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authorSatoshi Kataoka <satok@google.com>2013-01-21 18:29:27 +0900
committerSatoshi Kataoka <satok@google.com>2013-01-21 22:06:54 +0900
commitee62b78c9675bddaf2437e0cf521f6115e1d9feb (patch)
treefbbf031cca26288828ab7f51012e43b650079540 /native/jni/src/proximity_info_state_utils.cpp
parent26a0c628b0723b2c6b7700eb0b3af3548cf312b7 (diff)
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Refactor proximity info
Change-Id: I668e6abfe202e1a56d59b6b6e58d1b4f003b720a
Diffstat (limited to 'native/jni/src/proximity_info_state_utils.cpp')
-rw-r--r--native/jni/src/proximity_info_state_utils.cpp484
1 files changed, 484 insertions, 0 deletions
diff --git a/native/jni/src/proximity_info_state_utils.cpp b/native/jni/src/proximity_info_state_utils.cpp
new file mode 100644
index 000000000..146ce0545
--- /dev/null
+++ b/native/jni/src/proximity_info_state_utils.cpp
@@ -0,0 +1,484 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <vector>
+
+#include "geometry_utils.h"
+#include "proximity_info.h"
+#include "proximity_info_params.h"
+#include "proximity_info_state_utils.h"
+
+namespace latinime {
+/* static */ int ProximityInfoStateUtils::updateTouchPoints(const int mostCommonKeyWidth,
+ const ProximityInfo *const proximityInfo, const int maxPointToKeyLength,
+ const int *const inputProximities,
+ const int *const inputXCoordinates, const int *const inputYCoordinates,
+ const int *const times, const int *const pointerIds, const int inputSize,
+ const bool isGeometric, const int pointerId, const int pushTouchPointStartIndex,
+ std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs,
+ std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache,
+ std::vector<int> *sampledInputIndice) {
+ if (DEBUG_SAMPLING_POINTS) {
+ if (times) {
+ for (int i = 0; i < inputSize; ++i) {
+ AKLOGI("(%d) x %d, y %d, time %d",
+ i, xCoordinates[i], yCoordinates[i], times[i]);
+ }
+ }
+ }
+#ifdef DO_ASSERT_TEST
+ if (times) {
+ for (int i = 0; i < inputSize; ++i) {
+ if (i > 0) {
+ ASSERT(times[i] >= times[i - 1]);
+ }
+ }
+ }
+#endif
+ const bool proximityOnly = !isGeometric
+ && (inputXCoordinates[0] < 0 || inputYCoordinates[0] < 0);
+ int lastInputIndex = pushTouchPointStartIndex;
+ for (int i = lastInputIndex; i < inputSize; ++i) {
+ const int pid = pointerIds ? pointerIds[i] : 0;
+ if (pointerId == pid) {
+ lastInputIndex = i;
+ }
+ }
+ if (DEBUG_GEO_FULL) {
+ AKLOGI("Init ProximityInfoState: last input index = %d", lastInputIndex);
+ }
+ // Working space to save near keys distances for current, prev and prevprev input point.
+ NearKeysDistanceMap nearKeysDistances[3];
+ // These pointers are swapped for each inputs points.
+ NearKeysDistanceMap *currentNearKeysDistances = &nearKeysDistances[0];
+ NearKeysDistanceMap *prevNearKeysDistances = &nearKeysDistances[1];
+ NearKeysDistanceMap *prevPrevNearKeysDistances = &nearKeysDistances[2];
+ // "sumAngle" is accumulated by each angle of input points. And when "sumAngle" exceeds
+ // the threshold we save that point, reset sumAngle. This aims to keep the figure of
+ // the curve.
+ float sumAngle = 0.0f;
+
+ for (int i = pushTouchPointStartIndex; i <= lastInputIndex; ++i) {
+ // Assuming pointerId == 0 if pointerIds is null.
+ const int pid = pointerIds ? pointerIds[i] : 0;
+ if (DEBUG_GEO_FULL) {
+ AKLOGI("Init ProximityInfoState: (%d)PID = %d", i, pid);
+ }
+ if (pointerId == pid) {
+ const int c = isGeometric ?
