diff options
Diffstat (limited to 'native/jni/src/proximity_info_state_utils.h')
-rw-r--r-- | native/jni/src/proximity_info_state_utils.h | 289 |
1 files changed, 34 insertions, 255 deletions
diff --git a/native/jni/src/proximity_info_state_utils.h b/native/jni/src/proximity_info_state_utils.h index 53b992a2a..90a98ef8d 100644 --- a/native/jni/src/proximity_info_state_utils.h +++ b/native/jni/src/proximity_info_state_utils.h @@ -20,11 +20,11 @@ #include <vector> #include "defines.h" -#include "geometry_utils.h" -#include "hash_map_compat.h" -#include "proximity_info.h" namespace latinime { +class ProximityInfo; +class ProximityInfoParams; + class ProximityInfoStateUtils { public: static int updateTouchPoints(const int mostCommonKeyWidth, @@ -35,211 +35,48 @@ class ProximityInfoStateUtils { const bool isGeometric, const int pointerId, const int pushTouchPointStartIndex, std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs, std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache, - std::vector<int> *sampledInputIndice) { - if (DEBUG_SAMPLING_POINTS) { - if (times) { - for (int i = 0; i < inputSize; ++i) { - AKLOGI("(%d) x %d, y %d, time %d", - i, xCoordinates[i], yCoordinates[i], times[i]); - } - } - } -#ifdef DO_ASSERT_TEST - if (times) { - for (int i = 0; i < inputSize; ++i) { - if (i > 0) { - ASSERT(times[i] >= times[i - 1]); - } - } - } -#endif - const bool proximityOnly = !isGeometric - && (inputXCoordinates[0] < 0 || inputYCoordinates[0] < 0); - int lastInputIndex = pushTouchPointStartIndex; - for (int i = lastInputIndex; i < inputSize; ++i) { - const int pid = pointerIds ? pointerIds[i] : 0; - if (pointerId == pid) { - lastInputIndex = i; - } - } - if (DEBUG_GEO_FULL) { - AKLOGI("Init ProximityInfoState: last input index = %d", lastInputIndex); - } - // Working space to save near keys distances for current, prev and prevprev input point. - NearKeysDistanceMap nearKeysDistances[3]; - // These pointers are swapped for each inputs points. - NearKeysDistanceMap *currentNearKeysDistances = &nearKeysDistances[0]; - NearKeysDistanceMap *prevNearKeysDistances = &nearKeysDistances[1]; - NearKeysDistanceMap *prevPrevNearKeysDistances = &nearKeysDistances[2]; - // "sumAngle" is accumulated by each angle of input points. And when "sumAngle" exceeds - // the threshold we save that point, reset sumAngle. This aims to keep the figure of - // the curve. - float sumAngle = 0.0f; - - for (int i = pushTouchPointStartIndex; i <= lastInputIndex; ++i) { - // Assuming pointerId == 0 if pointerIds is null. - const int pid = pointerIds ? pointerIds[i] : 0; - if (DEBUG_GEO_FULL) { - AKLOGI("Init ProximityInfoState: (%d)PID = %d", i, pid); - } - if (pointerId == pid) { - const int c = isGeometric ? - NOT_A_COORDINATE : getPrimaryCodePointAt(inputProximities, i); - const int x = proximityOnly ? NOT_A_COORDINATE : inputXCoordinates[i]; - const int y = proximityOnly ? NOT_A_COORDINATE : inputYCoordinates[i]; - const int time = times ? times[i] : -1; - - if (i > 1) { - const float prevAngle = getAngle( - inputXCoordinates[i - 2], inputYCoordinates[i - 2], - inputXCoordinates[i - 1], inputYCoordinates[i - 1]); - const float currentAngle = - getAngle(inputXCoordinates[i - 1], inputYCoordinates[i - 1], x, y); - sumAngle += getAngleDiff(prevAngle, currentAngle); - } - - if (pushTouchPoint(mostCommonKeyWidth, proximityInfo, maxPointToKeyLength, - i, c, x, y, time, isGeometric /* do sampling */, - i == lastInputIndex, sumAngle, currentNearKeysDistances, - prevNearKeysDistances, prevPrevNearKeysDistances, - sampledInputXs, sampledInputYs, sampledInputTimes, sampledLengthCache, - sampledInputIndice)) { - // Previous point information was popped. - NearKeysDistanceMap *tmp = prevNearKeysDistances; - prevNearKeysDistances = currentNearKeysDistances; - currentNearKeysDistances = tmp; - } else { - NearKeysDistanceMap *tmp = prevPrevNearKeysDistances; - prevPrevNearKeysDistances = prevNearKeysDistances; - prevNearKeysDistances = currentNearKeysDistances; - currentNearKeysDistances = tmp; - sumAngle = 0.0f; - } - } - } - return sampledInputXs->size(); - } - + std::vector<int> *sampledInputIndice); static const int *getProximityCodePointsAt( - const int *const inputProximities, const int index) { - return inputProximities + (index * MAX_PROXIMITY_CHARS_SIZE_INTERNAL); - } - - static int getPrimaryCodePointAt(const int *const inputProximities, const int index) { - return getProximityCodePointsAt(inputProximities, index)[0]; - } - + const int *const inputProximities, const int index); + static int getPrimaryCodePointAt(const int *const inputProximities, const int index); static