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authorAmin Bandali <bandali@kelar.org>2024-12-16 21:45:41 -0500
committerAmin Bandali <bandali@kelar.org>2025-01-11 14:17:35 -0500
commite9a0e66716dab4dd3184d009d8920de1961efdfa (patch)
tree02dcc096643d74645bf28459c2834c3d4a2ad7f2 /java/src/org/kelar/inputmethod/event/Event.java
parentfb3b9360d70596d7e921de8bf7d3ca99564a077e (diff)
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Rename to Kelar Keyboard (org.kelar.inputmethod.latin)
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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package org.kelar.inputmethod.event;
+
+import org.kelar.inputmethod.annotations.ExternallyReferenced;
+import org.kelar.inputmethod.latin.SuggestedWords.SuggestedWordInfo;
+import org.kelar.inputmethod.latin.common.Constants;
+import org.kelar.inputmethod.latin.common.StringUtils;
+
+import javax.annotation.Nonnull;
+
+/**
+ * Class representing a generic input event as handled by Latin IME.
+ *
+ * This contains information about the origin of the event, but it is generalized and should
+ * represent a software keypress, hardware keypress, or d-pad move alike.
+ * Very importantly, this does not necessarily result in inputting one character, or even anything
+ * at all - it may be a dead key, it may be a partial input, it may be a special key on the
+ * keyboard, it may be a cancellation of a keypress (e.g. in a soft keyboard the finger of the
+ * user has slid out of the key), etc. It may also be a batch input from a gesture or handwriting
+ * for example.
+ * The combiner should figure out what to do with this.
+ */
+public class Event {
+ // Should the types below be represented by separate classes instead? It would be cleaner
+ // but probably a bit too much
+ // An event we don't handle in Latin IME, for example pressing Ctrl on a hardware keyboard.
+ final public static int EVENT_TYPE_NOT_HANDLED = 0;
+ // A key press that is part of input, for example pressing an alphabetic character on a
+ // hardware qwerty keyboard. It may be part of a sequence that will be re-interpreted later
+ // through combination.
+ final public static int EVENT_TYPE_INPUT_KEYPRESS = 1;
+ // A toggle event is triggered by a key that affects the previous character. An example would
+ // be a numeric key on a 10-key keyboard, which would toggle between 1 - a - b - c with
+ // repeated presses.
+ final public static int EVENT_TYPE_TOGGLE = 2;
+ // A mode event instructs the combiner to change modes. The canonical example would be the
+ // hankaku/zenkaku key on a Japanese keyboard, or even the caps lock key on a qwerty keyboard
+ // if handled at the combiner level.
+ final public static int EVENT_TYPE_MODE_KEY = 3;
+ // An event corresponding to a gesture.
+ final public static int EVENT_TYPE_GESTURE = 4;
+ // An event corresponding to the manual pick of a suggestion.
+ final public static int EVENT_TYPE_SUGGESTION_PICKED = 5;
+ // An event corresponding to a string generated by some software process.
+ final public static int EVENT_TYPE_SOFTWARE_GENERATED_STRING = 6;
+ // An event corresponding to a cursor move
+ final public static int EVENT_TYPE_CURSOR_MOVE = 7;
+
+ // 0 is a valid code point, so we use -1 here.
+ final public static int NOT_A_CODE_POINT = -1;
+ // -1 is a valid key code, so we use 0 here.
+ final public static int NOT_A_KEY_CODE = 0;
+
+ final private static int FLAG_NONE = 0;
+ // This event is a dead character, usually input by a dead key. Examples include dead-acute
+ // or dead-abovering.
+ final private static int FLAG_DEAD = 0x1;
+ // This event is coming from a key repeat, software or hardware.
+ final private static int FLAG_REPEAT = 0x2;
+ // This event has already been consumed.