+ NOT_A_COORDINATE : getPrimaryCodePointAt(inputProximities, i);
+ const int x = proximityOnly ? NOT_A_COORDINATE : inputXCoordinates[i];
+ const int y = proximityOnly ? NOT_A_COORDINATE : inputYCoordinates[i];
+ const int time = times ? times[i] : -1;
+
+ if (i > 1) {
+ const float prevAngle = getAngle(
+ inputXCoordinates[i - 2], inputYCoordinates[i - 2],
+ inputXCoordinates[i - 1], inputYCoordinates[i - 1]);
+ const float currentAngle =
+ getAngle(inputXCoordinates[i - 1], inputYCoordinates[i - 1], x, y);
+ sumAngle += getAngleDiff(prevAngle, currentAngle);
+ }
+
+ if (pushTouchPoint(mostCommonKeyWidth, proximityInfo, maxPointToKeyLength,
+ i, c, x, y, time, isGeometric /* do sampling */,
+ i == lastInputIndex, sumAngle, currentNearKeysDistances,
+ prevNearKeysDistances, prevPrevNearKeysDistances,
+ sampledInputXs, sampledInputYs, sampledInputTimes, sampledLengthCache,
+ sampledInputIndice)) {
+ // Previous point information was popped.
+ NearKeysDistanceMap *tmp = prevNearKeysDistances;
+ prevNearKeysDistances = currentNearKeysDistances;
+ currentNearKeysDistances = tmp;
+ } else {
+ NearKeysDistanceMap *tmp = prevPrevNearKeysDistances;
+ prevPrevNearKeysDistances = prevNearKeysDistances;
+ prevNearKeysDistances = currentNearKeysDistances;
+ currentNearKeysDistances = tmp;
+ sumAngle = 0.0f;
+ }
+ }
+ }
+ return sampledInputXs->size();
+}
+
+/* static */ const int *ProximityInfoStateUtils::getProximityCodePointsAt(
+ const int *const inputProximities, const int index) {
+ return inputProximities + (index * MAX_PROXIMITY_CHARS_SIZE_INTERNAL);
+}
+
+/* static */ int ProximityInfoStateUtils::getPrimaryCodePointAt(
+ const int *const inputProximities, const int index) {
+ return getProximityCodePointsAt(inputProximities, index)[0];
+}
+
+/* static */ void ProximityInfoStateUtils::popInputData(std::vector<int> *sampledInputXs,
+ std::vector<int> *sampledInputYs, std::vector<int> *sampledInputTimes,
+ std::vector<int> *sampledLengthCache, std::vector<int> *sampledInputIndice) {
+ sampledInputXs->pop_back();
+ sampledInputYs->pop_back();
+ sampledInputTimes->pop_back();
+ sampledLengthCache->pop_back();
+ sampledInputIndice->pop_back();
+}
+
+/* static */ float ProximityInfoStateUtils::refreshSpeedRates(const int inputSize,
+ const int *const xCoordinates, const int *const yCoordinates, const int *const times,
+ const int lastSavedInputSize, const int sampledInputSize,
+ const std::vector<int> *const sampledInputXs,
+ const std::vector<int> *const sampledInputYs,
+ const std::vector<int> *const sampledInputTimes,
+ const std::vector<int> *const sampledLengthCache,
+ const std::vector<int> *const sampledInputIndice, std::vector<float> *sampledSpeedRates,
+ std::vector<float> *sampledDirections) {
+ // Relative speed calculation.
+ const int sumDuration = sampledInputTimes->back() - sampledInputTimes->front();
+ const int sumLength = sampledLengthCache->back() - sampledLengthCache->front();
+ const float averageSpeed = static_cast<float>(sumLength) / static_cast<float>(sumDuration);
+ sampledSpeedRates->resize(sampledInputSize);
+ for (int i = lastSavedInputSize; i < sampledInputSize; ++i) {
+ const int index = (*sampledInputIndice)[i];
+ int length = 0;
+ int duration = 0;
+
+ // Calculate velocity by using distances and durations of
+ // NUM_POINTS_FOR_SPEED_CALCULATION points for both forward and backward.
