1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
|
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef LATINIME_PROXIMITY_INFO_STATE_H
#define LATINIME_PROXIMITY_INFO_STATE_H
#include <cstring> // for memset()
#include <vector>
#include "char_utils.h"
#include "defines.h"
#include "hash_map_compat.h"
#include "proximity_info_params.h"
#include "proximity_info_state_utils.h"
namespace latinime {
class ProximityInfo;
class ProximityInfoState {
public:
/////////////////////////////////////////
// Defined in proximity_info_state.cpp //
/////////////////////////////////////////
void initInputParams(const int pointerId, const float maxPointToKeyLength,
const ProximityInfo *proximityInfo, const int *const inputCodes,
const int inputSize, const int *xCoordinates, const int *yCoordinates,
const int *const times, const int *const pointerIds, const bool isGeometric);
/////////////////////////////////////////
// Defined here //
/////////////////////////////////////////
AK_FORCE_INLINE ProximityInfoState()
: mProximityInfo(0), mMaxPointToKeyLength(0.0f), mAverageSpeed(0.0f),
mHasTouchPositionCorrectionData(false), mMostCommonKeyWidthSquare(0),
mKeyCount(0), mCellHeight(0), mCellWidth(0), mGridHeight(0), mGridWidth(0),
mIsContinuousSuggestionPossible(false), mSampledInputXs(), mSampledInputYs(),
mSampledTimes(), mSampledInputIndice(), mSampledLengthCache(),
mBeelineSpeedPercentiles(), mSampledNormalizedSquaredLengthCache(), mSpeedRates(),
mDirections(), mCharProbabilities(), mSampledNearKeySets(), mSampledSearchKeySets(),
mSampledSearchKeyVectors(), mTouchPositionCorrectionEnabled(false),
mSampledInputSize(0), mMostProbableStringProbability(0.0f) {
memset(mInputProximities, 0, sizeof(mInputProximities));
memset(mNormalizedSquaredDistances, 0, sizeof(mNormalizedSquaredDistances));
memset(mPrimaryInputWord, 0, sizeof(mPrimaryInputWord));
memset(mMostProbableString, 0, sizeof(mMostProbableString));
}
// Non virtual inline destructor -- never inherit this class
AK_FORCE_INLINE ~ProximityInfoState() {}
inline int getPrimaryCodePointAt(const int index) const {
return getProximityCodePointsAt(index)[0];
}
inline bool sameAsTyped(const int *word, int length) const {
if (length != mSampledInputSize) {
return false;
}
const int *inputProximities = mInputProximities;
while (length--) {
if (*inputProximities != *word) {
return false;
}
inputProximities += MAX_PROXIMITY_CHARS_SIZE;
word++;
}
return true;
}
AK_FORCE_INLINE bool existsCodePointInProximityAt(const int index, const int c) const {
const int *codePoints = getProximityCodePointsAt(index);
int i = 0;
while (codePoints[i] > 0 && i < MAX_PROXIMITY_CHARS_SIZE) {
if (codePoints[i++] == c) {
return true;
}
}
return false;
}
inline bool existsAdjacentProximityChars(const int index) const {
if (index < 0 || index >= mSampledInputSize) return false;
const int currentCodePoint = getPrimaryCodePointAt(index);
const int leftIndex = index - 1;
if (leftIndex >= 0 && existsCodePointInProximityAt(leftIndex, currentCodePoint)) {
return true;
}
const int rightIndex = index + 1;
if (rightIndex < mSampledInputSize
&& existsCodePointInProximityAt(rightIndex, currentCodePoint)) {
return true;
}
return false;
}
inline int getNormalizedSquaredDistance(
const int inputIndex, const int proximityIndex) const {
return mNormalizedSquaredDistances[
inputIndex * MAX_PROXIMITY_CHARS_SIZE + proximityIndex];
}
inline const int *getPrimaryInputWord() const {
return mPrimaryInputWord;
}
inline bool touchPositionCorrectionEnabled() const {
return mTouchPositionCorrectionEnabled;
}
bool isUsed() const {
return mSampledInputSize > 0;
}
int size() const {
return mSampledInputSize;
}
int getInputX(const int index) const {
return mSampledInputXs[index];
}
int getInputY(const int index) const {
return mSampledInputYs[index];
}
bool hasSpaceProximity(const int index) const;
int getLengthCache(const int index) const {
return mSampledLengthCache[index];
}
bool isContinuousSuggestionPossible() const {
return mIsContinuousSuggestionPossible;
}