+ final private static int FLAG_CONSUMED = 0x4;
+
+ final private int mEventType; // The type of event - one of the constants above
+ // The code point associated with the event, if relevant. This is a unicode code point, and
+ // has nothing to do with other representations of the key. It is only relevant if this event
+ // is of KEYPRESS type, but for a mode key like hankaku/zenkaku or ctrl, there is no code point
+ // associated so this should be NOT_A_CODE_POINT to avoid unintentional use of its value when
+ // it's not relevant.
+ final public int mCodePoint;
+
+ // If applicable, this contains the string that should be input.
+ final public CharSequence mText;
+
+ // The key code associated with the event, if relevant. This is relevant whenever this event
+ // has been triggered by a key press, but not for a gesture for example. This has conceptually
+ // no link to the code point, although keys that enter a straight code point may often set
+ // this to be equal to mCodePoint for convenience. If this is not a key, this must contain
+ // NOT_A_KEY_CODE.
+ final public int mKeyCode;
+
+ // Coordinates of the touch event, if relevant. If useful, we may want to replace this with
+ // a MotionEvent or something in the future. This is only relevant when the keypress is from
+ // a software keyboard obviously, unless there are touch-sensitive hardware keyboards in the
+ // future or some other awesome sauce.
+ final public int mX;
+ final public int mY;
+
+ // Some flags that can't go into the key code. It's a bit field of FLAG_*
+ final private int mFlags;
+
+ // If this is of type EVENT_TYPE_SUGGESTION_PICKED, this must not be null (and must be null in
+ // other cases).
+ final public SuggestedWordInfo mSuggestedWordInfo;
+
+ // The next event, if any. Null if there is no next event yet.
+ final public Event mNextEvent;
+
+ // This method is private - to create a new event, use one of the create* utility methods.
+ private Event(final int type, final CharSequence text, final int codePoint, final int keyCode,
+ final int x, final int y, final SuggestedWordInfo suggestedWordInfo, final int flags,
+ final Event next) {
+ mEventType = type;
+ mText = text;
+ mCodePoint = codePoint;
+ mKeyCode = keyCode;
+ mX = x;
+ mY = y;
+ mSuggestedWordInfo = suggestedWordInfo;
+ mFlags = flags;
+ mNextEvent = next;
+ // Validity checks
+ // mSuggestedWordInfo is non-null if and only if the type is SUGGESTION_PICKED
+ if (EVENT_TYPE_SUGGESTION_PICKED == mEventType) {
+ if (null == mSuggestedWordInfo) {
+ throw new RuntimeException("Wrong event: SUGGESTION_PICKED event must have a "
+ + "non-null SuggestedWordInfo");
+ }
+ } else {
+ if (null != mSuggestedWordInfo) {
+ throw new RuntimeException("Wrong event: only SUGGESTION_PICKED events may have " +
+ "a non-null SuggestedWordInfo");
+ }
+ }
+ }
+
+ @Nonnull
+ public static Event createSoftwareKeypressEvent(final int codePoint, final int keyCode,
+ final int x, final int y, final boolean isKeyRepeat) {
+ return new Event(EVENT_TYPE_INPUT_KEYPRESS, null /* text */, codePoint, keyCode, x, y,
+ null /* suggestedWordInfo */, isKeyRepeat ? FLAG_REPEAT : FLAG_NONE, null);
+ }
+
+ @Nonnull
+ public static Event createHardwareKeypressEvent(final int codePoint, final int keyCode,
+ final Event next, final boolean isKeyRepeat) {
+ return new Event(EVENT_TYPE_INPUT_KEYPRESS, null /* text */, codePoint, keyCode,
+ Constants.EXTERNAL_KEYBOARD_COORDINATE, Constants.EXTERNAL_KEYBOARD_COORDINATE,
+ null /* suggestedWordInfo */, isKeyRepeat ? FLAG_REPEAT : FLAG_NONE, next);
+ }
+
+ // This creates an input event for a dead character. @see {@link #FLAG_DEAD}
+ @ExternallyReferenced
+ @Nonnull
+ public static Event createDeadEvent(final int codePoint, final int keyCode, final Event next) {
+ // TODO: add an argument or something if we ever create a software layout with dead keys.