+ static const int NUM_POINTS_FOR_SPEED_CALCULATION = 2;
+ for (int j = index; j < min(inputSize - 1, index + NUM_POINTS_FOR_SPEED_CALCULATION);
+ ++j) {
+ if (i < sampledInputSize - 1 && j >= (*sampledInputIndice)[i + 1]) {
+ break;
+ }
+ length += getDistanceInt(xCoordinates[j], yCoordinates[j],
+ xCoordinates[j + 1], yCoordinates[j + 1]);
+ duration += times[j + 1] - times[j];
+ }
+ for (int j = index - 1; j >= max(0, index - NUM_POINTS_FOR_SPEED_CALCULATION); --j) {
+ if (i > 0 && j < (*sampledInputIndice)[i - 1]) {
+ break;
+ }
+ // TODO: use mLengthCache instead?
+ length += getDistanceInt(xCoordinates[j], yCoordinates[j],
+ xCoordinates[j + 1], yCoordinates[j + 1]);
+ duration += times[j + 1] - times[j];
+ }
+ if (duration == 0 || sumDuration == 0) {
+ // Cannot calculate speed; thus, it gives an average value (1.0);
+ (*sampledSpeedRates)[i] = 1.0f;
+ } else {
+ const float speed = static_cast<float>(length) / static_cast<float>(duration);
+ (*sampledSpeedRates)[i] = speed / averageSpeed;
+ }
+ }
+
+ // Direction calculation.
+ sampledDirections->resize(sampledInputSize - 1);
+ for (int i = max(0, lastSavedInputSize - 1); i < sampledInputSize - 1; ++i) {
+ (*sampledDirections)[i] = getDirection(sampledInputXs, sampledInputYs, i, i + 1);
+ }
+ return averageSpeed;
+}
+
+/* static */ void ProximityInfoStateUtils::refreshBeelineSpeedRates(const int mostCommonKeyWidth,
+ const float averageSpeed, const int inputSize, const int *const xCoordinates,
+ const int *const yCoordinates, const int *times, const int sampledInputSize,
+ const std::vector<int> *const sampledInputXs,
+ const std::vector<int> *const sampledInputYs, const std::vector<int> *const inputIndice,
+ std::vector<int> *beelineSpeedPercentiles) {
+ if (DEBUG_SAMPLING_POINTS) {
+ AKLOGI("--- refresh beeline speed rates");
+ }
+ beelineSpeedPercentiles->resize(sampledInputSize);
+ for (int i = 0; i < sampledInputSize; ++i) {
+ (*beelineSpeedPercentiles)[i] = static_cast<int>(calculateBeelineSpeedRate(
+ mostCommonKeyWidth, averageSpeed, i, inputSize, xCoordinates, yCoordinates, times,
+ sampledInputSize, sampledInputXs, sampledInputYs, inputIndice) * MAX_PERCENTILE);
+ }
+}
+
+/* static */float ProximityInfoStateUtils::getDirection(
+ const std::vector<int> *const sampledInputXs,
+ const std::vector<int> *const sampledInputYs, const int index0, const int index1) {
+ ASSERT(sampledInputXs && sampledInputYs);
+ const int sampledInputSize =sampledInputXs->size();
+ if (index0 < 0 || index0 > sampledInputSize - 1) {
+ return 0.0f;
+ }
+ if (index1 < 0 || index1 > sampledInputSize - 1) {
+ return 0.0f;
+ }
+ const int x1 = (*sampledInputXs)[index0];
+ const int y1 = (*sampledInputYs)[index0];
+ const int x2 = (*sampledInputXs)[index1];
+ const int y2 = (*sampledInputYs)[index1];
+ return getAngle(x1, y1, x2, y2);
+}
+
+// Calculating point to key distance for all near keys and returning the distance between
+// the given point and the nearest key position.
