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-rw-r--r--native/jni/src/proximity_info_state_utils.cpp75
1 files changed, 30 insertions, 45 deletions
diff --git a/native/jni/src/proximity_info_state_utils.cpp b/native/jni/src/proximity_info_state_utils.cpp
index 227faa2dc..da3f03deb 100644
--- a/native/jni/src/proximity_info_state_utils.cpp
+++ b/native/jni/src/proximity_info_state_utils.cpp
@@ -138,13 +138,13 @@ namespace latinime {
return inputProximities + (index * MAX_PROXIMITY_CHARS_SIZE);
}
-/* static */ int ProximityInfoStateUtils::getPrimaryCodePointAt(
- const int *const inputProximities, const int index) {
+/* static */ int ProximityInfoStateUtils::getPrimaryCodePointAt(const int *const inputProximities,
+ const int index) {
return getProximityCodePointsAt(inputProximities, index)[0];
}
-/* static */ void ProximityInfoStateUtils::initPrimaryInputWord(
- const int inputSize, const int *const inputProximities, int *primaryInputWord) {
+/* static */ void ProximityInfoStateUtils::initPrimaryInputWord(const int inputSize,
+ const int *const inputProximities, int *primaryInputWord) {
memset(primaryInputWord, 0, sizeof(primaryInputWord[0]) * MAX_WORD_LENGTH);
for (int i = 0; i < inputSize; ++i) {
primaryInputWord[i] = getPrimaryCodePointAt(inputProximities, i);
@@ -153,8 +153,7 @@ namespace latinime {
/* static */ float ProximityInfoStateUtils::calculateSquaredDistanceFromSweetSpotCenter(
const ProximityInfo *const proximityInfo, const std::vector<int> *const sampledInputXs,
- const std::vector<int> *const sampledInputYs, const int keyIndex,
- const int inputIndex) {
+ const std::vector<int> *const sampledInputYs, const int keyIndex, const int inputIndex) {
const float sweetSpotCenterX = proximityInfo->getSweetSpotCenterXAt(keyIndex);
const float sweetSpotCenterY = proximityInfo->getSweetSpotCenterYAt(keyIndex);
const float inputX = static_cast<float>((*sampledInputXs)[inputIndex]);
@@ -164,8 +163,7 @@ namespace latinime {
/* static */ float ProximityInfoStateUtils::calculateNormalizedSquaredDistance(
const ProximityInfo *const proximityInfo, const std::vector<int> *const sampledInputXs,
- const std::vector<int> *const sampledInputYs,
- const int keyIndex, const int inputIndex) {
+ const std::vector<int> *const sampledInputYs, const int keyIndex, const int inputIndex) {
if (keyIndex == NOT_AN_INDEX) {
return ProximityInfoParams::NOT_A_DISTANCE_FLOAT;
}
@@ -182,11 +180,9 @@ namespace latinime {
}
/* static */ void ProximityInfoStateUtils::initNormalizedSquaredDistances(
- const ProximityInfo *const proximityInfo, const int inputSize,
- const int *inputXCoordinates, const int *inputYCoordinates,
- const int *const inputProximities,
- const std::vector<int> *const sampledInputXs,
- const std::vector<int> *const sampledInputYs,
+ const ProximityInfo *const proximityInfo, const int inputSize, const int *inputXCoordinates,
+ const int *inputYCoordinates, const int *const inputProximities,
+ const std::vector<int> *const sampledInputXs, const std::vector<int> *const sampledInputYs,
int *normalizedSquaredDistances) {
memset(normalizedSquaredDistances, NOT_A_DISTANCE,
sizeof(normalizedSquaredDistances[0]) * MAX_PROXIMITY_CHARS_SIZE * MAX_WORD_LENGTH);
@@ -201,8 +197,7 @@ namespace latinime {
a += 0;
AKLOGI("--- Primary = %c, x = %d, y = %d", primaryKey, x, y);
}
- for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE && proximityCodePoints[j] > 0;