void popInputData(std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs, std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache, - std::vector<int> *sampledInputIndice) { - sampledInputXs->pop_back(); - sampledInputYs->pop_back(); - sampledInputTimes->pop_back(); - sampledLengthCache->pop_back(); - sampledInputIndice->pop_back(); - } + std::vector<int> *sampledInputIndice); + static float refreshSpeedRates(const int inputSize, const int *const xCoordinates, + const int *const yCoordinates, const int *const times, const int lastSavedInputSize, + const int sampledInputSize, const std::vector<int> *const sampledInputXs, + const std::vector<int> *const sampledInputYs, + const std::vector<int> *const sampledInputTimes, + const std::vector<int> *const sampledLengthCache, + const std::vector<int> *const sampledInputIndice, + std::vector<float> *sampledSpeedRates, std::vector<float> *sampledDirections); + static void refreshBeelineSpeedRates(const int mostCommonKeyWidth, const float averageSpeed, + const int inputSize, const int *const xCoordinates, const int *const yCoordinates, + const int *times, const int sampledInputSize, + const std::vector<int> *const sampledInputXs, + const std::vector<int> *const sampledInputYs, const std::vector<int> *const inputIndice, + std::vector<int> *beelineSpeedPercentiles); + static float getDirection(const std::vector<int> *const sampledInputXs, + const std::vector<int> *const sampledInputYs, + const int index0, const int index1); private: DISALLOW_IMPLICIT_CONSTRUCTORS(ProximityInfoStateUtils); typedef hash_map_compat<int, float> NearKeysDistanceMap; - // Calculating point to key distance for all near keys and returning the distance between - // the given point and the nearest key position. static float updateNearKeysDistances(const ProximityInfo *const proximityInfo, const float maxPointToKeyLength, const int x, const int y, - NearKeysDistanceMap *const currentNearKeysDistances) { - static const float NEAR_KEY_THRESHOLD = 2.0f; - - currentNearKeysDistances->clear(); - const int keyCount = proximityInfo->getKeyCount(); - float nearestKeyDistance = maxPointToKeyLength; - for (int k = 0; k < keyCount; ++k) { - const float dist = proximityInfo->getNormalizedSquaredDistanceFromCenterFloatG(k, x, y); - if (dist < NEAR_KEY_THRESHOLD) { - currentNearKeysDistances->insert(std::pair<int, float>(k, dist)); - } - if (nearestKeyDistance > dist) { - nearestKeyDistance = dist; - } - } - return nearestKeyDistance; - } - - // Check if previous point is at local minimum position to near keys. + NearKeysDistanceMap *const currentNearKeysDistances); static bool isPrevLocalMin(const NearKeysDistanceMap *const currentNearKeysDistances, const NearKeysDistanceMap *const prevNearKeysDistances, - const NearKeysDistanceMap *const prevPrevNearKeysDistances) { - static const float MARGIN = 0.01f; - - for (NearKeysDistanceMap::const_iterator it = prevNearKeysDistances->begin(); - it != prevNearKeysDistances->end(); ++it) { - NearKeysDistanceMap::const_iterator itPP = prevPrevNearKeysDistances->find(it->first); - NearKeysDistanceMap::const_iterator itC = currentNearKeysDistances->find(it->first); - if ((itPP == prevPrevNearKeysDistances->end() || itPP->second > it->second + MARGIN) - && (itC == currentNearKeysDistances->end() - || itC->second > it->second + MARGIN)) { - return true; - } - } - return false; - } - - // Calculating a point score that indicates usefulness of the point. + const NearKeysDistanceMap *const prevPrevNearKeysDistances); static float getPointScore(const int mostCommonKeyWidth, const int x, const int y, const int time, const bool lastPoint, const float nearest, const float sumAngle, const NearKeysDistanceMap *const currentNearKeysDistances, const NearKeysDistanceMap *const prevNearKeysDistances, const NearKeysDistanceMap *const prevPrevNearKeysDistances, - std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs) { - static const int DISTANCE_BASE_SCALE = 100; - static const float NEAR_KEY_THRESHOLD = 0.6f; - static const int CORNER_CHECK_DISTANCE_THRESHOLD_SCALE = 25; - static const float NOT_LOCALMIN_DISTANCE_SCORE = -1.0f; - static const float LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE = 1.0f; - static const float CORNER_ANGLE_THRESHOLD = M_PI_F * 2.0f / 3.0f; - static const float CORNER_SUM_ANGLE_THRESHOLD = M_PI_F / 4.0f; - static const float CORNER_SCORE = 1.0f; - - const size_t size = sampledInputXs->size(); - // If there is only one point, add this point. Besides, if the previous point's distance map - // is empty, we re-compute nearby keys distances from the current point. - // Note