+/* static */ float ProximityInfoStateUtils::updateNearKeysDistances(
+ const ProximityInfo *const proximityInfo, const float maxPointToKeyLength, const int x,
+ const int y, NearKeysDistanceMap *const currentNearKeysDistances) {
+ static const float NEAR_KEY_THRESHOLD = 2.0f;
+
+ currentNearKeysDistances->clear();
+ const int keyCount = proximityInfo->getKeyCount();
+ float nearestKeyDistance = maxPointToKeyLength;
+ for (int k = 0; k < keyCount; ++k) {
+ const float dist = proximityInfo->getNormalizedSquaredDistanceFromCenterFloatG(k, x, y);
+ if (dist < NEAR_KEY_THRESHOLD) {
+ currentNearKeysDistances->insert(std::pair<int, float>(k, dist));
+ }
+ if (nearestKeyDistance > dist) {
+ nearestKeyDistance = dist;
+ }
+ }
+ return nearestKeyDistance;
+}
+
+// Check if previous point is at local minimum position to near keys.
+/* static */ bool ProximityInfoStateUtils::isPrevLocalMin(
+ const NearKeysDistanceMap *const currentNearKeysDistances,
+ const NearKeysDistanceMap *const prevNearKeysDistances,
+ const NearKeysDistanceMap *const prevPrevNearKeysDistances) {
+ static const float MARGIN = 0.01f;
+
+ for (NearKeysDistanceMap::const_iterator it = prevNearKeysDistances->begin();
+ it != prevNearKeysDistances->end(); ++it) {
+ NearKeysDistanceMap::const_iterator itPP = prevPrevNearKeysDistances->find(it->first);
+ NearKeysDistanceMap::const_iterator itC = currentNearKeysDistances->find(it->first);
+ if ((itPP == prevPrevNearKeysDistances->end() || itPP->second > it->second + MARGIN)
+ && (itC == currentNearKeysDistances->end() || itC->second > it->second + MARGIN)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+// Calculating a point score that indicates usefulness of the point.
+/* static */ float ProximityInfoStateUtils::getPointScore(const int mostCommonKeyWidth,
+ const int x, const int y, const int time, const bool lastPoint, const float nearest,
+ const float sumAngle, const NearKeysDistanceMap *const currentNearKeysDistances,
+ const NearKeysDistanceMap *const prevNearKeysDistances,
+ const NearKeysDistanceMap *const prevPrevNearKeysDistances,
+ std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs) {
+ static const int DISTANCE_BASE_SCALE = 100;
+ static const float NEAR_KEY_THRESHOLD = 0.6f;
+ static const int CORNER_CHECK_DISTANCE_THRESHOLD_SCALE = 25;
+ static const float NOT_LOCALMIN_DISTANCE_SCORE = -1.0f;
+ static const float LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE = 1.0f;
+ static const float CORNER_ANGLE_THRESHOLD = M_PI_F * 2.0f / 3.0f;
+ static const float CORNER_SUM_ANGLE_THRESHOLD = M_PI_F / 4.0f;
+ static const float CORNER_SCORE = 1.0f;
+
+ const size_t size = sampledInputXs->size();
+ // If there is only one point, add this point. Besides, if the previous point's distance map
+ // is empty, we re-compute nearby keys distances from the current point.
+ // Note that the current point is the first point in the incremental input that needs to
+ // be re-computed.
+ if (size <= 1 || prevNearKeysDistances->empty()) {
+ return 0.0f;
+ }
+
+ const int baseSampleRate = mostCommonKeyWidth;
+ const int distPrev = getDistanceInt(sampledInputXs->back(), sampledInputYs->back(),
+ (*sampledInputXs)[size - 2], (*sampledInputYs)[size - 2]) * DISTANCE_BASE_SCALE;
+ float score = 0.0f;
+
+ // Location
+ if (!isPrevLocalMin(currentNearKeysDistances, prevNearKeysDistances,
+ prevPrevNearKeysDistances)) {
+ score += NOT_LOCALMIN_DISTANCE_SCORE;
+ } else if (nearest < NEAR_KEY_THRESHOLD) {
+ // Promote points nearby keys
+ score += LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE;
+ }
+ // Angle
+ const float angle1 = getAngle(x, y, sampledInputXs->back(), sampledInputYs->back());
+ const float angle2 = getAngle(sampledInputXs->back(), sampledInputYs->back(),
+ (*sampledInputXs)[size - 2], (*sampledInputYs)[size - 2]);
+ const float angleDiff = getAngleDiff(angle1, angle2);
+
+ // Save corner
+ if (distPrev > baseSampleRate * CORNER_CHECK_DISTANCE_THRESHOLD_SCALE
+ && (sumAngle > CORNER_SUM_ANGLE_THRESHOLD || angleDiff > CORNER_ANGLE_THRESHOLD)) {
+ score += CORNER_SCORE;
+ }
+ return score;
+}
+
+// Sampling touch point and pushing information to vectors.