- ++j) {
+ for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE && proximityCodePoints[j] > 0; ++j) {
const int currentCodePoint = proximityCodePoints[j];
const float squaredDistance =
hasInputCoordinates ? calculateNormalizedSquaredDistance(
@@ -227,9 +222,8 @@ namespace latinime {
}
/* static */ void ProximityInfoStateUtils::initGeometricDistanceInfos(
- const ProximityInfo *const proximityInfo, const int keyCount,
- const int sampledInputSize, const int lastSavedInputSize,
- const std::vector<int> *const sampledInputXs,
+ const ProximityInfo *const proximityInfo, const int keyCount, const int sampledInputSize,
+ const int lastSavedInputSize, const std::vector<int> *const sampledInputXs,
const std::vector<int> *const sampledInputYs,
std::vector<NearKeycodesSet> *SampledNearKeysVector,
std::vector<float> *SampledDistanceCache_G) {
@@ -237,7 +231,6 @@ namespace latinime {
SampledDistanceCache_G->resize(sampledInputSize * keyCount);
for (int i = lastSavedInputSize; i < sampledInputSize; ++i) {
(*SampledNearKeysVector)[i].reset();
- static const float NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD = 4.0f;
for (int k = 0; k < keyCount; ++k) {
const int index = i * keyCount + k;
const int x = (*sampledInputXs)[i];
@@ -245,7 +238,8 @@ namespace latinime {
const float normalizedSquaredDistance =
proximityInfo->getNormalizedSquaredDistanceFromCenterFloatG(k, x, y);
(*SampledDistanceCache_G)[index] = normalizedSquaredDistance;
- if (normalizedSquaredDistance < NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD) {
+ if (normalizedSquaredDistance
+ < ProximityInfoParams::NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD) {
(*SampledNearKeysVector)[i][k] = true;
}
}
@@ -265,8 +259,7 @@ namespace latinime {
/* static */ float ProximityInfoStateUtils::refreshSpeedRates(const int inputSize,
const int *const xCoordinates, const int *const yCoordinates, const int *const times,
const int lastSavedInputSize, const int sampledInputSize,
- const std::vector<int> *const sampledInputXs,
- const std::vector<int> *const sampledInputYs,
+ const std::vector<int> *const sampledInputXs, const std::vector<int> *const sampledInputYs,
const std::vector<int> *const sampledInputTimes,
const std::vector<int> *const sampledLengthCache,
const std::vector<int> *const sampledInputIndice, std::vector<float> *sampledSpeedRates,
@@ -359,14 +352,12 @@ namespace latinime {
/* static */ float ProximityInfoStateUtils::updateNearKeysDistances(
const ProximityInfo *const proximityInfo, const float maxPointToKeyLength, const int x,
const int y, NearKeysDistanceMap *const currentNearKeysDistances) {
- static const float NEAR_KEY_THRESHOLD = 2.0f;
-
currentNearKeysDistances->clear();
const int keyCount = proximityInfo->getKeyCount();
float nearestKeyDistance = maxPointToKeyLength;
for (int k = 0; k < keyCount; ++k) {
const float dist = proximityInfo->getNormalizedSquaredDistanceFromCenterFloatG(k, x, y);
- if (dist < NEAR_KEY_THRESHOLD) {
+ if (dist < ProximityInfoParams::NEAR_KEY_THRESHOLD_FOR_DISTANCE) {
currentNearKeysDistances->insert(std::pair<int, float>(k, dist));
}
if (nearestKeyDistance > dist) {
@@ -381,14 +372,15 @@ namespace latinime {
const NearKeysDistanceMap *const currentNearKeysDistances,
const NearKeysDistanceMap *const prevNearKeysDistances,
const NearKeysDistanceMap *const prevPrevNearKeysDistances) {