// TODO: Rename s/Length/NormalizedSquaredLength/
float getPointToKeyByIdLength(const int inputIndex, const int keyId) const;
// TODO: Rename s/Length/NormalizedSquaredLength/
float getPointToKeyLength(const int inputIndex, const int codePoint) const;
ProximityType getProximityType(const int index, const int codePoint,
const bool checkProximityChars, int *proximityIndex = 0) const;
ProximityType getProximityTypeG(const int index, const int codePoint) const;
const std::vector<int> *getSearchKeyVector(const int index) const {
return &mSampledSearchKeyVectors[index];
}
float getSpeedRate(const int index) const {
return mSpeedRates[index];
}
AK_FORCE_INLINE int getBeelineSpeedPercentile(const int id) const {
return mBeelineSpeedPercentiles[id];
}
AK_FORCE_INLINE DoubleLetterLevel getDoubleLetterLevel(const int id) const {
const int beelineSpeedRate = getBeelineSpeedPercentile(id);
if (beelineSpeedRate == 0) {
return A_STRONG_DOUBLE_LETTER;
} else if (beelineSpeedRate
< ProximityInfoParams::MIN_DOUBLE_LETTER_BEELINE_SPEED_PERCENTILE) {
return A_DOUBLE_LETTER;
} else {
return NOT_A_DOUBLE_LETTER;
}
}
float getDirection(const int index) const {
return mDirections[index];
}
// get xy direction
float getDirection(const int x, const int y) const;
float getMostProbableString(int *const codePointBuf) const;
float getProbability(const int index, const int charCode) const;
float getLineToKeyDistance(
const int from, const int to, const int keyId, const bool extend) const;
bool isKeyInSerchKeysAfterIndex(const int index, const int keyId) const;
private:
DISALLOW_COPY_AND_ASSIGN(ProximityInfoState);
/////////////////////////////////////////
// Defined in proximity_info_state.cpp //
/////////////////////////////////////////
float calculateNormalizedSquaredDistance(const int keyIndex, const int inputIndex) const;
float calculateSquaredDistanceFromSweetSpotCenter(
const int keyIndex, const int inputIndex) const;
/////////////////////////////////////////
// Defined here //
/////////////////////////////////////////
inline const int *getProximityCodePointsAt(const int index) const {
return ProximityInfoStateUtils::getProximityCodePointsAt(mInputProximities, index);
}
// const
const ProximityInfo *mProximityInfo;
float mMaxPointToKeyLength;
float mAverageSpeed;
bool mHasTouchPositionCorrectionData;
int mMostCommonKeyWidthSquare;
int mKeyCount;
int mCellHeight;
int mCellWidth;
int mGridHeight;
int mGridWidth;
bool mIsContinuousSuggestionPossible;
std::vector<int> mSampledInputXs;
std::vector<int> mSampledInputYs;
std::vector<int> mSampledTimes;
std::vector<int> mSampledInputIndice;
std::vector<int> mSampledLengthCache;
std::vector<int> mBeelineSpeedPercentiles;
std::vector<float> mSampledNormalizedSquaredLengthCache;
std::vector<float> mSpeedRates;
std::vector<float> mDirections;
// probabilities of skipping or mapping to a key for each point.
std::vector<hash_map_compat<int, float> > mCharProbabilities;
// The vector for the key code set which holds nearby keys for each sampled input point
// 1. Used to calculate the probability of the key
// 2. Used to calculate mSampledSearchKeySets
std::vector<ProximityInfoStateUtils::NearKeycodesSet> mSampledNearKeySets;
// The vector for the key code set which holds nearby keys of some trailing sampled input points
// for each sampled input point. These nearby keys contain the next characters which can be in
// the dictionary. Specifically, currently we are looking for keys nearby trailing sampled
// inputs including the current input point.
std::vector<ProximityInfoStateUtils::NearKeycodesSet> mSampledSearchKeySets;
std::vector<std::vector<int> > mSampledSearchKeyVectors;
bool mTouchPositionCorrectionEnabled;
int mInputProximities[MAX_PROXIMITY_CHARS_SIZE * MAX_WORD_LENGTH];
int mNormalizedSquaredDistances[MAX_PROXIMITY_CHARS_SIZE * MAX_WORD_LENGTH];
int mSampledInputSize;
int mPrimaryInputWord[MAX_WORD_LENGTH];
float mMostProbableStringProbability;
int mMostProbableString[MAX_WORD_LENGTH];
};
} // namespace latinime
#endif // LATINIME_PROXIMITY_INFO_STATE_H
|