+// Returning if previous point is popped or not.
+/* static */ bool ProximityInfoStateUtils::pushTouchPoint(const int mostCommonKeyWidth,
+ const ProximityInfo *const proximityInfo, const int maxPointToKeyLength,
+ const int inputIndex, const int nodeCodePoint, int x, int y,
+ const int time, const bool sample, const bool isLastPoint, const float sumAngle,
+ NearKeysDistanceMap *const currentNearKeysDistances,
+ const NearKeysDistanceMap *const prevNearKeysDistances,
+ const NearKeysDistanceMap *const prevPrevNearKeysDistances,
+ std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs,
+ std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache,
+ std::vector<int> *sampledInputIndice) {
+ static const int LAST_POINT_SKIP_DISTANCE_SCALE = 4;
+
+ size_t size = sampledInputXs->size();
+ bool popped = false;
+ if (nodeCodePoint < 0 && sample) {
+ const float nearest = updateNearKeysDistances(
+ proximityInfo, maxPointToKeyLength, x, y, currentNearKeysDistances);
+ const float score = getPointScore(mostCommonKeyWidth, x, y, time, isLastPoint, nearest,
+ sumAngle, currentNearKeysDistances, prevNearKeysDistances,
+ prevPrevNearKeysDistances, sampledInputXs, sampledInputYs);
+ if (score < 0) {
+ // Pop previous point because it would be useless.
+ popInputData(sampledInputXs, sampledInputYs, sampledInputTimes, sampledLengthCache,
+ sampledInputIndice);
+ size = sampledInputXs->size();
+ popped = true;
+ } else {
+ popped = false;
+ }
+ // Check if the last point should be skipped.
+ if (isLastPoint && size > 0) {
+ if (getDistanceInt(x, y, sampledInputXs->back(),
+ sampledInputYs->back()) * LAST_POINT_SKIP_DISTANCE_SCALE
+ < mostCommonKeyWidth) {
+ // This point is not used because it's too close to the previous point.
+ if (DEBUG_GEO_FULL) {
+ AKLOGI("p0: size = %zd, x = %d, y = %d, lx = %d, ly = %d, dist = %d, "
+ "width = %d", size, x, y, mSampledInputXs.back(),
+ mSampledInputYs.back(), ProximityInfoUtils::getDistanceInt(
+ x, y, mSampledInputXs.back(), mSampledInputYs.back()),
+ mProximityInfo->getMostCommonKeyWidth()
+ / LAST_POINT_SKIP_DISTANCE_SCALE);
+ }
+ return popped;
+ }
+ }
+ }
+
+ if (nodeCodePoint >= 0 && (x < 0 || y < 0)) {
+ const int keyId = proximityInfo->getKeyIndexOf(nodeCodePoint);
+ if (keyId >= 0) {
+ x = proximityInfo->getKeyCenterXOfKeyIdG(keyId);
+ y = proximityInfo->getKeyCenterYOfKeyIdG(keyId);
+ }
+ }
+
+ // Pushing point information.
