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path: root/native/jni/src/geometry_utils.h (follow)
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* refactor proximity infoSatoshi Kataoka2013-01-211-0/+5
| | | | Change-Id: I1e37ca655b4c1ba91a04aaf5aea8267cd46b4f43
* Clean up in geometry_utils.hKen Wakasa2013-01-211-57/+0
| | | | Change-Id: I876bceed12cf533cb29d290fbc05a686f4030579
* Use -fno-inline for debug builds & small cleanupsKen Wakasa2013-01-151-14/+1
| | | | Change-Id: I24f91d7130f2203715b868d4a82510660939886f
* Tidy up GeometryUtils a bitKen Wakasa2012-12-271-5/+6
| | | | Change-Id: I33f4042265c0dcc2530cee43c610f73ec99c6792
* Adjust compiler warning options with the offdevice MakefileKen Wakasa2012-11-051-3/+5
| | | | | | Make use of AK_FORCE_INLINE for -Winline and better performance Change-Id: If0016e2ef61c1fe007c83bb1a5133a6b6bde568e
* A small code cleanup in geometry_utils.hKen Wakasa2012-11-021-13/+20
| | | | Change-Id: Ie9ff77c661693a1e21d0aa4cfc079bfbf3171f49
* Improve gesture input scoring method 2.Keisuke Kuroyanagi2012-10-111-2/+2
| | | | | | Align next key to path bases its scoring method on probabilities. Change-Id: I5247c965b92c0052bfdab8a9b1027bc86eb33218
* Improve gesture input scoring method 1.Keisuke Kuroyanagi2012-10-091-0/+19
| | | | | | | Calculate probabilities for each points in advance. It enables to input not in the dictionary word. Change-Id: I8d84642045dc3b8ad49719d9b70dda14457995cd
* Cleanups in LatinIME native source codeKen Wakasa2012-09-271-4/+0
| | | | Change-Id: I9b5e57583deb2d0c980e66c3dfbfd1e12734bc8e
* Simplify distance calculating method for gesture input.Keisuke Kuroyanagi2012-09-191-12/+3
| | | | Change-Id: Ic466b787b6cc60e6d23b67c8a7f84ad4d0b521c7
* Fix an issue on FP calculation diff of osx and linuxSatoshi Kataoka2012-09-131-8/+13
| | | | | | | | | | | | | | | | sugar on mac result_type=1 expected=<1093> actual=<1047> result_type=4 expected=<730> actual=<698> result_type=5 expected=<177> actual=<173> sugar on linux result_type=1 expected=<1093> actual=<1047> result_type=4 expected=<730> actual=<698> result_type=5 expected=<177> actual=<173> Change-Id: I4cd39becb0de4076dd37d870adda6463a96de424
* Step 38-A Cleanup touch pathSatoshi Kataoka2012-08-231-1/+0
| | | | Change-Id: I9bfac98b9ac10f3812290f21673c4002241eae01
* Step 26-A Cleanup geometory_utilsSatoshi Kataoka2012-08-141-5/+0
| | | | Change-Id: I839c498c85009a5d6428a71f121a2906fd667db8
* Cleanups in geometry_utils.hKen Wakasa2012-08-131-21/+19
| | | | Change-Id: Ic051703e5b67adfc62753ebd9ab254296719c6e9
* Fix typo in include guard macro, and some cleanups.Ken Wakasa2012-08-131-26/+24
| | | | Change-Id: I455f6a52667b1c6ae5eb9f58b3494dd87eb2c3f5
* Clean up constructorsKen Wakasa2012-08-131-26/+32
| | | | | | | | | | | And, use C++ style casts and use float math functions rather than double ones to save memory space. Also, stop using FloatMath and NativeUtils as standard Math methods are faster now. See http://code.google.com/p/android/issues/detail?id=36199 and https://android-review.googlesource.com/40700 multi-project commit with I4259fb5ab8a15ac5760a7f04fc8f4c860529f04a Change-Id: I0b81cff8c91769f7559a59b9528c75a5aabb4211
* Step 22-A implement sessionSatoshi Kataoka2012-08-101-0/+101
Change-Id: Ida63382ffb756e20cc5b17c2702d2895e7e6e889