1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
|
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <cstring> // for memset()
#include <stdint.h>
#define LOG_TAG "LatinIME: proximity_info_state.cpp"
#include "defines.h"
#include "geometry_utils.h"
#include "proximity_info.h"
#include "proximity_info_state.h"
namespace latinime {
void ProximityInfoState::initInputParams(const int pointerId, const float maxPointToKeyLength,
const ProximityInfo *proximityInfo, const int32_t *const inputCodes, const int inputSize,
const int *const xCoordinates, const int *const yCoordinates, const int *const times,
const int *const pointerIds, const bool isGeometric) {
mProximityInfo = proximityInfo;
mHasTouchPositionCorrectionData = proximityInfo->hasTouchPositionCorrectionData();
mMostCommonKeyWidthSquare = proximityInfo->getMostCommonKeyWidthSquare();
mLocaleStr = proximityInfo->getLocaleStr();
mKeyCount = proximityInfo->getKeyCount();
mCellHeight = proximityInfo->getCellHeight();
mCellWidth = proximityInfo->getCellWidth();
mGridHeight = proximityInfo->getGridWidth();
mGridWidth = proximityInfo->getGridHeight();
memset(mInputCodes, 0, sizeof(mInputCodes));
if (!isGeometric && pointerId == 0) {
// Initialize
// - mInputCodes
// - mNormalizedSquaredDistances
// TODO: Merge
for (int i = 0; i < inputSize; ++i) {
const int32_t primaryKey = inputCodes[i];
const int x = xCoordinates[i];
const int y = yCoordinates[i];
int *proximities = &mInputCodes[i * MAX_PROXIMITY_CHARS_SIZE_INTERNAL];
mProximityInfo->calculateNearbyKeyCodes(x, y, primaryKey, proximities);
}
if (DEBUG_PROXIMITY_CHARS) {
for (int i = 0; i < inputSize; ++i) {
AKLOGI("---");
for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL; ++j) {
int icc = mInputCodes[i * MAX_PROXIMITY_CHARS_SIZE_INTERNAL + j];
int icfjc = inputCodes[i * MAX_PROXIMITY_CHARS_SIZE_INTERNAL + j];
icc += 0;
icfjc += 0;
AKLOGI("--- (%d)%c,%c", i, icc, icfjc); AKLOGI("--- A<%d>,B<%d>", icc, icfjc);
}
}
}
}
///////////////////////
// Setup touch points
mMaxPointToKeyLength = maxPointToKeyLength;
mInputXs.clear();
mInputYs.clear();
mTimes.clear();
mLengthCache.clear();
mDistanceCache.clear();
mInputSize = 0;
if (xCoordinates && yCoordinates) {
const bool proximityOnly = !isGeometric && (xCoordinates[0] < 0 || yCoordinates[0] < 0);
for (int i = 0; i < inputSize; ++i) {
// Assuming pointerId == 0 if pointerIds is null.
const int pid = pointerIds ? pointerIds[i] : 0;
if (pointerId == pid) {
const int c = isGeometric ? NOT_A_COORDINATE : getPrimaryCharAt(i);
const int x = proximityOnly ? NOT_A_COORDINATE : xCoordinates[i];
const int y = proximityOnly ? NOT_A_COORDINATE : yCoordinates[i];
const int time = times ? times[i] : -1;
if (pushTouchPoint(c, x, y, time, isGeometric)) {
++mInputSize;
}
}
}
}
if (mInputSize > 0) {
const int keyCount = mProximityInfo->getKeyCount();
mDistanceCache.resize(mInputSize * keyCount);
for (int i = 0; i < mInputSize; ++i) {
for (int k = 0; k < keyCount; ++k) {
const int index = i * keyCount + k;
const int x = mInputXs[i];
const int y = mInputYs[i];
mDistanceCache[index] =
mProximityInfo->getNormalizedSquaredDistanceFromCenterFloat(k, x, y);
}
}
}
// end
///////////////////////
memset(mNormalizedSquaredDistances, NOT_A_DISTANCE, sizeof(mNormalizedSquaredDistances));
memset(mPrimaryInputWord, 0, sizeof(mPrimaryInputWord));
mTouchPositionCorrectionEnabled = mInputSize > 0 && mHasTouchPositionCorrectionData
&& xCoordinates && yCoordinates && !isGeometric;
if (!isGeometric && pointerId == 0) {
for (int i = 0; i < inputSize; ++i) {
mPrimaryInputWord[i] = getPrimaryCharAt(i);
}
for (int i = 0; i < mInputSize && mTouchPositionCorrectionEnabled; ++i) {