+ return new Event(EVENT_TYPE_INPUT_KEYPRESS, null /* text */, codePoint, keyCode,
+ Constants.EXTERNAL_KEYBOARD_COORDINATE, Constants.EXTERNAL_KEYBOARD_COORDINATE,
+ null /* suggestedWordInfo */, FLAG_DEAD, next);
+ }
+
+ /**
+ * Create an input event with nothing but a code point. This is the most basic possible input
+ * event; it contains no information on many things the IME requires to function correctly,
+ * so avoid using it unless really nothing is known about this input.
+ * @param codePoint the code point.
+ * @return an event for this code point.
+ */
+ @Nonnull
+ public static Event createEventForCodePointFromUnknownSource(final int codePoint) {
+ // TODO: should we have a different type of event for this? After all, it's not a key press.
+ return new Event(EVENT_TYPE_INPUT_KEYPRESS, null /* text */, codePoint, NOT_A_KEY_CODE,
+ Constants.NOT_A_COORDINATE, Constants.NOT_A_COORDINATE,
+ null /* suggestedWordInfo */, FLAG_NONE, null /* next */);
+ }
+
+ /**
+ * Creates an input event with a code point and x, y coordinates. This is typically used when
+ * resuming a previously-typed word, when the coordinates are still known.
+ * @param codePoint the code point to input.
+ * @param x the X coordinate.
+ * @param y the Y coordinate.
+ * @return an event for this code point and coordinates.
+ */
+ @Nonnull
+ public static Event createEventForCodePointFromAlreadyTypedText(final int codePoint,
+ final int x, final int y) {
+ // TODO: should we have a different type of event for this? After all, it's not a key press.
+ return new Event(EVENT_TYPE_INPUT_KEYPRESS, null /* text */, codePoint, NOT_A_KEY_CODE,
+ x, y, null /* suggestedWordInfo */, FLAG_NONE, null /* next */);
+ }
+
+ /**
+ * Creates an input event representing the manual pick of a suggestion.
+ * @return an event for this suggestion pick.
+ */
+ @Nonnull
+ public static Event createSuggestionPickedEvent(final SuggestedWordInfo suggestedWordInfo) {
+ return new Event(EVENT_TYPE_SUGGESTION_PICKED, suggestedWordInfo.mWord,
+ NOT_A_CODE_POINT, NOT_A_KEY_CODE,
+ Constants.SUGGESTION_STRIP_COORDINATE, Constants.SUGGESTION_STRIP_COORDINATE,
+ suggestedWordInfo, FLAG_NONE, null /* next */);
+ }
+
+ /**
+ * Creates an input event with a CharSequence. This is used by some software processes whose
+ * output is a string, possibly with styling. Examples include press on a multi-character key,
+ * or combination that outputs a string.
+ * @param text the CharSequence associated with this event.
+ * @param keyCode the key code, or NOT_A_KEYCODE if not applicable.
+ * @return an event for this text.
+ */
+ @Nonnull
+ public static Event createSoftwareTextEvent(final CharSequence text, final int keyCode) {
+ return new Event(EVENT_TYPE_SOFTWARE_GENERATED_STRING, text, NOT_A_CODE_POINT, keyCode,
+ Constants.NOT_A_COORDINATE, Constants.NOT_A_COORDINATE,
+ null /* suggestedWordInfo */, FLAG_NONE, null /* next */);
+ }
+
+ /**
+ * Creates an input event representing the manual pick of a punctuation suggestion.
+ * @return an event for this suggestion pick.
