ -151,33 +239,211 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi } } } + + if (DEBUG_GEO_FULL) { + AKLOGI("ProximityState init finished: %d points out of %d", mInputSize, inputSize); + } } -bool ProximityInfoState::pushTouchPoint(const int nodeChar, int x, int y, - const int time, const bool sample) { - const uint32_t size = mInputXs.size(); - // TODO: Should have a const variable for 10 - const int sampleRate = mProximityInfo->getMostCommonKeyWidth() / 10; - if (size > 0) { - const int dist = getDistanceInt(x, y, mInputXs[size - 1], mInputYs[size - 1]); - if (sample && dist < sampleRate) { +bool ProximityInfoState::checkAndReturnIsContinuationPossible(const int inputSize, + const int *const xCoordinates, const int *const yCoordinates, const int *const times) { + for (int i = 0; i < mInputSize; ++i) { + const int index = mInputIndice[i]; + if (index > inputSize || xCoordinates[index] != mInputXs[i] || + yCoordinates[index] != mInputYs[i] || times[index] != mTimes[i]) { return false; } - mLengthCache.push_back(mLengthCache[size - 1] + dist); - } else { - mLengthCache.push_back(0); } + return true; +} + +// Calculating point to key distance for all near keys and returning the distance between +// the given point and the nearest key position. +float ProximityInfoState::updateNearKeysDistances(const int x, const int y, + NearKeysDistanceMap *const currentNearKeysDistances) { + static const float NEAR_KEY_THRESHOLD = 4.0f; + + currentNearKeysDistances->clear(); + const int keyCount = mProximityInfo->getKeyCount(); + float nearestKeyDistance = mMaxPointToKeyLength; + for (int k = 0; k < keyCount; ++k) { + const float dist = mProximityInfo->getNormalizedSquaredDistanceFromCenterFloat(k, x, y); + if (dist < NEAR_KEY_THRESHOLD) { + currentNearKeysDistances->insert(std::pair<int, float>(k, dist)); + } + if (nearestKeyDistance > dist) { + nearestKeyDistance = dist; + } + } + return nearestKeyDistance; +} + +// Check if previous point is at local minimum position to near keys. +bool ProximityInfoState::isPrevLocalMin(const NearKeysDistanceMap *const currentNearKeysDistances, + const NearKeysDistanceMap *const prevNearKeysDistances, + const NearKeysDistanceMap *const prevPrevNearKeysDistances) const { + static const float MARGIN = 0.01f; + + for (NearKeysDistanceMap::const_iterator it = prevNearKeysDistances->begin(); + it != prevNearKeysDistances->end(); ++it) { + NearKeysDistanceMap::const_iterator itPP = prevPrevNearKeysDistances->find(it->first); + NearKeysDistanceMap::const_iterator itC = currentNearKeysDistances->find(it->first); + if ((itPP == prevPrevNearKeysDistances->end() || itPP->second > it->second + MARGIN) + && (itC == currentNearKeysDistances->end() || itC->second > it->second + MARGIN)) { + return true; + } + } + return false; +} + +// Calculating a point score that indicates usefulness of the point. +float ProximityInfoState::getPointScore( + const int x, const int y, const int time, const bool lastPoint, const float nearest, + const NearKeysDistanceMap *const currentNearKeysDistances, + const NearKeysDistanceMap *const prevNearKeysDistances, + const NearKeysDistanceMap *const prevPrevNearKeysDistances) const { + static const int DISTANCE_BASE_SCALE = 100; + static const int SAVE_DISTANCE_SCALE = 200; + static const int SKIP_DISTANCE_SCALE = 25; + static const int CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE = 40; + static const int STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE = 50; + static const int CORNER_CHECK_DISTANCE_THRESHOLD_SCALE = 27; + static const float SAVE_DISTANCE_SCORE = 2.0f; + static const float SKIP_DISTANCE_SCORE = -1.0f; + static const float CHECK_LOCALMIN_DISTANCE_SCORE = -1.0f; + static const float STRAIGHT_ANGLE_THRESHOLD = M_PI_F / 36.0f; + static const float STRAIGHT_SKIP_NEAREST_DISTANCE_THRESHOLD = 0.5f; + static