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+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may not
+ * use this file except in compliance with the License. You may obtain a copy of
+ * the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
+ * License for the specific language governing permissions and limitations under
+ * the License.
+ */
+
+package com.android.inputmethod.keyboard.internal;
+
+import android.content.Context;
+import android.util.Log;
+import android.view.MotionEvent;
+
+import com.android.inputmethod.keyboard.Keyboard;
+import com.android.inputmethod.keyboard.MainKeyboardView;
+import com.android.inputmethod.latin.LatinImeLogger;
+import com.android.inputmethod.latin.R;
+import com.android.inputmethod.latin.Utils;
+import com.android.inputmethod.latin.define.ProductionFlag;
+import com.android.inputmethod.research.ResearchLogger;
+
+public class SuddenJumpingTouchEventHandler {
+ private static final String TAG = SuddenJumpingTouchEventHandler.class.getSimpleName();
+ private static boolean DEBUG_MODE = LatinImeLogger.sDBG;
+
+ public interface ProcessMotionEvent {
+ public boolean processMotionEvent(MotionEvent me);
+ }
+
+ private final ProcessMotionEvent mView;
+ private final boolean mNeedsSuddenJumpingHack;
+
+ /** Whether we've started dropping move events because we found a big jump */
+ private boolean mDroppingEvents;
+ /**
+ * Whether multi-touch disambiguation needs to be disabled if a real multi-touch event has
+ * occured
+ */
+ private boolean mDisableDisambiguation;
+ /** The distance threshold at which we start treating the touch session as a multi-touch */
+ private int mJumpThresholdSquare = Integer.MAX_VALUE;
+ private int mLastX;
+ private int mLastY;
+
+ public SuddenJumpingTouchEventHandler(Context context, ProcessMotionEvent view) {
+ mView = view;
+ mNeedsSuddenJumpingHack = Boolean.parseBoolean(Utils.getDeviceOverrideValue(
+ context.getResources(), R.array.sudden_jumping_touch_event_device_list, "false"));
+ }
+
+ public void setKeyboard(Keyboard newKeyboard) {
+ // One-seventh of the keyboard width seems like a reasonable threshold
+ final int jumpThreshold = newKeyboard.mOccupiedWidth / 7;
+ mJumpThresholdSquare = jumpThreshold * jumpThreshold;
+ }
+
+ /**
+ * This function checks to see if we need to handle any sudden jumps in the pointer location
+ * that could be due to a multi-touch being treated as a move by the firmware or hardware.
+ * Once a sudden jump is detected, all subsequent move events are discarded
+ * until an UP is received.<P>
+ * When a sudden jump is detected, an UP event is simulated at the last position and when
+ * the sudden moves subside, a DOWN event is simulated for the second key.
+ * @param me the motion event
+ * @return true if the event was consumed, so that it doesn't continue to be handled by
+ * {@link MainKeyboardView}.
+ */
+ private boolean handleSuddenJumping(MotionEvent me) {
+ if (!mNeedsSuddenJumpingHack)
+ return false;
+ final int action = me.getAction();
+ final int x = (int) me.getX();
+ final int y = (int) me.getY();
+ boolean result = false;
+
+ // Real multi-touch event? Stop looking for sudden jumps
+ if (me.getPointerCount() > 1) {
+ mDisableDisambiguation = true;
+ }
+ if (mDisableDisambiguation) {
+ // If UP, reset the multi-touch flag
+ if (action == MotionEvent.ACTION_UP) mDisableDisambiguation = false;
+ return false;
+ }
+
+ switch (action) {
+ case MotionEvent.ACTION_DOWN:
+ // Reset the "session"
+ mDroppingEvents = false;
+ mDisableDisambiguation = false;
+ break;
+ case MotionEvent.ACTION_MOVE:
+ // Is this a big jump?
+ final int distanceSquare = (mLastX - x) * (mLastX - x) + (mLastY - y) * (mLastY - y);
+ // Check the distance.
+ if (distanceSquare > mJumpThresholdSquare) {
+ // If we're not yet dropping events, start dropping and send an UP event
+ if (!mDroppingEvents) {
+ mDroppingEvents = true;
+ // Send an up event
+ MotionEvent translated = MotionEvent.obtain(
+ me.getEventTime(), me.getEventTime(),
+ MotionEvent.ACTION_UP,
+ mLastX, mLastY, me.getMetaState());
+ mView.processMotionEvent(translated);
+ translated.recycle();
+ }
+ result = true;
+ } else if (mDroppingEvents) {
+ // If moves are small and we're already dropping events, continue dropping
+ result = true;
+ }
+ break;
+ case MotionEvent.ACTION_UP:
+ if (mDroppingEvents) {
+ // Send a down event first, as we dropped a bunch of sudden jumps and assume that
+ // the user is releasing the touch on the second key.
+ MotionEvent translated = MotionEvent.obtain(me.getEventTime(), me.getEventTime(),
+ MotionEvent.ACTION_DOWN,
+ x, y, me.getMetaState());
+ mView.processMotionEvent(translated);
+ translated.recycle();
+ mDroppingEvents = false;
+ // Let the up event get processed as well, result = false
+ }
+ break;
+ }
+ // Track the previous coordinate
+ mLastX = x;
+ mLastY = y;
+ return result;
+ }
+
+ public boolean onTouchEvent(MotionEvent me) {
+ // If there was a sudden jump, return without processing the actual motion event.
+ if (handleSuddenJumping(me)) {
+ if (DEBUG_MODE)
+ Log.w(TAG, "onTouchEvent: ignore sudden jump " + me);
+ if (ProductionFlag.IS_EXPERIMENTAL) {
+ ResearchLogger.suddenJumpingTouchEventHandler_onTouchEvent(me);
+ }
+ return true;
+ }
+ return mView.processMotionEvent(me);
+ }
+}