+ */
+ @Nonnull
+ public static Event createPunctuationSuggestionPickedEvent(
+ final SuggestedWordInfo suggestedWordInfo) {
+ final int primaryCode = suggestedWordInfo.mWord.charAt(0);
+ return new Event(EVENT_TYPE_SUGGESTION_PICKED, suggestedWordInfo.mWord, primaryCode,
+ NOT_A_KEY_CODE, Constants.SUGGESTION_STRIP_COORDINATE,
+ Constants.SUGGESTION_STRIP_COORDINATE, suggestedWordInfo, FLAG_NONE,
+ null /* next */);
+ }
+
+ /**
+ * Creates an input event representing moving the cursor. The relative move amount is stored
+ * in mX.
+ * @param moveAmount the relative move amount.
+ * @return an event for this cursor move.
+ */
+ @Nonnull
+ public static Event createCursorMovedEvent(final int moveAmount) {
+ return new Event(EVENT_TYPE_CURSOR_MOVE, null, NOT_A_CODE_POINT, NOT_A_KEY_CODE,
+ moveAmount, Constants.NOT_A_COORDINATE, null, FLAG_NONE, null);
+ }
+
+ /**
+ * Creates an event identical to the passed event, but that has already been consumed.
+ * @param source the event to copy the properties of.
+ * @return an identical event marked as consumed.
+ */
+ @Nonnull
+ public static Event createConsumedEvent(final Event source) {
+ // A consumed event should not input any text at all, so we pass the empty string as text.
+ return new Event(source.mEventType, source.mText, source.mCodePoint, source.mKeyCode,
+ source.mX, source.mY, source.mSuggestedWordInfo, source.mFlags | FLAG_CONSUMED,
+ source.mNextEvent);
+ }
+
+ @Nonnull
+ public static Event createNotHandledEvent() {
+ return new Event(EVENT_TYPE_NOT_HANDLED, null /* text */, NOT_A_CODE_POINT, NOT_A_KEY_CODE,
+ Constants.NOT_A_COORDINATE, Constants.NOT_A_COORDINATE,
+ null /* suggestedWordInfo */, FLAG_NONE, null);
+ }
+
+ // Returns whether this is a function key like backspace, ctrl, settings... as opposed to keys
+ // that result in input like letters or space.
+ public boolean isFunctionalKeyEvent() {
+ // This logic may need to be refined in the future
+ return NOT_A_CODE_POINT == mCodePoint;
+ }
+
+ // Returns whether this event is for a dead character. @see {@link #FLAG_DEAD}
+ public boolean isDead() {
+ return 0 != (FLAG_DEAD & mFlags);
+ }
+
+ public boolean isKeyRepeat() {
+ return 0 != (FLAG_REPEAT & mFlags);
+ }
+
+ public boolean isConsumed() { return 0 != (FLAG_CONSUMED & mFlags); }
+
+ public boolean isGesture() { return EVENT_TYPE_GESTURE == mEventType; }
+
+ // Returns whether this is a fake key press from the suggestion strip. This happens with
+ // punctuation signs selected from the suggestion strip.
+ public boolean isSuggestionStripPress() {
+ return EVENT_TYPE_SUGGESTION_PICKED == mEventType;
+ }
+
+ public boolean isHandled() {
+ return EVENT_TYPE_NOT_HANDLED != mEventType;
+ }
+
+ public CharSequence getTextToCommit() {
+ if (isConsumed()) {
+ return ""; // A consumed event should input no text.
+ }
+ switch (mEventType) {
+ case EVENT_TYPE_MODE_KEY:
+ case EVENT_TYPE_NOT_HANDLED:
+ case EVENT_TYPE_TOGGLE:
+ case EVENT_TYPE_CURSOR_MOVE:
+ return "";
+ case EVENT_TYPE_INPUT_KEYPRESS:
+ return StringUtils.newSingleCodePointString(mCodePoint);
+ case EVENT_TYPE_GESTURE:
+ case EVENT_TYPE_SOFTWARE_GENERATED_STRING:
+ case EVENT_TYPE_SUGGESTION_PICKED:
+ return mText;
+ }
+ throw new RuntimeException("Unknown event type: " + mEventType);
+ }
+}