const float STRAIGHT_SKIP_SCORE = -1.0f; + static const float CORNER_ANGLE_THRESHOLD = M_PI_F / 2.0f; + static const float CORNER_SCORE = 1.0f; + + const std::size_t size = mInputXs.size(); + if (size <= 1) { + return 0.0f; + } + const int baseSampleRate = mProximityInfo->getMostCommonKeyWidth(); + const int distNext = getDistanceInt(x, y, mInputXs.back(), mInputYs.back()) + * DISTANCE_BASE_SCALE; + const int distPrev = getDistanceInt(mInputXs.back(), mInputYs.back(), + mInputXs[size - 2], mInputYs[size - 2]) * DISTANCE_BASE_SCALE; + float score = 0.0f; + + // Sum of distances + if (distPrev + distNext > baseSampleRate * SAVE_DISTANCE_SCALE) { + score += SAVE_DISTANCE_SCORE; + } + // Distance + if (distPrev < baseSampleRate * SKIP_DISTANCE_SCALE) { + score += SKIP_DISTANCE_SCORE; + } + // Location + if (distPrev < baseSampleRate * CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE) { + if (!isPrevLocalMin(currentNearKeysDistances, prevNearKeysDistances, + prevPrevNearKeysDistances)) { + score += CHECK_LOCALMIN_DISTANCE_SCORE; + } + } + // Angle + const float angle1 = getAngle(x, y, mInputXs.back(), mInputYs.back()); + const float angle2 = getAngle(mInputXs.back(), mInputYs.back(), + mInputXs[size - 2], mInputYs[size - 2]); + const float angleDiff = getAngleDiff(angle1, angle2); + // Skip straight + if (nearest > STRAIGHT_SKIP_NEAREST_DISTANCE_THRESHOLD + && distPrev < baseSampleRate * STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE + && angleDiff < STRAIGHT_ANGLE_THRESHOLD) { + score += STRAIGHT_SKIP_SCORE; + } + // Save corner + if (distPrev > baseSampleRate * CORNER_CHECK_DISTANCE_THRESHOLD_SCALE + && angleDiff > CORNER_ANGLE_THRESHOLD) { + score += CORNER_SCORE; + } + return score; +} + +// Sampling touch point and pushing information to vectors. +// Returning if previous point is popped or not. +bool ProximityInfoState::pushTouchPoint(const int inputIndex, const int nodeChar, int x, int y, + const int time, const bool sample, const bool isLastPoint, + NearKeysDistanceMap *const currentNearKeysDistances, + const NearKeysDistanceMap *const prevNearKeysDistances, + const NearKeysDistanceMap *const prevPrevNearKeysDistances) { + static const float LAST_POINT_SKIP_DISTANCE_SCALE = 0.25f; + + size_t size = mInputXs.size(); + bool popped = false; + if (nodeChar < 0 && sample) { + const float nearest = updateNearKeysDistances(x, y, currentNearKeysDistances); + const float score = getPointScore(x, y, time, isLastPoint, nearest, + currentNearKeysDistances, prevNearKeysDistances, prevPrevNearKeysDistances); + if (score < 0) { + // Pop previous point because it would be useless. + popInputData(); + size = mInputXs.size(); + popped = true; + } else { + popped = false; + } + // Check if the last point should be skipped. + if (isLastPoint) { + if (size > 0 && getDistanceFloat(x, y, mInputXs.back(), mInputYs.back()) + < mProximityInfo->getMostCommonKeyWidth() * LAST_POINT_SKIP_DISTANCE_SCALE) { + if (DEBUG_GEO_FULL) { + AKLOGI("p0: size = %zd, x = %d, y = %d, lx = %d, ly = %d, dist = %f, " + "width = %f", size, x, y, mInputXs.back(), mInputYs.back(), + getDistanceFloat(x, y, mInputXs.back(), mInputYs.back()), + mProximityInfo->getMostCommonKeyWidth() + * LAST_POINT_SKIP_DISTANCE_SCALE); + } + return popped; + } else if (size > 1) { + int minChar = 0; + float minDist = mMaxPointToKeyLength; + for (NearKeysDistanceMap::const_iterator it = currentNearKeysDistances->begin(); + it != currentNearKeysDistances->end(); ++it) { + if (minDist > it->second) { + minChar = it->first; + minDist = it->second; + } + } + NearKeysDistanceMap::const_iterator itPP = + prevNearKeysDistances->find(minChar); + if (DEBUG_GEO_FULL) { + AKLOGI("p1: char = %c, minDist = %f, prevNear key minDist = %f", + minChar, itPP->second, minDist); + } + if (itPP != prevNearKeysDistances->end() && minDist > itPP->second) { + return popped; + } + } + } + } + if (nodeChar >= 0 && (x < 0 || y < 0)) { - const int keyId = mProximityInfo->getKeyIndex(nodeChar); + const int keyId = mProximityInfo->getKeyIndexOf(nodeChar); if (keyId >= 0) { - x = mProximityInfo->getKeyCenterXOfIdG(keyId); - y = mProximityInfo->getKeyCenterYOfIdG(keyId); + x = mProximityInfo->getKeyCenterXOfKeyIdG(keyId); + y = mProximityInfo->getKeyCenterYOfKeyIdG(keyId); } } + + // Pushing point information. + if (size > 0) { + mLengthCache.push_back( + mLengthCache.back() + getDistanceInt(x, y, mInputXs.back(), mInputYs.back())); + } else { + mLengthCache.push_back(0); + } mInputXs.push_back(x); mInputYs.push_back(y); mTimes.push_back(time); - return true; + mInputIndice.push_back(inputIndex); + if (DEBUG_GEO_FULL) { + AKLOGI("pushTouchPoint: x = %03d, y = %03d, time = %d, index = %d, popped ? %01d", + x, y, time, inputIndex, popped); + } + return popped; } float ProximityInfoState::calculateNormalizedSquaredDistance( @@ -198,28 +464,29 @@ float ProximityInfoState::calculateNormalizedSquaredDistance( } int ProximityInfoState::getDuration(const int index) const { - if (mInputSize > 0 && index > 0 && index < static_cast<int>(mInputSize) - 1) { + if (mInputSize > 0 && index > 0 && index < mInputSize - 1) { return mTimes[index + 1] - mTimes[index - 1]; } return 0; } -float ProximityInfoState::getPointToKeyLength(int inputIndex, int charCode, float scale) { - const int keyId = mProximityInfo->getKeyIndex(charCode); - if (keyId >= 0) { +float ProximityInfoState::getPointToKeyLength(const int inputIndex, const int codePoint, + const float scale) const { + const int keyId = mProximityInfo->getKeyIndexOf(codePoint); + if (keyId != NOT_AN_INDEX) { const int index = inputIndex * mProximityInfo->getKeyCount() + keyId; return min(mDistanceCache[index] * scale, mMaxPointToKeyLength); } - return 0; -} - -int ProximityInfoState::getKeyKeyDistance(int key0, int key1) { - return mProximityInfo->getKeyKeyDistanceG(key0, key1); + if (isSkippableChar(codePoint)) { + return 0; + } + // If the char is not a key on the keyboard then return the max length. + return MAX_POINT_TO_KEY_LENGTH; } -int ProximityInfoState::getSpaceY() { - const int keyId = mProximityInfo->getKeyIndex(' '); - return mProximityInfo->getKeyCenterYOfIdG(keyId); +int ProximityInfoState::getSpaceY() const { + const int keyId = mProximityInfo->getKeyIndexOf(' '); + return mProximityInfo->getKeyCenterYOfKeyIdG(keyId); } float ProximityInfoState::calculateSquaredDistanceFromSweetSpotCenter( @@ -230,4 +497,46 @@ float ProximityInfoState::calculateSquaredDistanceFromSweetSpotCenter( const float inputY = static_cast<float>(mInputYs[inputIndex]); return square(inputX - sweetSpotCenterX) + square(inputY - sweetSpotCenterY); } + +// Puts possible characters into filter and returns new filter size. +int32_t ProximityInfoState::getAllPossibleChars( + const size_t index, int32_t *const filter, const int32_t filterSize) const { + if (index >= mInputXs.size()) { + return filterSize; + } + int i = filterSize; + for (int j = 0; j < mProximityInfo->getKeyCount(); ++j) { + if (mNearKeysVector[index].test(j)) { + const int32_t keyCodePoint = mProximityInfo->getCodePointOf(j); + bool insert = true; + // TODO: Avoid linear search + for (int k = 0; k < filterSize; ++k) { + if (filter[k] == keyCodePoint) { + insert = false; + break; + } + } + if (insert) { + filter[i++] = keyCodePoint; + } + } + } + return i; +} + +float ProximityInfoState::getAveragePointDuration() const { + if (mInputSize == 0) { + return 0.0f; + } + return static_cast<float>(mTimes[mInputSize - 1] - mTimes[0]) / static_cast<float>(mInputSize); +} + +void ProximityInfoState::popInputData() { + mInputXs.pop_back(); + mInputYs.pop_back(); + mTimes.pop_back(); + mLengthCache.pop_back(); + mInputIndice.pop_back(); +} + } // namespace latinime |