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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package org.kelar.inputmethod.latin.inputlogic;
+
+import android.os.Handler;
+import android.os.HandlerThread;
+import android.os.Message;
+
+import org.kelar.inputmethod.compat.LooperCompatUtils;
+import org.kelar.inputmethod.latin.LatinIME;
+import org.kelar.inputmethod.latin.SuggestedWords;
+import org.kelar.inputmethod.latin.Suggest.OnGetSuggestedWordsCallback;
+import org.kelar.inputmethod.latin.common.InputPointers;
+
+/**
+ * A helper to manage deferred tasks for the input logic.
+ */
+class InputLogicHandler implements Handler.Callback {
+ final Handler mNonUIThreadHandler;
+ // TODO: remove this reference.
+ final LatinIME mLatinIME;
+ final InputLogic mInputLogic;
+ private final Object mLock = new Object();
+ private boolean mInBatchInput; // synchronized using {@link #mLock}.
+
+ private static final int MSG_GET_SUGGESTED_WORDS = 1;
+
+ // A handler that never does anything. This is used for cases where events come before anything
+ // is initialized, though probably only the monkey can actually do this.
+ public static final InputLogicHandler NULL_HANDLER = new InputLogicHandler() {
+ @Override
+ public void reset() {}
+ @Override
+ public boolean handleMessage(final Message msg) { return true; }
+ @Override
+ public void onStartBatchInput() {}
+ @Override
+ public void onUpdateBatchInput(final InputPointers batchPointers,
+ final int sequenceNumber) {}
+ @Override
+ public void onCancelBatchInput() {}
+ @Override
+ public void updateTailBatchInput(final InputPointers batchPointers,
+ final int sequenceNumber) {}
+ @Override
+ public void getSuggestedWords(final int sessionId, final int sequenceNumber,
+ final OnGetSuggestedWordsCallback callback) {}
+ };
+
+ InputLogicHandler() {
+ mNonUIThreadHandler = null;
+ mLatinIME = null;
+ mInputLogic = null;
+ }
+
+ public InputLogicHandler(final LatinIME latinIME, final InputLogic inputLogic) {
+ final HandlerThread handlerThread = new HandlerThread(
+ InputLogicHandler.class.getSimpleName());
+ handlerThread.start();
+ mNonUIThreadHandler = new Handler(handlerThread.getLooper(), this);
+ mLatinIME = latinIME;
+ mInputLogic = inputLogic;
+ }
+
+ public void reset() {
+ mNonUIThreadHandler.removeCallbacksAndMessages(null);
+ }
+
+ // In unit tests, we create several instances of LatinIME, which results in several instances
+ // of InputLogicHandler. To avoid these handlers lingering, we call this.
+ public void destroy() {
+ LooperCompatUtils.quitSafely(mNonUIThreadHandler.getLooper());
+ }
+
+ /**
+ * Handle a message.
+ * @see android.os.Handler.Callback#handleMessage(android.os.Message)
+ */
+ // Called on the Non-UI handler thread by the Handler code.
+ @Override
+ public boolean handleMessage(final Message msg) {
+ switch (msg.what) {
+ case MSG_GET_SUGGESTED_WORDS:
+ mLatinIME.getSuggestedWords(msg.arg1 /* inputStyle */,
+ msg.arg2 /* sequenceNumber */, (OnGetSuggestedWordsCallback) msg.obj);
+ break;
+ }
+ return true;
+ }
+
+ // Called on the UI thread by InputLogic.
+ public void onStartBatchInput() {
+ synchronized (mLock) {
+ mInBatchInput = true;
+ }
+ }
+
+ public boolean isInBatchInput() {
+ return mInBatchInput;
+ }
+
+ /**
+ * Fetch suggestions corresponding to an update of a batch input.
+ * @param batchPointers the updated pointers, including the part that was passed last time.
+ * @param sequenceNumber the sequence number associated with this batch input.
+ * @param isTailBatchInput true if this is the end of a batch input, false if it's an update.
+ */
+ // This method can be called from any thread and will see to it that the correct threads
+ // are used for parts that require it. This method will send a message to the Non-UI handler
+ // thread to pull suggestions, and get the inlined callback to get called on the Non-UI
+ // handler thread. If this is the end of a batch input, the callback will then proceed to
+ // send a message to the UI handler in LatinIME so that showing suggestions can be done on
+ // the UI thread.