const int *proximityChars = getProximityCharsAt(i);
const int primaryKey = proximityChars[0];
const int x = xCoordinates[i];
const int y = yCoordinates[i];
if (DEBUG_PROXIMITY_CHARS) {
int a = x + y + primaryKey;
a += 0;
AKLOGI("--- Primary = %c, x = %d, y = %d", primaryKey, x, y);
}
for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL && proximityChars[j] > 0; ++j) {
const int currentChar = proximityChars[j];
const float squaredDistance =
hasInputCoordinates() ? calculateNormalizedSquaredDistance(
mProximityInfo->getKeyIndex(currentChar), i) :
NOT_A_DISTANCE_FLOAT;
if (squaredDistance >= 0.0f) {
mNormalizedSquaredDistances[i * MAX_PROXIMITY_CHARS_SIZE_INTERNAL + j] =
(int) (squaredDistance * NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR);
} else {
mNormalizedSquaredDistances[i * MAX_PROXIMITY_CHARS_SIZE_INTERNAL + j] =
(j == 0) ? EQUIVALENT_CHAR_WITHOUT_DISTANCE_INFO :
PROXIMITY_CHAR_WITHOUT_DISTANCE_INFO;
}
if (DEBUG_PROXIMITY_CHARS) {
AKLOGI("--- Proximity (%d) = %c", j, currentChar);
}
}
}
}
}
bool ProximityInfoState::pushTouchPoint(const int nodeChar, int x, int y,
const int time, const bool sample) {
const uint32_t size = mInputXs.size();
// TODO: Should have a const variable for 10
const int sampleRate = mProximityInfo->getMostCommonKeyWidth() / 10;
if (size > 0) {
const int dist = getDistanceInt(x, y, mInputXs[size - 1], mInputYs[size - 1]);
if (sample && dist < sampleRate) {
return false;
}
mLengthCache.push_back(mLengthCache[size - 1] + dist);
} else {
mLengthCache.push_back(0);
}
if (nodeChar >= 0 && (x < 0 || y < 0)) {
const int keyId = mProximityInfo->getKeyIndex(nodeChar);
if (keyId >= 0) {
x = mProximityInfo->getKeyCenterXOfIdG(keyId);
y = mProximityInfo->getKeyCenterYOfIdG(keyId);
}
}
mInputXs.push_back(x);
mInputYs.push_back(y);
mTimes.push_back(time);
return true;
}
float ProximityInfoState::calculateNormalizedSquaredDistance(
const int keyIndex, const int inputIndex) const {
if (keyIndex == NOT_AN_INDEX) {
return NOT_A_DISTANCE_FLOAT;
}
if (!mProximityInfo->hasSweetSpotData(keyIndex)) {
return NOT_A_DISTANCE_FLOAT;
}
if (NOT_A_COORDINATE == mInputXs[inputIndex]) {
return NOT_A_DISTANCE_FLOAT;
}
const float squaredDistance = calculateSquaredDistanceFromSweetSpotCenter(
keyIndex, inputIndex);
const float squaredRadius = square(mProximityInfo->getSweetSpotRadiiAt(keyIndex));
return squaredDistance / squaredRadius;
}
int ProximityInfoState::getDuration(const int index) const {
if (mInputSize > 0 && index > 0 && index < static_cast<int>(mInputSize) - 1) {
return mTimes[index + 1] - mTimes[index - 1];
}
return 0;
}
float ProximityInfoState::getPointToKeyLength(int inputIndex, int charCode, float scale) {
const int keyId = mProximityInfo->getKeyIndex(charCode);
if (keyId >= 0) {
const int index = inputIndex * mProximityInfo->getKeyCount() + keyId;
return min(mDistanceCache[index] * scale, mMaxPointToKeyLength);
}
return 0;
}
int ProximityInfoState::getKeyKeyDistance(int key0, int key1) {
return mProximityInfo->getKeyKeyDistanceG(key0, key1);
}
int ProximityInfoState::getSpaceY() {
const int keyId = mProximityInfo->getKeyIndex(' ');
return mProximityInfo->getKeyCenterYOfIdG(keyId);
}
float ProximityInfoState::calculateSquaredDistanceFromSweetSpotCenter(
const int keyIndex, const int inputIndex) const {
const float sweetSpotCenterX = mProximityInfo->getSweetSpotCenterXAt(keyIndex);
const float sweetSpotCenterY = mProximityInfo->getSweetSpotCenterYAt(keyIndex);
const float inputX = static_cast<float>(mInputXs[inputIndex]);
const float inputY = static_cast<float>(mInputYs[inputIndex]);
return square(inputX - sweetSpotCenterX) + square(inputY - sweetSpotCenterY);
}
} // namespace latinime
|