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author | 2012-01-23 16:52:37 +0900 | |
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committer | 2012-01-25 22:30:37 +0900 | |
commit | 8330b488e9534afe8f5775ad9416c904d01bb665 (patch) | |
tree | a15199bc0aecd0a46f2a9f2e2f0aa1a491ad18d4 /native/src/words_priority_queue_pool.h | |
parent | f9521c6f378e3f2aa13d9e382ae13708e3ae6317 (diff) | |
download | latinime-8330b488e9534afe8f5775ad9416c904d01bb665.tar.gz latinime-8330b488e9534afe8f5775ad9416c904d01bb665.tar.xz latinime-8330b488e9534afe8f5775ad9416c904d01bb665.zip |
Do other error correction for the second word of two word correction
result: I4e0b68a12190933f9
Change-Id: I98afce6fe4d5bde97392146d204370ba31a72566
Diffstat (limited to 'native/src/words_priority_queue_pool.h')
-rw-r--r-- | native/src/words_priority_queue_pool.h | 26 |
1 files changed, 22 insertions, 4 deletions
diff --git a/native/src/words_priority_queue_pool.h b/native/src/words_priority_queue_pool.h index 5fa254852..599b89711 100644 --- a/native/src/words_priority_queue_pool.h +++ b/native/src/words_priority_queue_pool.h @@ -45,15 +45,21 @@ class WordsPriorityQueuePool { // TODO: Come up with more generic pool WordsPriorityQueue* getSubQueue1(const int id) { - if (DEBUG_WORDS_PRIORITY_QUEUE) { - assert(id >= 0 && id < SUB_QUEUE_MAX_COUNT); + if (id < 0 || id >= SUB_QUEUE_MAX_COUNT) { + if (DEBUG_WORDS_PRIORITY_QUEUE) { + assert(false); + } + return 0; } return mSubQueues1[id]; } WordsPriorityQueue* getSubQueue2(const int id) { - if (DEBUG_WORDS_PRIORITY_QUEUE) { - assert(id >= 0 && id < SUB_QUEUE_MAX_COUNT); + if (id < 0 || id >= SUB_QUEUE_MAX_COUNT) { + if (DEBUG_WORDS_PRIORITY_QUEUE) { + assert(false); + } + return 0; } return mSubQueues2[id]; } @@ -66,6 +72,18 @@ class WordsPriorityQueuePool { } } + inline void clearSubQueue1() { + for (int i = 0; i < SUB_QUEUE_MAX_COUNT; ++i) { + mSubQueues1[i]->clear(); + } + } + + inline void clearSubQueue2() { + for (int i = 0; i < SUB_QUEUE_MAX_COUNT; ++i) { + mSubQueues2[i]->clear(); + } + } + void dumpSubQueue1TopSuggestions() { AKLOGI("DUMP SUBQUEUE1 TOP SUGGESTIONS"); for (int i = 0; i < SUB_QUEUE_MAX_COUNT; ++i) { |