+ private void updateBatchInput(final InputPointers batchPointers,
+ final int sequenceNumber, final boolean isTailBatchInput) {
+ synchronized (mLock) {
+ if (!mInBatchInput) {
+ // Batch input has ended or canceled while the message was being delivered.
+ return;
+ }
+ mInputLogic.mWordComposer.setBatchInputPointers(batchPointers);
+ final OnGetSuggestedWordsCallback callback = new OnGetSuggestedWordsCallback() {
+ @Override
+ public void onGetSuggestedWords(final SuggestedWords suggestedWords) {
+ showGestureSuggestionsWithPreviewVisuals(suggestedWords, isTailBatchInput);
+ }
+ };
+ getSuggestedWords(isTailBatchInput ? SuggestedWords.INPUT_STYLE_TAIL_BATCH
+ : SuggestedWords.INPUT_STYLE_UPDATE_BATCH, sequenceNumber, callback);
+ }
+ }
+
+ void showGestureSuggestionsWithPreviewVisuals(final SuggestedWords suggestedWordsForBatchInput,
+ final boolean isTailBatchInput) {
+ final SuggestedWords suggestedWordsToShowSuggestions;
+ // We're now inside the callback. This always runs on the Non-UI thread,
+ // no matter what thread updateBatchInput was originally called on.
+ if (suggestedWordsForBatchInput.isEmpty()) {
+ // Use old suggestions if we don't have any new ones.
+ // Previous suggestions are found in InputLogic#mSuggestedWords.
+ // Since these are the most recent ones and we just recomputed
+ // new ones to update them, then the previous ones are there.
+ suggestedWordsToShowSuggestions = mInputLogic.mSuggestedWords;
+ } else {
+ suggestedWordsToShowSuggestions = suggestedWordsForBatchInput;
+ }
+ mLatinIME.mHandler.showGesturePreviewAndSuggestionStrip(suggestedWordsToShowSuggestions,
+ isTailBatchInput /* dismissGestureFloatingPreviewText */);
+ if (isTailBatchInput) {
+ mInBatchInput = false;
+ // The following call schedules onEndBatchInputInternal
+ // to be called on the UI thread.
+ mLatinIME.mHandler.showTailBatchInputResult(suggestedWordsToShowSuggestions);
+ }
+ }
+
+ /**
+ * Update a batch input.
+ *
+ * This fetches suggestions and updates the suggestion strip and the floating text preview.
+ *
+ * @param batchPointers the updated batch pointers.
+ * @param sequenceNumber the sequence number associated with this batch input.
+ */
+ // Called on the UI thread by InputLogic.
+ public void onUpdateBatchInput(final InputPointers batchPointers,
+ final int sequenceNumber) {
+ updateBatchInput(batchPointers, sequenceNumber, false /* isTailBatchInput */);
+ }
+
+ /**
+ * Cancel a batch input.
+ *
+ * Note that as opposed to updateTailBatchInput, we do the UI side of this immediately on the
+ * same thread, rather than get this to call a method in LatinIME. This is because
+ * canceling a batch input does not necessitate the long operation of pulling suggestions.
+ */
+ // Called on the UI thread by InputLogic.
+ public void onCancelBatchInput() {
+ synchronized (mLock) {
+ mInBatchInput = false;
+ }
+ }
+
+ /**
+ * Trigger an update for a tail batch input.
+ *
+ * A tail batch input is the last update for a gesture, the one that is triggered after the
+ * user lifts their finger. This method schedules fetching suggestions on the non-UI thread,
+ * then when the suggestions are computed it comes back on the UI thread to update the
+ * suggestion strip, commit the first suggestion, and dismiss the floating text preview.
+ *
+ * @param batchPointers the updated batch pointers.
+ * @param sequenceNumber the sequence number associated with this batch input.
+ */
+ // Called on the UI thread by InputLogic.
+ public void updateTailBatchInput(final InputPointers batchPointers,
+ final int sequenceNumber) {
+ updateBatchInput(batchPointers, sequenceNumber, true /* isTailBatchInput */);
+ }
+
+ public void getSuggestedWords(final int inputStyle, final int sequenceNumber,
+ final OnGetSuggestedWordsCallback callback) {
+ mNonUIThreadHandler.obtainMessage(
+ MSG_GET_SUGGESTED_WORDS, inputStyle, sequenceNumber, callback).sendToTarget();
+ }
+}