that the current point is the first point in the incremental input that needs to - // be re-computed. - if (size <= 1 || prevNearKeysDistances->empty()) { - return 0.0f; - } - - const int baseSampleRate = mostCommonKeyWidth; - const int distPrev = getDistanceInt( - sampledInputXs->back(), sampledInputYs->back(), - (*sampledInputXs)[size - 2], (*sampledInputYs)[size - 2]) * DISTANCE_BASE_SCALE; - float score = 0.0f; - - // Location - if (!isPrevLocalMin(currentNearKeysDistances, prevNearKeysDistances, - prevPrevNearKeysDistances)) { - score += NOT_LOCALMIN_DISTANCE_SCORE; - } else if (nearest < NEAR_KEY_THRESHOLD) { - // Promote points nearby keys - score += LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE; - } - // Angle - const float angle1 = getAngle(x, y, sampledInputXs->back(), sampledInputYs->back()); - const float angle2 = getAngle(sampledInputXs->back(), sampledInputYs->back(), - (*sampledInputXs)[size - 2], (*sampledInputYs)[size - 2]); - const float angleDiff = getAngleDiff(angle1, angle2); - - // Save corner - if (distPrev > baseSampleRate * CORNER_CHECK_DISTANCE_THRESHOLD_SCALE - && (sumAngle > CORNER_SUM_ANGLE_THRESHOLD || angleDiff > CORNER_ANGLE_THRESHOLD)) { - score += CORNER_SCORE; - } - return score; - } - - // Sampling touch point and pushing information to vectors. - // Returning if previous point is popped or not. + std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs); static bool pushTouchPoint(const int mostCommonKeyWidth, const ProximityInfo *const proximityInfo, const int maxPointToKeyLength, const int inputIndex, const int nodeCodePoint, int x, int y, @@ -249,71 +86,13 @@ class ProximityInfoStateUtils { const NearKeysDistanceMap *const prevPrevNearKeysDistances, std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs, std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache, - std::vector<int> *sampledInputIndice) { - static const int LAST_POINT_SKIP_DISTANCE_SCALE = 4; - - size_t size = sampledInputXs->size(); - bool popped = false; - if (nodeCodePoint < 0 && sample) { - const float nearest = updateNearKeysDistances( - proximityInfo, maxPointToKeyLength, x, y, currentNearKeysDistances); - const float score = getPointScore(mostCommonKeyWidth, x, y, time, isLastPoint, nearest, - sumAngle, currentNearKeysDistances, prevNearKeysDistances, - prevPrevNearKeysDistances, sampledInputXs, sampledInputYs); - if (score < 0) { - // Pop previous point because it would be useless. - popInputData(sampledInputXs, sampledInputYs, sampledInputTimes, sampledLengthCache, - sampledInputIndice); - size = sampledInputXs->size(); - popped = true; - } else { - popped = false; - } - // Check if the last point should be skipped. - if (isLastPoint && size > 0) { - if (getDistanceInt(x, y, sampledInputXs->back(), - sampledInputYs->back()) * LAST_POINT_SKIP_DISTANCE_SCALE - < mostCommonKeyWidth) { - // This point is not used because it's too close to the previous point. - if (DEBUG_GEO_FULL) { - AKLOGI("p0: size = %zd, x = %d, y = %d, lx = %d, ly = %d, dist = %d, " - "width = %d", size, x, y, mSampledInputXs.back(), - mSampledInputYs.back(), ProximityInfoUtils::getDistanceInt( - x, y, mSampledInputXs.back(), mSampledInputYs.back()), - mProximityInfo->getMostCommonKeyWidth() - / LAST_POINT_SKIP_DISTANCE_SCALE); - } - return popped; - } - } - } - - if (nodeCodePoint >= 0 && (x < 0 || y < 0)) { - const int keyId = proximityInfo->getKeyIndexOf(nodeCodePoint); - if (keyId >= 0) { - x = proximityInfo->getKeyCenterXOfKeyIdG(keyId); - y = proximityInfo->getKeyCenterYOfKeyIdG(keyId); - } - } - - // Pushing point information. - if (size > 0) { - sampledLengthCache->push_back( - sampledLengthCache->back() + getDistanceInt( - x, y, sampledInputXs->back(), sampledInputYs->back())); - } else { - sampledLengthCache->push_back(0); - } - sampledInputXs->push_back(x); - sampledInputYs->push_back(y); - sampledInputTimes->push_back(time); - sampledInputIndice->push_back(inputIndex); - if (DEBUG_GEO_FULL) { - AKLOGI("pushTouchPoint: x = %03d, y = %03d, time = %d, index = %d, popped ? %01d", - x, y, time, inputIndex, popped); - } - return popped; - } + std::vector<int> *sampledInputIndice); + static float calculateBeelineSpeedRate(const int mostCommonKeyWidth, const float averageSpeed, + const int id, const int inputSize, const int *const xCoordinates, + const int *const yCoordinates, const int *times, const int sampledInputSize, + const std::vector<int> *const sampledInputXs, + const std::vector<int> *const sampledInputYs, + const std::vector<int> *const inputIndice); }; } // namespace latinime #endif // LATINIME_PROXIMITY_INFO_STATE_UTILS_H |