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diff --git a/java/src/com/android/inputmethod/research/Replayer.java b/java/src/com/android/inputmethod/research/Replayer.java
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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may not
+ * use this file except in compliance with the License. You may obtain a copy of
+ * the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
+ * License for the specific language governing permissions and limitations under
+ * the License.
+ */
+
+package com.android.inputmethod.research;
+
+import android.os.Handler;
+import android.os.Message;
+import android.os.SystemClock;
+import android.util.Log;
+import android.view.MotionEvent;
+
+import com.android.inputmethod.keyboard.KeyboardSwitcher;
+import com.android.inputmethod.keyboard.MainKeyboardView;
+import com.android.inputmethod.latin.define.ProductionFlag;
+import com.android.inputmethod.research.MotionEventReader.ReplayData;
+
+/**
+ * Replays a sequence of motion events in realtime on the screen.
+ *
+ * Useful for user inspection of logged data.
+ */
+public class Replayer {
+ private static final String TAG = Replayer.class.getSimpleName();
+ private static final boolean DEBUG = false && ProductionFlag.IS_EXPERIMENTAL_DEBUG;
+ private static final long START_TIME_DELAY_MS = 500;
+
+ private boolean mIsReplaying = false;
+ private KeyboardSwitcher mKeyboardSwitcher;
+
+ public void setKeyboardSwitcher(final KeyboardSwitcher keyboardSwitcher) {
+ mKeyboardSwitcher = keyboardSwitcher;
+ }
+
+ private static final int MSG_MOTION_EVENT = 0;
+ private static final int MSG_DONE = 1;
+ private static final int COMPLETION_TIME_MS = 500;
+
+ // TODO: Support historical events and multi-touch.
+ public void replay(final ReplayData replayData) {
+ if (mIsReplaying) {
+ return;
+ }
+
+ mIsReplaying = true;
+ final int numActions = replayData.mActions.size();
+ if (DEBUG) {
+ Log.d(TAG, "replaying " + numActions + " actions");
+ }
+ if (numActions == 0) {
+ mIsReplaying = false;
+ return;
+ }
+ final MainKeyboardView mainKeyboardView = mKeyboardSwitcher.getMainKeyboardView();
+
+ // The reference time relative to the times stored in events.
+ final long origStartTime = replayData.mTimes.get(0);
+ // The reference time relative to which events are replayed in the present.
+ final long currentStartTime = SystemClock.uptimeMillis() + START_TIME_DELAY_MS;
+ // The adjustment needed to translate times from the original recorded time to the current
+ // time.
+ final long timeAdjustment = currentStartTime - origStartTime;
+ final Handler handler = new Handler() {
+ // Track the time of the most recent DOWN event, to be passed as a parameter when
+ // constructing a MotionEvent. It's initialized here to the origStartTime, but this is
+ // only a precaution. The value should be overwritten by the first ACTION_DOWN event
+ // before the first use of the variable. Note that this may cause the first few events
+ // to have incorrect {@code downTime}s.
+ private long mOrigDownTime = origStartTime;
+
+ @Override
+ public void handleMessage(final Message msg) {
+ switch (msg.what) {
+ case MSG_MOTION_EVENT:
+ final int index = msg.arg1;
+ final int action = replayData.mActions.get(index);
+ final int x = replayData.mXCoords.get(index);
+ final int y = replayData.mYCoords.get(index);
+ final long origTime = replayData.mTimes.get(index);
+ if (action == MotionEvent.ACTION_DOWN) {
+ mOrigDownTime = origTime;
+ }
+
+ final MotionEvent me = MotionEvent.obtain(mOrigDownTime + timeAdjustment,
+ origTime + timeAdjustment, action, x, y, 0);
+ mainKeyboardView.processMotionEvent(me);
+ me.recycle();
+ break;
+ case MSG_DONE:
+ mIsReplaying = false;
+ break;
+ }
+ }
+ };
+
+ for (int i = 0; i < numActions; i++) {
+ final Message msg = Message.obtain(handler, MSG_MOTION_EVENT, i, 0);
+ final long msgTime = replayData.mTimes.get(i) + timeAdjustment;
+ handler.sendMessageAtTime(msg, msgTime);
+ if (DEBUG) {
+ Log.d(TAG, "queuing event at " + msgTime);
+ }
+ }
+ final long presentDoneTime = replayData.mTimes.get(numActions - 1) + timeAdjustment
+ + COMPLETION_TIME_MS;
+ handler.sendMessageAtTime(Message.obtain(handler, MSG_DONE), presentDoneTime);
+ }
+}