- static const float MARGIN = 0.01f;
-
for (NearKeysDistanceMap::const_iterator it = prevNearKeysDistances->begin();
it != prevNearKeysDistances->end(); ++it) {
NearKeysDistanceMap::const_iterator itPP = prevPrevNearKeysDistances->find(it->first);
NearKeysDistanceMap::const_iterator itC = currentNearKeysDistances->find(it->first);
- if ((itPP == prevPrevNearKeysDistances->end() || itPP->second > it->second + MARGIN)
- && (itC == currentNearKeysDistances->end() || itC->second > it->second + MARGIN)) {
+ const bool isPrevPrevNear = (itPP == prevPrevNearKeysDistances->end()
+ || itPP->second > it->second + ProximityInfoParams::MARGIN_FOR_PREV_LOCAL_MIN);
+ const bool isCurrentNear = (itC == currentNearKeysDistances->end()
+ || itC->second > it->second + ProximityInfoParams::MARGIN_FOR_PREV_LOCAL_MIN);
+ if (isPrevPrevNear && isCurrentNear) {
return true;
}
}
@@ -402,15 +394,6 @@ namespace latinime {
const NearKeysDistanceMap *const prevNearKeysDistances,
const NearKeysDistanceMap *const prevPrevNearKeysDistances,
std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs) {
- static const int DISTANCE_BASE_SCALE = 100;
- static const float NEAR_KEY_THRESHOLD = 0.6f;
- static const int CORNER_CHECK_DISTANCE_THRESHOLD_SCALE = 25;
- static const float NOT_LOCALMIN_DISTANCE_SCORE = -1.0f;
- static const float LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE = 1.0f;
- static const float CORNER_ANGLE_THRESHOLD = M_PI_F * 2.0f / 3.0f;
- static const float CORNER_SUM_ANGLE_THRESHOLD = M_PI_F / 4.0f;
- static const float CORNER_SCORE = 1.0f;
-
const size_t size = sampledInputXs->size();
// If there is only one point, add this point. Besides, if the previous point's distance map
// is empty, we re-compute nearby keys distances from the current point.
@@ -422,16 +405,17 @@ namespace latinime {
const int baseSampleRate = mostCommonKeyWidth;
const int distPrev = getDistanceInt(sampledInputXs->back(), sampledInputYs->back(),
- (*sampledInputXs)[size - 2], (*sampledInputYs)[size - 2]) * DISTANCE_BASE_SCALE;
+ (*sampledInputXs)[size - 2], (*sampledInputYs)[size - 2])
+ * ProximityInfoParams::DISTANCE_BASE_SCALE;
float score = 0.0f;
// Location
if (!isPrevLocalMin(currentNearKeysDistances, prevNearKeysDistances,
prevPrevNearKeysDistances)) {
- score += NOT_LOCALMIN_DISTANCE_SCORE;
- } else if (nearest < NEAR_KEY_THRESHOLD) {
+ score += ProximityInfoParams::NOT_LOCALMIN_DISTANCE_SCORE;
+ } else if (nearest < ProximityInfoParams::NEAR_KEY_THRESHOLD_FOR_POINT_SCORE) {
// Promote points nearby keys
- score += LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE;
+ score += ProximityInfoParams::LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE;
}
// Angle
const float angle1 = getAngle(x, y, sampledInputXs->back(), sampledInputYs->back());
@@ -440,9 +424,10 @@ namespace latinime {
const float angleDiff = getAngleDiff(angle1, angle2);
// Save corner
- if (distPrev > baseSampleRate * CORNER_CHECK_DISTANCE_THRESHOLD_SCALE
- && (sumAngle > CORNER_SUM_ANGLE_THRESHOLD || angleDiff > CORNER_ANGLE_THRESHOLD)) {
- score += CORNER_SCORE;
+ if (distPrev > baseSampleRate * ProximityInfoParams::CORNER_CHECK_DISTANCE_THRESHOLD_SCALE
+ && (sumAngle > ProximityInfoParams::CORNER_SUM_ANGLE_THRESHOLD
+ || angleDiff > ProximityInfoParams::CORNER_ANGLE_THRESHOLD_FOR_POINT_SCORE)) {
+ score += ProximityInfoParams::CORNER_SCORE;
}
return score;
}