+ if (size > 0) {
+ sampledLengthCache->push_back(
+ sampledLengthCache->back() + getDistanceInt(
+ x, y, sampledInputXs->back(), sampledInputYs->back()));
+ } else {
+ sampledLengthCache->push_back(0);
+ }
+ sampledInputXs->push_back(x);
+ sampledInputYs->push_back(y);
+ sampledInputTimes->push_back(time);
+ sampledInputIndice->push_back(inputIndex);
+ if (DEBUG_GEO_FULL) {
+ AKLOGI("pushTouchPoint: x = %03d, y = %03d, time = %d, index = %d, popped ? %01d",
+ x, y, time, inputIndex, popped);
+ }
+ return popped;
+}
+
+/* static */ float ProximityInfoStateUtils::calculateBeelineSpeedRate(const int mostCommonKeyWidth,
+ const float averageSpeed, const int id, const int inputSize, const int *const xCoordinates,
+ const int *const yCoordinates, const int *times, const int sampledInputSize,
+ const std::vector<int> *const sampledInputXs,
+ const std::vector<int> *const sampledInputYs, const std::vector<int> *const inputIndice) {
+ if (sampledInputSize <= 0 || averageSpeed < 0.001f) {
+ if (DEBUG_SAMPLING_POINTS) {
+ AKLOGI("--- invalid state: cancel. size = %d, ave = %f",
+ mSampledInputSize, mAverageSpeed);
+ }
+ return 1.0f;
+ }
+ const int lookupRadius = mostCommonKeyWidth
+ * ProximityInfoParams::LOOKUP_RADIUS_PERCENTILE / MAX_PERCENTILE;
+ const int x0 = (*sampledInputXs)[id];
+ const int y0 = (*sampledInputYs)[id];
+ const int actualInputIndex = (*inputIndice)[id];
+ int tempTime = 0;
+ int tempBeelineDistance = 0;
+ int start = actualInputIndex;
+ // lookup forward
+ while (start > 0 && tempBeelineDistance < lookupRadius) {
+ tempTime += times[start] - times[start - 1];
+ --start;
+ tempBeelineDistance = getDistanceInt(x0, y0, xCoordinates[start], yCoordinates[start]);
+ }
+ // Exclusive unless this is an edge point
+ if (start > 0 && start < actualInputIndex) {
+ ++start;
+ }
+ tempTime= 0;
+ tempBeelineDistance = 0;
+ int end = actualInputIndex;
+ // lookup backward
+ while (end < (inputSize - 1) && tempBeelineDistance < lookupRadius) {
+ tempTime += times[end + 1] - times[end];
+ ++end;
+ tempBeelineDistance = getDistanceInt(x0, y0, xCoordinates[end], yCoordinates[end]);
+ }
+ // Exclusive unless this is an edge point
+ if (end > actualInputIndex && end < (inputSize - 1)) {
+ --end;
+ }
+
+ if (start >= end) {
+ if (DEBUG_DOUBLE_LETTER) {
+ AKLOGI("--- double letter: start == end %d", start);
+ }
+ return 1.0f;
+ }
+
+ const int x2 = xCoordinates[start];
+ const int y2 = yCoordinates[start];
+ const int x3 = xCoordinates[end];
+ const int y3 = yCoordinates[end];
+ const int beelineDistance = getDistanceInt(x2, y2, x3, y3);
+ int adjustedStartTime = times[start];
+ if (start == 0 && actualInputIndex == 0 && inputSize > 1) {
+ adjustedStartTime += ProximityInfoParams::FIRST_POINT_TIME_OFFSET_MILLIS;
+ }
+ int adjustedEndTime = times[end];
+ if (end == (inputSize - 1) && inputSize > 1) {
+ adjustedEndTime -= ProximityInfoParams::FIRST_POINT_TIME_OFFSET_MILLIS;
+ }
+ const int time = adjustedEndTime - adjustedStartTime;
+ if (time <= 0) {
+ return 1.0f;
+ }
+
+ if (time >= ProximityInfoParams::STRONG_DOUBLE_LETTER_TIME_MILLIS){
+ return 0.0f;
+ }
+ if (DEBUG_DOUBLE_LETTER) {
+ AKLOGI("--- (%d, %d) double letter: start = %d, end = %d, dist = %d, time = %d,"
+ " speed = %f, ave = %f, val = %f, start time = %d, end time = %d",
+ id, mInputIndice[id], start, end, beelineDistance, time,
+ (static_cast<float>(beelineDistance) / static_cast<float>(time)), mAverageSpeed,
+ ((static_cast<float>(beelineDistance) / static_cast<float>(time))
+ / mAverageSpeed), adjustedStartTime, adjustedEndTime);
+ }
+ // Offset 1%
+ // TODO: Detect double letter more smartly
+ return 0.01f + static_cast<float>(beelineDistance) / static_cast<float>(time) / averageSpeed;
+}
+} // namespace latinime